1 // <auto-generated> 2 // automatically generated by the FlatBuffers compiler, do not modify 3 // </auto-generated> 4 5 namespace MyGame.Example 6 { 7 8 using global::System; 9 using global::System.Collections.Generic; 10 using global::FlatBuffers; 11 12 public struct Referrable : IFlatbufferObject 13 { 14 private Table __p; 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } ValidateVersionMyGame.Example.Referrable16 public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); } GetRootAsReferrableMyGame.Example.Referrable17 public static Referrable GetRootAsReferrable(ByteBuffer _bb) { return GetRootAsReferrable(_bb, new Referrable()); } GetRootAsReferrableMyGame.Example.Referrable18 public static Referrable GetRootAsReferrable(ByteBuffer _bb, Referrable obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } __initMyGame.Example.Referrable19 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } __assignMyGame.Example.Referrable20 public Referrable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 21 22 public ulong Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } } MutateIdMyGame.Example.Referrable23 public bool MutateId(ulong id) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, id); return true; } else { return false; } } 24 CreateReferrableMyGame.Example.Referrable25 public static Offset<MyGame.Example.Referrable> CreateReferrable(FlatBufferBuilder builder, 26 ulong id = 0) { 27 builder.StartTable(1); 28 Referrable.AddId(builder, id); 29 return Referrable.EndReferrable(builder); 30 } 31 StartReferrableMyGame.Example.Referrable32 public static void StartReferrable(FlatBufferBuilder builder) { builder.StartTable(1); } AddIdMyGame.Example.Referrable33 public static void AddId(FlatBufferBuilder builder, ulong id) { builder.AddUlong(0, id, 0); } EndReferrableMyGame.Example.Referrable34 public static Offset<MyGame.Example.Referrable> EndReferrable(FlatBufferBuilder builder) { 35 int o = builder.EndTable(); 36 return new Offset<MyGame.Example.Referrable>(o); 37 } 38 CreateSortedVectorOfReferrableMyGame.Example.Referrable39 public static VectorOffset CreateSortedVectorOfReferrable(FlatBufferBuilder builder, Offset<Referrable>[] offsets) { 40 Array.Sort(offsets, (Offset<Referrable> o1, Offset<Referrable> o2) => builder.DataBuffer.GetUlong(Table.__offset(4, o1.Value, builder.DataBuffer)).CompareTo(builder.DataBuffer.GetUlong(Table.__offset(4, o2.Value, builder.DataBuffer)))); 41 return builder.CreateVectorOfTables(offsets); 42 } 43 __lookup_by_keyMyGame.Example.Referrable44 public static Referrable? __lookup_by_key(int vectorLocation, ulong key, ByteBuffer bb) { 45 int span = bb.GetInt(vectorLocation - 4); 46 int start = 0; 47 while (span != 0) { 48 int middle = span / 2; 49 int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb); 50 int comp = bb.GetUlong(Table.__offset(4, bb.Length - tableOffset, bb)).CompareTo(key); 51 if (comp > 0) { 52 span = middle; 53 } else if (comp < 0) { 54 middle++; 55 start += middle; 56 span -= middle; 57 } else { 58 return new Referrable().__assign(tableOffset, bb); 59 } 60 } 61 return null; 62 } UnPackMyGame.Example.Referrable63 public ReferrableT UnPack() { 64 var _o = new ReferrableT(); 65 this.UnPackTo(_o); 66 return _o; 67 } UnPackToMyGame.Example.Referrable68 public void UnPackTo(ReferrableT _o) { 69 _o.Id = this.Id; 70 } PackMyGame.Example.Referrable71 public static Offset<MyGame.Example.Referrable> Pack(FlatBufferBuilder builder, ReferrableT _o) { 72 if (_o == null) return default(Offset<MyGame.Example.Referrable>); 73 return CreateReferrable( 74 builder, 75 _o.Id); 76 } 77 }; 78 79 public class ReferrableT 80 { 81 [Newtonsoft.Json.JsonProperty("id")] 82 [Newtonsoft.Json.JsonIgnore()] 83 public ulong Id { get; set; } 84 ReferrableT()85 public ReferrableT() { 86 this.Id = 0; 87 } 88 } 89 90 91 } 92