1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 10 #ifndef GrGLDefines_DEFINED 11 #define GrGLDefines_DEFINED 12 13 /* Profiles */ 14 #define GR_GL_CONTEXT_PROFILE_MASK 0x9126 15 #define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 16 #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 17 18 // The following constants consist of the intersection of GL constants 19 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. 20 21 #define GR_GL_DEPTH_BUFFER_BIT 0x00000100 22 #define GR_GL_STENCIL_BUFFER_BIT 0x00000400 23 #define GR_GL_COLOR_BUFFER_BIT 0x00004000 24 25 /* Boolean */ 26 #define GR_GL_FALSE 0 27 #define GR_GL_TRUE 1 28 29 /* BeginMode */ 30 #define GR_GL_POINTS 0x0000 31 #define GR_GL_LINES 0x0001 32 #define GR_GL_LINE_LOOP 0x0002 33 #define GR_GL_LINE_STRIP 0x0003 34 #define GR_GL_TRIANGLES 0x0004 35 #define GR_GL_TRIANGLE_STRIP 0x0005 36 #define GR_GL_TRIANGLE_FAN 0x0006 37 38 /* AlphaFunction (not supported in ES20) */ 39 /* GL_NEVER */ 40 /* GL_LESS */ 41 /* GL_EQUAL */ 42 /* GL_LEQUAL */ 43 /* GL_GREATER */ 44 /* GL_NOTEQUAL */ 45 /* GL_GEQUAL */ 46 /* GL_ALWAYS */ 47 48 /* Basic OpenGL blend equations */ 49 #define GR_GL_FUNC_ADD 0x8006 50 #define GR_GL_FUNC_SUBTRACT 0x800A 51 #define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B 52 53 /* GL_KHR_blend_equation_advanced */ 54 #define GR_GL_SCREEN 0x9295 55 #define GR_GL_OVERLAY 0x9296 56 #define GR_GL_DARKEN 0x9297 57 #define GR_GL_LIGHTEN 0x9298 58 #define GR_GL_COLORDODGE 0x9299 59 #define GR_GL_COLORBURN 0x929A 60 #define GR_GL_HARDLIGHT 0x929B 61 #define GR_GL_SOFTLIGHT 0x929C 62 #define GR_GL_DIFFERENCE 0x929E 63 #define GR_GL_EXCLUSION 0x92A0 64 #define GR_GL_MULTIPLY 0x9294 65 #define GR_GL_HSL_HUE 0x92AD 66 #define GR_GL_HSL_SATURATION 0x92AE 67 #define GR_GL_HSL_COLOR 0x92AF 68 #define GR_GL_HSL_LUMINOSITY 0x92B0 69 70 /* BlendingFactorDest */ 71 #define GR_GL_ZERO 0 72 #define GR_GL_ONE 1 73 #define GR_GL_SRC_COLOR 0x0300 74 #define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 75 #define GR_GL_SRC_ALPHA 0x0302 76 #define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 77 #define GR_GL_DST_ALPHA 0x0304 78 #define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 79 80 /* BlendingFactorSrc */ 81 /* GL_ZERO */ 82 /* GL_ONE */ 83 #define GR_GL_DST_COLOR 0x0306 84 #define GR_GL_ONE_MINUS_DST_COLOR 0x0307 85 #define GR_GL_SRC_ALPHA_SATURATE 0x0308 86 /* GL_SRC_ALPHA */ 87 /* GL_ONE_MINUS_SRC_ALPHA */ 88 /* GL_DST_ALPHA */ 89 /* GL_ONE_MINUS_DST_ALPHA */ 90 91 /* ExtendedBlendFactors */ 92 #define GR_GL_SRC1_COLOR 0x88F9 93 #define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA 94 /* GL_SRC1_ALPHA */ 95 #define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB 96 97 /* Separate Blend Functions */ 98 #define GR_GL_BLEND_DST_RGB 0x80C8 99 #define GR_GL_BLEND_SRC_RGB 0x80C9 100 #define GR_GL_BLEND_DST_ALPHA 0x80CA 101 #define GR_GL_BLEND_SRC_ALPHA 0x80CB 102 #define GR_GL_CONSTANT_COLOR 0x8001 103 #define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 104 #define GR_GL_CONSTANT_ALPHA 0x8003 105 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 106 #define GR_GL_BLEND_COLOR 0x8005 107 108 /* Buffer Objects */ 109 #define GR_GL_ARRAY_BUFFER 0x8892 110 #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 111 #define GR_GL_DRAW_INDIRECT_BUFFER 0x8F3F 112 #define GR_GL_TEXTURE_BUFFER 0x8C2A 113 #define GR_GL_ARRAY_BUFFER_BINDING 0x8894 114 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 115 #define GR_GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 116 #define GR_GL_PIXEL_PACK_BUFFER 0x88EB 117 #define GR_GL_PIXEL_UNPACK_BUFFER 0x88EC 118 119 #define GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC 120 #define GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED 121 122 #define GR_GL_STREAM_DRAW 0x88E0 123 #define GR_GL_STREAM_READ 0x88E1 124 #define GR_GL_STATIC_DRAW 0x88E4 125 #define GR_GL_STATIC_READ 0x88E5 126 #define GR_GL_DYNAMIC_DRAW 0x88E8 127 #define GR_GL_DYNAMIC_READ 0x88E9 128 129 #define GR_GL_BUFFER_SIZE 0x8764 130 #define GR_GL_BUFFER_USAGE 0x8765 131 132 #define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 133 134 /* CullFaceMode */ 135 #define GR_GL_FRONT 0x0404 136 #define GR_GL_BACK 0x0405 137 #define GR_GL_FRONT_AND_BACK 0x0408 138 139 /* DepthFunction */ 140 /* GL_NEVER */ 141 /* GL_LESS */ 142 /* GL_EQUAL */ 143 /* GL_LEQUAL */ 144 /* GL_GREATER */ 145 /* GL_NOTEQUAL */ 146 /* GL_GEQUAL */ 147 /* GL_ALWAYS */ 148 149 /* EnableCap */ 150 #define GR_GL_TEXTURE_NONE 0x0000 151 #define GR_GL_TEXTURE_2D 0x0DE1 152 #define GR_GL_CULL_FACE 0x0B44 153 #define GR_GL_BLEND 0x0BE2 154 #define GR_GL_DITHER 0x0BD0 155 #define GR_GL_STENCIL_TEST 0x0B90 156 #define GR_GL_DEPTH_TEST 0x0B71 157 #define GR_GL_SCISSOR_TEST 0x0C11 158 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 159 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 160 #define GR_GL_SAMPLE_COVERAGE 0x80A0 161 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 162 #define GR_GL_POLYGON_SMOOTH 0x0B41 163 #define GR_GL_POLYGON_STIPPLE 0x0B42 164 #define GR_GL_COLOR_LOGIC_OP 0x0BF2 165 #define GR_GL_COLOR_TABLE 0x80D0 166 #define GR_GL_INDEX_LOGIC_OP 0x0BF1 167 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 168 #define GR_GL_LINE_STIPPLE 0x0B24 169 #define GR_GL_FRAMEBUFFER_SRGB 0x8DB9 170 #define GR_GL_SHADER_PIXEL_LOCAL_STORAGE 0x8F64 171 #define GR_GL_SAMPLE_SHADING 0x8C36 172 173 /* ErrorCode */ 174 #define GR_GL_NO_ERROR 0 175 #define GR_GL_INVALID_ENUM 0x0500 176 #define GR_GL_INVALID_VALUE 0x0501 177 #define GR_GL_INVALID_OPERATION 0x0502 178 #define GR_GL_OUT_OF_MEMORY 0x0505 179 #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? 180 181 /* FrontFaceDirection */ 182 #define GR_GL_CW 0x0900 183 #define GR_GL_CCW 0x0901 184 185 /* GetPName */ 186 #define GR_GL_LINE_WIDTH 0x0B21 187 #define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D 188 #define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E 189 #define GR_GL_CULL_FACE_MODE 0x0B45 190 #define GR_GL_FRONT_FACE 0x0B46 191 #define GR_GL_DEPTH_RANGE 0x0B70 192 #define GR_GL_DEPTH_WRITEMASK 0x0B72 193 #define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 194 #define GR_GL_DEPTH_FUNC 0x0B74 195 #define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 196 #define GR_GL_STENCIL_FUNC 0x0B92 197 #define GR_GL_STENCIL_FAIL 0x0B94 198 #define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 199 #define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 200 #define GR_GL_STENCIL_REF 0x0B97 201 #define GR_GL_STENCIL_VALUE_MASK 0x0B93 202 #define GR_GL_STENCIL_WRITEMASK 0x0B98 203 #define GR_GL_STENCIL_BACK_FUNC 0x8800 204 #define GR_GL_STENCIL_BACK_FAIL 0x8801 205 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 206 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 207 #define GR_GL_STENCIL_BACK_REF 0x8CA3 208 #define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 209 #define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 210 #define GR_GL_VIEWPORT 0x0BA2 211 #define GR_GL_SCISSOR_BOX 0x0C10 212 /* GL_SCISSOR_TEST */ 213 #define GR_GL_COLOR_CLEAR_VALUE 0x0C22 214 #define GR_GL_COLOR_WRITEMASK 0x0C23 215 #define GR_GL_UNPACK_ALIGNMENT 0x0CF5 216 #define GR_GL_PACK_ALIGNMENT 0x0D05 217 #define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 218 #define GR_GL_MAX_TEXTURE_SIZE 0x0D33 219 #define GR_GL_TEXTURE_MIN_LOD 0x813A 220 #define GR_GL_TEXTURE_MAX_LOD 0x813B 221 #define GR_GL_TEXTURE_BASE_LEVEL 0x813C 222 #define GR_GL_TEXTURE_MAX_LEVEL 0x813D 223 #define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A 224 #define GR_GL_SUBPIXEL_BITS 0x0D50 225 #define GR_GL_RED_BITS 0x0D52 226 #define GR_GL_GREEN_BITS 0x0D53 227 #define GR_GL_BLUE_BITS 0x0D54 228 #define GR_GL_ALPHA_BITS 0x0D55 229 #define GR_GL_DEPTH_BITS 0x0D56 230 #define GR_GL_STENCIL_BITS 0x0D57 231 #define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 232 /* GL_POLYGON_OFFSET_FILL */ 233 #define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 234 #define GR_GL_TEXTURE_BINDING_2D 0x8069 235 #define GR_GL_SAMPLE_BUFFERS 0x80A8 236 #define GR_GL_SAMPLES 0x80A9 237 #define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA 238 #define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB 239 #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB 240 #define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 241 #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 242 #define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 243 #define GR_GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 244 245 /* GetTextureParameter */ 246 /* GL_TEXTURE_MAG_FILTER */ 247 /* GL_TEXTURE_MIN_FILTER */ 248 /* GL_TEXTURE_WRAP_S */ 249 /* GL_TEXTURE_WRAP_T */ 250 251 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 252 #define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 253 254 /* Compressed Texture Formats */ 255 #define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 256 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 257 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 258 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 259 260 #define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 261 #define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 262 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 263 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 264 265 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 266 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 267 268 #define GR_GL_COMPRESSED_ETC1_RGB8 0x8D64 269 270 #define GR_GL_COMPRESSED_R11_EAC 0x9270 271 #define GR_GL_COMPRESSED_SIGNED_R11_EAC 0x9271 272 #define GR_GL_COMPRESSED_RG11_EAC 0x9272 273 #define GR_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 274 275 #define GR_GL_COMPRESSED_RGB8_ETC2 0x9274 276 #define GR_GL_COMPRESSED_SRGB8 0x9275 277 #define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1 0x9276 278 #define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277 279 #define GR_GL_COMPRESSED_RGBA8_ETC2 0x9278 280 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2 0x9279 281 282 #define GR_GL_COMPRESSED_LUMINANCE_LATC1 0x8C70 283 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1 0x8C71 284 #define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2 0x8C72 285 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 0x8C73 286 287 #define GR_GL_COMPRESSED_RED_RGTC1 0x8DBB 288 #define GR_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 289 #define GR_GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD 290 #define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE 291 292 #define GR_GL_COMPRESSED_3DC_X 0x87F9 293 #define GR_GL_COMPRESSED_3DC_XY 0x87FA 294 295 #define GR_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C 296 #define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D 297 #define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E 298 #define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F 299 300 #define GR_GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 301 #define GR_GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 302 #define GR_GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 303 #define GR_GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 304 #define GR_GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 305 #define GR_GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 306 #define GR_GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 307 #define GR_GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 308 #define GR_GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 309 #define GR_GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 310 #define GR_GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA 311 #define GR_GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB 312 #define GR_GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC 313 #define GR_GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD 314 315 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 316 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 317 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 318 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 319 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 320 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 321 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 322 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 323 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 324 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 325 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA 326 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB 327 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC 328 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD 329 330 /* HintMode */ 331 #define GR_GL_DONT_CARE 0x1100 332 #define GR_GL_FASTEST 0x1101 333 #define GR_GL_NICEST 0x1102 334 335 /* HintTarget */ 336 #define GR_GL_GENERATE_MIPMAP_HINT 0x8192 337 338 /* DataType */ 339 #define GR_GL_BYTE 0x1400 340 #define GR_GL_UNSIGNED_BYTE 0x1401 341 #define GR_GL_SHORT 0x1402 342 #define GR_GL_UNSIGNED_SHORT 0x1403 343 #define GR_GL_INT 0x1404 344 #define GR_GL_UNSIGNED_INT 0x1405 345 #define GR_GL_FLOAT 0x1406 346 #define GR_GL_HALF_FLOAT 0x140B 347 #define GR_GL_FIXED 0x140C 348 #define GR_GL_HALF_FLOAT_OES 0x8D61 349 350 /* Lighting */ 351 #define GR_GL_LIGHTING 0x0B50 352 #define GR_GL_LIGHT0 0x4000 353 #define GR_GL_LIGHT1 0x4001 354 #define GR_GL_LIGHT2 0x4002 355 #define GR_GL_LIGHT3 0x4003 356 #define GR_GL_LIGHT4 0x4004 357 #define GR_GL_LIGHT5 0x4005 358 #define GR_GL_LIGHT6 0x4006 359 #define GR_GL_LIGHT7 0x4007 360 #define GR_GL_SPOT_EXPONENT 0x1205 361 #define GR_GL_SPOT_CUTOFF 0x1206 362 #define GR_GL_CONSTANT_ATTENUATION 0x1207 363 #define GR_GL_LINEAR_ATTENUATION 0x1208 364 #define GR_GL_QUADRATIC_ATTENUATION 0x1209 365 #define GR_GL_AMBIENT 0x1200 366 #define GR_GL_DIFFUSE 0x1201 367 #define GR_GL_SPECULAR 0x1202 368 #define GR_GL_SHININESS 0x1601 369 #define GR_GL_EMISSION 0x1600 370 #define GR_GL_POSITION 0x1203 371 #define GR_GL_SPOT_DIRECTION 0x1204 372 #define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 373 #define GR_GL_COLOR_INDEXES 0x1603 374 #define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 375 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 376 #define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 377 #define GR_GL_FRONT_AND_BACK 0x0408 378 #define GR_GL_SHADE_MODEL 0x0B54 379 #define GR_GL_FLAT 0x1D00 380 #define GR_GL_SMOOTH 0x1D01 381 #define GR_GL_COLOR_MATERIAL 0x0B57 382 #define GR_GL_COLOR_MATERIAL_FACE 0x0B55 383 #define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 384 #define GR_GL_NORMALIZE 0x0BA1 385 386 /* Matrix Mode */ 387 #define GR_GL_MATRIX_MODE 0x0BA0 388 #define GR_GL_MODELVIEW 0x1700 389 #define GR_GL_PROJECTION 0x1701 390 #define GR_GL_TEXTURE 0x1702 391 392 /* multisample */ 393 #define GR_GL_MULTISAMPLE 0x809D 394 #define GR_GL_SAMPLE_POSITION 0x8E50 395 396 /* Points */ 397 #define GR_GL_POINT_SMOOTH 0x0B10 398 #define GR_GL_POINT_SIZE 0x0B11 399 #define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 400 #define GR_GL_POINT_SIZE_RANGE 0x0B12 401 402 /* Lines */ 403 #define GR_GL_LINE_SMOOTH 0x0B20 404 #define GR_GL_LINE_STIPPLE 0x0B24 405 #define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 406 #define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 407 #define GR_GL_LINE_WIDTH 0x0B21 408 #define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 409 #define GR_GL_LINE_WIDTH_RANGE 0x0B22 410 411 /* PolygonMode */ 412 #define GR_GL_POINT 0x1B00 413 #define GR_GL_LINE 0x1B01 414 #define GR_GL_FILL 0x1B02 415 416 /* Unsized formats */ 417 #define GR_GL_STENCIL_INDEX 0x1901 418 #define GR_GL_DEPTH_COMPONENT 0x1902 419 #define GR_GL_DEPTH_STENCIL 0x84F9 420 #define GR_GL_RED 0x1903 421 #define GR_GL_RED_INTEGER 0x8D94 422 #define GR_GL_GREEN 0x1904 423 #define GR_GL_BLUE 0x1905 424 #define GR_GL_ALPHA 0x1906 425 #define GR_GL_LUMINANCE 0x1909 426 #define GR_GL_LUMINANCE_ALPHA 0x190A 427 #define GR_GL_RG_INTEGER 0x8228 428 #define GR_GL_RGB 0x1907 429 #define GR_GL_RGB_INTEGER 0x8D98 430 #define GR_GL_SRGB 0x8C40 431 #define GR_GL_RGBA 0x1908 432 #define GR_GL_RG 0x8227 433 #define GR_GL_SRGB_ALPHA 0x8C42 434 #define GR_GL_RGBA_INTEGER 0x8D99 435 #define GR_GL_BGRA 0x80E1 436 437 /* Stencil index sized formats */ 438 #define GR_GL_STENCIL_INDEX4 0x8D47 439 #define GR_GL_STENCIL_INDEX8 0x8D48 440 #define GR_GL_STENCIL_INDEX16 0x8D49 441 442 /* Depth component sized formats */ 443 #define GR_GL_DEPTH_COMPONENT16 0x81A5 444 445 /* Depth stencil sized formats */ 446 #define GR_GL_DEPTH24_STENCIL8 0x88F0 447 448 /* Red sized formats */ 449 #define GR_GL_R8 0x8229 450 #define GR_GL_R16 0x822A 451 #define GR_GL_R16F 0x822D 452 #define GR_GL_R32F 0x822E 453 454 /* Red integer sized formats */ 455 #define GR_GL_R8I 0x8231 456 #define GR_GL_R8UI 0x8232 457 #define GR_GL_R16I 0x8233 458 #define GR_GL_R16UI 0x8234 459 #define GR_GL_R32I 0x8235 460 #define GR_GL_R32UI 0x8236 461 462 /* Luminance sized formats */ 463 #define GR_GL_LUMINANCE8 0x8040 464 #define GR_GL_LUMINANCE16F 0x881E 465 466 /* Alpha sized formats */ 467 #define GR_GL_ALPHA8 0x803C 468 #define GR_GL_ALPHA16 0x803E 469 #define GR_GL_ALPHA16F 0x881C 470 #define GR_GL_ALPHA32F 0x8816 471 472 /* Alpha integer sized formats */ 473 #define GR_GL_ALPHA8I 0x8D90 474 #define GR_GL_ALPHA8UI 0x8D7E 475 #define GR_GL_ALPHA16I 0x8D8A 476 #define GR_GL_ALPHA16UI 0x8D78 477 #define GR_GL_ALPHA32I 0x8D84 478 #define GR_GL_ALPHA32UI 0x8D72 479 480 /* RG sized formats */ 481 #define GR_GL_RG8 0x822B 482 #define GR_GL_RG16 0x822C 483 #define GR_GL_R16F 0x822D 484 #define GR_GL_R32F 0x822E 485 #define GR_GL_RG16F 0x822F 486 487 /* RG sized integer formats */ 488 #define GR_GL_RG8I 0x8237 489 #define GR_GL_RG8UI 0x8238 490 #define GR_GL_RG16I 0x8239 491 #define GR_GL_RG16UI 0x823A 492 #define GR_GL_RG32I 0x823B 493 #define GR_GL_RG32UI 0x823C 494 495 /* RGB sized formats */ 496 #define GR_GL_RGB5 0x8050 497 #define GR_GL_RGB565 0x8D62 498 #define GR_GL_RGB8 0x8051 499 #define GR_GL_SRGB8 0x8C41 500 501 /* RGB integer sized formats */ 502 #define GR_GL_RGB8I 0x8D8F 503 #define GR_GL_RGB8UI 0x8D7D 504 #define GR_GL_RGB16I 0x8D89 505 #define GR_GL_RGB16UI 0x8D77 506 #define GR_GL_RGB32I 0x8D83 507 #define GR_GL_RGB32UI 0x8D71 508 509 /* RGBA sized formats */ 510 #define GR_GL_RGBA4 0x8056 511 #define GR_GL_RGB5_A1 0x8057 512 #define GR_GL_RGBA8 0x8058 513 #define GR_GL_RGB10_A2 0x8059 514 #define GR_GL_SRGB8_ALPHA8 0x8C43 515 #define GR_GL_RGBA16F 0x881A 516 #define GR_GL_RGBA32F 0x8814 517 #define GR_GL_RG32F 0x8230 518 #define GR_GL_RGBA16 0x805B 519 520 /* RGBA integer sized formats */ 521 #define GR_GL_RGBA8I 0x8D8E 522 #define GR_GL_RGBA8UI 0x8D7C 523 #define GR_GL_RGBA16I 0x8D88 524 #define GR_GL_RGBA16UI 0x8D76 525 #define GR_GL_RGBA32I 0x8D82 526 #define GR_GL_RGBA32UI 0x8D70 527 528 /* BGRA sized formats */ 529 #define GR_GL_BGRA8 0x93A1 530 531 /* PixelType */ 532 /* GL_UNSIGNED_BYTE */ 533 #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 534 #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 535 #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 536 #define GR_GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 537 538 /* Shaders */ 539 #define GR_GL_FRAGMENT_SHADER 0x8B30 540 #define GR_GL_VERTEX_SHADER 0x8B31 541 #define GR_GL_GEOMETRY_SHADER 0x8DD9 542 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 543 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 544 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC 545 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 546 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 547 #define GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 548 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 549 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 550 #define GR_GL_SHADER_TYPE 0x8B4F 551 #define GR_GL_DELETE_STATUS 0x8B80 552 #define GR_GL_LINK_STATUS 0x8B82 553 #define GR_GL_VALIDATE_STATUS 0x8B83 554 #define GR_GL_ATTACHED_SHADERS 0x8B85 555 #define GR_GL_ACTIVE_UNIFORMS 0x8B86 556 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 557 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 558 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 559 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C 560 #define GR_GL_CURRENT_PROGRAM 0x8B8D 561 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 562 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 563 #define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63 564 #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 565 566 /* StencilFunction */ 567 #define GR_GL_NEVER 0x0200 568 #define GR_GL_LESS 0x0201 569 #define GR_GL_EQUAL 0x0202 570 #define GR_GL_LEQUAL 0x0203 571 #define GR_GL_GREATER 0x0204 572 #define GR_GL_NOTEQUAL 0x0205 573 #define GR_GL_GEQUAL 0x0206 574 #define GR_GL_ALWAYS 0x0207 575 576 /* StencilOp */ 577 /* GL_ZERO */ 578 #define GR_GL_KEEP 0x1E00 579 #define GR_GL_REPLACE 0x1E01 580 #define GR_GL_INCR 0x1E02 581 #define GR_GL_DECR 0x1E03 582 #define GR_GL_INVERT 0x150A 583 #define GR_GL_INCR_WRAP 0x8507 584 #define GR_GL_DECR_WRAP 0x8508 585 586 /* StringName */ 587 #define GR_GL_VENDOR 0x1F00 588 #define GR_GL_RENDERER 0x1F01 589 #define GR_GL_VERSION 0x1F02 590 #define GR_GL_EXTENSIONS 0x1F03 591 592 /* StringCounts */ 593 #define GR_GL_NUM_EXTENSIONS 0x821D 594 595 /* Pixel Mode / Transfer */ 596 #define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 597 #define GR_GL_PACK_ROW_LENGTH 0x0D02 598 599 600 /* TextureMagFilter */ 601 #define GR_GL_NEAREST 0x2600 602 #define GR_GL_LINEAR 0x2601 603 604 /* TextureMinFilter */ 605 /* GL_NEAREST */ 606 /* GL_LINEAR */ 607 #define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 608 #define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 609 #define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 610 #define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 611 612 /* TextureUsage */ 613 #define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 614 615 /* TextureParameterName */ 616 #define GR_GL_TEXTURE_MAG_FILTER 0x2800 617 #define GR_GL_TEXTURE_MIN_FILTER 0x2801 618 #define GR_GL_TEXTURE_WRAP_S 0x2802 619 #define GR_GL_TEXTURE_WRAP_T 0x2803 620 #define GR_GL_TEXTURE_USAGE 0x93A2 621 622 /* TextureTarget */ 623 /* GL_TEXTURE_2D */ 624 #define GR_GL_TEXTURE 0x1702 625 #define GR_GL_TEXTURE_CUBE_MAP 0x8513 626 #define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 627 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 628 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 629 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 630 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 631 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 632 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 633 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 634 635 /* TextureUnit */ 636 #define GR_GL_TEXTURE0 0x84C0 637 #define GR_GL_TEXTURE1 0x84C1 638 #define GR_GL_TEXTURE2 0x84C2 639 #define GR_GL_TEXTURE3 0x84C3 640 #define GR_GL_TEXTURE4 0x84C4 641 #define GR_GL_TEXTURE5 0x84C5 642 #define GR_GL_TEXTURE6 0x84C6 643 #define GR_GL_TEXTURE7 0x84C7 644 #define GR_GL_TEXTURE8 0x84C8 645 #define GR_GL_TEXTURE9 0x84C9 646 #define GR_GL_TEXTURE10 0x84CA 647 #define GR_GL_TEXTURE11 0x84CB 648 #define GR_GL_TEXTURE12 0x84CC 649 #define GR_GL_TEXTURE13 0x84CD 650 #define GR_GL_TEXTURE14 0x84CE 651 #define GR_GL_TEXTURE15 0x84CF 652 #define GR_GL_TEXTURE16 0x84D0 653 #define GR_GL_TEXTURE17 0x84D1 654 #define GR_GL_TEXTURE18 0x84D2 655 #define GR_GL_TEXTURE19 0x84D3 656 #define GR_GL_TEXTURE20 0x84D4 657 #define GR_GL_TEXTURE21 0x84D5 658 #define GR_GL_TEXTURE22 0x84D6 659 #define GR_GL_TEXTURE23 0x84D7 660 #define GR_GL_TEXTURE24 0x84D8 661 #define GR_GL_TEXTURE25 0x84D9 662 #define GR_GL_TEXTURE26 0x84DA 663 #define GR_GL_TEXTURE27 0x84DB 664 #define GR_GL_TEXTURE28 0x84DC 665 #define GR_GL_TEXTURE29 0x84DD 666 #define GR_GL_TEXTURE30 0x84DE 667 #define GR_GL_TEXTURE31 0x84DF 668 #define GR_GL_ACTIVE_TEXTURE 0x84E0 669 #define GR_GL_MAX_TEXTURE_UNITS 0x84E2 670 #define GR_GL_MAX_TEXTURE_COORDS 0x8871 671 672 /* TextureWrapMode */ 673 #define GR_GL_REPEAT 0x2901 674 #define GR_GL_CLAMP_TO_EDGE 0x812F 675 #define GR_GL_MIRRORED_REPEAT 0x8370 676 #define GR_GL_CLAMP_TO_BORDER 0x812D 677 678 /* Texture Swizzle */ 679 #define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 680 #define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 681 #define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 682 #define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 683 #define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 684 685 /* Texture mapping */ 686 #define GR_GL_TEXTURE_ENV 0x2300 687 #define GR_GL_TEXTURE_ENV_MODE 0x2200 688 #define GR_GL_TEXTURE_1D 0x0DE0 689 /* GL_TEXTURE_2D */ 690 /* GL_TEXTURE_WRAP_S */ 691 /* GL_TEXTURE_WRAP_T */ 692 /* GL_TEXTURE_MAG_FILTER */ 693 /* GL_TEXTURE_MIN_FILTER */ 694 #define GR_GL_TEXTURE_ENV_COLOR 0x2201 695 #define GR_GL_TEXTURE_GEN_S 0x0C60 696 #define GR_GL_TEXTURE_GEN_T 0x0C61 697 #define GR_GL_TEXTURE_GEN_R 0x0C62 698 #define GR_GL_TEXTURE_GEN_Q 0x0C63 699 #define GR_GL_TEXTURE_GEN_MODE 0x2500 700 #define GR_GL_TEXTURE_BORDER_COLOR 0x1004 701 #define GR_GL_TEXTURE_WIDTH 0x1000 702 #define GR_GL_TEXTURE_HEIGHT 0x1001 703 #define GR_GL_TEXTURE_BORDER 0x1005 704 #define GR_GL_TEXTURE_COMPONENTS 0x1003 705 #define GR_GL_TEXTURE_RED_SIZE 0x805C 706 #define GR_GL_TEXTURE_GREEN_SIZE 0x805D 707 #define GR_GL_TEXTURE_BLUE_SIZE 0x805E 708 #define GR_GL_TEXTURE_ALPHA_SIZE 0x805F 709 #define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 710 #define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 711 #define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 712 /* GL_NEAREST_MIPMAP_NEAREST */ 713 /* GL_NEAREST_MIPMAP_LINEAR */ 714 /* GL_LINEAR_MIPMAP_NEAREST */ 715 /* GL_LINEAR_MIPMAP_LINEAR */ 716 #define GR_GL_OBJECT_LINEAR 0x2401 717 #define GR_GL_OBJECT_PLANE 0x2501 718 #define GR_GL_EYE_LINEAR 0x2400 719 #define GR_GL_EYE_PLANE 0x2502 720 #define GR_GL_SPHERE_MAP 0x2402 721 #define GR_GL_DECAL 0x2101 722 #define GR_GL_MODULATE 0x2100 723 /* GL_NEAREST */ 724 /* GL_REPEAT */ 725 #define GR_GL_CLAMP 0x2900 726 #define GR_GL_S 0x2000 727 #define GR_GL_T 0x2001 728 #define GR_GL_R 0x2002 729 #define GR_GL_Q 0x2003 730 #define GR_GL_TEXTURE_GEN_R 0x0C62 731 #define GR_GL_TEXTURE_GEN_Q 0x0C63 732 733 /* texture_env_combine */ 734 #define GR_GL_COMBINE 0x8570 735 #define GR_GL_COMBINE_RGB 0x8571 736 #define GR_GL_COMBINE_ALPHA 0x8572 737 #define GR_GL_SOURCE0_RGB 0x8580 738 #define GR_GL_SOURCE1_RGB 0x8581 739 #define GR_GL_SOURCE2_RGB 0x8582 740 #define GR_GL_SOURCE0_ALPHA 0x8588 741 #define GR_GL_SOURCE1_ALPHA 0x8589 742 #define GR_GL_SOURCE2_ALPHA 0x858A 743 #define GR_GL_OPERAND0_RGB 0x8590 744 #define GR_GL_OPERAND1_RGB 0x8591 745 #define GR_GL_OPERAND2_RGB 0x8592 746 #define GR_GL_OPERAND0_ALPHA 0x8598 747 #define GR_GL_OPERAND1_ALPHA 0x8599 748 #define GR_GL_OPERAND2_ALPHA 0x859A 749 #define GR_GL_RGB_SCALE 0x8573 750 #define GR_GL_ADD_SIGNED 0x8574 751 #define GR_GL_INTERPOLATE 0x8575 752 #define GR_GL_SUBTRACT 0x84E7 753 #define GR_GL_CONSTANT 0x8576 754 #define GR_GL_PRIMARY_COLOR 0x8577 755 #define GR_GL_PREVIOUS 0x8578 756 #define GR_GL_SRC0_RGB 0x8580 757 #define GR_GL_SRC1_RGB 0x8581 758 #define GR_GL_SRC2_RGB 0x8582 759 #define GR_GL_SRC0_ALPHA 0x8588 760 #define GR_GL_SRC1_ALPHA 0x8589 761 #define GR_GL_SRC2_ALPHA 0x858A 762 763 /* Uniform Types */ 764 #define GR_GL_FLOAT_VEC2 0x8B50 765 #define GR_GL_FLOAT_VEC3 0x8B51 766 #define GR_GL_FLOAT_VEC4 0x8B52 767 #define GR_GL_INT_VEC2 0x8B53 768 #define GR_GL_INT_VEC3 0x8B54 769 #define GR_GL_INT_VEC4 0x8B55 770 #define GR_GL_BOOL 0x8B56 771 #define GR_GL_BOOL_VEC2 0x8B57 772 #define GR_GL_BOOL_VEC3 0x8B58 773 #define GR_GL_BOOL_VEC4 0x8B59 774 #define GR_GL_FLOAT_MAT2 0x8B5A 775 #define GR_GL_FLOAT_MAT3 0x8B5B 776 #define GR_GL_FLOAT_MAT4 0x8B5C 777 #define GR_GL_SAMPLER_2D 0x8B5E 778 #define GR_GL_SAMPLER_CUBE 0x8B60 779 780 /* Vertex Arrays */ 781 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 782 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 783 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 784 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 785 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 786 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 787 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 788 #define GR_GL_VERTEX_ARRAY 0x8074 789 #define GR_GL_NORMAL_ARRAY 0x8075 790 #define GR_GL_COLOR_ARRAY 0x8076 791 #define GR_GL_SECONDARY_COLOR_ARRAY 0x845E 792 #define GR_GL_INDEX_ARRAY 0x8077 793 #define GR_GL_TEXTURE_COORD_ARRAY 0x8078 794 #define GR_GL_EDGE_FLAG_ARRAY 0x8079 795 #define GR_GL_VERTEX_ARRAY_SIZE 0x807A 796 #define GR_GL_VERTEX_ARRAY_TYPE 0x807B 797 #define GR_GL_VERTEX_ARRAY_STRIDE 0x807C 798 #define GR_GL_NORMAL_ARRAY_TYPE 0x807E 799 #define GR_GL_NORMAL_ARRAY_STRIDE 0x807F 800 #define GR_GL_COLOR_ARRAY_SIZE 0x8081 801 #define GR_GL_COLOR_ARRAY_TYPE 0x8082 802 #define GR_GL_COLOR_ARRAY_STRIDE 0x8083 803 #define GR_GL_INDEX_ARRAY_TYPE 0x8085 804 #define GR_GL_INDEX_ARRAY_STRIDE 0x8086 805 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 806 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 807 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 808 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 809 #define GR_GL_VERTEX_ARRAY_POINTER 0x808E 810 #define GR_GL_NORMAL_ARRAY_POINTER 0x808F 811 #define GR_GL_COLOR_ARRAY_POINTER 0x8090 812 #define GR_GL_INDEX_ARRAY_POINTER 0x8091 813 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 814 #define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 815 #define GR_GL_V2F 0x2A20 816 #define GR_GL_V3F 0x2A21 817 #define GR_GL_C4UB_V2F 0x2A22 818 #define GR_GL_C4UB_V3F 0x2A23 819 #define GR_GL_C3F_V3F 0x2A24 820 #define GR_GL_N3F_V3F 0x2A25 821 #define GR_GL_C4F_N3F_V3F 0x2A26 822 #define GR_GL_T2F_V3F 0x2A27 823 #define GR_GL_T4F_V4F 0x2A28 824 #define GR_GL_T2F_C4UB_V3F 0x2A29 825 #define GR_GL_T2F_C3F_V3F 0x2A2A 826 #define GR_GL_T2F_N3F_V3F 0x2A2B 827 #define GR_GL_T2F_C4F_N3F_V3F 0x2A2C 828 #define GR_GL_T4F_C4F_N3F_V4F 0x2A2D 829 #define GR_GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 830 831 /* Buffer Object */ 832 #define GR_GL_READ_ONLY 0x88B8 833 #define GR_GL_WRITE_ONLY 0x88B9 834 #define GR_GL_READ_WRITE 0x88BA 835 #define GR_GL_BUFFER_MAPPED 0x88BC 836 837 #define GR_GL_MAP_READ_BIT 0x0001 838 #define GR_GL_MAP_WRITE_BIT 0x0002 839 #define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004 840 #define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 841 #define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 842 #define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020 843 844 /* Read Format */ 845 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 846 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 847 848 /* Shader Source */ 849 #define GR_GL_COMPILE_STATUS 0x8B81 850 #define GR_GL_INFO_LOG_LENGTH 0x8B84 851 #define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 852 #define GR_GL_SHADER_COMPILER 0x8DFA 853 854 /* Shader Binary */ 855 #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 856 #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 857 858 /* Program Binary */ 859 #define GR_GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 860 861 /* Shader Precision-Specified Types */ 862 #define GR_GL_LOW_FLOAT 0x8DF0 863 #define GR_GL_MEDIUM_FLOAT 0x8DF1 864 #define GR_GL_HIGH_FLOAT 0x8DF2 865 #define GR_GL_LOW_INT 0x8DF3 866 #define GR_GL_MEDIUM_INT 0x8DF4 867 #define GR_GL_HIGH_INT 0x8DF5 868 869 /* Queries */ 870 #define GR_GL_QUERY_COUNTER_BITS 0x8864 871 #define GR_GL_CURRENT_QUERY 0x8865 872 #define GR_GL_QUERY_RESULT 0x8866 873 #define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 874 #define GR_GL_SAMPLES_PASSED 0x8914 875 #define GR_GL_ANY_SAMPLES_PASSED 0x8C2F 876 #define GR_GL_TIME_ELAPSED 0x88BF 877 #define GR_GL_TIMESTAMP 0x8E28 878 #define GR_GL_PRIMITIVES_GENERATED 0x8C87 879 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 880 881 882 /* Framebuffer Object. */ 883 #define GR_GL_FRAMEBUFFER 0x8D40 884 #define GR_GL_READ_FRAMEBUFFER 0x8CA8 885 #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 886 887 #define GR_GL_RENDERBUFFER 0x8D41 888 889 #define GR_GL_MAX_SAMPLES 0x8D57 890 // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES 891 #define GR_GL_MAX_SAMPLES_IMG 0x9135 892 893 #define GR_GL_RENDERBUFFER_WIDTH 0x8D42 894 #define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 895 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 896 #define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 897 #define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 898 #define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 899 #define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 900 #define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 901 #define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 902 903 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 904 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 905 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 906 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 907 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 908 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 909 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 910 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 911 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 912 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 913 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 914 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 915 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 916 917 #define GR_GL_COLOR_ATTACHMENT0 0x8CE0 918 #define GR_GL_DEPTH_ATTACHMENT 0x8D00 919 #define GR_GL_STENCIL_ATTACHMENT 0x8D20 920 921 // GL_EXT_discard_framebuffer 922 #define GR_GL_COLOR 0x1800 923 #define GR_GL_DEPTH 0x1801 924 #define GR_GL_STENCIL 0x1802 925 926 #define GR_GL_NONE 0 927 #define GR_GL_FRAMEBUFFER_DEFAULT 0x8218 928 929 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 930 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 931 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 932 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 933 #define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 934 935 #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 936 #define GR_GL_RENDERBUFFER_BINDING 0x8CA7 937 #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 938 939 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 940 941 /* Path Rendering */ 942 // commands 943 #define GR_GL_CLOSE_PATH 0x00 944 #define GR_GL_MOVE_TO 0x02 945 #define GR_GL_LINE_TO 0x04 946 #define GR_GL_QUADRATIC_CURVE_TO 0x0A 947 #define GR_GL_CUBIC_CURVE_TO 0x0C 948 #define GR_GL_CONIC_CURVE_TO 0x1A 949 950 // path parameters 951 #define GR_GL_PATH_STROKE_WIDTH 0x9075 952 #define GR_GL_PATH_END_CAPS 0x9076 953 #define GR_GL_PATH_JOIN_STYLE 0x9079 954 #define GR_GL_PATH_MITER_LIMIT 0x907A 955 #define GR_GL_PATH_STROKE_BOUND 0x9086 956 957 // fill modes 958 #define GR_GL_COUNT_UP 0x9088 959 960 // cover mode 961 #define GR_GL_BOUNDING_BOX 0x908D 962 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C 963 964 // transform type 965 #define GR_GL_TRANSLATE_X 0x908E 966 #define GR_GL_TRANSLATE_Y 0x908F 967 #define GR_GL_TRANSLATE_2D 0x9090 968 #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 969 970 // cap/dash values 971 #define GR_GL_SQUARE 0x90A3 972 #define GR_GL_ROUND 0x90A4 973 974 // join values 975 #define GR_GL_BEVEL 0x90A6 976 #define GR_GL_MITER_REVERT 0x90A7 977 978 // glyph loading values 979 #define GR_GL_STANDARD_FONT_FORMAT 0x936C 980 #define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368 981 982 // NV_path_rendering extension to ARB_program_interface_query: 983 // .. corresponds to the set of active input variables used by the fragment 984 // shader stage of <program> (if a fragment stage exists). 985 #define GR_GL_FRAGMENT_INPUT 0x936D 986 987 // NV_path_rendering extension to EXT_direct_state_access: 988 // [the matrix functions] must support the PATH_PROJECTION_NV and 989 // PATH_MODELVIEW_NV tokens for matrixMode. 990 #define GR_GL_PATH_PROJECTION 0x1701 991 #define GR_GL_PATH_MODELVIEW 0x1700 992 993 /* ARM specific define for MSAA support on framebuffer fetch */ 994 #define GR_GL_FETCH_PER_SAMPLE 0x8F65 995 996 /* GL_KHR_debug */ 997 #define GR_GL_DEBUG_OUTPUT 0x92E0 998 #define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 999 #define GR_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 1000 #define GR_GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 1001 #define GR_GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 1002 #define GR_GL_DEBUG_LOGGED_MESSAGES 0x9145 1003 #define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 1004 #define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 1005 #define GR_GL_DEBUG_GROUP_STACK_DEPTH 0x826D 1006 #define GR_GL_MAX_LABEL_LENGTH 0x82E8 1007 #define GR_GL_DEBUG_SOURCE_API 0x8246 1008 #define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 1009 #define GR_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 1010 #define GR_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 1011 #define GR_GL_DEBUG_SOURCE_APPLICATION 0x824A 1012 #define GR_GL_DEBUG_SOURCE_OTHER 0x824B 1013 #define GR_GL_DEBUG_TYPE_ERROR 0x824C 1014 #define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 1015 #define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 1016 #define GR_GL_DEBUG_TYPE_PORTABILITY 0x824F 1017 #define GR_GL_DEBUG_TYPE_PERFORMANCE 0x8250 1018 #define GR_GL_DEBUG_TYPE_OTHER 0x8251 1019 #define GR_GL_DEBUG_TYPE_MARKER 0x8268 1020 #define GR_GL_DEBUG_TYPE_PUSH_GROUP 0x8269 1021 #define GR_GL_DEBUG_TYPE_POP_GROUP 0x826A 1022 #define GR_GL_DEBUG_SEVERITY_HIGH 0x9146 1023 #define GR_GL_DEBUG_SEVERITY_MEDIUM 0x9147 1024 #define GR_GL_DEBUG_SEVERITY_LOW 0x9148 1025 #define GR_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 1026 #define GR_GL_STACK_UNDERFLOW 0x0504 1027 #define GR_GL_STACK_OVERFLOW 0x0503 1028 #define GR_GL_BUFFER 0x82E0 1029 #define GR_GL_SHADER 0x82E1 1030 #define GR_GL_PROGRAM 0x82E2 1031 #define GR_GL_QUERY 0x82E3 1032 #define GR_GL_PROGRAM_PIPELINE 0x82E4 1033 #define GR_GL_SAMPLER 0x82E6 1034 1035 /* GL_OES_EGL_image_external */ 1036 #define GR_GL_TEXTURE_EXTERNAL 0x8D65 1037 #define GR_GL_TEXTURE_BINDING_EXTERNAL 0x8D67 1038 1039 /* GL_ARB_texture_rectangle or GL_ANGLE_texture_rectangle */ 1040 #define GR_GL_TEXTURE_RECTANGLE 0x84F5 1041 #define GR_GL_TEXTURE_BINDING_RECTANGLE 0x84F6 1042 1043 /* GL_EXT_window_rectangles */ 1044 #define GR_GL_MAX_WINDOW_RECTANGLES 0x8f14 1045 #define GR_GL_INCLUSIVE 0x8f10 1046 #define GR_GL_EXCLUSIVE 0x8f11 1047 1048 /* GL_ARB_sync */ 1049 #define GR_GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 1050 #define GR_GL_ALREADY_SIGNALED 0x911A 1051 #define GR_GL_TIMEOUT_EXPIRED 0x911B 1052 #define GR_GL_CONDITION_SATISFIED 0x911C 1053 #define GR_GL_WAIT_FAILED 0x911D 1054 #define GR_GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 1055 #define GR_GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 1056 1057 /* GL_EXT_geometry_shader */ 1058 #define GR_GL_LINES_ADJACENCY 0x000A 1059 1060 /* GL_ARB_internalformat_query */ 1061 #define GR_GL_NUM_SAMPLE_COUNTS 0x9380 1062 1063 /* EGL Defines */ 1064 #define GR_EGL_NO_DISPLAY ((GrEGLDisplay)0) 1065 #define GR_EGL_EXTENSIONS 0x3055 1066 #define GR_EGL_GL_TEXTURE_2D 0x30B1 1067 #define GR_EGL_GL_TEXTURE_LEVEL 0x30BC 1068 #define GR_EGL_IMAGE_PRESERVED 0x30D2 1069 #define GR_EGL_FALSE 0x0 1070 #define GR_EGL_TRUE 0x1 1071 #define GR_EGL_NONE 0x3038 1072 #define GR_EGL_NO_IMAGE ((GrEGLImage)0) 1073 1074 /* Programs */ 1075 #define GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 1076 #define GL_PROGRAM_BINARY_LENGTH 0x8741 1077 1078 #endif 1079