1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10
11 #include <iostream>
12 // back-end
13 #include <boost/msm/back/state_machine.hpp>
14 //front-end
15 #include <boost/msm/front/state_machine_def.hpp>
16 #include <boost/msm/front/functor_row.hpp>
17
18 namespace msm = boost::msm;
19 namespace mpl = boost::mpl;
20 using namespace msm::front;
21
22 namespace
23 {
24 // events
25 struct play {};
26 struct end_pause {};
27 struct stop {};
28 struct pause {};
29 struct open_close {};
30 struct to_ignore {};
31
32 // A "complicated" event type that carries some data.
33 enum DiskTypeEnum
34 {
35 DISK_CD=0,
36 DISK_DVD=1
37 };
38 struct cd_detected
39 {
cd_detected__anoncdc9bdd50111::cd_detected40 cd_detected(std::string name, DiskTypeEnum diskType)
41 : name(name),
42 disc_type(diskType)
43 {}
44
45 std::string name;
46 DiskTypeEnum disc_type;
47 };
48
49 // front-end: define the FSM structure
50 struct player_ : public msm::front::state_machine_def<player_>
51 {
52 // The list of FSM states
53 struct Empty : public msm::front::state<>
54 {
55 // every (optional) entry/exit methods get the event passed.
56 template <class Event,class FSM>
on_entry__anoncdc9bdd50111::player_::Empty57 void on_entry(Event const&,FSM& ) {std::cout << "entering: Empty" << std::endl;}
58 template <class Event,class FSM>
on_exit__anoncdc9bdd50111::player_::Empty59 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Empty" << std::endl;}
60 };
61 struct Open : public msm::front::state<>
62 {
63 template <class Event,class FSM>
on_entry__anoncdc9bdd50111::player_::Open64 void on_entry(Event const& ,FSM&) {std::cout << "entering: Open" << std::endl;}
65 template <class Event,class FSM>
on_exit__anoncdc9bdd50111::player_::Open66 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Open" << std::endl;}
67 };
68
69 // sm_ptr still supported but deprecated as functors are a much better way to do the same thing
70 struct Stopped : public msm::front::state<msm::front::default_base_state,msm::front::sm_ptr>
71 {
72 template <class Event,class FSM>
on_entry__anoncdc9bdd50111::player_::Stopped73 void on_entry(Event const& ,FSM&) {std::cout << "entering: Stopped" << std::endl;}
74 template <class Event,class FSM>
on_exit__anoncdc9bdd50111::player_::Stopped75 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Stopped" << std::endl;}
set_sm_ptr__anoncdc9bdd50111::player_::Stopped76 void set_sm_ptr(player_* pl)
77 {
78 m_player=pl;
79 }
80 player_* m_player;
81 };
82
83 struct Playing : public msm::front::state<>
84 {
85 template <class Event,class FSM>
on_entry__anoncdc9bdd50111::player_::Playing86 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;}
87 template <class Event,class FSM>
on_exit__anoncdc9bdd50111::player_::Playing88 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;}
89 };
90
91 // state not defining any entry or exit
92 struct Paused : public msm::front::state<>
93 {
94 };
95
96 // the initial state of the player SM. Must be defined
97 typedef Empty initial_state;
98
99 // transition actions
start_playback__anoncdc9bdd50111::player_100 void start_playback(play const&) { std::cout << "player::start_playback\n"; }
open_drawer__anoncdc9bdd50111::player_101 void open_drawer(open_close const&) { std::cout << "player::open_drawer\n"; }
close_drawer__anoncdc9bdd50111::player_102 void close_drawer(open_close const&) { std::cout << "player::close_drawer\n"; }
store_cd_info__anoncdc9bdd50111::player_103 void store_cd_info(cd_detected const&) { std::cout << "player::store_cd_info\n"; }
stop_playback__anoncdc9bdd50111::player_104 void stop_playback(stop const&) { std::cout << "player::stop_playback\n"; }
pause_playback__anoncdc9bdd50111::player_105 void pause_playback(pause const&) { std::cout << "player::pause_playback\n"; }
resume_playback__anoncdc9bdd50111::player_106 void resume_playback(end_pause const&) { std::cout << "player::resume_playback\n"; }
stop_and_open__anoncdc9bdd50111::player_107 void stop_and_open(open_close const&) { std::cout << "player::stop_and_open\n"; }
stopped_again__anoncdc9bdd50111::player_108 void stopped_again(stop const&) {std::cout << "player::stopped_again\n";}
109 // guard conditions
good_disk_format__anoncdc9bdd50111::player_110 bool good_disk_format(cd_detected const& evt)
111 {
112 // to test a guard condition, let's say we understand only CDs, not DVD
113 if (evt.disc_type != DISK_CD)
114 {
115 std::cout << "wrong disk, sorry" << std::endl;
116 return false;
117 }
118 return true;
119 }
120 // transitions internal to Empty
internal_action__anoncdc9bdd50111::player_121 void internal_action(cd_detected const&){ std::cout << "Empty::internal action\n"; }
internal_guard__anoncdc9bdd50111::player_122 bool internal_guard(cd_detected const&)
123 {
124 std::cout << "Empty::internal guard\n";
125 return false;
126 }
127 struct internal_guard_fct
128 {
129 template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anoncdc9bdd50111::player_::internal_guard_fct130 bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
131 {
132 std::cout << "Empty::internal guard functor\n";
133 return false;
134 }
135 };
136 struct internal_action_fct
137 {
138 template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anoncdc9bdd50111::player_::internal_action_fct139 void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
140 {
141 std::cout << "Empty::internal action functor" << std::endl;
142 }
143 };
144
145 typedef player_ p; // makes transition table cleaner
146
147 // Transition table for player
148 struct transition_table : mpl::vector<
149 // Start Event Next Action Guard
150 // +---------+-------------+---------+---------------------+----------------------+
151 a_row < Stopped , play , Playing , &p::start_playback >,
152 a_row < Stopped , open_close , Open , &p::open_drawer >,
153 _row < Stopped , stop , Stopped >,
154 // +---------+-------------+---------+---------------------+----------------------+
155 a_row < Open , open_close , Empty , &p::close_drawer >,
156 // +---------+-------------+---------+---------------------+----------------------+
157 a_row < Empty , open_close , Open , &p::open_drawer >,
158 row < Empty , cd_detected , Stopped , &p::store_cd_info ,&p::good_disk_format >,
159 irow < Empty , cd_detected , &p::internal_action ,&p::internal_guard >,
160 _irow < Empty , to_ignore >,
161 g_irow < Empty , cd_detected ,&p::internal_guard >,
162 Row < Empty , cd_detected , none , internal_action_fct ,internal_guard_fct >,
163 // +---------+-------------+---------+---------------------+----------------------+
164 a_row < Playing , stop , Stopped , &p::stop_playback >,
165 a_row < Playing , pause , Paused , &p::pause_playback >,
166 a_row < Playing , open_close , Open , &p::stop_and_open >,
167 // +---------+-------------+---------+---------------------+----------------------+
168 a_row < Paused , end_pause , Playing , &p::resume_playback >,
169 a_row < Paused , stop , Stopped , &p::stop_playback >,
170 a_row < Paused , open_close , Open , &p::stop_and_open >
171 // +---------+-------------+---------+---------------------+----------------------+
172 > {};
173 // Replaces the default no-transition response.
174 template <class FSM,class Event>
no_transition__anoncdc9bdd50111::player_175 void no_transition(Event const& e, FSM&,int state)
176 {
177 std::cout << "no transition from state " << state
178 << " on event " << typeid(e).name() << std::endl;
179 }
180 };
181 // Pick a back-end
182 typedef msm::back::state_machine<player_> player;
183
184 //
185 // Testing utilities.
186 //
187 static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
pstate(player const & p)188 void pstate(player const& p)
189 {
190 std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
191 }
192
test()193 void test()
194 {
195 player p;
196 // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
197 p.start();
198 // this event will be ignored and not call no_transition
199 p.process_event(to_ignore());
200 // go to Open, call on_exit on Empty, then action, then on_entry on Open
201 p.process_event(open_close()); pstate(p);
202 p.process_event(open_close()); pstate(p);
203 // will be rejected, wrong disk type
204 p.process_event(
205 cd_detected("louie, louie",DISK_DVD)); pstate(p);
206 p.process_event(
207 cd_detected("louie, louie",DISK_CD)); pstate(p);
208 p.process_event(play());
209
210 // at this point, Play is active
211 p.process_event(pause()); pstate(p);
212 // go back to Playing
213 p.process_event(end_pause()); pstate(p);
214 p.process_event(pause()); pstate(p);
215 p.process_event(stop()); pstate(p);
216 // event leading to the same state
217 // no action method called as it is not present in the transition table
218 p.process_event(stop()); pstate(p);
219 }
220 }
221
main()222 int main()
223 {
224 test();
225 return 0;
226 }
227