1 // <auto-generated> 2 // automatically generated by the FlatBuffers compiler, do not modify 3 // </auto-generated> 4 5 namespace MyGame.Example 6 { 7 8 using global::System; 9 using global::System.Collections.Generic; 10 using global::FlatBuffers; 11 12 public struct NestedStruct : IFlatbufferObject 13 { 14 private Struct __p; 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } __initMyGame.Example.NestedStruct16 public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } __assignMyGame.Example.NestedStruct17 public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 18 AMyGame.Example.NestedStruct19 public int A(int j) { return __p.bb.GetInt(__p.bb_pos + 0 + j * 4); } MutateAMyGame.Example.NestedStruct20 public void MutateA(int j, int a) { __p.bb.PutInt(__p.bb_pos + 0 + j * 4, a); } 21 public MyGame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 8); } } MutateBMyGame.Example.NestedStruct22 public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); } CMyGame.Example.NestedStruct23 public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 9 + j * 1); } MutateCMyGame.Example.NestedStruct24 public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (sbyte)c); } DMyGame.Example.NestedStruct25 public long D(int j) { return __p.bb.GetLong(__p.bb_pos + 16 + j * 8); } MutateDMyGame.Example.NestedStruct26 public void MutateD(int j, long d) { __p.bb.PutLong(__p.bb_pos + 16 + j * 8, d); } 27 CreateNestedStructMyGame.Example.NestedStruct28 public static Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, int[] A, MyGame.Example.TestEnum B, MyGame.Example.TestEnum[] C, long[] D) { 29 builder.Prep(8, 32); 30 for (int _idx0 = 2; _idx0 > 0; _idx0--) { 31 builder.PutLong(D[_idx0-1]); 32 } 33 builder.Pad(5); 34 for (int _idx0 = 2; _idx0 > 0; _idx0--) { 35 builder.PutSbyte((sbyte)C[_idx0-1]); 36 } 37 builder.PutSbyte((sbyte)B); 38 for (int _idx0 = 2; _idx0 > 0; _idx0--) { 39 builder.PutInt(A[_idx0-1]); 40 } 41 return new Offset<MyGame.Example.NestedStruct>(builder.Offset); 42 } UnPackMyGame.Example.NestedStruct43 public NestedStructT UnPack() { 44 var _o = new NestedStructT(); 45 this.UnPackTo(_o); 46 return _o; 47 } UnPackToMyGame.Example.NestedStruct48 public void UnPackTo(NestedStructT _o) { 49 _o.A = new int[2]; 50 for (var _j = 0; _j < 2; ++_j) { _o.A[_j] = this.A(_j); } 51 _o.B = this.B; 52 _o.C = new MyGame.Example.TestEnum[2]; 53 for (var _j = 0; _j < 2; ++_j) { _o.C[_j] = this.C(_j); } 54 _o.D = new long[2]; 55 for (var _j = 0; _j < 2; ++_j) { _o.D[_j] = this.D(_j); } 56 } PackMyGame.Example.NestedStruct57 public static Offset<MyGame.Example.NestedStruct> Pack(FlatBufferBuilder builder, NestedStructT _o) { 58 if (_o == null) return default(Offset<MyGame.Example.NestedStruct>); 59 var _a = _o.A; 60 var _c = _o.C; 61 var _d = _o.D; 62 return CreateNestedStruct( 63 builder, 64 _a, 65 _o.B, 66 _c, 67 _d); 68 } 69 }; 70 71 public class NestedStructT 72 { 73 [Newtonsoft.Json.JsonProperty("a")] 74 public int[] A { get; set; } 75 [Newtonsoft.Json.JsonProperty("b")] 76 public MyGame.Example.TestEnum B { get; set; } 77 [Newtonsoft.Json.JsonProperty("c")] 78 public MyGame.Example.TestEnum[] C { get; set; } 79 [Newtonsoft.Json.JsonProperty("d")] 80 public long[] D { get; set; } 81 NestedStructT()82 public NestedStructT() { 83 this.A = new int[2]; 84 this.B = MyGame.Example.TestEnum.A; 85 this.C = new MyGame.Example.TestEnum[2]; 86 this.D = new long[2]; 87 } 88 } 89 90 91 } 92