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1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10 
11 #include <iostream>
12 // back-end
13 #include <boost/msm/back/state_machine.hpp>
14 //front-end
15 #include <boost/msm/front/state_machine_def.hpp>
16 #include <boost/msm/front/row2.hpp>
17 
18 namespace msm = boost::msm;
19 namespace mpl = boost::mpl;
20 using namespace msm::front;
21 
22 namespace
23 {
24     // events
25     struct play {};
26     struct end_pause {};
27     struct stop {};
28     struct pause {};
29     struct open_close {};
30 
31     // A "complicated" event type that carries some data.
32     enum DiskTypeEnum
33     {
34         DISK_CD=0,
35         DISK_DVD=1
36     };
37     struct cd_detected
38     {
cd_detected__anon6378e5050111::cd_detected39         cd_detected(std::string name, DiskTypeEnum diskType)
40             : name(name),
41             disc_type(diskType)
42         {}
43 
44         std::string name;
45         DiskTypeEnum disc_type;
46     };
47 
48     // front-end: define the FSM structure
49     struct player_ : public msm::front::state_machine_def<player_>
50     {
51         template <class Event,class FSM>
on_entry__anon6378e5050111::player_52         void on_entry(Event const& ,FSM&)
53         {
54             std::cout << "entering: Player" << std::endl;
55         }
56         template <class Event,class FSM>
on_exit__anon6378e5050111::player_57         void on_exit(Event const&,FSM& )
58         {
59             std::cout << "leaving: Player" << std::endl;
60         }
61 
62         // The list of FSM states
63         struct Empty : public msm::front::state<>
64         {
65             // every (optional) entry/exit methods get the event passed.
66             template <class Event,class FSM>
on_entry__anon6378e5050111::player_::Empty67             void on_entry(Event const&,FSM& ) {std::cout << "entering: Empty" << std::endl;}
68             template <class Event,class FSM>
on_exit__anon6378e5050111::player_::Empty69             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Empty" << std::endl;}
open_drawer__anon6378e5050111::player_::Empty70             void open_drawer(open_close const&)    { std::cout << "Empty::open_drawer\n"; }
71             // actions for Empty's internal transitions
internal_action__anon6378e5050111::player_::Empty72             void internal_action(cd_detected const&){ std::cout << "Empty::internal action\n"; }
internal_guard__anon6378e5050111::player_::Empty73             bool internal_guard(cd_detected const&)
74             {
75                 std::cout << "Empty::internal guard\n";
76                 return false;
77             }
78         };
79         struct Open : public msm::front::state<>
80         {
81             template <class Event,class FSM>
on_entry__anon6378e5050111::player_::Open82             void on_entry(Event const& ,FSM&) {std::cout << "entering: Open" << std::endl;}
83             template <class Event,class FSM>
on_exit__anon6378e5050111::player_::Open84             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Open" << std::endl;}
close_drawer__anon6378e5050111::player_::Open85             void close_drawer(open_close const&)   { std::cout << "Open::close_drawer\n"; }
stop_and_open__anon6378e5050111::player_::Open86             void stop_and_open(open_close const&)  { std::cout << "Open::stop_and_open\n"; }
87         };
88 
89         // sm_ptr still supported but deprecated as functors are a much better way to do the same thing
90         struct Stopped : public msm::front::state<msm::front::default_base_state,msm::front::sm_ptr>
91         {
92             template <class Event,class FSM>
on_entry__anon6378e5050111::player_::Stopped93             void on_entry(Event const& ,FSM&) {std::cout << "entering: Stopped" << std::endl;}
94             template <class Event,class FSM>
on_exit__anon6378e5050111::player_::Stopped95             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Stopped" << std::endl;}
set_sm_ptr__anon6378e5050111::player_::Stopped96             void set_sm_ptr(player_* pl)
97             {
98                 m_player=pl;
99             }
100             player_* m_player;
start_playback__anon6378e5050111::player_::Stopped101             void start_playback(play const&)       { std::cout << "Stopped::start_playback\n"; }
stop_playback__anon6378e5050111::player_::Stopped102             void stop_playback(stop const&)        { std::cout << "Stopped::stop_playback\n"; }
103         };
104 
105         struct Playing : public msm::front::state<>
106         {
107             template <class Event,class FSM>
on_entry__anon6378e5050111::player_::Playing108             void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;}
109             template <class Event,class FSM>
on_exit__anon6378e5050111::player_::Playing110             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;}
111             // guard conditions
112             // used to show a transition conflict. This guard will simply deactivate one transition and thus
113             // solve the conflict
auto_start__anon6378e5050111::player_::Playing114             bool auto_start(cd_detected const&)
115             {
116                 return false;
117             }
118         };
119 
120         // state not defining any entry or exit
121         struct Paused : public msm::front::state<>
122         {
pause_playback__anon6378e5050111::player_::Paused123             void pause_playback(pause const&)      { std::cout << "Paused::pause_playback\n"; }
resume_playback__anon6378e5050111::player_::Paused124             void resume_playback(end_pause const&)      { std::cout << "Paused::resume_playback\n"; }
125         };
126 
127         // action
store_cd_info__anon6378e5050111::player_128         void store_cd_info(cd_detected const&) { std::cout << "Player::store_cd_info\n"; }
129 
130         // guard
good_disk_format__anon6378e5050111::player_131         bool good_disk_format(cd_detected const& evt)
132         {
133             // to test a guard condition, let's say we understand only CDs, not DVD
134             if (evt.disc_type != DISK_CD)
135             {
136                 std::cout << "wrong disk, sorry" << std::endl;
137                 return false;
138             }
139             return true;
140         }
141         // the initial state of the player SM. Must be defined
142         typedef Empty initial_state;
143 
144         // Transition table for player
145         struct transition_table : mpl::vector<
146             //    Start     Event         Next      Action/Guard
147             //  +---------+-------------+---------+---------------------+----------------------+
148          a_row2 < Stopped , play        , Playing , Stopped , &Stopped::start_playback         >,
149          a_row2 < Stopped , open_close  , Open    , Empty   , &Empty::open_drawer              >,
150            _row < Stopped , stop        , Stopped                                              >,
151             //  +---------+-------------+---------+---------------------+----------------------+
152          a_row2 < Open    , open_close  , Empty   , Open    , &Open::close_drawer              >,
153             //  +---------+-------------+---------+---------------------+----------------------+
154          a_row2 < Empty   , open_close  , Open    , Empty   ,&Empty::open_drawer               >,
155            row2 < Empty   , cd_detected , Stopped , player_ ,&player_::store_cd_info
156                                                   , player_ ,&player_::good_disk_format        >,
157            row2 < Empty   , cd_detected , Playing , player_ ,&player_::store_cd_info
158                                                   , Playing ,&Playing::auto_start              >,
159          // conflict with some internal rows
160           irow2 < Empty   , cd_detected           , Empty   ,&Empty::internal_action
161                                                   , Empty   ,&Empty::internal_guard            >,
162         g_irow2 < Empty   , cd_detected           , Empty   ,&Empty::internal_guard           >,
163             //  +---------+-------------+---------+---------------------+----------------------+
164          a_row2 < Playing , stop        , Stopped , Stopped ,&Stopped::stop_playback           >,
165          a_row2 < Playing , pause       , Paused  , Paused  ,&Paused::pause_playback           >,
166          a_row2 < Playing , open_close  , Open    , Open    ,&Open::stop_and_open              >,
167             //  +---------+-------------+---------+---------------------+----------------------+
168          a_row2 < Paused  , end_pause   , Playing , Paused  ,&Paused::resume_playback          >,
169          a_row2 < Paused  , stop        , Stopped , Stopped ,&Stopped::stop_playback           >,
170          a_row2 < Paused  , open_close  , Open    , Open    ,&Open::stop_and_open              >
171             //  +---------+-------------+---------+---------------------+----------------------+
172         > {};
173         // Replaces the default no-transition response.
174         template <class FSM,class Event>
no_transition__anon6378e5050111::player_175         void no_transition(Event const& e, FSM&,int state)
176         {
177             std::cout << "no transition from state " << state
178                 << " on event " << typeid(e).name() << std::endl;
179         }
180     };
181     // Pick a back-end
182     typedef msm::back::state_machine<player_> player;
183 
184     //
185     // Testing utilities.
186     //
187     static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
pstate(player const & p)188     void pstate(player const& p)
189     {
190         std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
191     }
192 
test()193     void test()
194     {
195         player p;
196         // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
197         p.start();
198         // go to Open, call on_exit on Empty, then action, then on_entry on Open
199         p.process_event(open_close()); pstate(p);
200         p.process_event(open_close()); pstate(p);
201         // will be rejected, wrong disk type
202         p.process_event(
203             cd_detected("louie, louie",DISK_DVD)); pstate(p);
204         p.process_event(
205             cd_detected("louie, louie",DISK_CD)); pstate(p);
206         p.process_event(play());
207 
208         // at this point, Play is active
209         p.process_event(pause()); pstate(p);
210         // go back to Playing
211         p.process_event(end_pause());  pstate(p);
212         p.process_event(pause()); pstate(p);
213         p.process_event(stop());  pstate(p);
214         // event leading to the same state
215         // no action method called as it is not present in the transition table
216         p.process_event(stop());  pstate(p);
217         std::cout << "stop fsm" << std::endl;
218         p.stop();
219 
220     }
221 }
222 
main()223 int main()
224 {
225     test();
226     return 0;
227 }
228