1320.vert 2ERROR: 0:6: 's' : member of block cannot be or contain a sampler, image, or atomic_uint type 3ERROR: 0:14: 'location' : overlapping use of location 12 4ERROR: 0:16: 'input block' : not supported in this stage: vertex 5ERROR: 0:18: 'gl_PerVertex' : block redeclaration has extra members 6ERROR: 0:28: 'gl_PointSize' : member of nameless block was not redeclared 7ERROR: 0:28: 'assign' : cannot convert from ' const float' to ' gl_PointSize highp void PointSize' 8ERROR: 0:31: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use 9ERROR: 0:36: 'flat/smooth/noperspective' : cannot use interpolation qualifiers on an interface block 10ERROR: 0:40: 'flat/smooth/noperspective' : cannot use interpolation qualifiers on an interface block 11ERROR: 0:44: 'centroid' : cannot use centroid qualifier on an interface block 12ERROR: 0:48: 'invariant' : cannot use invariant qualifier on an interface block 13ERROR: 0:68: 'variable indexing buffer block array' : not supported with this profile: es 14ERROR: 0:73: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument 15ERROR: 0:76: 'sampler/image' : type requires declaration of default precision qualifier 16ERROR: 0:77: 'sampler/image' : type requires declaration of default precision qualifier 17ERROR: 0:78: 'sampler/image' : type requires declaration of default precision qualifier 18ERROR: 0:79: 'sampler/image' : type requires declaration of default precision qualifier 19ERROR: 0:80: 'sampler/image' : type requires declaration of default precision qualifier 20ERROR: 0:81: 'sampler/image' : type requires declaration of default precision qualifier 21ERROR: 0:116: 'sampler/image' : type requires declaration of default precision qualifier 22ERROR: 0:117: 'sampler/image' : type requires declaration of default precision qualifier 23ERROR: 0:118: 'sampler/image' : type requires declaration of default precision qualifier 24ERROR: 0:120: 'sampler/image' : type requires declaration of default precision qualifier 25ERROR: 0:121: 'sampler/image' : type requires declaration of default precision qualifier 26ERROR: 0:122: 'sampler/image' : type requires declaration of default precision qualifier 27ERROR: 0:123: 'sampler/image' : type requires declaration of default precision qualifier 28ERROR: 0:191: 'sampler/image' : type requires declaration of default precision qualifier 29ERROR: 0:192: 'sampler/image' : type requires declaration of default precision qualifier 30ERROR: 0:193: 'sampler/image' : type requires declaration of default precision qualifier 31ERROR: 0:211: 'textureSize' : no matching overloaded function found 32ERROR: 0:211: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' 33ERROR: 0:252: 'interpolateAtCentroid' : no matching overloaded function found 34ERROR: 0:253: 'interpolateAtSample' : no matching overloaded function found 35ERROR: 0:254: 'interpolateAtOffset' : no matching overloaded function found 36ERROR: 34 compilation errors. No code generated. 37 38 39Shader version: 320 40ERROR: node is still EOpNull! 410:23 Function Definition: main( ( global void) 420:23 Function Parameters: 430:25 Sequence 440:25 Sequence 450:25 move second child to first child ( temp highp int) 460:25 'sum' ( temp highp int) 470:25 add ( temp highp int) 480:25 'gl_VertexID' ( gl_VertexId highp int VertexId) 490:26 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 500:27 move second child to first child ( temp highp 4-component vector of float) 510:27 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 520:27 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position}) 530:27 Constant: 540:27 0 (const uint) 550:27 Constant: 560:27 1.000000 570:27 1.000000 580:27 1.000000 590:27 1.000000 600:28 gl_PointSize: direct index for structure ( gl_PointSize highp void PointSize) 610:28 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position}) 620:28 Constant: 630:28 1 (const uint) 640:62 Function Definition: pfoo( ( global void) 650:62 Function Parameters: 660:? Sequence 670:65 move second child to first child ( temp highp 2-component vector of float) 680:65 'h' ( noContraction temp highp 2-component vector of float) 690:65 fma ( global highp 2-component vector of float) 700:65 'inf' ( in highp 2-component vector of float) 710:65 'ing' ( in highp 2-component vector of float) 720:65 'h' ( noContraction temp highp 2-component vector of float) 730:66 indirect index ( temp lowp sampler2D) 740:66 'sArray' ( uniform 4-element array of lowp sampler2D) 750:66 add ( temp highp int) 760:66 'sIndex' ( uniform highp int) 770:66 Constant: 780:66 1 (const int) 790:67 indirect index (layout( column_major shared) temp block{layout( column_major shared) uniform highp int i}) 800:67 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i}) 810:67 add ( temp highp int) 820:67 'sIndex' ( uniform highp int) 830:67 Constant: 840:67 1 (const int) 850:68 indirect index (layout( column_major shared) temp block{layout( column_major shared) buffer highp int i}) 860:68 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i}) 870:68 subtract ( temp highp int) 880:68 'sIndex' ( uniform highp int) 890:68 Constant: 900:68 2 (const int) 910:69 direct index ( writeonly temp highp image2D) 920:69 'iArray' ( writeonly uniform 5-element array of highp image2D) 930:69 Constant: 940:69 2 (const int) 950:70 indirect index ( writeonly temp highp image2D) 960:70 'iArray' ( writeonly uniform 5-element array of highp image2D) 970:70 subtract ( temp highp int) 980:70 'sIndex' ( uniform highp int) 990:70 Constant: 1000:70 2 (const int) 1010:71 textureGatherOffset ( global lowp 4-component vector of float) 1020:71 direct index ( temp lowp sampler2D) 1030:71 'sArray' ( uniform 4-element array of lowp sampler2D) 1040:71 Constant: 1050:71 0 (const int) 1060:71 Constant: 1070:71 0.100000 1080:71 0.100000 1090:71 Convert float to int ( temp lowp 2-component vector of int) 1100:71 'inf' ( in highp 2-component vector of float) 1110:72 textureGatherOffsets ( global lowp 4-component vector of float, operation at highp) 1120:72 direct index ( temp lowp sampler2D) 1130:72 'sArray' ( uniform 4-element array of lowp sampler2D) 1140:72 Constant: 1150:72 0 (const int) 1160:72 Constant: 1170:72 0.100000 1180:72 0.100000 1190:72 Constant: 1200:72 0 (const int) 1210:72 0 (const int) 1220:72 0 (const int) 1230:72 0 (const int) 1240:72 0 (const int) 1250:72 0 (const int) 1260:72 0 (const int) 1270:72 0 (const int) 1280:73 textureGatherOffsets ( global lowp 4-component vector of float, operation at highp) 1290:73 direct index ( temp lowp sampler2D) 1300:73 'sArray' ( uniform 4-element array of lowp sampler2D) 1310:73 Constant: 1320:73 0 (const int) 1330:73 Constant: 1340:73 0.100000 1350:73 0.100000 1360:73 'offsets' ( uniform 4-element array of highp 2-component vector of int) 1370:101 Function Definition: bufferT( ( global void) 1380:101 Function Parameters: 1390:103 Sequence 1400:103 Sequence 1410:103 move second child to first child ( temp highp int) 1420:103 's1' ( temp highp int) 1430:103 textureSize ( global highp int) 1440:103 'bufSamp1' ( uniform highp samplerBuffer) 1450:104 Sequence 1460:104 move second child to first child ( temp highp int) 1470:104 's2' ( temp highp int) 1480:104 textureSize ( global highp int) 1490:104 'bufSamp2' ( uniform highp isamplerBuffer) 1500:105 Sequence 1510:105 move second child to first child ( temp highp int) 1520:105 's3' ( temp highp int) 1530:105 textureSize ( global highp int) 1540:105 'bufSamp3' ( uniform highp usamplerBuffer) 1550:107 Sequence 1560:107 move second child to first child ( temp highp int) 1570:107 's4' ( temp highp int) 1580:107 imageQuerySize ( global highp int) 1590:107 'bufSamp4' ( writeonly uniform highp imageBuffer) 1600:108 Sequence 1610:108 move second child to first child ( temp highp int) 1620:108 's5' ( temp highp int) 1630:108 imageQuerySize ( global highp int) 1640:108 'bufSamp5' ( writeonly uniform highp iimageBuffer) 1650:109 Sequence 1660:109 move second child to first child ( temp highp int) 1670:109 's6' ( temp highp int) 1680:109 imageQuerySize ( global highp int) 1690:109 'bufSamp6' ( writeonly uniform highp uimageBuffer) 1700:111 Sequence 1710:111 move second child to first child ( temp highp 4-component vector of float) 1720:111 'f1' ( temp highp 4-component vector of float) 1730:111 textureFetch ( global highp 4-component vector of float) 1740:111 'bufSamp1' ( uniform highp samplerBuffer) 1750:111 's1' ( temp highp int) 1760:112 Sequence 1770:112 move second child to first child ( temp highp 4-component vector of int) 1780:112 'f2' ( temp highp 4-component vector of int) 1790:112 textureFetch ( global highp 4-component vector of int) 1800:112 'bufSamp2' ( uniform highp isamplerBuffer) 1810:112 's2' ( temp highp int) 1820:113 Sequence 1830:113 move second child to first child ( temp highp 4-component vector of uint) 1840:113 'f3' ( temp highp 4-component vector of uint) 1850:113 textureFetch ( global highp 4-component vector of uint) 1860:113 'bufSamp3' ( uniform highp usamplerBuffer) 1870:113 's3' ( temp highp int) 1880:149 Function Definition: CAT( ( global void) 1890:149 Function Parameters: 1900:151 Sequence 1910:151 Sequence 1920:151 move second child to first child ( temp highp 3-component vector of int) 1930:151 's4' ( temp highp 3-component vector of int) 1940:151 textureSize ( global highp 3-component vector of int) 1950:151 'CA4' ( uniform highp samplerCubeArray) 1960:151 Constant: 1970:151 1 (const int) 1980:152 Sequence 1990:152 move second child to first child ( temp highp 3-component vector of int) 2000:152 's5' ( temp highp 3-component vector of int) 2010:152 textureSize ( global highp 3-component vector of int) 2020:152 'CA5' ( uniform highp samplerCubeArrayShadow) 2030:152 Constant: 2040:152 1 (const int) 2050:153 Sequence 2060:153 move second child to first child ( temp highp 3-component vector of int) 2070:153 's6' ( temp highp 3-component vector of int) 2080:153 textureSize ( global highp 3-component vector of int) 2090:153 'CA6' ( uniform highp isamplerCubeArray) 2100:153 Constant: 2110:153 1 (const int) 2120:154 Sequence 2130:154 move second child to first child ( temp highp 3-component vector of int) 2140:154 's7' ( temp highp 3-component vector of int) 2150:154 textureSize ( global highp 3-component vector of int) 2160:154 'CA7' ( uniform highp usamplerCubeArray) 2170:154 Constant: 2180:154 1 (const int) 2190:156 Sequence 2200:156 move second child to first child ( temp highp 4-component vector of float) 2210:156 't4' ( temp highp 4-component vector of float) 2220:156 texture ( global highp 4-component vector of float) 2230:156 'CA4' ( uniform highp samplerCubeArray) 2240:156 Constant: 2250:156 0.500000 2260:156 0.500000 2270:156 0.500000 2280:156 0.500000 2290:157 Sequence 2300:157 move second child to first child ( temp highp float) 2310:157 't5' ( temp highp float) 2320:157 texture ( global highp float) 2330:157 'CA5' ( uniform highp samplerCubeArrayShadow) 2340:157 Constant: 2350:157 0.500000 2360:157 0.500000 2370:157 0.500000 2380:157 0.500000 2390:157 Constant: 2400:157 3.000000 2410:158 Sequence 2420:158 move second child to first child ( temp highp 4-component vector of int) 2430:158 't6' ( temp highp 4-component vector of int) 2440:158 texture ( global highp 4-component vector of int) 2450:158 'CA6' ( uniform highp isamplerCubeArray) 2460:158 Constant: 2470:158 0.500000 2480:158 0.500000 2490:158 0.500000 2500:158 0.500000 2510:159 Sequence 2520:159 move second child to first child ( temp highp 4-component vector of uint) 2530:159 't7' ( temp highp 4-component vector of uint) 2540:159 texture ( global highp 4-component vector of uint) 2550:159 'CA7' ( uniform highp usamplerCubeArray) 2560:159 Constant: 2570:159 0.500000 2580:159 0.500000 2590:159 0.500000 2600:159 0.500000 2610:161 Sequence 2620:161 move second child to first child ( temp highp 4-component vector of float) 2630:161 'L4' ( temp highp 4-component vector of float) 2640:161 textureLod ( global highp 4-component vector of float) 2650:161 'CA4' ( uniform highp samplerCubeArray) 2660:161 Constant: 2670:161 0.500000 2680:161 0.500000 2690:161 0.500000 2700:161 0.500000 2710:161 Constant: 2720:161 0.240000 2730:162 Sequence 2740:162 move second child to first child ( temp highp 4-component vector of int) 2750:162 'L6' ( temp highp 4-component vector of int) 2760:162 textureLod ( global highp 4-component vector of int) 2770:162 'CA6' ( uniform highp isamplerCubeArray) 2780:162 Constant: 2790:162 0.500000 2800:162 0.500000 2810:162 0.500000 2820:162 0.500000 2830:162 Constant: 2840:162 0.260000 2850:163 Sequence 2860:163 move second child to first child ( temp highp 4-component vector of uint) 2870:163 'L7' ( temp highp 4-component vector of uint) 2880:163 textureLod ( global highp 4-component vector of uint) 2890:163 'CA7' ( uniform highp usamplerCubeArray) 2900:163 Constant: 2910:163 0.500000 2920:163 0.500000 2930:163 0.500000 2940:163 0.500000 2950:163 Constant: 2960:163 0.270000 2970:165 Sequence 2980:165 move second child to first child ( temp highp 4-component vector of float) 2990:165 'g4' ( temp highp 4-component vector of float) 3000:165 textureGrad ( global highp 4-component vector of float) 3010:165 'CA4' ( uniform highp samplerCubeArray) 3020:165 Constant: 3030:165 0.500000 3040:165 0.500000 3050:165 0.500000 3060:165 0.500000 3070:165 Constant: 3080:165 0.100000 3090:165 0.100000 3100:165 0.100000 3110:165 Constant: 3120:165 0.200000 3130:165 0.200000 3140:165 0.200000 3150:166 Sequence 3160:166 move second child to first child ( temp highp 4-component vector of int) 3170:166 'g6' ( temp highp 4-component vector of int) 3180:166 textureGrad ( global highp 4-component vector of int) 3190:166 'CA6' ( uniform highp isamplerCubeArray) 3200:166 Constant: 3210:166 0.500000 3220:166 0.500000 3230:166 0.500000 3240:166 0.500000 3250:166 Constant: 3260:166 0.100000 3270:166 0.100000 3280:166 0.100000 3290:166 Constant: 3300:166 0.200000 3310:166 0.200000 3320:166 0.200000 3330:167 Sequence 3340:167 move second child to first child ( temp highp 4-component vector of uint) 3350:167 'g7' ( temp highp 4-component vector of uint) 3360:167 textureGrad ( global highp 4-component vector of uint) 3370:167 'CA7' ( uniform highp usamplerCubeArray) 3380:167 Constant: 3390:167 0.500000 3400:167 0.500000 3410:167 0.500000 3420:167 0.500000 3430:167 Constant: 3440:167 0.100000 3450:167 0.100000 3460:167 0.100000 3470:167 Constant: 3480:167 0.200000 3490:167 0.200000 3500:167 0.200000 3510:169 Sequence 3520:169 move second child to first child ( temp highp 4-component vector of float) 3530:169 'gath4' ( temp highp 4-component vector of float) 3540:169 textureGather ( global highp 4-component vector of float) 3550:169 'CA4' ( uniform highp samplerCubeArray) 3560:169 Constant: 3570:169 0.500000 3580:169 0.500000 3590:169 0.500000 3600:169 0.500000 3610:170 Sequence 3620:170 move second child to first child ( temp highp 4-component vector of float) 3630:170 'gathC4' ( temp highp 4-component vector of float) 3640:170 textureGather ( global highp 4-component vector of float) 3650:170 'CA4' ( uniform highp samplerCubeArray) 3660:170 Constant: 3670:170 0.500000 3680:170 0.500000 3690:170 0.500000 3700:170 0.500000 3710:170 Constant: 3720:170 2 (const int) 3730:171 Sequence 3740:171 move second child to first child ( temp highp 4-component vector of int) 3750:171 'gath6' ( temp highp 4-component vector of int) 3760:171 textureGather ( global highp 4-component vector of int) 3770:171 'CA6' ( uniform highp isamplerCubeArray) 3780:171 Constant: 3790:171 0.500000 3800:171 0.500000 3810:171 0.500000 3820:171 0.500000 3830:172 Sequence 3840:172 move second child to first child ( temp highp 4-component vector of int) 3850:172 'gathC6' ( temp highp 4-component vector of int) 3860:172 textureGather ( global highp 4-component vector of int) 3870:172 'CA6' ( uniform highp isamplerCubeArray) 3880:172 Constant: 3890:172 0.500000 3900:172 0.500000 3910:172 0.500000 3920:172 0.500000 3930:172 Constant: 3940:172 1 (const int) 3950:173 Sequence 3960:173 move second child to first child ( temp highp 4-component vector of uint) 3970:173 'gath7' ( temp highp 4-component vector of uint) 3980:173 textureGather ( global highp 4-component vector of uint) 3990:173 'CA7' ( uniform highp usamplerCubeArray) 4000:173 Constant: 4010:173 0.500000 4020:173 0.500000 4030:173 0.500000 4040:173 0.500000 4050:174 Sequence 4060:174 move second child to first child ( temp highp 4-component vector of uint) 4070:174 'gathC7' ( temp highp 4-component vector of uint) 4080:174 textureGather ( global highp 4-component vector of uint) 4090:174 'CA7' ( uniform highp usamplerCubeArray) 4100:174 Constant: 4110:174 0.500000 4120:174 0.500000 4130:174 0.500000 4140:174 0.500000 4150:174 Constant: 4160:174 0 (const int) 4170:176 Sequence 4180:176 move second child to first child ( temp highp 4-component vector of float) 4190:176 'gath5' ( temp highp 4-component vector of float) 4200:176 textureGather ( global highp 4-component vector of float) 4210:176 'CA5' ( uniform highp samplerCubeArrayShadow) 4220:176 Constant: 4230:176 0.500000 4240:176 0.500000 4250:176 0.500000 4260:176 0.500000 4270:176 Constant: 4280:176 2.500000 4290:178 Sequence 4300:178 move second child to first child ( temp highp 3-component vector of int) 4310:178 's1' ( temp highp 3-component vector of int) 4320:178 imageQuerySize ( global highp 3-component vector of int) 4330:178 'CA1' ( writeonly uniform highp imageCubeArray) 4340:179 Sequence 4350:179 move second child to first child ( temp highp 3-component vector of int) 4360:179 's2' ( temp highp 3-component vector of int) 4370:179 imageQuerySize ( global highp 3-component vector of int) 4380:179 'CA2' ( writeonly uniform highp iimageCubeArray) 4390:180 Sequence 4400:180 move second child to first child ( temp highp 3-component vector of int) 4410:180 's3' ( temp highp 3-component vector of int) 4420:180 imageQuerySize ( global highp 3-component vector of int) 4430:180 'CA3' ( writeonly uniform highp uimageCubeArray) 4440:182 imageStore ( global highp void) 4450:182 'CA1' ( writeonly uniform highp imageCubeArray) 4460:182 's3' ( temp highp 3-component vector of int) 4470:182 Constant: 4480:182 1.000000 4490:182 1.000000 4500:182 1.000000 4510:182 1.000000 4520:183 imageStore ( global highp void) 4530:183 'CA2' ( writeonly uniform highp iimageCubeArray) 4540:183 's3' ( temp highp 3-component vector of int) 4550:183 Constant: 4560:183 1 (const int) 4570:183 1 (const int) 4580:183 1 (const int) 4590:183 1 (const int) 4600:184 imageStore ( global highp void) 4610:184 'CA3' ( writeonly uniform highp uimageCubeArray) 4620:184 's3' ( temp highp 3-component vector of int) 4630:184 Constant: 4640:184 1 (const uint) 4650:184 1 (const uint) 4660:184 1 (const uint) 4670:184 1 (const uint) 4680:186 Sequence 4690:186 move second child to first child ( temp highp 4-component vector of float) 4700:186 'cl1' ( temp highp 4-component vector of float) 4710:186 imageLoad ( global highp 4-component vector of float) 4720:186 'rCA1' (layout( rgba16f) readonly uniform highp imageCubeArray) 4730:186 's3' ( temp highp 3-component vector of int) 4740:187 Sequence 4750:187 move second child to first child ( temp highp 4-component vector of int) 4760:187 'cl2' ( temp highp 4-component vector of int) 4770:187 imageLoad ( global highp 4-component vector of int) 4780:187 'rCA2' (layout( rgba32i) readonly uniform highp iimageCubeArray) 4790:187 's3' ( temp highp 3-component vector of int) 4800:188 Sequence 4810:188 move second child to first child ( temp highp 4-component vector of uint) 4820:188 'cl3' ( temp highp 4-component vector of uint) 4830:188 imageLoad ( global highp 4-component vector of uint) 4840:188 'rCA3' (layout( r32ui) readonly uniform highp uimageCubeArray) 4850:188 's3' ( temp highp 3-component vector of int) 4860:203 Function Definition: MSA( ( global void) 4870:203 Function Parameters: 4880:205 Sequence 4890:205 Sequence 4900:205 move second child to first child ( temp highp 4-component vector of float) 4910:205 'tf' ( temp highp 4-component vector of float) 4920:205 textureFetch ( global highp 4-component vector of float) 4930:205 'samp2DMSA' ( uniform highp sampler2DMSArray) 4940:205 Constant: 4950:205 5 (const int) 4960:205 5 (const int) 4970:205 5 (const int) 4980:205 Constant: 4990:205 2 (const int) 5000:206 Sequence 5010:206 move second child to first child ( temp highp 4-component vector of int) 5020:206 'tfi' ( temp highp 4-component vector of int) 5030:206 textureFetch ( global highp 4-component vector of int) 5040:206 'samp2DMSAi' ( uniform highp isampler2DMSArray) 5050:206 Constant: 5060:206 5 (const int) 5070:206 5 (const int) 5080:206 5 (const int) 5090:206 Constant: 5100:206 2 (const int) 5110:207 Sequence 5120:207 move second child to first child ( temp highp 4-component vector of uint) 5130:207 'tfu' ( temp highp 4-component vector of uint) 5140:207 textureFetch ( global highp 4-component vector of uint) 5150:207 'samp2DMSAu' ( uniform highp usampler2DMSArray) 5160:207 Constant: 5170:207 5 (const int) 5180:207 5 (const int) 5190:207 5 (const int) 5200:207 Constant: 5210:207 2 (const int) 5220:209 Sequence 5230:209 move second child to first child ( temp highp 3-component vector of int) 5240:209 'tfs' ( temp highp 3-component vector of int) 5250:209 textureSize ( global highp 3-component vector of int) 5260:209 'samp2DMSA' ( uniform highp sampler2DMSArray) 5270:210 Sequence 5280:210 move second child to first child ( temp highp 3-component vector of int) 5290:210 'tfsi' ( temp highp 3-component vector of int) 5300:210 textureSize ( global highp 3-component vector of int) 5310:210 'samp2DMSAi' ( uniform highp isampler2DMSArray) 5320:212 Sequence 5330:212 move second child to first child ( temp highp 3-component vector of int) 5340:212 'tfsu' ( temp highp 3-component vector of int) 5350:212 textureSize ( global highp 3-component vector of int) 5360:212 'samp2DMSAu' ( uniform highp usampler2DMSArray) 5370:220 Function Definition: goodImageAtom( ( global void) 5380:220 Function Parameters: 5390:? Sequence 5400:226 imageAtomicAdd ( global highp int) 5410:226 'im2Di' (layout( r32i) uniform highp iimage2D) 5420:226 'P' ( uniform highp 2-component vector of int) 5430:226 'dati' ( temp highp int) 5440:227 imageAtomicAdd ( global highp uint) 5450:227 'im2Du' (layout( r32ui) uniform highp uimage2D) 5460:227 'P' ( uniform highp 2-component vector of int) 5470:227 'datu' ( temp highp uint) 5480:228 imageAtomicMin ( global highp int) 5490:228 'im2Di' (layout( r32i) uniform highp iimage2D) 5500:228 'P' ( uniform highp 2-component vector of int) 5510:228 'dati' ( temp highp int) 5520:229 imageAtomicMin ( global highp uint) 5530:229 'im2Du' (layout( r32ui) uniform highp uimage2D) 5540:229 'P' ( uniform highp 2-component vector of int) 5550:229 'datu' ( temp highp uint) 5560:230 imageAtomicMax ( global highp int) 5570:230 'im2Di' (layout( r32i) uniform highp iimage2D) 5580:230 'P' ( uniform highp 2-component vector of int) 5590:230 'dati' ( temp highp int) 5600:231 imageAtomicMax ( global highp uint) 5610:231 'im2Du' (layout( r32ui) uniform highp uimage2D) 5620:231 'P' ( uniform highp 2-component vector of int) 5630:231 'datu' ( temp highp uint) 5640:232 imageAtomicAnd ( global highp int) 5650:232 'im2Di' (layout( r32i) uniform highp iimage2D) 5660:232 'P' ( uniform highp 2-component vector of int) 5670:232 'dati' ( temp highp int) 5680:233 imageAtomicAnd ( global highp uint) 5690:233 'im2Du' (layout( r32ui) uniform highp uimage2D) 5700:233 'P' ( uniform highp 2-component vector of int) 5710:233 'datu' ( temp highp uint) 5720:234 imageAtomicOr ( global highp int) 5730:234 'im2Di' (layout( r32i) uniform highp iimage2D) 5740:234 'P' ( uniform highp 2-component vector of int) 5750:234 'dati' ( temp highp int) 5760:235 imageAtomicOr ( global highp uint) 5770:235 'im2Du' (layout( r32ui) uniform highp uimage2D) 5780:235 'P' ( uniform highp 2-component vector of int) 5790:235 'datu' ( temp highp uint) 5800:236 imageAtomicXor ( global highp int) 5810:236 'im2Di' (layout( r32i) uniform highp iimage2D) 5820:236 'P' ( uniform highp 2-component vector of int) 5830:236 'dati' ( temp highp int) 5840:237 imageAtomicXor ( global highp uint) 5850:237 'im2Du' (layout( r32ui) uniform highp uimage2D) 5860:237 'P' ( uniform highp 2-component vector of int) 5870:237 'datu' ( temp highp uint) 5880:238 imageAtomicExchange ( global highp int) 5890:238 'im2Di' (layout( r32i) uniform highp iimage2D) 5900:238 'P' ( uniform highp 2-component vector of int) 5910:238 'dati' ( temp highp int) 5920:239 imageAtomicExchange ( global highp uint) 5930:239 'im2Du' (layout( r32ui) uniform highp uimage2D) 5940:239 'P' ( uniform highp 2-component vector of int) 5950:239 'datu' ( temp highp uint) 5960:240 imageAtomicExchange ( global highp float) 5970:240 'im2Df' (layout( r32f) uniform highp image2D) 5980:240 'P' ( uniform highp 2-component vector of int) 5990:240 'datf' ( temp highp float) 6000:241 imageAtomicCompSwap ( global highp int) 6010:241 'im2Di' (layout( r32i) uniform highp iimage2D) 6020:241 'P' ( uniform highp 2-component vector of int) 6030:241 Constant: 6040:241 3 (const int) 6050:241 'dati' ( temp highp int) 6060:242 imageAtomicCompSwap ( global highp uint) 6070:242 'im2Du' (layout( r32ui) uniform highp uimage2D) 6080:242 'P' ( uniform highp 2-component vector of int) 6090:242 Constant: 6100:242 5 (const uint) 6110:242 'datu' ( temp highp uint) 6120:250 Function Definition: badInterp( ( global void) 6130:250 Function Parameters: 6140:252 Sequence 6150:252 Constant: 6160:252 0.000000 6170:253 Constant: 6180:253 0.000000 6190:254 Constant: 6200:254 0.000000 6210:? Linker Objects 6220:? 'outbinst' ( out block{ out highp int a, out highp 4-component vector of float v, out highp sampler2D s}) 6230:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon}) 6240:? 'aliased' (layout( location=12) smooth out highp int) 6250:? 'inbinst' ( in block{ in highp int a}) 6260:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position}) 6270:? 'smon' ( smooth out block{ out highp int i}) 6280:? 'fmon' ( flat out block{ out highp int i}) 6290:? 'cmon' ( centroid out block{ out highp int i}) 6300:? 'imon' ( invariant out block{ out highp int i}) 6310:? 'inf' ( in highp 2-component vector of float) 6320:? 'ing' ( in highp 2-component vector of float) 6330:? 'offsets' ( uniform 4-element array of highp 2-component vector of int) 6340:? 'sArray' ( uniform 4-element array of lowp sampler2D) 6350:? 'sIndex' ( uniform highp int) 6360:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint) 6370:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i}) 6380:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i}) 6390:? 'iArray' ( writeonly uniform 5-element array of highp image2D) 6400:? 'constOffsets' ( const 4-element array of highp 2-component vector of int) 6410:? 0 (const int) 6420:? 0 (const int) 6430:? 0 (const int) 6440:? 0 (const int) 6450:? 0 (const int) 6460:? 0 (const int) 6470:? 0 (const int) 6480:? 0 (const int) 6490:? 'noPreSamp1' ( uniform mediump samplerBuffer) 6500:? 'noPreSamp2' ( uniform mediump isamplerBuffer) 6510:? 'noPreSamp3' ( uniform mediump usamplerBuffer) 6520:? 'noPreSamp4' ( writeonly uniform mediump imageBuffer) 6530:? 'noPreSamp5' ( writeonly uniform mediump iimageBuffer) 6540:? 'noPreSamp6' ( writeonly uniform mediump uimageBuffer) 6550:? 'bufSamp1' ( uniform highp samplerBuffer) 6560:? 'bufSamp2' ( uniform highp isamplerBuffer) 6570:? 'bufSamp3' ( uniform highp usamplerBuffer) 6580:? 'bufSamp4' ( writeonly uniform highp imageBuffer) 6590:? 'bufSamp5' ( writeonly uniform highp iimageBuffer) 6600:? 'bufSamp6' ( writeonly uniform highp uimageBuffer) 6610:? 'noPreCA1' ( writeonly uniform mediump imageCubeArray) 6620:? 'noPreCA2' ( writeonly uniform mediump iimageCubeArray) 6630:? 'noPreCA3' ( writeonly uniform mediump uimageCubeArray) 6640:? 'noPreCA4' ( uniform mediump samplerCubeArray) 6650:? 'noPreCA5' ( uniform mediump samplerCubeArrayShadow) 6660:? 'noPreCA6' ( uniform mediump isamplerCubeArray) 6670:? 'noPreCA7' ( uniform mediump usamplerCubeArray) 6680:? 'CA1' ( writeonly uniform highp imageCubeArray) 6690:? 'CA2' ( writeonly uniform highp iimageCubeArray) 6700:? 'CA3' ( writeonly uniform highp uimageCubeArray) 6710:? 'rCA1' (layout( rgba16f) readonly uniform highp imageCubeArray) 6720:? 'rCA2' (layout( rgba32i) readonly uniform highp iimageCubeArray) 6730:? 'rCA3' (layout( r32ui) readonly uniform highp uimageCubeArray) 6740:? 'CA4' ( uniform highp samplerCubeArray) 6750:? 'CA5' ( uniform highp samplerCubeArrayShadow) 6760:? 'CA6' ( uniform highp isamplerCubeArray) 6770:? 'CA7' ( uniform highp usamplerCubeArray) 6780:? 'noPrec2DMS' ( uniform mediump sampler2DMSArray) 6790:? 'noPrec2DMSi' ( uniform mediump isampler2DMSArray) 6800:? 'noPrec2DMSu' ( uniform mediump usampler2DMSArray) 6810:? 'samp2DMSA' ( uniform highp sampler2DMSArray) 6820:? 'samp2DMSAi' ( uniform highp isampler2DMSArray) 6830:? 'samp2DMSAu' ( uniform highp usampler2DMSArray) 6840:? 'im2Df' (layout( r32f) uniform highp image2D) 6850:? 'im2Du' (layout( r32ui) uniform highp uimage2D) 6860:? 'im2Di' (layout( r32i) uniform highp iimage2D) 6870:? 'P' ( uniform highp 2-component vector of int) 6880:? 'colorSample' ( smooth sample out highp 4-component vector of float) 6890:? 'colorfsi' ( flat sample out highp 4-component vector of float) 6900:? 'sampInArray' ( smooth sample out 4-element array of highp 3-component vector of float) 6910:? 'inv4' ( in highp 4-component vector of float) 6920:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 6930:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 694 695 696Linked vertex stage: 697 698 699Shader version: 320 700ERROR: node is still EOpNull! 7010:23 Function Definition: main( ( global void) 7020:23 Function Parameters: 7030:25 Sequence 7040:25 Sequence 7050:25 move second child to first child ( temp highp int) 7060:25 'sum' ( temp highp int) 7070:25 add ( temp highp int) 7080:25 'gl_VertexID' ( gl_VertexId highp int VertexId) 7090:26 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 7100:27 move second child to first child ( temp highp 4-component vector of float) 7110:27 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 7120:27 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position}) 7130:27 Constant: 7140:27 0 (const uint) 7150:27 Constant: 7160:27 1.000000 7170:27 1.000000 7180:27 1.000000 7190:27 1.000000 7200:28 gl_PointSize: direct index for structure ( gl_PointSize highp void PointSize) 7210:28 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position}) 7220:28 Constant: 7230:28 1 (const uint) 7240:? Linker Objects 7250:? 'outbinst' ( out block{ out highp int a, out highp 4-component vector of float v, out highp sampler2D s}) 7260:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon}) 7270:? 'aliased' (layout( location=12) smooth out highp int) 7280:? 'inbinst' ( in block{ in highp int a}) 7290:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position}) 7300:? 'smon' ( smooth out block{ out highp int i}) 7310:? 'fmon' ( flat out block{ out highp int i}) 7320:? 'cmon' ( centroid out block{ out highp int i}) 7330:? 'imon' ( invariant out block{ out highp int i}) 7340:? 'inf' ( in highp 2-component vector of float) 7350:? 'ing' ( in highp 2-component vector of float) 7360:? 'offsets' ( uniform 4-element array of highp 2-component vector of int) 7370:? 'sArray' ( uniform 4-element array of lowp sampler2D) 7380:? 'sIndex' ( uniform highp int) 7390:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint) 7400:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i}) 7410:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i}) 7420:? 'iArray' ( writeonly uniform 5-element array of highp image2D) 7430:? 'constOffsets' ( const 4-element array of highp 2-component vector of int) 7440:? 0 (const int) 7450:? 0 (const int) 7460:? 0 (const int) 7470:? 0 (const int) 7480:? 0 (const int) 7490:? 0 (const int) 7500:? 0 (const int) 7510:? 0 (const int) 7520:? 'noPreSamp1' ( uniform mediump samplerBuffer) 7530:? 'noPreSamp2' ( uniform mediump isamplerBuffer) 7540:? 'noPreSamp3' ( uniform mediump usamplerBuffer) 7550:? 'noPreSamp4' ( writeonly uniform mediump imageBuffer) 7560:? 'noPreSamp5' ( writeonly uniform mediump iimageBuffer) 7570:? 'noPreSamp6' ( writeonly uniform mediump uimageBuffer) 7580:? 'bufSamp1' ( uniform highp samplerBuffer) 7590:? 'bufSamp2' ( uniform highp isamplerBuffer) 7600:? 'bufSamp3' ( uniform highp usamplerBuffer) 7610:? 'bufSamp4' ( writeonly uniform highp imageBuffer) 7620:? 'bufSamp5' ( writeonly uniform highp iimageBuffer) 7630:? 'bufSamp6' ( writeonly uniform highp uimageBuffer) 7640:? 'noPreCA1' ( writeonly uniform mediump imageCubeArray) 7650:? 'noPreCA2' ( writeonly uniform mediump iimageCubeArray) 7660:? 'noPreCA3' ( writeonly uniform mediump uimageCubeArray) 7670:? 'noPreCA4' ( uniform mediump samplerCubeArray) 7680:? 'noPreCA5' ( uniform mediump samplerCubeArrayShadow) 7690:? 'noPreCA6' ( uniform mediump isamplerCubeArray) 7700:? 'noPreCA7' ( uniform mediump usamplerCubeArray) 7710:? 'CA1' ( writeonly uniform highp imageCubeArray) 7720:? 'CA2' ( writeonly uniform highp iimageCubeArray) 7730:? 'CA3' ( writeonly uniform highp uimageCubeArray) 7740:? 'rCA1' (layout( rgba16f) readonly uniform highp imageCubeArray) 7750:? 'rCA2' (layout( rgba32i) readonly uniform highp iimageCubeArray) 7760:? 'rCA3' (layout( r32ui) readonly uniform highp uimageCubeArray) 7770:? 'CA4' ( uniform highp samplerCubeArray) 7780:? 'CA5' ( uniform highp samplerCubeArrayShadow) 7790:? 'CA6' ( uniform highp isamplerCubeArray) 7800:? 'CA7' ( uniform highp usamplerCubeArray) 7810:? 'noPrec2DMS' ( uniform mediump sampler2DMSArray) 7820:? 'noPrec2DMSi' ( uniform mediump isampler2DMSArray) 7830:? 'noPrec2DMSu' ( uniform mediump usampler2DMSArray) 7840:? 'samp2DMSA' ( uniform highp sampler2DMSArray) 7850:? 'samp2DMSAi' ( uniform highp isampler2DMSArray) 7860:? 'samp2DMSAu' ( uniform highp usampler2DMSArray) 7870:? 'im2Df' (layout( r32f) uniform highp image2D) 7880:? 'im2Du' (layout( r32ui) uniform highp uimage2D) 7890:? 'im2Di' (layout( r32i) uniform highp iimage2D) 7900:? 'P' ( uniform highp 2-component vector of int) 7910:? 'colorSample' ( smooth sample out highp 4-component vector of float) 7920:? 'colorfsi' ( flat sample out highp 4-component vector of float) 7930:? 'sampInArray' ( smooth sample out 4-element array of highp 3-component vector of float) 7940:? 'inv4' ( in highp 4-component vector of float) 7950:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 7960:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 797 798