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1#version 420 core
2
3// testing input arrays without a gl_in[] block redeclaration, see 400.geom for with
4
5int i;
6
7void foo()
8{
9    gl_in.length();  // ERROR
10    gl_in[1].gl_Position;
11    gl_in[i].gl_Position;  // ERROR
12}
13
14layout(triangles) in;
15
16in vec4 color3[3];
17
18void foo3()
19{
20    gl_in.length();
21    gl_in[i].gl_Position;
22    color3.length();
23}
24
25uniform sampler2D s2D;
26in vec2 coord[];
27uniform vec4 v4;
28
29void foo4()
30{
31    const ivec2 offsets[5] =
32    {
33        ivec2(0,1),
34        ivec2(1,-2),
35        ivec2(0,3),
36        ivec2(-3,0),
37        ivec2(2,1)
38    };
39
40    vec4 v = textureGatherOffset(s2D, coord[0], offsets[i].xy);
41
42    offsets[i].xy = ivec2(3);  // ERROR
43    v4.x = 3.2;                // ERROR
44    v4.xy;   // should have non-uniform type
45}
46
47out gl_PerVertex {
48    float gl_PointSize[1];  // ERROR, adding array
49    float gl_ClipDistance;  // ERROR, removing array
50};
51
52float foo5()
53{
54    return i;  // implicit conversion of return type
55}
56