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1 // <auto-generated>
2 //  automatically generated by the FlatBuffers compiler, do not modify
3 // </auto-generated>
4 
5 namespace MyGame.Example
6 {
7 
8 using global::System;
9 using global::System.Collections.Generic;
10 using global::FlatBuffers;
11 
12 public struct NestedStruct : IFlatbufferObject
13 {
14   private Struct __p;
15   public ByteBuffer ByteBuffer { get { return __p.bb; } }
__initMyGame.Example.NestedStruct16   public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
__assignMyGame.Example.NestedStruct17   public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
18 
AMyGame.Example.NestedStruct19   public int A(int j) { return __p.bb.GetInt(__p.bb_pos + 0 + j * 4); }
MutateAMyGame.Example.NestedStruct20   public void MutateA(int j, int a) { __p.bb.PutInt(__p.bb_pos + 0 + j * 4, a); }
21   public MyGame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 8); } }
MutateBMyGame.Example.NestedStruct22   public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); }
CMyGame.Example.NestedStruct23   public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 9 + j * 1); }
MutateCMyGame.Example.NestedStruct24   public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (sbyte)c); }
DMyGame.Example.NestedStruct25   public long D(int j) { return __p.bb.GetLong(__p.bb_pos + 16 + j * 8); }
MutateDMyGame.Example.NestedStruct26   public void MutateD(int j, long d) { __p.bb.PutLong(__p.bb_pos + 16 + j * 8, d); }
27 
CreateNestedStructMyGame.Example.NestedStruct28   public static Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, int[] A, MyGame.Example.TestEnum B, MyGame.Example.TestEnum[] C, long[] D) {
29     builder.Prep(8, 32);
30     for (int _idx0 = 2; _idx0 > 0; _idx0--) {
31       builder.PutLong(D[_idx0-1]);
32     }
33     builder.Pad(5);
34     for (int _idx0 = 2; _idx0 > 0; _idx0--) {
35       builder.PutSbyte((sbyte)C[_idx0-1]);
36     }
37     builder.PutSbyte((sbyte)B);
38     for (int _idx0 = 2; _idx0 > 0; _idx0--) {
39       builder.PutInt(A[_idx0-1]);
40     }
41     return new Offset<MyGame.Example.NestedStruct>(builder.Offset);
42   }
UnPackMyGame.Example.NestedStruct43   public NestedStructT UnPack() {
44     var _o = new NestedStructT();
45     this.UnPackTo(_o);
46     return _o;
47   }
UnPackToMyGame.Example.NestedStruct48   public void UnPackTo(NestedStructT _o) {
49     _o.A = new int[2];
50     for (var _j = 0; _j < 2; ++_j) { _o.A[_j] = this.A(_j); }
51     _o.B = this.B;
52     _o.C = new MyGame.Example.TestEnum[2];
53     for (var _j = 0; _j < 2; ++_j) { _o.C[_j] = this.C(_j); }
54     _o.D = new long[2];
55     for (var _j = 0; _j < 2; ++_j) { _o.D[_j] = this.D(_j); }
56   }
PackMyGame.Example.NestedStruct57   public static Offset<MyGame.Example.NestedStruct> Pack(FlatBufferBuilder builder, NestedStructT _o) {
58     if (_o == null) return default(Offset<MyGame.Example.NestedStruct>);
59     var _a = _o.A;
60     var _c = _o.C;
61     var _d = _o.D;
62     return CreateNestedStruct(
63       builder,
64       _a,
65       _o.B,
66       _c,
67       _d);
68   }
69 };
70 
71 public class NestedStructT
72 {
73   [Newtonsoft.Json.JsonProperty("a")]
74   public int[] A { get; set; }
75   [Newtonsoft.Json.JsonProperty("b")]
76   public MyGame.Example.TestEnum B { get; set; }
77   [Newtonsoft.Json.JsonProperty("c")]
78   public MyGame.Example.TestEnum[] C { get; set; }
79   [Newtonsoft.Json.JsonProperty("d")]
80   public long[] D { get; set; }
81 
NestedStructT()82   public NestedStructT() {
83     this.A = new int[2];
84     this.B = MyGame.Example.TestEnum.A;
85     this.C = new MyGame.Example.TestEnum[2];
86     this.D = new long[2];
87   }
88 }
89 
90 
91 }
92