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1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10 
11 #include <iostream>
12 // back-end
13 #include <boost/msm/back/state_machine.hpp>
14 //front-end
15 #include <boost/msm/front/state_machine_def.hpp>
16 #include <boost/msm/front/functor_row.hpp>
17 
18 namespace msm = boost::msm;
19 namespace mpl = boost::mpl;
20 using namespace msm::front;
21 
22 namespace
23 {
24     // events
25     struct play {};
26     struct end_pause {};
27     struct stop {};
28     struct pause {};
29     struct open_close {};
30     struct to_ignore {};
31 
32     // A "complicated" event type that carries some data.
33     enum DiskTypeEnum
34     {
35         DISK_CD=0,
36         DISK_DVD=1
37     };
38     struct cd_detected
39     {
cd_detected__anoncdc9bdd50111::cd_detected40         cd_detected(std::string name, DiskTypeEnum diskType)
41             : name(name),
42             disc_type(diskType)
43         {}
44 
45         std::string name;
46         DiskTypeEnum disc_type;
47     };
48 
49     // front-end: define the FSM structure
50     struct player_ : public msm::front::state_machine_def<player_>
51     {
52         // The list of FSM states
53         struct Empty : public msm::front::state<>
54         {
55             // every (optional) entry/exit methods get the event passed.
56             template <class Event,class FSM>
on_entry__anoncdc9bdd50111::player_::Empty57             void on_entry(Event const&,FSM& ) {std::cout << "entering: Empty" << std::endl;}
58             template <class Event,class FSM>
on_exit__anoncdc9bdd50111::player_::Empty59             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Empty" << std::endl;}
60         };
61         struct Open : public msm::front::state<>
62         {
63             template <class Event,class FSM>
on_entry__anoncdc9bdd50111::player_::Open64             void on_entry(Event const& ,FSM&) {std::cout << "entering: Open" << std::endl;}
65             template <class Event,class FSM>
on_exit__anoncdc9bdd50111::player_::Open66             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Open" << std::endl;}
67         };
68 
69         // sm_ptr still supported but deprecated as functors are a much better way to do the same thing
70         struct Stopped : public msm::front::state<msm::front::default_base_state,msm::front::sm_ptr>
71         {
72             template <class Event,class FSM>
on_entry__anoncdc9bdd50111::player_::Stopped73             void on_entry(Event const& ,FSM&) {std::cout << "entering: Stopped" << std::endl;}
74             template <class Event,class FSM>
on_exit__anoncdc9bdd50111::player_::Stopped75             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Stopped" << std::endl;}
set_sm_ptr__anoncdc9bdd50111::player_::Stopped76             void set_sm_ptr(player_* pl)
77             {
78                 m_player=pl;
79             }
80             player_* m_player;
81         };
82 
83         struct Playing : public msm::front::state<>
84         {
85             template <class Event,class FSM>
on_entry__anoncdc9bdd50111::player_::Playing86             void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;}
87             template <class Event,class FSM>
on_exit__anoncdc9bdd50111::player_::Playing88             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;}
89         };
90 
91         // state not defining any entry or exit
92         struct Paused : public msm::front::state<>
93         {
94         };
95 
96         // the initial state of the player SM. Must be defined
97         typedef Empty initial_state;
98 
99         // transition actions
start_playback__anoncdc9bdd50111::player_100         void start_playback(play const&)       { std::cout << "player::start_playback\n"; }
open_drawer__anoncdc9bdd50111::player_101         void open_drawer(open_close const&)    { std::cout << "player::open_drawer\n"; }
close_drawer__anoncdc9bdd50111::player_102         void close_drawer(open_close const&)   { std::cout << "player::close_drawer\n"; }
store_cd_info__anoncdc9bdd50111::player_103         void store_cd_info(cd_detected const&) { std::cout << "player::store_cd_info\n"; }
stop_playback__anoncdc9bdd50111::player_104         void stop_playback(stop const&)        { std::cout << "player::stop_playback\n"; }
pause_playback__anoncdc9bdd50111::player_105         void pause_playback(pause const&)      { std::cout << "player::pause_playback\n"; }
resume_playback__anoncdc9bdd50111::player_106         void resume_playback(end_pause const&)      { std::cout << "player::resume_playback\n"; }
stop_and_open__anoncdc9bdd50111::player_107         void stop_and_open(open_close const&)  { std::cout << "player::stop_and_open\n"; }
stopped_again__anoncdc9bdd50111::player_108         void stopped_again(stop const&)        {std::cout << "player::stopped_again\n";}
109         // guard conditions
good_disk_format__anoncdc9bdd50111::player_110         bool good_disk_format(cd_detected const& evt)
111         {
112             // to test a guard condition, let's say we understand only CDs, not DVD
113             if (evt.disc_type != DISK_CD)
114             {
115                 std::cout << "wrong disk, sorry" << std::endl;
116                 return false;
117             }
118             return true;
119         }
120         // transitions internal to Empty
internal_action__anoncdc9bdd50111::player_121         void internal_action(cd_detected const&){ std::cout << "Empty::internal action\n"; }
internal_guard__anoncdc9bdd50111::player_122         bool internal_guard(cd_detected const&)
123         {
124             std::cout << "Empty::internal guard\n";
125             return false;
126         }
127         struct internal_guard_fct
128         {
129             template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anoncdc9bdd50111::player_::internal_guard_fct130             bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
131             {
132                 std::cout << "Empty::internal guard functor\n";
133                 return false;
134             }
135         };
136         struct internal_action_fct
137         {
138             template <class EVT,class FSM,class SourceState,class TargetState>
operator ()__anoncdc9bdd50111::player_::internal_action_fct139             void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
140             {
141                 std::cout << "Empty::internal action functor" << std::endl;
142             }
143         };
144 
145         typedef player_ p; // makes transition table cleaner
146 
147         // Transition table for player
148         struct transition_table : mpl::vector<
149             //    Start     Event         Next      Action               Guard
150             //  +---------+-------------+---------+---------------------+----------------------+
151           a_row < Stopped , play        , Playing , &p::start_playback                         >,
152           a_row < Stopped , open_close  , Open    , &p::open_drawer                            >,
153            _row < Stopped , stop        , Stopped                                              >,
154             //  +---------+-------------+---------+---------------------+----------------------+
155           a_row < Open    , open_close  , Empty   , &p::close_drawer                           >,
156             //  +---------+-------------+---------+---------------------+----------------------+
157           a_row < Empty   , open_close  , Open    , &p::open_drawer                            >,
158             row < Empty   , cd_detected , Stopped , &p::store_cd_info   ,&p::good_disk_format  >,
159            irow < Empty   , cd_detected ,           &p::internal_action ,&p::internal_guard    >,
160           _irow < Empty   , to_ignore                                                          >,
161          g_irow < Empty   , cd_detected                                 ,&p::internal_guard    >,
162             Row < Empty   , cd_detected , none    , internal_action_fct ,internal_guard_fct    >,
163             //  +---------+-------------+---------+---------------------+----------------------+
164           a_row < Playing , stop        , Stopped , &p::stop_playback                          >,
165           a_row < Playing , pause       , Paused  , &p::pause_playback                         >,
166           a_row < Playing , open_close  , Open    , &p::stop_and_open                          >,
167             //  +---------+-------------+---------+---------------------+----------------------+
168           a_row < Paused  , end_pause   , Playing , &p::resume_playback                        >,
169           a_row < Paused  , stop        , Stopped , &p::stop_playback                          >,
170           a_row < Paused  , open_close  , Open    , &p::stop_and_open                          >
171             //  +---------+-------------+---------+---------------------+----------------------+
172         > {};
173         // Replaces the default no-transition response.
174         template <class FSM,class Event>
no_transition__anoncdc9bdd50111::player_175         void no_transition(Event const& e, FSM&,int state)
176         {
177             std::cout << "no transition from state " << state
178                 << " on event " << typeid(e).name() << std::endl;
179         }
180     };
181     // Pick a back-end
182     typedef msm::back::state_machine<player_> player;
183 
184     //
185     // Testing utilities.
186     //
187     static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
pstate(player const & p)188     void pstate(player const& p)
189     {
190         std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
191     }
192 
test()193     void test()
194     {
195         player p;
196         // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
197         p.start();
198         // this event will be ignored and not call no_transition
199         p.process_event(to_ignore());
200         // go to Open, call on_exit on Empty, then action, then on_entry on Open
201         p.process_event(open_close()); pstate(p);
202         p.process_event(open_close()); pstate(p);
203         // will be rejected, wrong disk type
204         p.process_event(
205             cd_detected("louie, louie",DISK_DVD)); pstate(p);
206         p.process_event(
207             cd_detected("louie, louie",DISK_CD)); pstate(p);
208         p.process_event(play());
209 
210         // at this point, Play is active
211         p.process_event(pause()); pstate(p);
212         // go back to Playing
213         p.process_event(end_pause());  pstate(p);
214         p.process_event(pause()); pstate(p);
215         p.process_event(stop());  pstate(p);
216         // event leading to the same state
217         // no action method called as it is not present in the transition table
218         p.process_event(stop());  pstate(p);
219     }
220 }
221 
main()222 int main()
223 {
224     test();
225     return 0;
226 }
227