1hlsl.clipdistance-7.vert 2Shader version: 500 30:? Sequence 40:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 50:8 Function Parameters: 60:? Sequence 70:10 move second child to first child ( temp 4-component vector of float) 80:10 Position: direct index for structure ( temp 4-component vector of float) 90:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 100:10 Constant: 110:10 0 (const int) 120:10 Constant: 130:10 0.000000 140:10 0.000000 150:10 0.000000 160:10 0.000000 170:12 move second child to first child ( temp float) 180:12 direct index ( temp float) 190:12 clip0: direct index for structure ( temp 3-component vector of float) 200:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 210:12 Constant: 220:12 1 (const int) 230:12 Constant: 240:12 0 (const int) 250:12 Constant: 260:12 0.000000 270:13 move second child to first child ( temp float) 280:13 direct index ( temp float) 290:13 clip0: direct index for structure ( temp 3-component vector of float) 300:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 310:13 Constant: 320:13 1 (const int) 330:13 Constant: 340:13 1 (const int) 350:13 Constant: 360:13 1.000000 370:14 move second child to first child ( temp float) 380:14 direct index ( temp float) 390:14 clip0: direct index for structure ( temp 3-component vector of float) 400:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 410:14 Constant: 420:14 1 (const int) 430:14 Constant: 440:14 2 (const int) 450:14 Constant: 460:14 2.000000 470:17 move second child to first child ( temp float) 480:17 direct index ( temp float) 490:17 clip1: direct index for structure ( temp 4-component vector of float) 500:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 510:17 Constant: 520:17 2 (const int) 530:17 Constant: 540:17 0 (const int) 550:17 Constant: 560:17 4.000000 570:18 move second child to first child ( temp float) 580:18 direct index ( temp float) 590:18 clip1: direct index for structure ( temp 4-component vector of float) 600:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 610:18 Constant: 620:18 2 (const int) 630:18 Constant: 640:18 1 (const int) 650:18 Constant: 660:18 5.000000 670:19 move second child to first child ( temp float) 680:19 direct index ( temp float) 690:19 clip1: direct index for structure ( temp 4-component vector of float) 700:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 710:19 Constant: 720:19 2 (const int) 730:19 Constant: 740:19 2 (const int) 750:19 Constant: 760:19 6.000000 770:20 move second child to first child ( temp float) 780:20 direct index ( temp float) 790:20 clip1: direct index for structure ( temp 4-component vector of float) 800:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 810:20 Constant: 820:20 2 (const int) 830:20 Constant: 840:20 3 (const int) 850:20 Constant: 860:20 7.000000 870:22 Branch: Return with expression 880:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 890:8 Function Definition: main( ( temp void) 900:8 Function Parameters: 910:? Sequence 920:8 Sequence 930:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 940:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 950:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 960:8 move second child to first child ( temp 4-component vector of float) 970:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 980:8 Position: direct index for structure ( temp 4-component vector of float) 990:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 1000:8 Constant: 1010:8 0 (const int) 1020:? Sequence 1030:8 move second child to first child ( temp float) 1040:8 direct index ( out float ClipDistance) 1050:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 1060:8 Constant: 1070:8 0 (const int) 1080:8 direct index ( temp float) 1090:8 clip0: direct index for structure ( temp 3-component vector of float) 1100:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 1110:8 Constant: 1120:8 1 (const int) 1130:8 Constant: 1140:8 0 (const int) 1150:8 move second child to first child ( temp float) 1160:8 direct index ( out float ClipDistance) 1170:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 1180:8 Constant: 1190:8 1 (const int) 1200:8 direct index ( temp float) 1210:8 clip0: direct index for structure ( temp 3-component vector of float) 1220:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 1230:8 Constant: 1240:8 1 (const int) 1250:8 Constant: 1260:8 1 (const int) 1270:8 move second child to first child ( temp float) 1280:8 direct index ( out float ClipDistance) 1290:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 1300:8 Constant: 1310:8 2 (const int) 1320:8 direct index ( temp float) 1330:8 clip0: direct index for structure ( temp 3-component vector of float) 1340:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 1350:8 Constant: 1360:8 1 (const int) 1370:8 Constant: 1380:8 2 (const int) 1390:? Sequence 1400:8 move second child to first child ( temp float) 1410:8 direct index ( out float ClipDistance) 1420:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 1430:8 Constant: 1440:8 4 (const int) 1450:8 direct index ( temp float) 1460:8 clip1: direct index for structure ( temp 4-component vector of float) 1470:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 1480:8 Constant: 1490:8 2 (const int) 1500:8 Constant: 1510:8 0 (const int) 1520:8 move second child to first child ( temp float) 1530:8 direct index ( out float ClipDistance) 1540:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 1550:8 Constant: 1560:8 5 (const int) 1570:8 direct index ( temp float) 1580:8 clip1: direct index for structure ( temp 4-component vector of float) 1590:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 1600:8 Constant: 1610:8 2 (const int) 1620:8 Constant: 1630:8 1 (const int) 1640:8 move second child to first child ( temp float) 1650:8 direct index ( out float ClipDistance) 1660:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 1670:8 Constant: 1680:8 6 (const int) 1690:8 direct index ( temp float) 1700:8 clip1: direct index for structure ( temp 4-component vector of float) 1710:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 1720:8 Constant: 1730:8 2 (const int) 1740:8 Constant: 1750:8 2 (const int) 1760:8 move second child to first child ( temp float) 1770:8 direct index ( out float ClipDistance) 1780:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 1790:8 Constant: 1800:8 7 (const int) 1810:8 direct index ( temp float) 1820:8 clip1: direct index for structure ( temp 4-component vector of float) 1830:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 1840:8 Constant: 1850:8 2 (const int) 1860:8 Constant: 1870:8 3 (const int) 1880:? Linker Objects 1890:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 1900:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 191 192 193Linked vertex stage: 194 195 196Shader version: 500 1970:? Sequence 1980:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 1990:8 Function Parameters: 2000:? Sequence 2010:10 move second child to first child ( temp 4-component vector of float) 2020:10 Position: direct index for structure ( temp 4-component vector of float) 2030:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 2040:10 Constant: 2050:10 0 (const int) 2060:10 Constant: 2070:10 0.000000 2080:10 0.000000 2090:10 0.000000 2100:10 0.000000 2110:12 move second child to first child ( temp float) 2120:12 direct index ( temp float) 2130:12 clip0: direct index for structure ( temp 3-component vector of float) 2140:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 2150:12 Constant: 2160:12 1 (const int) 2170:12 Constant: 2180:12 0 (const int) 2190:12 Constant: 2200:12 0.000000 2210:13 move second child to first child ( temp float) 2220:13 direct index ( temp float) 2230:13 clip0: direct index for structure ( temp 3-component vector of float) 2240:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 2250:13 Constant: 2260:13 1 (const int) 2270:13 Constant: 2280:13 1 (const int) 2290:13 Constant: 2300:13 1.000000 2310:14 move second child to first child ( temp float) 2320:14 direct index ( temp float) 2330:14 clip0: direct index for structure ( temp 3-component vector of float) 2340:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 2350:14 Constant: 2360:14 1 (const int) 2370:14 Constant: 2380:14 2 (const int) 2390:14 Constant: 2400:14 2.000000 2410:17 move second child to first child ( temp float) 2420:17 direct index ( temp float) 2430:17 clip1: direct index for structure ( temp 4-component vector of float) 2440:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 2450:17 Constant: 2460:17 2 (const int) 2470:17 Constant: 2480:17 0 (const int) 2490:17 Constant: 2500:17 4.000000 2510:18 move second child to first child ( temp float) 2520:18 direct index ( temp float) 2530:18 clip1: direct index for structure ( temp 4-component vector of float) 2540:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 2550:18 Constant: 2560:18 2 (const int) 2570:18 Constant: 2580:18 1 (const int) 2590:18 Constant: 2600:18 5.000000 2610:19 move second child to first child ( temp float) 2620:19 direct index ( temp float) 2630:19 clip1: direct index for structure ( temp 4-component vector of float) 2640:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 2650:19 Constant: 2660:19 2 (const int) 2670:19 Constant: 2680:19 2 (const int) 2690:19 Constant: 2700:19 6.000000 2710:20 move second child to first child ( temp float) 2720:20 direct index ( temp float) 2730:20 clip1: direct index for structure ( temp 4-component vector of float) 2740:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 2750:20 Constant: 2760:20 2 (const int) 2770:20 Constant: 2780:20 3 (const int) 2790:20 Constant: 2800:20 7.000000 2810:22 Branch: Return with expression 2820:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 2830:8 Function Definition: main( ( temp void) 2840:8 Function Parameters: 2850:? Sequence 2860:8 Sequence 2870:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 2880:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 2890:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 2900:8 move second child to first child ( temp 4-component vector of float) 2910:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 2920:8 Position: direct index for structure ( temp 4-component vector of float) 2930:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 2940:8 Constant: 2950:8 0 (const int) 2960:? Sequence 2970:8 move second child to first child ( temp float) 2980:8 direct index ( out float ClipDistance) 2990:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 3000:8 Constant: 3010:8 0 (const int) 3020:8 direct index ( temp float) 3030:8 clip0: direct index for structure ( temp 3-component vector of float) 3040:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 3050:8 Constant: 3060:8 1 (const int) 3070:8 Constant: 3080:8 0 (const int) 3090:8 move second child to first child ( temp float) 3100:8 direct index ( out float ClipDistance) 3110:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 3120:8 Constant: 3130:8 1 (const int) 3140:8 direct index ( temp float) 3150:8 clip0: direct index for structure ( temp 3-component vector of float) 3160:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 3170:8 Constant: 3180:8 1 (const int) 3190:8 Constant: 3200:8 1 (const int) 3210:8 move second child to first child ( temp float) 3220:8 direct index ( out float ClipDistance) 3230:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 3240:8 Constant: 3250:8 2 (const int) 3260:8 direct index ( temp float) 3270:8 clip0: direct index for structure ( temp 3-component vector of float) 3280:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 3290:8 Constant: 3300:8 1 (const int) 3310:8 Constant: 3320:8 2 (const int) 3330:? Sequence 3340:8 move second child to first child ( temp float) 3350:8 direct index ( out float ClipDistance) 3360:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 3370:8 Constant: 3380:8 4 (const int) 3390:8 direct index ( temp float) 3400:8 clip1: direct index for structure ( temp 4-component vector of float) 3410:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 3420:8 Constant: 3430:8 2 (const int) 3440:8 Constant: 3450:8 0 (const int) 3460:8 move second child to first child ( temp float) 3470:8 direct index ( out float ClipDistance) 3480:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 3490:8 Constant: 3500:8 5 (const int) 3510:8 direct index ( temp float) 3520:8 clip1: direct index for structure ( temp 4-component vector of float) 3530:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 3540:8 Constant: 3550:8 2 (const int) 3560:8 Constant: 3570:8 1 (const int) 3580:8 move second child to first child ( temp float) 3590:8 direct index ( out float ClipDistance) 3600:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 3610:8 Constant: 3620:8 6 (const int) 3630:8 direct index ( temp float) 3640:8 clip1: direct index for structure ( temp 4-component vector of float) 3650:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 3660:8 Constant: 3670:8 2 (const int) 3680:8 Constant: 3690:8 2 (const int) 3700:8 move second child to first child ( temp float) 3710:8 direct index ( out float ClipDistance) 3720:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 3730:8 Constant: 3740:8 7 (const int) 3750:8 direct index ( temp float) 3760:8 clip1: direct index for structure ( temp 4-component vector of float) 3770:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp 4-component vector of float clip1}) 3780:8 Constant: 3790:8 2 (const int) 3800:8 Constant: 3810:8 3 (const int) 3820:? Linker Objects 3830:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 3840:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance) 385 386// Module Version 10000 387// Generated by (magic number): 8000a 388// Id's are bound by 81 389 390 Capability Shader 391 Capability ClipDistance 392 1: ExtInstImport "GLSL.std.450" 393 MemoryModel Logical GLSL450 394 EntryPoint Vertex 4 "main" 48 54 395 Source HLSL 500 396 Name 4 "main" 397 Name 9 "VS_OUTPUT" 398 MemberName 9(VS_OUTPUT) 0 "Position" 399 MemberName 9(VS_OUTPUT) 1 "clip0" 400 MemberName 9(VS_OUTPUT) 2 "clip1" 401 Name 11 "@main(" 402 Name 14 "Output" 403 Name 45 "flattenTemp" 404 Name 48 "@entryPointOutput.Position" 405 Name 54 "@entryPointOutput.clip1" 406 Decorate 48(@entryPointOutput.Position) BuiltIn Position 407 Decorate 54(@entryPointOutput.clip1) BuiltIn ClipDistance 408 2: TypeVoid 409 3: TypeFunction 2 410 6: TypeFloat 32 411 7: TypeVector 6(float) 4 412 8: TypeVector 6(float) 3 413 9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 7(fvec4) 414 10: TypeFunction 9(VS_OUTPUT) 415 13: TypePointer Function 9(VS_OUTPUT) 416 15: TypeInt 32 1 417 16: 15(int) Constant 0 418 17: 6(float) Constant 0 419 18: 7(fvec4) ConstantComposite 17 17 17 17 420 19: TypePointer Function 7(fvec4) 421 21: 15(int) Constant 1 422 22: TypeInt 32 0 423 23: 22(int) Constant 0 424 24: TypePointer Function 6(float) 425 26: 6(float) Constant 1065353216 426 27: 22(int) Constant 1 427 29: 6(float) Constant 1073741824 428 30: 22(int) Constant 2 429 32: 15(int) Constant 2 430 33: 6(float) Constant 1082130432 431 35: 6(float) Constant 1084227584 432 37: 6(float) Constant 1086324736 433 39: 6(float) Constant 1088421888 434 40: 22(int) Constant 3 435 47: TypePointer Output 7(fvec4) 43648(@entryPointOutput.Position): 47(ptr) Variable Output 437 51: 22(int) Constant 8 438 52: TypeArray 6(float) 51 439 53: TypePointer Output 52 44054(@entryPointOutput.clip1): 53(ptr) Variable Output 441 57: TypePointer Output 6(float) 442 65: 15(int) Constant 4 443 69: 15(int) Constant 5 444 73: 15(int) Constant 6 445 77: 15(int) Constant 7 446 4(main): 2 Function None 3 447 5: Label 448 45(flattenTemp): 13(ptr) Variable Function 449 46:9(VS_OUTPUT) FunctionCall 11(@main() 450 Store 45(flattenTemp) 46 451 49: 19(ptr) AccessChain 45(flattenTemp) 16 452 50: 7(fvec4) Load 49 453 Store 48(@entryPointOutput.Position) 50 454 55: 24(ptr) AccessChain 45(flattenTemp) 21 23 455 56: 6(float) Load 55 456 58: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 16 457 Store 58 56 458 59: 24(ptr) AccessChain 45(flattenTemp) 21 27 459 60: 6(float) Load 59 460 61: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 21 461 Store 61 60 462 62: 24(ptr) AccessChain 45(flattenTemp) 21 30 463 63: 6(float) Load 62 464 64: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 32 465 Store 64 63 466 66: 24(ptr) AccessChain 45(flattenTemp) 32 23 467 67: 6(float) Load 66 468 68: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 65 469 Store 68 67 470 70: 24(ptr) AccessChain 45(flattenTemp) 32 27 471 71: 6(float) Load 70 472 72: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 69 473 Store 72 71 474 74: 24(ptr) AccessChain 45(flattenTemp) 32 30 475 75: 6(float) Load 74 476 76: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 73 477 Store 76 75 478 78: 24(ptr) AccessChain 45(flattenTemp) 32 40 479 79: 6(float) Load 78 480 80: 57(ptr) AccessChain 54(@entryPointOutput.clip1) 77 481 Store 80 79 482 Return 483 FunctionEnd 484 11(@main():9(VS_OUTPUT) Function None 10 485 12: Label 486 14(Output): 13(ptr) Variable Function 487 20: 19(ptr) AccessChain 14(Output) 16 488 Store 20 18 489 25: 24(ptr) AccessChain 14(Output) 21 23 490 Store 25 17 491 28: 24(ptr) AccessChain 14(Output) 21 27 492 Store 28 26 493 31: 24(ptr) AccessChain 14(Output) 21 30 494 Store 31 29 495 34: 24(ptr) AccessChain 14(Output) 32 23 496 Store 34 33 497 36: 24(ptr) AccessChain 14(Output) 32 27 498 Store 36 35 499 38: 24(ptr) AccessChain 14(Output) 32 30 500 Store 38 37 501 41: 24(ptr) AccessChain 14(Output) 32 40 502 Store 41 39 503 42:9(VS_OUTPUT) Load 14(Output) 504 ReturnValue 42 505 FunctionEnd 506