1 /* 2 * Copyright 2017 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef Skottie_DEFINED 9 #define Skottie_DEFINED 10 11 #include "include/core/SkFontMgr.h" 12 #include "include/core/SkRefCnt.h" 13 #include "include/core/SkSize.h" 14 #include "include/core/SkString.h" 15 #include "include/core/SkTypes.h" 16 17 #include <memory> 18 19 class SkCanvas; 20 class SkData; 21 class SkImage; 22 struct SkRect; 23 class SkStream; 24 25 namespace skjson { class ObjectValue; } 26 27 namespace sksg { 28 29 class InvalidationController; 30 class Scene; 31 32 } // namespace sksg 33 34 namespace skottie { 35 36 class PropertyObserver; 37 38 /** 39 * Image asset proxy interface. 40 */ 41 class SK_API ImageAsset : public SkRefCnt { 42 public: 43 /** 44 * Returns true if the image asset is animated. 45 */ 46 virtual bool isMultiFrame() = 0; 47 48 /** 49 * Returns the SkImage for a given frame. 50 * 51 * If the image asset is static, getImage() is only called once, at animation load time. 52 * Otherwise, this gets invoked every time the animation time is adjusted (on every seek). 53 * 54 * Embedders should cache and serve the same SkImage whenever possible, for efficiency. 55 * 56 * @param t Frame time code, in seconds, relative to the image layer timeline origin 57 * (in-point). 58 */ 59 virtual sk_sp<SkImage> getFrame(float t) = 0; 60 }; 61 62 /** 63 * ResourceProvider allows Skottie embedders to control loading of external 64 * Skottie resources -- e.g. images, fonts, nested animations. 65 */ 66 class SK_API ResourceProvider : public SkRefCnt { 67 public: 68 /** 69 * Load a generic resource (currently only nested animations) specified by |path| + |name|, 70 * and return as an SkData. 71 */ 72 virtual sk_sp<SkData> load(const char resource_path[], 73 const char resource_name[]) const; 74 75 /** 76 * Load an image asset specified by |path| + |name|, and returns the corresponding 77 * ImageAsset proxy. 78 */ 79 virtual sk_sp<ImageAsset> loadImageAsset(const char resource_path[], 80 const char resource_name[], 81 const char resource_id[]) const; 82 83 /** 84 * Load an external font and return as SkData. 85 * 86 * @param name font name ("fName" Lottie property) 87 * @param url web font URL ("fPath" Lottie property) 88 * 89 * -- Note -- 90 * 91 * This mechanism assumes monolithic fonts (single data blob). Some web font providers may 92 * serve multiple font blobs, segmented for various unicode ranges, depending on user agent 93 * capabilities (woff, woff2). In that case, the embedder would need to advertise no user 94 * agent capabilities when fetching the URL, in order to receive full font data. 95 */ 96 virtual sk_sp<SkData> loadFont(const char name[], const char url[]) const; 97 }; 98 99 /** 100 * A Logger subclass can be used to receive Animation::Builder parsing errors and warnings. 101 */ 102 class SK_API Logger : public SkRefCnt { 103 public: 104 enum class Level { 105 kWarning, 106 kError, 107 }; 108 109 virtual void log(Level, const char message[], const char* json = nullptr); 110 }; 111 112 /** 113 * Interface for receiving AE composition markers at Animation build time. 114 */ 115 class SK_API MarkerObserver : public SkRefCnt { 116 public: 117 // t0,t1 are in the Animation::seek() domain. 118 virtual void onMarker(const char name[], float t0, float t1) = 0; 119 }; 120 121 class SK_API Animation : public SkNVRefCnt<Animation> { 122 public: 123 124 class Builder final { 125 public: 126 Builder(); 127 ~Builder(); 128 129 struct Stats { 130 float fTotalLoadTimeMS = 0, // Total animation instantiation time. 131 fJsonParseTimeMS = 0, // Time spent building a JSON DOM. 132 fSceneParseTimeMS = 0; // Time spent constructing the animation scene graph. 133 size_t fJsonSize = 0, // Input JSON size. 134 fAnimatorCount = 0; // Number of dynamically animated properties. 135 }; 136 137 /** 138 * Returns various animation build stats. 139 * 140 * @return Stats (see above). 141 */ getStats()142 const Stats& getStats() const { return fStats; } 143 144 /** 145 * Specify a loader for external resources (images, etc.). 146 */ 147 Builder& setResourceProvider(sk_sp<ResourceProvider>); 148 149 /** 150 * Specify a font manager for loading animation fonts. 151 */ 152 Builder& setFontManager(sk_sp<SkFontMgr>); 153 154 /** 155 * Specify a PropertyObserver to receive callbacks during parsing. 156 * 157 * See SkottieProperty.h for more details. 158 * 159 */ 160 Builder& setPropertyObserver(sk_sp<PropertyObserver>); 161 162 /** 163 * Register a Logger with this builder. 164 */ 165 Builder& setLogger(sk_sp<Logger>); 166 167 /** 168 * Register a MarkerObserver with this builder. 169 */ 170 Builder& setMarkerObserver(sk_sp<MarkerObserver>); 171 172 /** 173 * Animation factories. 174 */ 175 sk_sp<Animation> make(SkStream*); 176 sk_sp<Animation> make(const char* data, size_t length); 177 sk_sp<Animation> makeFromFile(const char path[]); 178 179 private: 180 sk_sp<ResourceProvider> fResourceProvider; 181 sk_sp<SkFontMgr> fFontMgr; 182 sk_sp<PropertyObserver> fPropertyObserver; 183 sk_sp<Logger> fLogger; 184 sk_sp<MarkerObserver> fMarkerObserver; 185 Stats fStats; 186 }; 187 188 /** 189 * Animation factories. 190 * 191 * Use the Builder helper above for more options/control. 192 */ 193 static sk_sp<Animation> Make(const char* data, size_t length); 194 static sk_sp<Animation> Make(SkStream*); 195 static sk_sp<Animation> MakeFromFile(const char path[]); 196 197 ~Animation(); 198 199 enum RenderFlag : uint32_t { 200 // When rendering into a known transparent buffer, clients can pass 201 // this flag to avoid some unnecessary compositing overhead for 202 // animations using layer blend modes. 203 kSkipTopLevelIsolation = 0x01, 204 }; 205 using RenderFlags = uint32_t; 206 207 /** 208 * Draws the current animation frame. 209 * 210 * @param canvas destination canvas 211 * @param dst optional destination rect 212 * @param flags optional RenderFlags 213 */ 214 void render(SkCanvas* canvas, const SkRect* dst = nullptr) const; 215 void render(SkCanvas* canvas, const SkRect* dst, RenderFlags) const; 216 217 /** 218 * Updates the animation state for |t|. 219 * 220 * @param t normalized [0..1] frame selector (0 -> first frame, 1 -> final frame) 221 * @param ic optional invalidation controller (dirty region tracking) 222 * 223 */ 224 void seek(SkScalar t, sksg::InvalidationController* ic = nullptr); 225 226 /** Update the animation state to match t, specifed in frame time 227 * i.e. relative to duration(). 228 */ 229 void seekFrameTime(double t, sksg::InvalidationController* = nullptr); 230 231 /** 232 * Returns the animation duration in seconds. 233 */ duration()234 SkScalar duration() const { return fDuration; } 235 version()236 const SkString& version() const { return fVersion; } size()237 const SkSize& size() const { return fSize; } 238 239 private: 240 enum Flags : uint32_t { 241 kRequiresTopLevelIsolation = 1 << 0, // Needs to draw into a layer due to layer blending. 242 }; 243 244 Animation(std::unique_ptr<sksg::Scene>, SkString ver, const SkSize& size, 245 SkScalar inPoint, SkScalar outPoint, SkScalar duration, uint32_t flags = 0); 246 247 std::unique_ptr<sksg::Scene> fScene; 248 const SkString fVersion; 249 const SkSize fSize; 250 const SkScalar fInPoint, 251 fOutPoint, 252 fDuration; 253 const uint32_t fFlags; 254 255 typedef SkNVRefCnt<Animation> INHERITED; 256 }; 257 258 } // namespace skottie 259 260 #endif // Skottie_DEFINED 261