1 // Copyright 2010 Christophe Henry 2 // henry UNDERSCORE christophe AT hotmail DOT com 3 // This is an extended version of the state machine available in the boost::mpl library 4 // Distributed under the same license as the original. 5 // Copyright for the original version: 6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed 7 // under the Boost Software License, Version 1.0. (See accompanying 8 // file LICENSE_1_0.txt or copy at 9 // http://www.boost.org/LICENSE_1_0.txt) 10 11 #ifndef MENU_MODE_HPP 12 #define MENU_MODE_HPP 13 14 #include <iostream> 15 #include <boost/any.hpp> 16 17 #include "Events.hpp" 18 #include <boost/msm/back/favor_compile_time.hpp> 19 #include <boost/msm/back/state_machine.hpp> 20 #include <boost/msm/front/state_machine_def.hpp> 21 22 using namespace std; 23 namespace msm = boost::msm; 24 25 struct MenuMode_ : public msm::front::state_machine_def<MenuMode_> 26 { 27 typedef mpl::vector1<MenuActive> flag_list; 28 struct WaitingForSongChoice : public msm::front::state<> 29 { 30 template <class Event,class FSM> on_entryMenuMode_::WaitingForSongChoice31 void on_entry(Event const&,FSM& ) {std::cout << "starting: MenuMode::WaitingForSongChoice" << std::endl;} 32 template <class Event,class FSM> on_exitMenuMode_::WaitingForSongChoice33 void on_exit(Event const&,FSM& ) {std::cout << "finishing: MenuMode::WaitingForSongChoice" << std::endl;} 34 }; 35 struct StartCurrentSong : public msm::front::state<> 36 { 37 template <class Event,class FSM> on_entryMenuMode_::StartCurrentSong38 void on_entry(Event const&,FSM& ) {std::cout << "starting: MenuMode::StartCurrentSong" << std::endl;} 39 template <class Event,class FSM> on_exitMenuMode_::StartCurrentSong40 void on_exit(Event const&,FSM& ) {std::cout << "finishing: MenuMode::StartCurrentSong" << std::endl;} 41 }; 42 struct MenuExit : public msm::front::exit_pseudo_state<CloseMenu> 43 { 44 template <class Event,class FSM> on_entryMenuMode_::MenuExit45 void on_entry(Event const&,FSM& ) {std::cout << "starting: MenuMode::WaitingForSongChoice" << std::endl;} 46 template <class Event,class FSM> on_exitMenuMode_::MenuExit47 void on_exit(Event const&,FSM& ) {std::cout << "finishing: MenuMode::WaitingForSongChoice" << std::endl;} 48 }; 49 typedef WaitingForSongChoice initial_state; 50 typedef MenuMode_ fsm; // makes transition table cleaner 51 // Transition table for player 52 struct transition_table : mpl::vector2< 53 // Start Event Next Action Guard 54 // +---------------------+------------------+-------------------+---------------------+----------------------+ 55 _row < WaitingForSongChoice , MenuMiddleButton , StartCurrentSong >, 56 _row < StartCurrentSong , SelectSong , MenuExit > 57 // +---------------------+------------------+-------------------+---------------------+----------------------+ 58 > {}; 59 }; 60 typedef msm::back::state_machine<MenuMode_> MenuMode; 61 62 #endif 63