1/*! 2 3@mainpage notitle 4 5@section main_intro Introduction 6 7GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and 8Vulkan application development. It provides a simple, platform-independent API 9for creating windows, contexts and surfaces, reading input, handling events, etc. 10 11See @ref news_32 for release highlights or the 12[version history](http://www.glfw.org/changelog.html) for details. 13 14@ref quick_guide is a guide for users new to GLFW. It takes you through how to 15write a small but complete program. 16 17There are guides for each section of the API: 18 19 - @ref intro_guide – initialization, error handling and high-level design 20 - @ref window_guide – creating and working with windows and framebuffers 21 - @ref context_guide – working with OpenGL and OpenGL ES contexts 22 - @ref vulkan_guide - working with Vulkan objects and extensions 23 - @ref monitor_guide – enumerating and working with monitors and video modes 24 - @ref input_guide – receiving events, polling and processing input 25 26Once you have written a program, see @ref compile_guide and @ref build_guide. 27 28The [reference documentation](modules.html) provides more detailed information 29about specific functions. 30 31@ref moving_guide explains what has changed and how to update existing code to 32use the new API. 33 34There is a section on @ref guarantees_limitations for pointer lifetimes, 35reentrancy, thread safety, event order and backward and forward compatibility. 36 37The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the 38design, implementation and use of GLFW. 39 40Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses 41and what happens when they are not present on a given machine. 42 43This documentation was generated with Doxygen. The sources for it are available 44in both the [source distribution](http://www.glfw.org/download.html) and 45[GitHub repository](https://github.com/glfw/glfw). 46 47*/ 48