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1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10 
11 #include <vector>
12 #include <iostream>
13 
14 #include <boost/msm/back/state_machine.hpp>
15 #include <boost/msm/front/euml/euml.hpp>
16 
17 using namespace std;
18 using namespace boost::msm::front::euml;
19 namespace msm = boost::msm;
20 
21 // how long the timer will ring when countdown elapsed.
22 #define RINGING_TIME 5
23 
24 namespace  // Concrete FSM implementation
25 {
26     // events
BOOST_MSM_EUML_DECLARE_ATTRIBUTE(int,m_timer)27     BOOST_MSM_EUML_DECLARE_ATTRIBUTE(int,m_timer)
28     BOOST_MSM_EUML_ATTRIBUTES((attributes_ << m_timer ), start_timer_attr)
29     BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(start_timer,start_timer_attr)
30 
31     BOOST_MSM_EUML_EVENT(stop_timer)
32 
33     BOOST_MSM_EUML_DECLARE_ATTRIBUTE(int,m_tick)
34     BOOST_MSM_EUML_ATTRIBUTES((attributes_ << m_tick ), tick_attr)
35     BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(tick,tick_attr)
36 
37     BOOST_MSM_EUML_EVENT(start_ringing)
38 
39     // Concrete FSM implementation
40 
41     // The list of FSM states
42     BOOST_MSM_EUML_ACTION(Stopped_Entry)
43     {
44         template <class Event,class FSM,class STATE>
45         void operator()(Event const&,FSM&,STATE& )
46         {
47             std::cout << "entering: Stopped" << std::endl;
48         }
49     };
50     BOOST_MSM_EUML_STATE(( Stopped_Entry ),Stopped)
51 
BOOST_MSM_EUML_ACTION(Started_Entry)52     BOOST_MSM_EUML_ACTION(Started_Entry)
53     {
54         template <class Event,class FSM,class STATE>
55         void operator()(Event const&,FSM&,STATE& )
56         {
57             std::cout << "entering: Started" << std::endl;
58         }
59     };
60 
BOOST_MSM_EUML_DECLARE_ATTRIBUTE(int,m_counter)61     BOOST_MSM_EUML_DECLARE_ATTRIBUTE(int,m_counter)
62     BOOST_MSM_EUML_STATE((  Started_Entry,
63                             no_action,
64                             attributes_ << m_counter
65                   ),
66                   Started)
67 
68     BOOST_MSM_EUML_ACTION(Ringing_Entry)
69     {
70         template <class Event,class FSM,class STATE>
71         void operator()(Event const&,FSM&,STATE& )
72         {
73             std::cout << "entering: Ringing" << std::endl;
74         }
75     };
BOOST_MSM_EUML_DECLARE_ATTRIBUTE(int,m_ringing_cpt)76     BOOST_MSM_EUML_DECLARE_ATTRIBUTE(int,m_ringing_cpt)
77     BOOST_MSM_EUML_STATE((  Ringing_Entry,
78                             no_action,
79                             attributes_ << m_ringing_cpt
80                   ),
81                   Ringing)
82 
83     // external function
84     void do_ring(int ringing_time) {std::cout << "ringing " << ringing_time << " s" << std::endl;}
85     // create functor and eUML function
86     BOOST_MSM_EUML_FUNCTION(Ring_ , do_ring , ring_ , void , void )
87 
88     // replaces the old transition table
89     BOOST_MSM_EUML_TRANSITION_TABLE((
90         //  +------------------------------------------------------------------------------+
91           // When we start the countdown, the countdown value is not hardcoded but contained in the start_timer event.
92           // We copy this value into Started
93           Started     == Stopped + start_timer /(target_(m_counter)= event_(m_timer))         ,
94           Stopped     == Started + stop_timer                                                 ,
95           // internal transition
96           Started + tick
97                     // we here use the message queue to move to Started when the countdown is finished
98                     // to do this we put start_ringing into the message queue
99                     / if_then_( (source_(m_counter) -= event_(m_tick) ) <= Int_<0>(),
100                                  process_(start_ringing) )                                        ,
101           // when we start ringing, we give to the state its hard-coded ringing time.
102           Ringing     == Started + start_ringing
103                            / (target_(m_ringing_cpt) = Int_<RINGING_TIME>(),
104                               // call the external do_ring function
105                               ring_(Int_<RINGING_TIME>()))                                          ,
106           // to change a bit, we now do not use the message queue but a transition conflict to solve the same problem.
107           // When tick is fired, we have an internal transition Ringing -> Ringing, as long as Counter > 0
108           Ringing + tick [ source_(m_ringing_cpt) - event_(m_tick) > Int_<0>() ]
109                              /(target_(m_ringing_cpt) -= event_(m_tick) )                           ,
110           // And we move to Stopped when the counter is 0
111           Stopped     == Ringing + tick[source_(m_ringing_cpt)-event_(m_tick) <= Int_<0>()]   ,
112           // we let the user manually stop the ringing by pressing any button
113           Stopped     == Ringing + stop_timer                                                 ,
114           Stopped     == Ringing + start_timer
115           //  +------------------------------------------------------------------------------+
116           ),transition_table)
117 
118     // create a state machine "on the fly"
119     BOOST_MSM_EUML_DECLARE_STATE_MACHINE(( transition_table, //STT
120                                         init_ << Stopped // Init State
121                                         ),
122                                       SimpleTimer_) //fsm name
123 
124     // choice of back-end
125     typedef msm::back::state_machine<SimpleTimer_> SimpleTimer;
126 
127     //
128     // Testing utilities.
129     //
130     static char const* const state_names[] = { "Stopped", "Started","Ringing" };
pstate(SimpleTimer const & p)131     void pstate(SimpleTimer const& p)
132     {
133         std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
134     }
135 
test()136     void test()
137     {
138         SimpleTimer p;
139         // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
140         p.start();
141 
142         p.process_event(start_timer(5));pstate(p); //timer set to 5 ticks
143         p.process_event(tick(2));pstate(p);
144         p.process_event(tick(1));pstate(p);
145         p.process_event(tick(1));pstate(p);
146         p.process_event(tick(1));pstate(p);
147         // we are now ringing, let it ring a bit
148         p.process_event(tick(2));pstate(p);
149         p.process_event(tick(1));pstate(p);
150         p.process_event(tick(1));pstate(p);
151         p.process_event(tick(1));pstate(p);
152     }
153 }
154 
main()155 int main()
156 {
157     test();
158     return 0;
159 }
160