1// dear imgui: Platform Binding for OSX / Cocoa 2// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..) 3// [BETA] Beta bindings, not well tested. If you want a portable application, prefer using the Glfw or SDL platform bindings on Mac. 4 5// Issues: 6// [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters].. 7// [ ] Platform: Mouse cursor shapes and visibility are not supported (see end of https://github.com/glfw/glfw/issues/427) 8 9#include "imgui.h" 10#include "imgui_impl_osx.h" 11#import <Cocoa/Cocoa.h> 12 13// CHANGELOG 14// (minor and older changes stripped away, please see git history for details) 15// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. 16// 2018-07-07: Initial version. 17 18// Data 19static CFAbsoluteTime g_Time = 0.0; 20 21// Functions 22bool ImGui_ImplOSX_Init() 23{ 24 ImGuiIO& io = ImGui::GetIO(); 25 26 // Setup back-end capabilities flags 27 //io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) 28 //io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) 29 //io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) 30 //io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy) 31 io.BackendPlatformName = "imgui_impl_osx"; 32 33 // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array. 34 const int offset_for_function_keys = 256 - 0xF700; 35 io.KeyMap[ImGuiKey_Tab] = '\t'; 36 io.KeyMap[ImGuiKey_LeftArrow] = NSLeftArrowFunctionKey + offset_for_function_keys; 37 io.KeyMap[ImGuiKey_RightArrow] = NSRightArrowFunctionKey + offset_for_function_keys; 38 io.KeyMap[ImGuiKey_UpArrow] = NSUpArrowFunctionKey + offset_for_function_keys; 39 io.KeyMap[ImGuiKey_DownArrow] = NSDownArrowFunctionKey + offset_for_function_keys; 40 io.KeyMap[ImGuiKey_PageUp] = NSPageUpFunctionKey + offset_for_function_keys; 41 io.KeyMap[ImGuiKey_PageDown] = NSPageDownFunctionKey + offset_for_function_keys; 42 io.KeyMap[ImGuiKey_Home] = NSHomeFunctionKey + offset_for_function_keys; 43 io.KeyMap[ImGuiKey_End] = NSEndFunctionKey + offset_for_function_keys; 44 io.KeyMap[ImGuiKey_Insert] = NSInsertFunctionKey + offset_for_function_keys; 45 io.KeyMap[ImGuiKey_Delete] = NSDeleteFunctionKey + offset_for_function_keys; 46 io.KeyMap[ImGuiKey_Backspace] = 127; 47 io.KeyMap[ImGuiKey_Space] = 32; 48 io.KeyMap[ImGuiKey_Enter] = 13; 49 io.KeyMap[ImGuiKey_Escape] = 27; 50 io.KeyMap[ImGuiKey_A] = 'A'; 51 io.KeyMap[ImGuiKey_C] = 'C'; 52 io.KeyMap[ImGuiKey_V] = 'V'; 53 io.KeyMap[ImGuiKey_X] = 'X'; 54 io.KeyMap[ImGuiKey_Y] = 'Y'; 55 io.KeyMap[ImGuiKey_Z] = 'Z'; 56 57 io.SetClipboardTextFn = [](void*, const char* str) -> void 58 { 59 NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; 60 [pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil]; 61 [pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString]; 62 }; 63 64 io.GetClipboardTextFn = [](void*) -> const char* 65 { 66 NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; 67 NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]]; 68 if (![available isEqualToString:NSPasteboardTypeString]) 69 return NULL; 70 71 NSString* string = [pasteboard stringForType:NSPasteboardTypeString]; 72 if (string == nil) 73 return NULL; 74 75 const char* string_c = (const char*)[string UTF8String]; 76 size_t string_len = strlen(string_c); 77 static ImVector<char> s_clipboard; 78 s_clipboard.resize((int)string_len + 1); 79 strcpy(s_clipboard.Data, string_c); 80 return s_clipboard.Data; 81 }; 82 83 return true; 84} 85 86void ImGui_ImplOSX_Shutdown() 87{ 88} 89 90void ImGui_ImplOSX_NewFrame(NSView* view) 91{ 92 // Setup display size 93 ImGuiIO& io = ImGui::GetIO(); 94 const float dpi = [view.window backingScaleFactor]; 95 io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height); 96 io.DisplayFramebufferScale = ImVec2(dpi, dpi); 97 98 // Setup time step 99 if (g_Time == 0.0) 100 g_Time = CFAbsoluteTimeGetCurrent(); 101 CFAbsoluteTime current_time = CFAbsoluteTimeGetCurrent(); 102 io.DeltaTime = current_time - g_Time; 103 g_Time = current_time; 104} 105 106static int mapCharacterToKey(int c) 107{ 108 if (c >= 'a' && c <= 'z') 109 return c - 'a' + 'A'; 110 if (c == 25) // SHIFT+TAB -> TAB 111 return 9; 112 if (c >= 0 && c < 256) 113 return c; 114 if (c >= 0xF700 && c < 0xF700 + 256) 115 return c - 0xF700 + 256; 116 return -1; 117} 118 119static void resetKeys() 120{ 121 ImGuiIO& io = ImGui::GetIO(); 122 for (int n = 0; n < IM_ARRAYSIZE(io.KeysDown); n++) 123 io.KeysDown[n] = false; 124} 125 126bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view) 127{ 128 ImGuiIO& io = ImGui::GetIO(); 129 130 if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown) 131 { 132 int button = (int)[event buttonNumber]; 133 if (button >= 0 && button < IM_ARRAYSIZE(io.MouseDown)) 134 io.MouseDown[button] = true; 135 return io.WantCaptureMouse; 136 } 137 138 if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp) 139 { 140 int button = (int)[event buttonNumber]; 141 if (button >= 0 && button < IM_ARRAYSIZE(io.MouseDown)) 142 io.MouseDown[button] = false; 143 return io.WantCaptureMouse; 144 } 145 146 if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged) 147 { 148 NSPoint mousePoint = event.locationInWindow; 149 mousePoint = [view convertPoint:mousePoint fromView:nil]; 150 mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y); 151 io.MousePos = ImVec2(mousePoint.x, mousePoint.y); 152 } 153 154 if (event.type == NSEventTypeScrollWheel) 155 { 156 double wheel_dx = 0.0; 157 double wheel_dy = 0.0; 158 159 #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 160 if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) 161 { 162 wheel_dx = [event scrollingDeltaX]; 163 wheel_dy = [event scrollingDeltaY]; 164 if ([event hasPreciseScrollingDeltas]) 165 { 166 wheel_dx *= 0.1; 167 wheel_dy *= 0.1; 168 } 169 } 170 else 171 #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ 172 { 173 wheel_dx = [event deltaX]; 174 wheel_dy = [event deltaY]; 175 } 176 177 if (fabs(wheel_dx) > 0.0) 178 io.MouseWheelH += wheel_dx * 0.1f; 179 if (fabs(wheel_dy) > 0.0) 180 io.MouseWheel += wheel_dy * 0.1f; 181 return io.WantCaptureMouse; 182 } 183 184 // FIXME: All the key handling is wrong and broken. Refer to GLFW's cocoa_init.mm and cocoa_window.mm. 185 if (event.type == NSEventTypeKeyDown) 186 { 187 NSString* str = [event characters]; 188 int len = (int)[str length]; 189 for (int i = 0; i < len; i++) 190 { 191 int c = [str characterAtIndex:i]; 192 if (c < 0xF700 && !io.KeyCtrl) 193 io.AddInputCharacter((unsigned short)c); 194 195 // We must reset in case we're pressing a sequence of special keys while keeping the command pressed 196 int key = mapCharacterToKey(c); 197 if (key != -1 && key < 256 && !io.KeyCtrl) 198 resetKeys(); 199 if (key != -1) 200 io.KeysDown[key] = true; 201 } 202 return io.WantCaptureKeyboard; 203 } 204 205 if (event.type == NSEventTypeKeyUp) 206 { 207 NSString* str = [event characters]; 208 int len = (int)[str length]; 209 for (int i = 0; i < len; i++) 210 { 211 int c = [str characterAtIndex:i]; 212 int key = mapCharacterToKey(c); 213 if (key != -1) 214 io.KeysDown[key] = false; 215 } 216 return io.WantCaptureKeyboard; 217 } 218 219 if (event.type == NSEventTypeFlagsChanged) 220 { 221 ImGuiIO& io = ImGui::GetIO(); 222 unsigned int flags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask; 223 224 bool oldKeyCtrl = io.KeyCtrl; 225 bool oldKeyShift = io.KeyShift; 226 bool oldKeyAlt = io.KeyAlt; 227 bool oldKeySuper = io.KeySuper; 228 io.KeyCtrl = flags & NSEventModifierFlagControl; 229 io.KeyShift = flags & NSEventModifierFlagShift; 230 io.KeyAlt = flags & NSEventModifierFlagOption; 231 io.KeySuper = flags & NSEventModifierFlagCommand; 232 233 // We must reset them as we will not receive any keyUp event if they where pressed with a modifier 234 if ((oldKeyShift && !io.KeyShift) || (oldKeyCtrl && !io.KeyCtrl) || (oldKeyAlt && !io.KeyAlt) || (oldKeySuper && !io.KeySuper)) 235 resetKeys(); 236 return io.WantCaptureKeyboard; 237 } 238 239 return false; 240} 241