1[/============================================================================== 2 Copyright (C) 2001-2018 Joel de Guzman 3 4 Distributed under the Boost Software License, Version 1.0. (See accompanying 5 file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) 6 7 I would like to thank Rainbowverse, llc (https://primeorbial.com/) 8 for sponsoring this work and donating it to the community. 9===============================================================================/] 10 11[section:minimal X3 Program Structure] 12 13As a prerequisite in understanding this tutorial, please review the previous 14[tutorial_employee employee example]. This example builds on top of that 15example. 16 17So far, to keep things simple, all of the tutorial programs are self 18contained in one cpp file. In reality, you will want to separate various 19logical modules of the parser into separate cpp and header files, decoupling 20the interface from the implememtation. 21 22There are many ways to structure an X3 parser, but the "minimal" example in 23this tutorial shows the preferred way. This example basically reuses the same 24parser as the [tutorial_employee employee example] for the sake of 25familiarity, but structured to allow separate compilation of the actual 26parser in its own definition file and cpp file. The cpp files, including main 27see only the header files --the interfaces. This is a good example on how X3 28parsers are structured in a C++ application. 29 30[heading Structure] 31 32The program is structured in a directory with the following header and cpp 33files: 34 35[table 36 [[`File` ] [Description ]] 37 [[[@../../../example/x3/minimal/ast.hpp ast.hpp]] [The AST ]] 38 [[[@../../../example/x3/minimal/ast_adapted.hpp ast_adapted.hpp]] [Fusion adapters ]] 39 [[[@../../../example/x3/minimal/config.hpp config.hpp]] [Configuration ]] 40 [[[@../../../example/x3/minimal/employee.hpp employee.hpp]] [Main parser API ]] 41 [[[@../../../example/x3/minimal/employee_def.hpp employee_def.hpp]] [Parser definitions ]] 42 [[[@../../../example/x3/minimal/employee.cpp employee.cpp]] [Parser instantiation ]] 43 [[[@../../../example/x3/minimal/main.cpp main.cpp]] [Main program ]] 44] 45 46The contents of the files should already be familiar. It's essentially the 47same [tutorial_employee employee example]. So I will skip the details on how 48the parser works and focus only on the features needed for refactoring the 49program into a modular structure suitable for real-world deployment. 50 51[heading AST] 52 53We place the AST declaration here: 54 55 namespace client { namespace ast 56 { 57 struct employee 58 { 59 int age; 60 std::string forename; 61 std::string surname; 62 double salary; 63 }; 64 65 using boost::fusion::operator<<; 66 }} 67 68[heading Fusion adapters] 69 70Here, we adapt the AST for Fusion, making it a first-class fusion citizen: 71 72 BOOST_FUSION_ADAPT_STRUCT(client::ast::employee, 73 age, forename, surname, salary 74 ) 75 76[heading Main parser API] 77 78This is the main header file that all other cpp files need to include. 79 80[#__tutorial_spirit_declare__] 81[heading BOOST_SPIRIT_DECLARE] 82 83Remember [link __tutorial_spirit_define__ `BOOST_SPIRIT_DEFINE`]? If not, 84then you probably want to go back and review that section to get a better 85understanding of what's happening. 86 87Here in the header file, instead of `BOOST_SPIRIT_DEFINE`, we use 88`BOOST_SPIRIT_DECLARE` for the *top* rule. Behind the scenes, what's actually 89happening is that we are declaring a `parse_rule` function in the client 90namespace. For example, given a rule named `my_rule`, 91`BOOST_SPIRIT_DECLARE(my_rule)` expands to this code: 92 93 template <typename Iterator, typename Context> 94 bool parse_rule( 95 decltype(my_rule) 96 , Iterator& first, Iterator const& last 97 , Context const& context, decltype(my_rule)::attribute_type& attr); 98 99If you went back and reviewed [link __tutorial_spirit_define__ 100BOOST_SPIRIT_DEFINE], you'll see why it is exactly what we need to use for 101header files. `BOOST_SPIRIT_DECLARE` generates function declarations that are 102meant to be placed in hpp (header) files while `BOOST_SPIRIT_DEFINE` 103generates function definitions that are meant to be placed in cpp files. 104 105[note `BOOST_SPIRIT_DECLARE` is variadic and may be used for one or more rules. 106Example: `BOOST_SPIRIT_DECLARE(r1, r2, r3);`] 107 108In this example, the top rule is `employee`. We declare `employee` in this 109header file: 110 111 namespace client 112 { 113 namespace parser 114 { 115 namespace x3 = boost::spirit::x3; 116 using employee_type = x3::rule<class employee, ast::employee>; 117 BOOST_SPIRIT_DECLARE(employee_type); 118 } 119 120 parser::employee_type employee(); 121 } 122 123We also provide a function that returns an `employee` object. This is the 124parser that we will use anywhere it is needed. X3 parser objects are very 125lightweight. They are basically simple tags with no data other than the name 126of the rule (e.g. "employee"). Notice that we are passing this by value. 127 128[heading Parser Definitions] 129 130Here is where we place the actual rules that make up our grammar: 131 132 namespace parser 133 { 134 namespace x3 = boost::spirit::x3; 135 namespace ascii = boost::spirit::x3::ascii; 136 137 using x3::int_; 138 using x3::lit; 139 using x3::double_; 140 using x3::lexeme; 141 using ascii::char_; 142 143 x3::rule<class employee, ast::employee> const employee = "employee"; 144 145 auto const quoted_string = lexeme['"' >> +(char_ - '"') >> '"']; 146 147 auto const employee_def = 148 lit("employee") 149 >> '{' 150 >> int_ >> ',' 151 >> quoted_string >> ',' 152 >> quoted_string >> ',' 153 >> double_ 154 >> '}' 155 ; 156 157 BOOST_SPIRIT_DEFINE(employee); 158 } 159 160 parser::employee_type employee() 161 { 162 return parser::employee; 163 } 164 165In the parser definition, we use [link __tutorial_spirit_define__ 166`BOOST_SPIRIT_DEFINE`] just like we did in the [tutorial_employee employee 167example]. 168 169While this is another header file, it is not meant to be included by the 170client. Its purpose is to be included by an instantiations cpp file (see 171below). We place this in an `.hpp` file for flexibility, so we have the 172freedom to instantiate the parser with different iterator types. 173 174[#tutorial_configuration] 175[heading Configuration] 176 177Here, we declare some types for instatntaiting our X3 parser with. Rememeber 178that Spirit parsers can work with any __fwditer__. We'll also need to provide 179the initial context type. This is the context that X3 will use to initiate a 180parse. For calling `phrase_parse`, you will need the `phrase_parse_context` 181like we do below, passing in the skipper type. 182 183 using iterator_type = std::string::const_iterator; 184 using context_type = x3::phrase_parse_context<x3::ascii::space_type>::type; 185 186For plain `parse`, we simply use `x3::unused_type`. 187 188[heading Parser Instantiation] 189 190Now we instantiate our parser here, for our specific configuration: 191 192 namespace client { namespace parser 193 { 194 BOOST_SPIRIT_INSTANTIATE(employee_type, iterator_type, context_type); 195 }} 196 197For that, we use `BOOST_SPIRIT_INSTANTIATE`, passing in the parser type, 198the iterator type, and the context type. 199 200[heading BOOST_SPIRIT_INSTANTIATE] 201 202Go back and review [link __tutorial_spirit_define__ `BOOST_SPIRIT_DEFINE`] 203and [link __tutorial_spirit_declare__ `BOOST_SPIRIT_DECLARE`] to get a better 204grasp of what's happening with `BOOST_SPIRIT_INSTANTIATE` and why it is 205needed. 206 207So what the heck is `BOOST_SPIRIT_INSTANTIATE`? What we want is to isolate 208the instantiation of our parsers (rules and all that), into separate 209translation units (or cpp files, if you will). In this example, we want to 210place our x3 employee stuff in [@../../../example/x3/minimal/employee.cpp 211employee.cpp]. That way, we have separate compilation. Every time we update 212our employee parser source code, we only have to build the `employee.cpp` 213file. All the rest will not be affected. By compiling only once in one 214translation unit, we save on build times and avoid code bloat. There is no 215code duplication, which can happen otherwise if you simply include the 216employee parser ([@../../../example/x3/minimal/employee.hpp employee.hpp]) 217everywhere. 218 219But how do you do that. Remember that our parser definitions are also placed 220in its own header file for flexibility, so we have the freedom to instantiate 221the parser with different iterator types. 222 223What we need to do is explicitly instantiate the `parse_rule` function we 224declared and defined via `BOOST_SPIRIT_DECLARE` and `BOOST_SPIRIT_DEFINE` 225respectively, using `BOOST_SPIRIT_INSTANTIATE`. For our particular example, 226`BOOST_SPIRIT_INSTANTIATE` expands to this code: 227 228 template bool parse_rule<iterator_type, context_type>( 229 employee_type rule_ 230 , iterator_type& first, iterator_type const& last 231 , context_type const& context, employee_type::attribute_type& attr); 232 233[heading Main Program] 234 235Finally, we have our main program. The code is the same as single cpp file 236[tutorial_employee employee example], but here, we simply include three 237header files: 238 239 #include "ast.hpp" 240 #include "ast_adapted.hpp" 241 #include "employee.hpp" 242 243# `ast.hpp` for the AST declaration 244# `ast_adapted.hpp` if you need to traverse the AST using fusion 245# `employee.hpp` the main parser API 246 247[endsect] 248