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1hlsl.frag
2Shader version: 450
3gl_FragCoord origin is upper left
40:? Sequence
50:1  move second child to first child (temp 4-component vector of float)
60:1    'AmbientColor' (temp 4-component vector of float)
70:?     Constant:
80:?       1.000000
90:?       0.500000
100:?       0.000000
110:?       1.000000
120:2  move second child to first child (temp float)
130:2    'AmbientIntensity' (temp float)
140:2    Constant:
150:2      0.100000
160:13  Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
170:5    Function Parameters:
180:5      'input' (in 4-component vector of float)
190:?     Sequence
200:6      Branch: Return with expression
210:6        add (temp 4-component vector of float)
220:6          vector-scale (temp 4-component vector of float)
230:6            'input' (in 4-component vector of float)
240:6            'AmbientIntensity' (temp float)
250:6          'AmbientColor' (temp 4-component vector of float)
260:7      Branch: Return with expression
270:7        add (temp 4-component vector of float)
280:7          component-wise multiply (temp 4-component vector of float)
290:7            'input' (in 4-component vector of float)
300:7            'input' (in 4-component vector of float)
310:7          component-wise multiply (temp 4-component vector of float)
320:7            'input' (in 4-component vector of float)
330:7            'input' (in 4-component vector of float)
340:8      Branch: Return with expression
350:8        add (temp 4-component vector of float)
360:8          add (temp 4-component vector of float)
370:8            'input' (in 4-component vector of float)
380:8            component-wise multiply (temp 4-component vector of float)
390:8              'input' (in 4-component vector of float)
400:8              'input' (in 4-component vector of float)
410:8          'input' (in 4-component vector of float)
420:9      Branch: Return with expression
430:9        component-wise multiply (temp 4-component vector of float)
440:9          Pre-Increment (temp 4-component vector of float)
450:9            'input' (in 4-component vector of float)
460:9          Negate value (temp 4-component vector of float)
470:9            Negate value (temp 4-component vector of float)
480:9              Pre-Decrement (temp 4-component vector of float)
490:9                'input' (in 4-component vector of float)
500:10      Branch: Return with expression
510:10        add (temp 4-component vector of float)
520:10          Post-Increment (temp 4-component vector of float)
530:10            'input' (in 4-component vector of float)
540:10          Pre-Increment (temp 4-component vector of float)
550:10            'input' (in 4-component vector of float)
560:11      Branch: Return with expression
570:11        sine (global 4-component vector of float)
580:11          'input' (in 4-component vector of float)
590:?   Linker Objects
600:?     'AmbientColor' (temp 4-component vector of float)
610:?     'AmbientIntensity' (temp float)
62
63
64Linked fragment stage:
65
66
67Shader version: 450
68gl_FragCoord origin is upper left
690:? Sequence
700:1  move second child to first child (temp 4-component vector of float)
710:1    'AmbientColor' (temp 4-component vector of float)
720:?     Constant:
730:?       1.000000
740:?       0.500000
750:?       0.000000
760:?       1.000000
770:2  move second child to first child (temp float)
780:2    'AmbientIntensity' (temp float)
790:2    Constant:
800:2      0.100000
810:13  Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
820:5    Function Parameters:
830:5      'input' (in 4-component vector of float)
840:?     Sequence
850:6      Branch: Return with expression
860:6        add (temp 4-component vector of float)
870:6          vector-scale (temp 4-component vector of float)
880:6            'input' (in 4-component vector of float)
890:6            'AmbientIntensity' (temp float)
900:6          'AmbientColor' (temp 4-component vector of float)
910:7      Branch: Return with expression
920:7        add (temp 4-component vector of float)
930:7          component-wise multiply (temp 4-component vector of float)
940:7            'input' (in 4-component vector of float)
950:7            'input' (in 4-component vector of float)
960:7          component-wise multiply (temp 4-component vector of float)
970:7            'input' (in 4-component vector of float)
980:7            'input' (in 4-component vector of float)
990:8      Branch: Return with expression
1000:8        add (temp 4-component vector of float)
1010:8          add (temp 4-component vector of float)
1020:8            'input' (in 4-component vector of float)
1030:8            component-wise multiply (temp 4-component vector of float)
1040:8              'input' (in 4-component vector of float)
1050:8              'input' (in 4-component vector of float)
1060:8          'input' (in 4-component vector of float)
1070:9      Branch: Return with expression
1080:9        component-wise multiply (temp 4-component vector of float)
1090:9          Pre-Increment (temp 4-component vector of float)
1100:9            'input' (in 4-component vector of float)
1110:9          Negate value (temp 4-component vector of float)
1120:9            Negate value (temp 4-component vector of float)
1130:9              Pre-Decrement (temp 4-component vector of float)
1140:9                'input' (in 4-component vector of float)
1150:10      Branch: Return with expression
1160:10        add (temp 4-component vector of float)
1170:10          Post-Increment (temp 4-component vector of float)
1180:10            'input' (in 4-component vector of float)
1190:10          Pre-Increment (temp 4-component vector of float)
1200:10            'input' (in 4-component vector of float)
1210:11      Branch: Return with expression
1220:11        sine (global 4-component vector of float)
1230:11          'input' (in 4-component vector of float)
1240:?   Linker Objects
1250:?     'AmbientColor' (temp 4-component vector of float)
1260:?     'AmbientIntensity' (temp float)
127
128// Module Version 10000
129// Generated by (magic number): 80001
130// Id's are bound by 58
131
132                              Capability Shader
133               1:             ExtInstImport  "GLSL.std.450"
134                              MemoryModel Logical GLSL450
135                              EntryPoint Fragment 4  "PixelShaderFunction" 9
136                              ExecutionMode 4 OriginUpperLeft
137                              Source HLSL 450
138                              Name 4  "PixelShaderFunction"
139                              Name 9  "input"
140                              Name 12  "AmbientIntensity"
141                              Name 16  "AmbientColor"
142               2:             TypeVoid
143               3:             TypeFunction 2
144               6:             TypeFloat 32
145               7:             TypeVector 6(float) 4
146               8:             TypePointer Input 7(fvec4)
147        9(input):      8(ptr) Variable Input
148              11:             TypePointer Function 6(float)
149              15:             TypePointer Function 7(fvec4)
150              37:    6(float) Constant 1065353216
1514(PixelShaderFunction):           2 Function None 3
152               5:             Label
15312(AmbientIntensity):     11(ptr) Variable Function
15416(AmbientColor):     15(ptr) Variable Function
155              10:    7(fvec4) Load 9(input)
156              13:    6(float) Load 12(AmbientIntensity)
157              14:    7(fvec4) VectorTimesScalar 10 13
158              17:    7(fvec4) Load 16(AmbientColor)
159              18:    7(fvec4) FAdd 14 17
160                              ReturnValue 18
161                              FunctionEnd
162