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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 
9 
10 #ifndef GrGLDefines_DEFINED
11 #define GrGLDefines_DEFINED
12 
13 /* Profiles */
14 #define GR_GL_CONTEXT_PROFILE_MASK              0x9126
15 #define GR_GL_CONTEXT_CORE_PROFILE_BIT          0x00000001
16 #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
17 
18 // The following constants consist of the intersection of GL constants
19 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
20 
21 #define GR_GL_DEPTH_BUFFER_BIT               0x00000100
22 #define GR_GL_STENCIL_BUFFER_BIT             0x00000400
23 #define GR_GL_COLOR_BUFFER_BIT               0x00004000
24 
25 /* Boolean */
26 #define GR_GL_FALSE                          0
27 #define GR_GL_TRUE                           1
28 
29 /* BeginMode */
30 #define GR_GL_POINTS                         0x0000
31 #define GR_GL_LINES                          0x0001
32 #define GR_GL_LINE_LOOP                      0x0002
33 #define GR_GL_LINE_STRIP                     0x0003
34 #define GR_GL_TRIANGLES                      0x0004
35 #define GR_GL_TRIANGLE_STRIP                 0x0005
36 #define GR_GL_TRIANGLE_FAN                   0x0006
37 
38 /* AlphaFunction (not supported in ES20) */
39 /*      GL_NEVER */
40 /*      GL_LESS */
41 /*      GL_EQUAL */
42 /*      GL_LEQUAL */
43 /*      GL_GREATER */
44 /*      GL_NOTEQUAL */
45 /*      GL_GEQUAL */
46 /*      GL_ALWAYS */
47 
48 /* Basic OpenGL blend equations */
49 #define GR_GL_FUNC_ADD                       0x8006
50 #define GR_GL_FUNC_SUBTRACT                  0x800A
51 #define GR_GL_FUNC_REVERSE_SUBTRACT          0x800B
52 
53 /* GL_KHR_blend_equation_advanced */
54 #define GR_GL_SCREEN                         0x9295
55 #define GR_GL_OVERLAY                        0x9296
56 #define GR_GL_DARKEN                         0x9297
57 #define GR_GL_LIGHTEN                        0x9298
58 #define GR_GL_COLORDODGE                     0x9299
59 #define GR_GL_COLORBURN                      0x929A
60 #define GR_GL_HARDLIGHT                      0x929B
61 #define GR_GL_SOFTLIGHT                      0x929C
62 #define GR_GL_DIFFERENCE                     0x929E
63 #define GR_GL_EXCLUSION                      0x92A0
64 #define GR_GL_MULTIPLY                       0x9294
65 #define GR_GL_HSL_HUE                        0x92AD
66 #define GR_GL_HSL_SATURATION                 0x92AE
67 #define GR_GL_HSL_COLOR                      0x92AF
68 #define GR_GL_HSL_LUMINOSITY                 0x92B0
69 
70 /* BlendingFactorDest */
71 #define GR_GL_ZERO                           0
72 #define GR_GL_ONE                            1
73 #define GR_GL_SRC_COLOR                      0x0300
74 #define GR_GL_ONE_MINUS_SRC_COLOR            0x0301
75 #define GR_GL_SRC_ALPHA                      0x0302
76 #define GR_GL_ONE_MINUS_SRC_ALPHA            0x0303
77 #define GR_GL_DST_ALPHA                      0x0304
78 #define GR_GL_ONE_MINUS_DST_ALPHA            0x0305
79 
80 /* BlendingFactorSrc */
81 /*      GL_ZERO */
82 /*      GL_ONE */
83 #define GR_GL_DST_COLOR                      0x0306
84 #define GR_GL_ONE_MINUS_DST_COLOR            0x0307
85 #define GR_GL_SRC_ALPHA_SATURATE             0x0308
86 /*      GL_SRC_ALPHA */
87 /*      GL_ONE_MINUS_SRC_ALPHA */
88 /*      GL_DST_ALPHA */
89 /*      GL_ONE_MINUS_DST_ALPHA */
90 
91 /* ExtendedBlendFactors */
92 #define GR_GL_SRC1_COLOR                     0x88F9
93 #define GR_GL_ONE_MINUS_SRC1_COLOR           0x88FA
94 /*      GL_SRC1_ALPHA */
95 #define GR_GL_ONE_MINUS_SRC1_ALPHA           0x88FB
96 
97 /* Separate Blend Functions */
98 #define GR_GL_BLEND_DST_RGB                  0x80C8
99 #define GR_GL_BLEND_SRC_RGB                  0x80C9
100 #define GR_GL_BLEND_DST_ALPHA                0x80CA
101 #define GR_GL_BLEND_SRC_ALPHA                0x80CB
102 #define GR_GL_CONSTANT_COLOR                 0x8001
103 #define GR_GL_ONE_MINUS_CONSTANT_COLOR       0x8002
104 #define GR_GL_CONSTANT_ALPHA                 0x8003
105 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
106 #define GR_GL_BLEND_COLOR                    0x8005
107 
108 /* Buffer Objects */
109 #define GR_GL_ARRAY_BUFFER                   0x8892
110 #define GR_GL_ELEMENT_ARRAY_BUFFER           0x8893
111 #define GR_GL_DRAW_INDIRECT_BUFFER           0x8F3F
112 #define GR_GL_TEXTURE_BUFFER                 0x8C2A
113 #define GR_GL_ARRAY_BUFFER_BINDING           0x8894
114 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
115 #define GR_GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
116 #define GR_GL_PIXEL_PACK_BUFFER              0x88EB
117 #define GR_GL_PIXEL_UNPACK_BUFFER            0x88EC
118 
119 #define GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC
120 #define GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM   0x78ED
121 
122 #define GR_GL_STREAM_DRAW                    0x88E0
123 #define GR_GL_STREAM_READ                    0x88E1
124 #define GR_GL_STATIC_DRAW                    0x88E4
125 #define GR_GL_STATIC_READ                    0x88E5
126 #define GR_GL_DYNAMIC_DRAW                   0x88E8
127 #define GR_GL_DYNAMIC_READ                   0x88E9
128 
129 #define GR_GL_BUFFER_SIZE                    0x8764
130 #define GR_GL_BUFFER_USAGE                   0x8765
131 
132 #define GR_GL_CURRENT_VERTEX_ATTRIB          0x8626
133 
134 /* CullFaceMode */
135 #define GR_GL_FRONT                          0x0404
136 #define GR_GL_BACK                           0x0405
137 #define GR_GL_FRONT_AND_BACK                 0x0408
138 
139 /* DepthFunction */
140 /*      GL_NEVER */
141 /*      GL_LESS */
142 /*      GL_EQUAL */
143 /*      GL_LEQUAL */
144 /*      GL_GREATER */
145 /*      GL_NOTEQUAL */
146 /*      GL_GEQUAL */
147 /*      GL_ALWAYS */
148 
149 /* EnableCap */
150 #define GR_GL_TEXTURE_NONE                   0x0000
151 #define GR_GL_TEXTURE_2D                     0x0DE1
152 #define GR_GL_CULL_FACE                      0x0B44
153 #define GR_GL_BLEND                          0x0BE2
154 #define GR_GL_DITHER                         0x0BD0
155 #define GR_GL_STENCIL_TEST                   0x0B90
156 #define GR_GL_DEPTH_TEST                     0x0B71
157 #define GR_GL_SCISSOR_TEST                   0x0C11
158 #define GR_GL_POLYGON_OFFSET_FILL            0x8037
159 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
160 #define GR_GL_SAMPLE_COVERAGE                0x80A0
161 #define GR_GL_POLYGON_OFFSET_FILL            0x8037
162 #define GR_GL_POLYGON_SMOOTH                 0x0B41
163 #define GR_GL_POLYGON_STIPPLE                0x0B42
164 #define GR_GL_COLOR_LOGIC_OP                 0x0BF2
165 #define GR_GL_COLOR_TABLE                    0x80D0
166 #define GR_GL_INDEX_LOGIC_OP                 0x0BF1
167 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
168 #define GR_GL_LINE_STIPPLE                   0x0B24
169 #define GR_GL_FRAMEBUFFER_SRGB               0x8DB9
170 #define GR_GL_SHADER_PIXEL_LOCAL_STORAGE     0x8F64
171 #define GR_GL_SAMPLE_SHADING                 0x8C36
172 
173 /* ErrorCode */
174 #define GR_GL_NO_ERROR                       0
175 #define GR_GL_INVALID_ENUM                   0x0500
176 #define GR_GL_INVALID_VALUE                  0x0501
177 #define GR_GL_INVALID_OPERATION              0x0502
178 #define GR_GL_OUT_OF_MEMORY                  0x0505
179 #define GR_GL_CONTEXT_LOST                   0x300E  // TODO(gman): What value?
180 
181 /* FrontFaceDirection */
182 #define GR_GL_CW                             0x0900
183 #define GR_GL_CCW                            0x0901
184 
185 /* GetPName */
186 #define GR_GL_LINE_WIDTH                     0x0B21
187 #define GR_GL_ALIASED_POINT_SIZE_RANGE       0x846D
188 #define GR_GL_ALIASED_LINE_WIDTH_RANGE       0x846E
189 #define GR_GL_CULL_FACE_MODE                 0x0B45
190 #define GR_GL_FRONT_FACE                     0x0B46
191 #define GR_GL_DEPTH_RANGE                    0x0B70
192 #define GR_GL_DEPTH_WRITEMASK                0x0B72
193 #define GR_GL_DEPTH_CLEAR_VALUE              0x0B73
194 #define GR_GL_DEPTH_FUNC                     0x0B74
195 #define GR_GL_STENCIL_CLEAR_VALUE            0x0B91
196 #define GR_GL_STENCIL_FUNC                   0x0B92
197 #define GR_GL_STENCIL_FAIL                   0x0B94
198 #define GR_GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
199 #define GR_GL_STENCIL_PASS_DEPTH_PASS        0x0B96
200 #define GR_GL_STENCIL_REF                    0x0B97
201 #define GR_GL_STENCIL_VALUE_MASK             0x0B93
202 #define GR_GL_STENCIL_WRITEMASK              0x0B98
203 #define GR_GL_STENCIL_BACK_FUNC              0x8800
204 #define GR_GL_STENCIL_BACK_FAIL              0x8801
205 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
206 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
207 #define GR_GL_STENCIL_BACK_REF               0x8CA3
208 #define GR_GL_STENCIL_BACK_VALUE_MASK        0x8CA4
209 #define GR_GL_STENCIL_BACK_WRITEMASK         0x8CA5
210 #define GR_GL_VIEWPORT                       0x0BA2
211 #define GR_GL_SCISSOR_BOX                    0x0C10
212 /*      GL_SCISSOR_TEST */
213 #define GR_GL_COLOR_CLEAR_VALUE              0x0C22
214 #define GR_GL_COLOR_WRITEMASK                0x0C23
215 #define GR_GL_UNPACK_ALIGNMENT               0x0CF5
216 #define GR_GL_PACK_ALIGNMENT                 0x0D05
217 #define GR_GL_PACK_REVERSE_ROW_ORDER         0x93A4
218 #define GR_GL_MAX_TEXTURE_SIZE               0x0D33
219 #define GR_GL_TEXTURE_MIN_LOD                0x813A
220 #define GR_GL_TEXTURE_MAX_LOD                0x813B
221 #define GR_GL_TEXTURE_BASE_LEVEL             0x813C
222 #define GR_GL_TEXTURE_MAX_LEVEL              0x813D
223 #define GR_GL_MAX_VIEWPORT_DIMS              0x0D3A
224 #define GR_GL_SUBPIXEL_BITS                  0x0D50
225 #define GR_GL_RED_BITS                       0x0D52
226 #define GR_GL_GREEN_BITS                     0x0D53
227 #define GR_GL_BLUE_BITS                      0x0D54
228 #define GR_GL_ALPHA_BITS                     0x0D55
229 #define GR_GL_DEPTH_BITS                     0x0D56
230 #define GR_GL_STENCIL_BITS                   0x0D57
231 #define GR_GL_POLYGON_OFFSET_UNITS           0x2A00
232 /*      GL_POLYGON_OFFSET_FILL */
233 #define GR_GL_POLYGON_OFFSET_FACTOR          0x8038
234 #define GR_GL_TEXTURE_BINDING_2D             0x8069
235 #define GR_GL_SAMPLE_BUFFERS                 0x80A8
236 #define GR_GL_SAMPLES                        0x80A9
237 #define GR_GL_SAMPLE_COVERAGE_VALUE          0x80AA
238 #define GR_GL_SAMPLE_COVERAGE_INVERT         0x80AB
239 #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES  0x8CAB
240 #define GR_GL_RENDERBUFFER_COLOR_SAMPLES     0x8E10
241 #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11
242 #define GR_GL_MULTISAMPLE_COVERAGE_MODES     0x8E12
243 #define GR_GL_MAX_TEXTURE_BUFFER_SIZE        0x8C2B
244 
245 /* GetTextureParameter */
246 /*      GL_TEXTURE_MAG_FILTER */
247 /*      GL_TEXTURE_MIN_FILTER */
248 /*      GL_TEXTURE_WRAP_S */
249 /*      GL_TEXTURE_WRAP_T */
250 
251 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
252 #define GR_GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
253 
254 /* Compressed Texture Formats */
255 #define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT             0x83F0
256 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT            0x83F1
257 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT            0x83F2
258 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT            0x83F3
259 
260 #define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG          0x8C00
261 #define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG          0x8C01
262 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG         0x8C02
263 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG         0x8C03
264 
265 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG         0x9137
266 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG         0x9138
267 
268 #define GR_GL_COMPRESSED_ETC1_RGB8                     0x8D64
269 
270 #define GR_GL_COMPRESSED_R11_EAC                       0x9270
271 #define GR_GL_COMPRESSED_SIGNED_R11_EAC                0x9271
272 #define GR_GL_COMPRESSED_RG11_EAC                      0x9272
273 #define GR_GL_COMPRESSED_SIGNED_RG11_EAC               0x9273
274 
275 #define GR_GL_COMPRESSED_RGB8_ETC2                     0x9274
276 #define GR_GL_COMPRESSED_SRGB8                         0x9275
277 #define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1      0x9276
278 #define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1     0x9277
279 #define GR_GL_COMPRESSED_RGBA8_ETC2                    0x9278
280 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2             0x9279
281 
282 #define GR_GL_COMPRESSED_LUMINANCE_LATC1               0x8C70
283 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1        0x8C71
284 #define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2         0x8C72
285 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2  0x8C73
286 
287 #define GR_GL_COMPRESSED_RED_RGTC1                     0x8DBB
288 #define GR_GL_COMPRESSED_SIGNED_RED_RGTC1              0x8DBC
289 #define GR_GL_COMPRESSED_RED_GREEN_RGTC2               0x8DBD
290 #define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2        0x8DBE
291 
292 #define GR_GL_COMPRESSED_3DC_X                         0x87F9
293 #define GR_GL_COMPRESSED_3DC_XY                        0x87FA
294 
295 #define GR_GL_COMPRESSED_RGBA_BPTC_UNORM               0x8E8C
296 #define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM         0x8E8D
297 #define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT         0x8E8E
298 #define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT       0x8E8F
299 
300 #define GR_GL_COMPRESSED_RGBA_ASTC_4x4                 0x93B0
301 #define GR_GL_COMPRESSED_RGBA_ASTC_5x4                 0x93B1
302 #define GR_GL_COMPRESSED_RGBA_ASTC_5x5                 0x93B2
303 #define GR_GL_COMPRESSED_RGBA_ASTC_6x5                 0x93B3
304 #define GR_GL_COMPRESSED_RGBA_ASTC_6x6                 0x93B4
305 #define GR_GL_COMPRESSED_RGBA_ASTC_8x5                 0x93B5
306 #define GR_GL_COMPRESSED_RGBA_ASTC_8x6                 0x93B6
307 #define GR_GL_COMPRESSED_RGBA_ASTC_8x8                 0x93B7
308 #define GR_GL_COMPRESSED_RGBA_ASTC_10x5                0x93B8
309 #define GR_GL_COMPRESSED_RGBA_ASTC_10x6                0x93B9
310 #define GR_GL_COMPRESSED_RGBA_ASTC_10x8                0x93BA
311 #define GR_GL_COMPRESSED_RGBA_ASTC_10x10               0x93BB
312 #define GR_GL_COMPRESSED_RGBA_ASTC_12x10               0x93BC
313 #define GR_GL_COMPRESSED_RGBA_ASTC_12x12               0x93BD
314 
315 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4         0x93D0
316 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4         0x93D1
317 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5         0x93D2
318 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5         0x93D3
319 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6         0x93D4
320 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5         0x93D5
321 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6         0x93D6
322 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8         0x93D7
323 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5        0x93D8
324 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6        0x93D9
325 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8        0x93DA
326 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10       0x93DB
327 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10       0x93DC
328 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12       0x93DD
329 
330 /* HintMode */
331 #define GR_GL_DONT_CARE                      0x1100
332 #define GR_GL_FASTEST                        0x1101
333 #define GR_GL_NICEST                         0x1102
334 
335 /* HintTarget */
336 #define GR_GL_GENERATE_MIPMAP_HINT            0x8192
337 
338 /* DataType */
339 #define GR_GL_BYTE                           0x1400
340 #define GR_GL_UNSIGNED_BYTE                  0x1401
341 #define GR_GL_SHORT                          0x1402
342 #define GR_GL_UNSIGNED_SHORT                 0x1403
343 #define GR_GL_INT                            0x1404
344 #define GR_GL_UNSIGNED_INT                   0x1405
345 #define GR_GL_FLOAT                          0x1406
346 #define GR_GL_HALF_FLOAT                     0x140B
347 #define GR_GL_FIXED                          0x140C
348 #define GR_GL_HALF_FLOAT_OES                 0x8D61
349 
350 /* Lighting */
351 #define GR_GL_LIGHTING                       0x0B50
352 #define GR_GL_LIGHT0                         0x4000
353 #define GR_GL_LIGHT1                         0x4001
354 #define GR_GL_LIGHT2                         0x4002
355 #define GR_GL_LIGHT3                         0x4003
356 #define GR_GL_LIGHT4                         0x4004
357 #define GR_GL_LIGHT5                         0x4005
358 #define GR_GL_LIGHT6                         0x4006
359 #define GR_GL_LIGHT7                         0x4007
360 #define GR_GL_SPOT_EXPONENT                  0x1205
361 #define GR_GL_SPOT_CUTOFF                    0x1206
362 #define GR_GL_CONSTANT_ATTENUATION           0x1207
363 #define GR_GL_LINEAR_ATTENUATION             0x1208
364 #define GR_GL_QUADRATIC_ATTENUATION          0x1209
365 #define GR_GL_AMBIENT                        0x1200
366 #define GR_GL_DIFFUSE                        0x1201
367 #define GR_GL_SPECULAR                       0x1202
368 #define GR_GL_SHININESS                      0x1601
369 #define GR_GL_EMISSION                       0x1600
370 #define GR_GL_POSITION                       0x1203
371 #define GR_GL_SPOT_DIRECTION                 0x1204
372 #define GR_GL_AMBIENT_AND_DIFFUSE            0x1602
373 #define GR_GL_COLOR_INDEXES                  0x1603
374 #define GR_GL_LIGHT_MODEL_TWO_SIDE           0x0B52
375 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
376 #define GR_GL_LIGHT_MODEL_AMBIENT            0x0B53
377 #define GR_GL_FRONT_AND_BACK                 0x0408
378 #define GR_GL_SHADE_MODEL                    0x0B54
379 #define GR_GL_FLAT                           0x1D00
380 #define GR_GL_SMOOTH                         0x1D01
381 #define GR_GL_COLOR_MATERIAL                 0x0B57
382 #define GR_GL_COLOR_MATERIAL_FACE            0x0B55
383 #define GR_GL_COLOR_MATERIAL_PARAMETER       0x0B56
384 #define GR_GL_NORMALIZE                      0x0BA1
385 
386 /* Matrix Mode */
387 #define GR_GL_MATRIX_MODE                    0x0BA0
388 #define GR_GL_MODELVIEW                      0x1700
389 #define GR_GL_PROJECTION                     0x1701
390 #define GR_GL_TEXTURE                        0x1702
391 
392 /* multisample */
393 #define GR_GL_MULTISAMPLE                    0x809D
394 #define GR_GL_SAMPLE_POSITION                0x8E50
395 
396 /* Points */
397 #define GR_GL_POINT_SMOOTH                   0x0B10
398 #define GR_GL_POINT_SIZE                     0x0B11
399 #define GR_GL_POINT_SIZE_GRANULARITY         0x0B13
400 #define GR_GL_POINT_SIZE_RANGE               0x0B12
401 
402 /* Lines */
403 #define GR_GL_LINE_SMOOTH                    0x0B20
404 #define GR_GL_LINE_STIPPLE                   0x0B24
405 #define GR_GL_LINE_STIPPLE_PATTERN           0x0B25
406 #define GR_GL_LINE_STIPPLE_REPEAT            0x0B26
407 #define GR_GL_LINE_WIDTH                     0x0B21
408 #define GR_GL_LINE_WIDTH_GRANULARITY         0x0B23
409 #define GR_GL_LINE_WIDTH_RANGE               0x0B22
410 
411 /* PolygonMode */
412 #define GR_GL_POINT                          0x1B00
413 #define GR_GL_LINE                           0x1B01
414 #define GR_GL_FILL                           0x1B02
415 
416 /* Unsized formats */
417 #define GR_GL_STENCIL_INDEX                  0x1901
418 #define GR_GL_DEPTH_COMPONENT                0x1902
419 #define GR_GL_DEPTH_STENCIL                  0x84F9
420 #define GR_GL_RED                            0x1903
421 #define GR_GL_RED_INTEGER                    0x8D94
422 #define GR_GL_GREEN                          0x1904
423 #define GR_GL_BLUE                           0x1905
424 #define GR_GL_ALPHA                          0x1906
425 #define GR_GL_LUMINANCE                      0x1909
426 #define GR_GL_LUMINANCE_ALPHA                0x190A
427 #define GR_GL_RG_INTEGER                     0x8228
428 #define GR_GL_RGB                            0x1907
429 #define GR_GL_RGB_INTEGER                    0x8D98
430 #define GR_GL_SRGB                           0x8C40
431 #define GR_GL_RGBA                           0x1908
432 #define GR_GL_RG                             0x8227
433 #define GR_GL_SRGB_ALPHA                     0x8C42
434 #define GR_GL_RGBA_INTEGER                   0x8D99
435 #define GR_GL_BGRA                           0x80E1
436 
437 /* Stencil index sized formats */
438 #define GR_GL_STENCIL_INDEX4                 0x8D47
439 #define GR_GL_STENCIL_INDEX8                 0x8D48
440 #define GR_GL_STENCIL_INDEX16                0x8D49
441 
442 /* Depth component sized formats */
443 #define GR_GL_DEPTH_COMPONENT16              0x81A5
444 
445 /* Depth stencil sized formats */
446 #define GR_GL_DEPTH24_STENCIL8               0x88F0
447 
448 /* Red sized formats */
449 #define GR_GL_R8                             0x8229
450 #define GR_GL_R16                            0x822A
451 #define GR_GL_R16F                           0x822D
452 #define GR_GL_R32F                           0x822E
453 
454 /* Red integer sized formats */
455 #define GR_GL_R8I                            0x8231
456 #define GR_GL_R8UI                           0x8232
457 #define GR_GL_R16I                           0x8233
458 #define GR_GL_R16UI                          0x8234
459 #define GR_GL_R32I                           0x8235
460 #define GR_GL_R32UI                          0x8236
461 
462 /* Luminance sized formats */
463 #define GR_GL_LUMINANCE8                     0x8040
464 #define GR_GL_LUMINANCE16F                   0x881E
465 
466 /* Alpha sized formats */
467 #define GR_GL_ALPHA8                         0x803C
468 #define GR_GL_ALPHA16                        0x803E
469 #define GR_GL_ALPHA16F                       0x881C
470 #define GR_GL_ALPHA32F                       0x8816
471 
472 /* Alpha integer sized formats */
473 #define GR_GL_ALPHA8I                        0x8D90
474 #define GR_GL_ALPHA8UI                       0x8D7E
475 #define GR_GL_ALPHA16I                       0x8D8A
476 #define GR_GL_ALPHA16UI                      0x8D78
477 #define GR_GL_ALPHA32I                       0x8D84
478 #define GR_GL_ALPHA32UI                      0x8D72
479 
480 /* RG sized formats */
481 #define GR_GL_RG8                            0x822B
482 #define GR_GL_RG16                           0x822C
483 #define GR_GL_R16F                           0x822D
484 #define GR_GL_R32F                           0x822E
485 #define GR_GL_RG16F                          0x822F
486 
487 /* RG sized integer formats */
488 #define GR_GL_RG8I                           0x8237
489 #define GR_GL_RG8UI                          0x8238
490 #define GR_GL_RG16I                          0x8239
491 #define GR_GL_RG16UI                         0x823A
492 #define GR_GL_RG32I                          0x823B
493 #define GR_GL_RG32UI                         0x823C
494 
495 /* RGB sized formats */
496 #define GR_GL_RGB5                           0x8050
497 #define GR_GL_RGB565                         0x8D62
498 #define GR_GL_RGB8                           0x8051
499 #define GR_GL_SRGB8                          0x8C41
500 
501 /* RGB integer sized formats */
502 #define GR_GL_RGB8I                          0x8D8F
503 #define GR_GL_RGB8UI                         0x8D7D
504 #define GR_GL_RGB16I                         0x8D89
505 #define GR_GL_RGB16UI                        0x8D77
506 #define GR_GL_RGB32I                         0x8D83
507 #define GR_GL_RGB32UI                        0x8D71
508 
509 /* RGBA sized formats */
510 #define GR_GL_RGBA4                          0x8056
511 #define GR_GL_RGB5_A1                        0x8057
512 #define GR_GL_RGBA8                          0x8058
513 #define GR_GL_RGB10_A2                       0x8059
514 #define GR_GL_SRGB8_ALPHA8                   0x8C43
515 #define GR_GL_RGBA16F                        0x881A
516 #define GR_GL_RGBA32F                        0x8814
517 #define GR_GL_RG32F                          0x8230
518 #define GR_GL_RGBA16                         0x805B
519 
520 /* RGBA integer sized formats */
521 #define GR_GL_RGBA8I                         0x8D8E
522 #define GR_GL_RGBA8UI                        0x8D7C
523 #define GR_GL_RGBA16I                        0x8D88
524 #define GR_GL_RGBA16UI                       0x8D76
525 #define GR_GL_RGBA32I                        0x8D82
526 #define GR_GL_RGBA32UI                       0x8D70
527 
528 /* BGRA sized formats */
529 #define GR_GL_BGRA8                          0x93A1
530 
531 /* PixelType */
532 /*      GL_UNSIGNED_BYTE */
533 #define GR_GL_UNSIGNED_SHORT_4_4_4_4         0x8033
534 #define GR_GL_UNSIGNED_SHORT_5_5_5_1         0x8034
535 #define GR_GL_UNSIGNED_SHORT_5_6_5           0x8363
536 #define GR_GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
537 
538 /* Shaders */
539 #define GR_GL_FRAGMENT_SHADER                          0x8B30
540 #define GR_GL_VERTEX_SHADER                            0x8B31
541 #define GR_GL_GEOMETRY_SHADER                          0x8DD9
542 #define GR_GL_MAX_VERTEX_ATTRIBS                       0x8869
543 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS               0x8DFB
544 #define GR_GL_MAX_VARYING_VECTORS                      0x8DFC
545 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS         0x8B4D
546 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS           0x8B4C
547 #define GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS         0x8C29
548 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS                  0x8872
549 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS             0x8DFD
550 #define GR_GL_SHADER_TYPE                              0x8B4F
551 #define GR_GL_DELETE_STATUS                            0x8B80
552 #define GR_GL_LINK_STATUS                              0x8B82
553 #define GR_GL_VALIDATE_STATUS                          0x8B83
554 #define GR_GL_ATTACHED_SHADERS                         0x8B85
555 #define GR_GL_ACTIVE_UNIFORMS                          0x8B86
556 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH                0x8B87
557 #define GR_GL_ACTIVE_ATTRIBUTES                        0x8B89
558 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH              0x8B8A
559 #define GR_GL_SHADING_LANGUAGE_VERSION                 0x8B8C
560 #define GR_GL_CURRENT_PROGRAM                          0x8B8D
561 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS          0x8B49
562 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS            0x8B4A
563 #define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63
564 #define GR_GL_SHADER_BINARY_FORMATS                    0x8DF8
565 
566 /* StencilFunction */
567 #define GR_GL_NEVER                          0x0200
568 #define GR_GL_LESS                           0x0201
569 #define GR_GL_EQUAL                          0x0202
570 #define GR_GL_LEQUAL                         0x0203
571 #define GR_GL_GREATER                        0x0204
572 #define GR_GL_NOTEQUAL                       0x0205
573 #define GR_GL_GEQUAL                         0x0206
574 #define GR_GL_ALWAYS                         0x0207
575 
576 /* StencilOp */
577 /*      GL_ZERO */
578 #define GR_GL_KEEP                           0x1E00
579 #define GR_GL_REPLACE                        0x1E01
580 #define GR_GL_INCR                           0x1E02
581 #define GR_GL_DECR                           0x1E03
582 #define GR_GL_INVERT                         0x150A
583 #define GR_GL_INCR_WRAP                      0x8507
584 #define GR_GL_DECR_WRAP                      0x8508
585 
586 /* StringName */
587 #define GR_GL_VENDOR                         0x1F00
588 #define GR_GL_RENDERER                       0x1F01
589 #define GR_GL_VERSION                        0x1F02
590 #define GR_GL_EXTENSIONS                     0x1F03
591 
592 /* StringCounts */
593 #define GR_GL_NUM_EXTENSIONS                 0x821D
594 
595 /* Pixel Mode / Transfer */
596 #define GR_GL_UNPACK_ROW_LENGTH              0x0CF2
597 #define GR_GL_PACK_ROW_LENGTH                0x0D02
598 
599 
600 /* TextureMagFilter */
601 #define GR_GL_NEAREST                        0x2600
602 #define GR_GL_LINEAR                         0x2601
603 
604 /* TextureMinFilter */
605 /*      GL_NEAREST */
606 /*      GL_LINEAR */
607 #define GR_GL_NEAREST_MIPMAP_NEAREST         0x2700
608 #define GR_GL_LINEAR_MIPMAP_NEAREST          0x2701
609 #define GR_GL_NEAREST_MIPMAP_LINEAR          0x2702
610 #define GR_GL_LINEAR_MIPMAP_LINEAR           0x2703
611 
612 /* TextureUsage */
613 #define GR_GL_FRAMEBUFFER_ATTACHMENT         0x93A3
614 
615 /* TextureParameterName */
616 #define GR_GL_TEXTURE_MAG_FILTER             0x2800
617 #define GR_GL_TEXTURE_MIN_FILTER             0x2801
618 #define GR_GL_TEXTURE_WRAP_S                 0x2802
619 #define GR_GL_TEXTURE_WRAP_T                 0x2803
620 #define GR_GL_TEXTURE_USAGE                  0x93A2
621 
622 /* TextureTarget */
623 /*      GL_TEXTURE_2D */
624 #define GR_GL_TEXTURE                        0x1702
625 #define GR_GL_TEXTURE_CUBE_MAP               0x8513
626 #define GR_GL_TEXTURE_BINDING_CUBE_MAP       0x8514
627 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
628 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
629 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
630 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
631 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
632 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
633 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
634 
635 /* TextureUnit */
636 #define GR_GL_TEXTURE0                       0x84C0
637 #define GR_GL_TEXTURE1                       0x84C1
638 #define GR_GL_TEXTURE2                       0x84C2
639 #define GR_GL_TEXTURE3                       0x84C3
640 #define GR_GL_TEXTURE4                       0x84C4
641 #define GR_GL_TEXTURE5                       0x84C5
642 #define GR_GL_TEXTURE6                       0x84C6
643 #define GR_GL_TEXTURE7                       0x84C7
644 #define GR_GL_TEXTURE8                       0x84C8
645 #define GR_GL_TEXTURE9                       0x84C9
646 #define GR_GL_TEXTURE10                      0x84CA
647 #define GR_GL_TEXTURE11                      0x84CB
648 #define GR_GL_TEXTURE12                      0x84CC
649 #define GR_GL_TEXTURE13                      0x84CD
650 #define GR_GL_TEXTURE14                      0x84CE
651 #define GR_GL_TEXTURE15                      0x84CF
652 #define GR_GL_TEXTURE16                      0x84D0
653 #define GR_GL_TEXTURE17                      0x84D1
654 #define GR_GL_TEXTURE18                      0x84D2
655 #define GR_GL_TEXTURE19                      0x84D3
656 #define GR_GL_TEXTURE20                      0x84D4
657 #define GR_GL_TEXTURE21                      0x84D5
658 #define GR_GL_TEXTURE22                      0x84D6
659 #define GR_GL_TEXTURE23                      0x84D7
660 #define GR_GL_TEXTURE24                      0x84D8
661 #define GR_GL_TEXTURE25                      0x84D9
662 #define GR_GL_TEXTURE26                      0x84DA
663 #define GR_GL_TEXTURE27                      0x84DB
664 #define GR_GL_TEXTURE28                      0x84DC
665 #define GR_GL_TEXTURE29                      0x84DD
666 #define GR_GL_TEXTURE30                      0x84DE
667 #define GR_GL_TEXTURE31                      0x84DF
668 #define GR_GL_ACTIVE_TEXTURE                 0x84E0
669 #define GR_GL_MAX_TEXTURE_UNITS              0x84E2
670 #define GR_GL_MAX_TEXTURE_COORDS             0x8871
671 
672 /* TextureWrapMode */
673 #define GR_GL_REPEAT                         0x2901
674 #define GR_GL_CLAMP_TO_EDGE                  0x812F
675 #define GR_GL_MIRRORED_REPEAT                0x8370
676 #define GR_GL_CLAMP_TO_BORDER                0x812D
677 
678 /* Texture Swizzle */
679 #define GR_GL_TEXTURE_SWIZZLE_R              0x8E42
680 #define GR_GL_TEXTURE_SWIZZLE_G              0x8E43
681 #define GR_GL_TEXTURE_SWIZZLE_B              0x8E44
682 #define GR_GL_TEXTURE_SWIZZLE_A              0x8E45
683 #define GR_GL_TEXTURE_SWIZZLE_RGBA           0x8E46
684 
685 /* Texture mapping */
686 #define GR_GL_TEXTURE_ENV                    0x2300
687 #define GR_GL_TEXTURE_ENV_MODE               0x2200
688 #define GR_GL_TEXTURE_1D                     0x0DE0
689 /* GL_TEXTURE_2D */
690 /* GL_TEXTURE_WRAP_S */
691 /* GL_TEXTURE_WRAP_T */
692 /* GL_TEXTURE_MAG_FILTER */
693 /* GL_TEXTURE_MIN_FILTER */
694 #define GR_GL_TEXTURE_ENV_COLOR             0x2201
695 #define GR_GL_TEXTURE_GEN_S                 0x0C60
696 #define GR_GL_TEXTURE_GEN_T                 0x0C61
697 #define GR_GL_TEXTURE_GEN_R                 0x0C62
698 #define GR_GL_TEXTURE_GEN_Q                 0x0C63
699 #define GR_GL_TEXTURE_GEN_MODE              0x2500
700 #define GR_GL_TEXTURE_BORDER_COLOR          0x1004
701 #define GR_GL_TEXTURE_WIDTH                 0x1000
702 #define GR_GL_TEXTURE_HEIGHT                0x1001
703 #define GR_GL_TEXTURE_BORDER                0x1005
704 #define GR_GL_TEXTURE_COMPONENTS            0x1003
705 #define GR_GL_TEXTURE_RED_SIZE              0x805C
706 #define GR_GL_TEXTURE_GREEN_SIZE            0x805D
707 #define GR_GL_TEXTURE_BLUE_SIZE             0x805E
708 #define GR_GL_TEXTURE_ALPHA_SIZE            0x805F
709 #define GR_GL_TEXTURE_LUMINANCE_SIZE        0x8060
710 #define GR_GL_TEXTURE_INTENSITY_SIZE        0x8061
711 #define GR_GL_TEXTURE_INTERNAL_FORMAT       0x1003
712 /* GL_NEAREST_MIPMAP_NEAREST */
713 /* GL_NEAREST_MIPMAP_LINEAR */
714 /* GL_LINEAR_MIPMAP_NEAREST */
715 /* GL_LINEAR_MIPMAP_LINEAR */
716 #define GR_GL_OBJECT_LINEAR                 0x2401
717 #define GR_GL_OBJECT_PLANE                  0x2501
718 #define GR_GL_EYE_LINEAR                    0x2400
719 #define GR_GL_EYE_PLANE                     0x2502
720 #define GR_GL_SPHERE_MAP                    0x2402
721 #define GR_GL_DECAL                         0x2101
722 #define GR_GL_MODULATE                      0x2100
723 /* GL_NEAREST */
724 /* GL_REPEAT */
725 #define GR_GL_CLAMP                         0x2900
726 #define GR_GL_S                             0x2000
727 #define GR_GL_T                             0x2001
728 #define GR_GL_R                             0x2002
729 #define GR_GL_Q                             0x2003
730 #define GR_GL_TEXTURE_GEN_R                 0x0C62
731 #define GR_GL_TEXTURE_GEN_Q                 0x0C63
732 
733 /* texture_env_combine */
734 #define GR_GL_COMBINE                       0x8570
735 #define GR_GL_COMBINE_RGB                   0x8571
736 #define GR_GL_COMBINE_ALPHA                 0x8572
737 #define GR_GL_SOURCE0_RGB                   0x8580
738 #define GR_GL_SOURCE1_RGB                   0x8581
739 #define GR_GL_SOURCE2_RGB                   0x8582
740 #define GR_GL_SOURCE0_ALPHA                 0x8588
741 #define GR_GL_SOURCE1_ALPHA                 0x8589
742 #define GR_GL_SOURCE2_ALPHA                 0x858A
743 #define GR_GL_OPERAND0_RGB                  0x8590
744 #define GR_GL_OPERAND1_RGB                  0x8591
745 #define GR_GL_OPERAND2_RGB                  0x8592
746 #define GR_GL_OPERAND0_ALPHA                0x8598
747 #define GR_GL_OPERAND1_ALPHA                0x8599
748 #define GR_GL_OPERAND2_ALPHA                0x859A
749 #define GR_GL_RGB_SCALE                     0x8573
750 #define GR_GL_ADD_SIGNED                    0x8574
751 #define GR_GL_INTERPOLATE                   0x8575
752 #define GR_GL_SUBTRACT                      0x84E7
753 #define GR_GL_CONSTANT                      0x8576
754 #define GR_GL_PRIMARY_COLOR                 0x8577
755 #define GR_GL_PREVIOUS                      0x8578
756 #define GR_GL_SRC0_RGB                      0x8580
757 #define GR_GL_SRC1_RGB                      0x8581
758 #define GR_GL_SRC2_RGB                      0x8582
759 #define GR_GL_SRC0_ALPHA                    0x8588
760 #define GR_GL_SRC1_ALPHA                    0x8589
761 #define GR_GL_SRC2_ALPHA                    0x858A
762 
763 /* Uniform Types */
764 #define GR_GL_FLOAT_VEC2                     0x8B50
765 #define GR_GL_FLOAT_VEC3                     0x8B51
766 #define GR_GL_FLOAT_VEC4                     0x8B52
767 #define GR_GL_INT_VEC2                       0x8B53
768 #define GR_GL_INT_VEC3                       0x8B54
769 #define GR_GL_INT_VEC4                       0x8B55
770 #define GR_GL_BOOL                           0x8B56
771 #define GR_GL_BOOL_VEC2                      0x8B57
772 #define GR_GL_BOOL_VEC3                      0x8B58
773 #define GR_GL_BOOL_VEC4                      0x8B59
774 #define GR_GL_FLOAT_MAT2                     0x8B5A
775 #define GR_GL_FLOAT_MAT3                     0x8B5B
776 #define GR_GL_FLOAT_MAT4                     0x8B5C
777 #define GR_GL_SAMPLER_2D                     0x8B5E
778 #define GR_GL_SAMPLER_CUBE                   0x8B60
779 
780 /* Vertex Arrays */
781 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
782 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
783 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
784 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
785 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
786 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
787 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
788 #define GR_GL_VERTEX_ARRAY                       0x8074
789 #define GR_GL_NORMAL_ARRAY                       0x8075
790 #define GR_GL_COLOR_ARRAY                        0x8076
791 #define GR_GL_SECONDARY_COLOR_ARRAY              0x845E
792 #define GR_GL_INDEX_ARRAY                        0x8077
793 #define GR_GL_TEXTURE_COORD_ARRAY                0x8078
794 #define GR_GL_EDGE_FLAG_ARRAY                    0x8079
795 #define GR_GL_VERTEX_ARRAY_SIZE                  0x807A
796 #define GR_GL_VERTEX_ARRAY_TYPE                  0x807B
797 #define GR_GL_VERTEX_ARRAY_STRIDE                0x807C
798 #define GR_GL_NORMAL_ARRAY_TYPE                  0x807E
799 #define GR_GL_NORMAL_ARRAY_STRIDE                0x807F
800 #define GR_GL_COLOR_ARRAY_SIZE                   0x8081
801 #define GR_GL_COLOR_ARRAY_TYPE                   0x8082
802 #define GR_GL_COLOR_ARRAY_STRIDE                 0x8083
803 #define GR_GL_INDEX_ARRAY_TYPE                   0x8085
804 #define GR_GL_INDEX_ARRAY_STRIDE                 0x8086
805 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE           0x8088
806 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE           0x8089
807 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE         0x808A
808 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE             0x808C
809 #define GR_GL_VERTEX_ARRAY_POINTER               0x808E
810 #define GR_GL_NORMAL_ARRAY_POINTER               0x808F
811 #define GR_GL_COLOR_ARRAY_POINTER                0x8090
812 #define GR_GL_INDEX_ARRAY_POINTER                0x8091
813 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER        0x8092
814 #define GR_GL_EDGE_FLAG_ARRAY_POINTER            0x8093
815 #define GR_GL_V2F                                0x2A20
816 #define GR_GL_V3F                                0x2A21
817 #define GR_GL_C4UB_V2F                           0x2A22
818 #define GR_GL_C4UB_V3F                           0x2A23
819 #define GR_GL_C3F_V3F                            0x2A24
820 #define GR_GL_N3F_V3F                            0x2A25
821 #define GR_GL_C4F_N3F_V3F                        0x2A26
822 #define GR_GL_T2F_V3F                            0x2A27
823 #define GR_GL_T4F_V4F                            0x2A28
824 #define GR_GL_T2F_C4UB_V3F                       0x2A29
825 #define GR_GL_T2F_C3F_V3F                        0x2A2A
826 #define GR_GL_T2F_N3F_V3F                        0x2A2B
827 #define GR_GL_T2F_C4F_N3F_V3F                    0x2A2C
828 #define GR_GL_T4F_C4F_N3F_V4F                    0x2A2D
829 #define GR_GL_PRIMITIVE_RESTART_FIXED_INDEX      0x8D69
830 
831 /* Buffer Object */
832 #define GR_GL_READ_ONLY                          0x88B8
833 #define GR_GL_WRITE_ONLY                         0x88B9
834 #define GR_GL_READ_WRITE                         0x88BA
835 #define GR_GL_BUFFER_MAPPED                      0x88BC
836 
837 #define GR_GL_MAP_READ_BIT                       0x0001
838 #define GR_GL_MAP_WRITE_BIT                      0x0002
839 #define GR_GL_MAP_INVALIDATE_RANGE_BIT           0x0004
840 #define GR_GL_MAP_INVALIDATE_BUFFER_BIT          0x0008
841 #define GR_GL_MAP_FLUSH_EXPLICIT_BIT             0x0010
842 #define GR_GL_MAP_UNSYNCHRONIZED_BIT             0x0020
843 
844 /* Read Format */
845 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
846 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
847 
848 /* Shader Source */
849 #define GR_GL_COMPILE_STATUS                 0x8B81
850 #define GR_GL_INFO_LOG_LENGTH                0x8B84
851 #define GR_GL_SHADER_SOURCE_LENGTH           0x8B88
852 #define GR_GL_SHADER_COMPILER                0x8DFA
853 
854 /* Shader Binary */
855 #define GR_GL_SHADER_BINARY_FORMATS          0x8DF8
856 #define GR_GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
857 
858 /* Program Binary */
859 #define GR_GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
860 
861 /* Shader Precision-Specified Types */
862 #define GR_GL_LOW_FLOAT                      0x8DF0
863 #define GR_GL_MEDIUM_FLOAT                   0x8DF1
864 #define GR_GL_HIGH_FLOAT                     0x8DF2
865 #define GR_GL_LOW_INT                        0x8DF3
866 #define GR_GL_MEDIUM_INT                     0x8DF4
867 #define GR_GL_HIGH_INT                       0x8DF5
868 
869 /* Queries */
870 #define GR_GL_QUERY_COUNTER_BITS             0x8864
871 #define GR_GL_CURRENT_QUERY                  0x8865
872 #define GR_GL_QUERY_RESULT                   0x8866
873 #define GR_GL_QUERY_RESULT_AVAILABLE         0x8867
874 #define GR_GL_SAMPLES_PASSED                 0x8914
875 #define GR_GL_ANY_SAMPLES_PASSED             0x8C2F
876 #define GR_GL_TIME_ELAPSED                   0x88BF
877 #define GR_GL_TIMESTAMP                      0x8E28
878 #define GR_GL_PRIMITIVES_GENERATED           0x8C87
879 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
880 
881 
882 /* Framebuffer Object. */
883 #define GR_GL_FRAMEBUFFER                    0x8D40
884 #define GR_GL_READ_FRAMEBUFFER               0x8CA8
885 #define GR_GL_DRAW_FRAMEBUFFER               0x8CA9
886 
887 #define GR_GL_RENDERBUFFER                   0x8D41
888 
889 #define GR_GL_MAX_SAMPLES                    0x8D57
890 // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES
891 #define GR_GL_MAX_SAMPLES_IMG                0x9135
892 
893 #define GR_GL_RENDERBUFFER_WIDTH             0x8D42
894 #define GR_GL_RENDERBUFFER_HEIGHT            0x8D43
895 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
896 #define GR_GL_RENDERBUFFER_RED_SIZE          0x8D50
897 #define GR_GL_RENDERBUFFER_GREEN_SIZE        0x8D51
898 #define GR_GL_RENDERBUFFER_BLUE_SIZE         0x8D52
899 #define GR_GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
900 #define GR_GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
901 #define GR_GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
902 
903 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
904 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
905 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
906 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
907 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER         0x8CD4
908 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING        0x8210
909 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE        0x8211
910 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE              0x8212
911 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE            0x8213
912 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE             0x8214
913 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE            0x8215
914 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE            0x8216
915 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE          0x8217
916 
917 #define GR_GL_COLOR_ATTACHMENT0              0x8CE0
918 #define GR_GL_DEPTH_ATTACHMENT               0x8D00
919 #define GR_GL_STENCIL_ATTACHMENT             0x8D20
920 
921 // GL_EXT_discard_framebuffer
922 #define GR_GL_COLOR                          0x1800
923 #define GR_GL_DEPTH                          0x1801
924 #define GR_GL_STENCIL                        0x1802
925 
926 #define GR_GL_NONE                           0
927 #define GR_GL_FRAMEBUFFER_DEFAULT            0x8218
928 
929 #define GR_GL_FRAMEBUFFER_COMPLETE                      0x8CD5
930 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
931 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
932 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
933 #define GR_GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
934 
935 #define GR_GL_FRAMEBUFFER_BINDING            0x8CA6
936 #define GR_GL_RENDERBUFFER_BINDING           0x8CA7
937 #define GR_GL_MAX_RENDERBUFFER_SIZE          0x84E8
938 
939 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
940 
941 /* Path Rendering */
942 // commands
943 #define GR_GL_CLOSE_PATH                                    0x00
944 #define GR_GL_MOVE_TO                                       0x02
945 #define GR_GL_LINE_TO                                       0x04
946 #define GR_GL_QUADRATIC_CURVE_TO                            0x0A
947 #define GR_GL_CUBIC_CURVE_TO                                0x0C
948 #define GR_GL_CONIC_CURVE_TO                                0x1A
949 
950 // path parameters
951 #define GR_GL_PATH_STROKE_WIDTH                             0x9075
952 #define GR_GL_PATH_END_CAPS                                 0x9076
953 #define GR_GL_PATH_JOIN_STYLE                               0x9079
954 #define GR_GL_PATH_MITER_LIMIT                              0x907A
955 #define GR_GL_PATH_STROKE_BOUND                             0x9086
956 
957 // fill modes
958 #define GR_GL_COUNT_UP                                      0x9088
959 
960 // cover mode
961 #define GR_GL_BOUNDING_BOX                                  0x908D
962 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES                0x909C
963 
964 // transform type
965 #define GR_GL_TRANSLATE_X                                   0x908E
966 #define GR_GL_TRANSLATE_Y                                   0x908F
967 #define GR_GL_TRANSLATE_2D                                  0x9090
968 #define GR_GL_TRANSPOSE_AFFINE_2D                           0x9096
969 
970 // cap/dash values
971 #define GR_GL_SQUARE                                        0x90A3
972 #define GR_GL_ROUND                                         0x90A4
973 
974 // join values
975 #define GR_GL_BEVEL                                         0x90A6
976 #define GR_GL_MITER_REVERT                                  0x90A7
977 
978 // glyph loading values
979 #define GR_GL_STANDARD_FONT_FORMAT                          0x936C
980 #define GR_GL_FONT_GLYPHS_AVAILABLE                         0x9368
981 
982 // NV_path_rendering extension to ARB_program_interface_query:
983 // .. corresponds to the set of active input variables used by the fragment
984 // shader stage of <program> (if a fragment stage exists).
985 #define GR_GL_FRAGMENT_INPUT                                0x936D
986 
987 // NV_path_rendering extension to EXT_direct_state_access:
988 // [the matrix functions] must support the PATH_PROJECTION_NV and
989 // PATH_MODELVIEW_NV tokens for matrixMode.
990 #define GR_GL_PATH_PROJECTION                               0x1701
991 #define GR_GL_PATH_MODELVIEW                                0x1700
992 
993 /*  ARM specific define for MSAA support on framebuffer fetch */
994 #define GR_GL_FETCH_PER_SAMPLE                              0x8F65
995 
996 /* GL_KHR_debug */
997 #define GR_GL_DEBUG_OUTPUT                                  0x92E0
998 #define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS                      0x8242
999 #define GR_GL_CONTEXT_FLAG_DEBUG_BIT                        0x00000002
1000 #define GR_GL_MAX_DEBUG_MESSAGE_LENGTH                      0x9143
1001 #define GR_GL_MAX_DEBUG_LOGGED_MESSAGES                     0x9144
1002 #define GR_GL_DEBUG_LOGGED_MESSAGES                         0x9145
1003 #define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH              0x8243
1004 #define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH                   0x826C
1005 #define GR_GL_DEBUG_GROUP_STACK_DEPTH                       0x826D
1006 #define GR_GL_MAX_LABEL_LENGTH                              0x82E8
1007 #define GR_GL_DEBUG_SOURCE_API                              0x8246
1008 #define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM                    0x8247
1009 #define GR_GL_DEBUG_SOURCE_SHADER_COMPILER                  0x8248
1010 #define GR_GL_DEBUG_SOURCE_THIRD_PARTY                      0x8249
1011 #define GR_GL_DEBUG_SOURCE_APPLICATION                      0x824A
1012 #define GR_GL_DEBUG_SOURCE_OTHER                            0x824B
1013 #define GR_GL_DEBUG_TYPE_ERROR                              0x824C
1014 #define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR                0x824D
1015 #define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR                 0x824E
1016 #define GR_GL_DEBUG_TYPE_PORTABILITY                        0x824F
1017 #define GR_GL_DEBUG_TYPE_PERFORMANCE                        0x8250
1018 #define GR_GL_DEBUG_TYPE_OTHER                              0x8251
1019 #define GR_GL_DEBUG_TYPE_MARKER                             0x8268
1020 #define GR_GL_DEBUG_TYPE_PUSH_GROUP                         0x8269
1021 #define GR_GL_DEBUG_TYPE_POP_GROUP                          0x826A
1022 #define GR_GL_DEBUG_SEVERITY_HIGH                           0x9146
1023 #define GR_GL_DEBUG_SEVERITY_MEDIUM                         0x9147
1024 #define GR_GL_DEBUG_SEVERITY_LOW                            0x9148
1025 #define GR_GL_DEBUG_SEVERITY_NOTIFICATION                   0x826B
1026 #define GR_GL_STACK_UNDERFLOW                               0x0504
1027 #define GR_GL_STACK_OVERFLOW                                0x0503
1028 #define GR_GL_BUFFER                                        0x82E0
1029 #define GR_GL_SHADER                                        0x82E1
1030 #define GR_GL_PROGRAM                                       0x82E2
1031 #define GR_GL_QUERY                                         0x82E3
1032 #define GR_GL_PROGRAM_PIPELINE                              0x82E4
1033 #define GR_GL_SAMPLER                                       0x82E6
1034 
1035 /* GL_OES_EGL_image_external */
1036 #define GR_GL_TEXTURE_EXTERNAL                              0x8D65
1037 #define GR_GL_TEXTURE_BINDING_EXTERNAL                      0x8D67
1038 
1039 /* GL_ARB_texture_rectangle or GL_ANGLE_texture_rectangle */
1040 #define GR_GL_TEXTURE_RECTANGLE                             0x84F5
1041 #define GR_GL_TEXTURE_BINDING_RECTANGLE                     0x84F6
1042 
1043 /* GL_EXT_window_rectangles */
1044 #define GR_GL_MAX_WINDOW_RECTANGLES                         0x8f14
1045 #define GR_GL_INCLUSIVE                                     0x8f10
1046 #define GR_GL_EXCLUSIVE                                     0x8f11
1047 
1048 /* GL_ARB_sync */
1049 #define GR_GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117
1050 #define GR_GL_ALREADY_SIGNALED                              0x911A
1051 #define GR_GL_TIMEOUT_EXPIRED                               0x911B
1052 #define GR_GL_CONDITION_SATISFIED                           0x911C
1053 #define GR_GL_WAIT_FAILED                                   0x911D
1054 #define GR_GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001
1055 #define GR_GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull
1056 
1057 /* GL_EXT_geometry_shader */
1058 #define GR_GL_LINES_ADJACENCY                               0x000A
1059 
1060 /* GL_ARB_internalformat_query */
1061 #define GR_GL_NUM_SAMPLE_COUNTS                             0x9380
1062 
1063 /* EGL Defines */
1064 #define GR_EGL_NO_DISPLAY                                   ((GrEGLDisplay)0)
1065 #define GR_EGL_EXTENSIONS                                   0x3055
1066 #define GR_EGL_GL_TEXTURE_2D                                0x30B1
1067 #define GR_EGL_GL_TEXTURE_LEVEL                             0x30BC
1068 #define GR_EGL_IMAGE_PRESERVED                              0x30D2
1069 #define GR_EGL_FALSE                                        0x0
1070 #define GR_EGL_TRUE                                         0x1
1071 #define GR_EGL_NONE                                         0x3038
1072 #define GR_EGL_NO_IMAGE                                    ((GrEGLImage)0)
1073 
1074 /* Programs */
1075 #define GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257
1076 #define GL_PROGRAM_BINARY_LENGTH                            0x8741
1077 
1078 #endif
1079