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1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10 
11 #include <iostream>
12 // back-end
13 #include <boost/msm/back/state_machine.hpp>
14 //front-end
15 #include <boost/msm/front/state_machine_def.hpp>
16 
17 namespace msm = boost::msm;
18 namespace mpl = boost::mpl;
19 using namespace boost::msm::front;
20 
21 namespace
22 {
23     // events
24     struct event1 {};
25 
26 
27     // front-end: define the FSM structure
28     struct my_machine_ : public msm::front::state_machine_def<my_machine_>
29     {
30         // The list of FSM states
31         struct State1 : public msm::front::state<>
32         {
33             // every (optional) entry/exit methods get the event passed.
34             template <class Event,class FSM>
on_entry__anon30fd97320111::my_machine_::State135             void on_entry(Event const&,FSM& ) {std::cout << "entering: State1" << std::endl;}
36             template <class Event,class FSM>
on_exit__anon30fd97320111::my_machine_::State137             void on_exit(Event const&,FSM& ) {std::cout << "leaving: State1" << std::endl;}
38         };
39         struct State2 : public msm::front::state<>
40         {
41             template <class Event,class FSM>
on_entry__anon30fd97320111::my_machine_::State242             void on_entry(Event const& ,FSM&) {std::cout << "entering: State2" << std::endl;}
43             template <class Event,class FSM>
on_exit__anon30fd97320111::my_machine_::State244             void on_exit(Event const&,FSM& ) {std::cout << "leaving: State2" << std::endl;}
45         };
46 
47         struct State3 : public msm::front::state<>
48         {
49             // when stopped, the CD is loaded
50             template <class Event,class FSM>
on_entry__anon30fd97320111::my_machine_::State351             void on_entry(Event const& ,FSM&) {std::cout << "entering: State3" << std::endl;}
52             template <class Event,class FSM>
on_exit__anon30fd97320111::my_machine_::State353             void on_exit(Event const&,FSM& ) {std::cout << "leaving: State3" << std::endl;}
54         };
55 
56         struct State4 : public msm::front::state<>
57         {
58             template <class Event,class FSM>
on_entry__anon30fd97320111::my_machine_::State459             void on_entry(Event const&,FSM& ) {std::cout << "entering: State4" << std::endl;}
60             template <class Event,class FSM>
on_exit__anon30fd97320111::my_machine_::State461             void on_exit(Event const&,FSM& ) {std::cout << "leaving: State4" << std::endl;}
62         };
63 
64         // the initial state of the player SM. Must be defined
65         typedef State1 initial_state;
66 
67         // transition actions
State2ToState3__anon30fd97320111::my_machine_68         void State2ToState3(none const&)       { std::cout << "my_machine::State2ToState3\n"; }
State3ToState4__anon30fd97320111::my_machine_69         void State3ToState4(none const&)       { std::cout << "my_machine::State3ToState4\n"; }
70         // guard conditions
always_true__anon30fd97320111::my_machine_71         bool always_true(none const& evt)
72         {
73             std::cout << "always_true" << std::endl;
74             return true;
75         }
always_false__anon30fd97320111::my_machine_76         bool always_false(none const& evt)
77         {
78             std::cout << "always_false" << std::endl;
79             return false;
80         }
81 
82         typedef my_machine_ p; // makes transition table cleaner
83 
84         // Transition table for player
85         struct transition_table : mpl::vector<
86             //    Start     Event         Next      Action               Guard
87             //  +---------+-------------+---------+---------------------+----------------------+
88            _row < State1  , none        , State2                                               >,
89           a_row < State2  , none        , State3  , &p::State2ToState3                         >,
90             //  +---------+-------------+---------+---------------------+----------------------+
91             row < State3  , none        , State4  , &p::State3ToState4  , &p::always_true      >,
92           g_row < State3  , none        , State4                        , &p::always_false     >,
93            _row < State4  , event1      , State1                                               >
94             //  +---------+-------------+---------+---------------------+----------------------+
95         > {};
96         // Replaces the default no-transition response.
97         template <class FSM,class Event>
no_transition__anon30fd97320111::my_machine_98         void no_transition(Event const& e, FSM&,int state)
99         {
100             std::cout << "no transition from state " << state
101                 << " on event " << typeid(e).name() << std::endl;
102         }
103     };
104     // Pick a back-end
105     typedef msm::back::state_machine<my_machine_> my_machine;
106 
107     //
108     // Testing utilities.
109     //
110     static char const* const state_names[] = { "State1", "State2", "State3", "State4" };
pstate(my_machine const & p)111     void pstate(my_machine const& p)
112     {
113         std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
114     }
115 
test()116     void test()
117     {
118         my_machine p;
119 
120         // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
121         // in this case it will also immediately trigger all anonymous transitions
122         p.start();
123         // this event will bring us back to the initial state and thus, a new "loop" will be started
124         p.process_event(event1());
125 
126     }
127 }
128 
main()129 int main()
130 {
131     test();
132     return 0;
133 }
134