1link.vk.multiBlocksValid.1.0.geom 2Shader version: 430 3invocations = -1 4max_vertices = 3 5input primitive = triangles 6output primitive = triangle_strip 70:? Sequence 80:48 Function Definition: main( ( global void) 90:48 Function Parameters: 100:50 Sequence 110:50 move second child to first child ( temp highp 4-component vector of float) 120:50 'oColor' (layout( stream=0) out highp 4-component vector of float) 130:50 component-wise multiply ( temp highp 4-component vector of float) 140:50 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float) 150:50 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 160:50 Constant: 170:50 0 (const int) 180:50 Function Call: getColor2( ( global highp 4-component vector of float) 190:52 move second child to first child ( temp highp float) 200:52 'globalF' ( global highp float) 210:52 Constant: 220:52 1.000000 230:54 Sequence 240:54 Sequence 250:54 move second child to first child ( temp highp int) 260:54 'i' ( temp highp int) 270:54 Constant: 280:54 0 (const int) 290:54 Loop with condition tested first 300:54 Loop Condition 310:54 Compare Less Than ( temp bool) 320:54 'i' ( temp highp int) 330:54 Constant: 340:54 3 (const int) 350:54 Loop Body 360:56 Sequence 370:56 move second child to first child ( temp highp 4-component vector of float) 380:56 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position) 390:56 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) 400:56 Constant: 410:56 0 (const uint) 420:56 matrix-times-vector ( temp highp 4-component vector of float) 430:56 uProj: direct index for structure (layout( column_major std140 offset=0) uniform highp 4X4 matrix of float) 440:56 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) 450:56 Constant: 460:56 0 (const int) 470:56 Function Call: getWorld(i1; ( global highp 4-component vector of float) 480:56 'i' ( temp highp int) 490:57 move second child to first child ( temp highp 4-component vector of float) 500:57 val1: direct index for structure (layout( stream=0) out highp 4-component vector of float) 510:57 'oV' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1}) 520:57 Constant: 530:57 0 (const int) 540:57 add ( temp highp 4-component vector of float) 550:57 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float) 560:57 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 570:57 Constant: 580:57 0 (const int) 590:57 vector-scale ( temp highp 4-component vector of float) 600:57 v2: direct index for structure ( in highp 4-component vector of float) 610:57 indirect index ( temp block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) 620:57 'iV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) 630:57 'i' ( temp highp int) 640:57 Constant: 650:57 1 (const int) 660:57 'globalF' ( global highp float) 670:58 EmitVertex ( global void) 680:54 Loop Terminal Expression 690:54 Post-Increment ( temp highp int) 700:54 'i' ( temp highp int) 710:61 EndPrimitive ( global void) 720:? Linker Objects 730:? 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) 740:? 'iV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) 750:? 'oV' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1}) 760:? 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 770:? 'uBuf' (layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p}) 780:? 'oColor' (layout( stream=0) out highp 4-component vector of float) 790:? 'globalF' ( global highp float) 800:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) 81 82link.vk.multiBlocksValid.1.1.geom 83Shader version: 430 84invocations = -1 85max_vertices = 3 86input primitive = triangles 87output primitive = triangle_strip 880:? Sequence 890:44 Function Definition: getColor2( ( global highp 4-component vector of float) 900:44 Function Parameters: 910:46 Sequence 920:46 Branch: Return with expression 930:46 color2: direct index for structure (layout( column_major std140 offset=32) uniform highp 4-component vector of float) 940:46 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 950:46 Constant: 960:46 2 (const int) 970:49 Function Definition: getWorld(i1; ( global highp 4-component vector of float) 980:49 Function Parameters: 990:49 'i' ( in highp int) 1000:51 Sequence 1010:51 move second child to first child ( temp highp 4-component vector of float) 1020:51 val1: direct index for structure (layout( stream=0) out highp 4-component vector of float) 1030:51 'anon@0' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1}) 1040:51 Constant: 1050:51 0 (const uint) 1060:51 Constant: 1070:51 1.000000 1080:51 1.000000 1090:51 1.000000 1100:51 1.000000 1110:52 Branch: Return with expression 1120:52 matrix-times-vector ( temp highp 4-component vector of float) 1130:52 uWorld: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float) 1140:52 'uMatrix' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) 1150:52 Constant: 1160:52 1 (const int) 1170:52 v1: direct index for structure ( in highp 4-component vector of float) 1180:52 indirect index ( temp block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) 1190:52 'iVV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) 1200:52 'i' ( in highp int) 1210:52 Constant: 1220:52 0 (const int) 1230:? Linker Objects 1240:? 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 1250:? 'uBuffer' (layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p}) 1260:? 'uMatrix' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) 1270:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1}) 1280:? 'iVV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) 1290:? 'P' ( in 3-element array of highp 4-component vector of float) 130 131 132Linked geometry stage: 133 134WARNING: Linking geometry stage: Matched shader interfaces are using different instance names. 135 uC: "layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}" versus uColor: "layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}" 136WARNING: Linking geometry stage: Matched shader interfaces are using different instance names. 137 uBuf: "layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p}" versus uBuffer: "layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p}" 138WARNING: Linking geometry stage: Matched shader interfaces are using different instance names. 139 uM: "layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}" versus uMatrix: "layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}" 140WARNING: Linking geometry stage: Matched shader interfaces are using different instance names. 141 oV: "layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1}" versus anon@0: "layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1}" 142WARNING: Linking geometry stage: Matched shader interfaces are using different instance names. 143 iV: " in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}" versus iVV: " in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}" 144 145Shader version: 430 146invocations = 1 147max_vertices = 3 148input primitive = triangles 149output primitive = triangle_strip 1500:? Sequence 1510:48 Function Definition: main( ( global void) 1520:48 Function Parameters: 1530:50 Sequence 1540:50 move second child to first child ( temp highp 4-component vector of float) 1550:50 'oColor' (layout( stream=0) out highp 4-component vector of float) 1560:50 component-wise multiply ( temp highp 4-component vector of float) 1570:50 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float) 1580:50 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 1590:50 Constant: 1600:50 0 (const int) 1610:50 Function Call: getColor2( ( global highp 4-component vector of float) 1620:52 move second child to first child ( temp highp float) 1630:52 'globalF' ( global highp float) 1640:52 Constant: 1650:52 1.000000 1660:54 Sequence 1670:54 Sequence 1680:54 move second child to first child ( temp highp int) 1690:54 'i' ( temp highp int) 1700:54 Constant: 1710:54 0 (const int) 1720:54 Loop with condition tested first 1730:54 Loop Condition 1740:54 Compare Less Than ( temp bool) 1750:54 'i' ( temp highp int) 1760:54 Constant: 1770:54 3 (const int) 1780:54 Loop Body 1790:56 Sequence 1800:56 move second child to first child ( temp highp 4-component vector of float) 1810:56 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position) 1820:56 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) 1830:56 Constant: 1840:56 0 (const uint) 1850:56 matrix-times-vector ( temp highp 4-component vector of float) 1860:56 uProj: direct index for structure (layout( column_major std140 offset=0) uniform highp 4X4 matrix of float) 1870:56 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) 1880:56 Constant: 1890:56 0 (const int) 1900:56 Function Call: getWorld(i1; ( global highp 4-component vector of float) 1910:56 'i' ( temp highp int) 1920:57 move second child to first child ( temp highp 4-component vector of float) 1930:57 val1: direct index for structure (layout( stream=0) out highp 4-component vector of float) 1940:57 'oV' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1}) 1950:57 Constant: 1960:57 0 (const int) 1970:57 add ( temp highp 4-component vector of float) 1980:57 color1: direct index for structure (layout( column_major std140 offset=0) uniform highp 4-component vector of float) 1990:57 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 2000:57 Constant: 2010:57 0 (const int) 2020:57 vector-scale ( temp highp 4-component vector of float) 2030:57 v2: direct index for structure ( in highp 4-component vector of float) 2040:57 indirect index ( temp block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) 2050:57 'iV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) 2060:57 'i' ( temp highp int) 2070:57 Constant: 2080:57 1 (const int) 2090:57 'globalF' ( global highp float) 2100:58 EmitVertex ( global void) 2110:54 Loop Terminal Expression 2120:54 Post-Increment ( temp highp int) 2130:54 'i' ( temp highp int) 2140:61 EndPrimitive ( global void) 2150:44 Function Definition: getColor2( ( global highp 4-component vector of float) 2160:44 Function Parameters: 2170:46 Sequence 2180:46 Branch: Return with expression 2190:46 color2: direct index for structure (layout( column_major std140 offset=32) uniform highp 4-component vector of float) 2200:46 'uColor' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 2210:46 Constant: 2220:46 2 (const int) 2230:49 Function Definition: getWorld(i1; ( global highp 4-component vector of float) 2240:49 Function Parameters: 2250:49 'i' ( in highp int) 2260:51 Sequence 2270:51 move second child to first child ( temp highp 4-component vector of float) 2280:51 val1: direct index for structure (layout( stream=0) out highp 4-component vector of float) 2290:51 'anon@0' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1}) 2300:51 Constant: 2310:51 0 (const uint) 2320:51 Constant: 2330:51 1.000000 2340:51 1.000000 2350:51 1.000000 2360:51 1.000000 2370:52 Branch: Return with expression 2380:52 matrix-times-vector ( temp highp 4-component vector of float) 2390:52 uWorld: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float) 2400:52 'uMatrix' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) 2410:52 Constant: 2420:52 1 (const int) 2430:52 v1: direct index for structure ( in highp 4-component vector of float) 2440:52 indirect index ( temp block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) 2450:52 'iVV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) 2460:52 'i' ( in highp int) 2470:52 Constant: 2480:52 0 (const int) 2490:? Linker Objects 2500:? 'uM' (layout( binding=0 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4X4 matrix of float uProj, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float uWorld}) 2510:? 'iV' ( in 3-element array of block{ in highp 4-component vector of float v1, in highp 4-component vector of float v2}) 2520:? 'oV' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float val1}) 2530:? 'uC' (layout( binding=1 column_major std140) uniform block{layout( column_major std140 offset=0) uniform highp 4-component vector of float color1, layout( column_major std140 offset=16) uniform bool b, layout( column_major std140 offset=32) uniform highp 4-component vector of float color2, layout( column_major std140 offset=48) uniform highp 4-component vector of float color3}) 2540:? 'uBuf' (layout( binding=1 column_major std430) buffer block{layout( column_major std430 offset=0) buffer highp 4X4 matrix of float p}) 2550:? 'oColor' (layout( stream=0) out highp 4-component vector of float) 2560:? 'globalF' ( global highp float) 2570:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) 2580:? 'P' ( in 3-element array of highp 4-component vector of float) 259 260// Module Version 10000 261// Generated by (magic number): 8000a 262// Id's are bound by 101 263 264 Capability Geometry 265 1: ExtInstImport "GLSL.std.450" 266 MemoryModel Logical GLSL450 267 EntryPoint Geometry 4 "main" 18 46 61 68 100 268 ExecutionMode 4 Triangles 269 ExecutionMode 4 Invocations 1 270 ExecutionMode 4 OutputTriangleStrip 271 ExecutionMode 4 OutputVertices 3 272 Source GLSL 430 273 Name 4 "main" 274 Name 9 "getColor2(" 275 Name 15 "getWorld(i1;" 276 Name 14 "i" 277 Name 18 "oColor" 278 Name 20 "ColorBlock" 279 MemberName 20(ColorBlock) 0 "color1" 280 MemberName 20(ColorBlock) 1 "b" 281 MemberName 20(ColorBlock) 2 "color2" 282 MemberName 20(ColorBlock) 3 "color3" 283 Name 22 "uC" 284 Name 30 "globalF" 285 Name 32 "i" 286 Name 44 "gl_PerVertex" 287 MemberName 44(gl_PerVertex) 0 "gl_Position" 288 MemberName 44(gl_PerVertex) 1 "gl_PointSize" 289 MemberName 44(gl_PerVertex) 2 "gl_ClipDistance" 290 Name 46 "" 291 Name 48 "MatrixBlock" 292 MemberName 48(MatrixBlock) 0 "uProj" 293 MemberName 48(MatrixBlock) 1 "uWorld" 294 Name 50 "uM" 295 Name 54 "param" 296 Name 59 "Vertex" 297 MemberName 59(Vertex) 0 "val1" 298 Name 61 "oV" 299 Name 64 "Vertex" 300 MemberName 64(Vertex) 0 "v1" 301 MemberName 64(Vertex) 1 "v2" 302 Name 68 "iV" 303 Name 95 "BufferBlock" 304 MemberName 95(BufferBlock) 0 "p" 305 Name 97 "uBuf" 306 Name 100 "P" 307 Decorate 18(oColor) Location 2 308 MemberDecorate 20(ColorBlock) 0 Offset 0 309 MemberDecorate 20(ColorBlock) 1 Offset 16 310 MemberDecorate 20(ColorBlock) 2 Offset 32 311 MemberDecorate 20(ColorBlock) 3 Offset 48 312 Decorate 20(ColorBlock) Block 313 Decorate 22(uC) DescriptorSet 0 314 Decorate 22(uC) Binding 1 315 MemberDecorate 44(gl_PerVertex) 0 BuiltIn Position 316 MemberDecorate 44(gl_PerVertex) 1 BuiltIn PointSize 317 MemberDecorate 44(gl_PerVertex) 2 BuiltIn ClipDistance 318 Decorate 44(gl_PerVertex) Block 319 MemberDecorate 48(MatrixBlock) 0 ColMajor 320 MemberDecorate 48(MatrixBlock) 0 Offset 0 321 MemberDecorate 48(MatrixBlock) 0 MatrixStride 16 322 MemberDecorate 48(MatrixBlock) 1 ColMajor 323 MemberDecorate 48(MatrixBlock) 1 Offset 64 324 MemberDecorate 48(MatrixBlock) 1 MatrixStride 16 325 Decorate 48(MatrixBlock) Block 326 Decorate 50(uM) DescriptorSet 0 327 Decorate 50(uM) Binding 0 328 Decorate 59(Vertex) Block 329 Decorate 61(oV) Location 1 330 Decorate 64(Vertex) Block 331 Decorate 68(iV) Location 0 332 MemberDecorate 95(BufferBlock) 0 ColMajor 333 MemberDecorate 95(BufferBlock) 0 Offset 0 334 MemberDecorate 95(BufferBlock) 0 MatrixStride 16 335 Decorate 95(BufferBlock) BufferBlock 336 Decorate 97(uBuf) DescriptorSet 0 337 Decorate 97(uBuf) Binding 1 338 Decorate 100(P) Location 4 339 2: TypeVoid 340 3: TypeFunction 2 341 6: TypeFloat 32 342 7: TypeVector 6(float) 4 343 8: TypeFunction 7(fvec4) 344 11: TypeInt 32 1 345 12: TypePointer Function 11(int) 346 13: TypeFunction 7(fvec4) 12(ptr) 347 17: TypePointer Output 7(fvec4) 348 18(oColor): 17(ptr) Variable Output 349 19: TypeInt 32 0 350 20(ColorBlock): TypeStruct 7(fvec4) 19(int) 7(fvec4) 7(fvec4) 351 21: TypePointer Uniform 20(ColorBlock) 352 22(uC): 21(ptr) Variable Uniform 353 23: 11(int) Constant 0 354 24: TypePointer Uniform 7(fvec4) 355 29: TypePointer Private 6(float) 356 30(globalF): 29(ptr) Variable Private 357 31: 6(float) Constant 1065353216 358 39: 11(int) Constant 3 359 40: TypeBool 360 42: 19(int) Constant 1 361 43: TypeArray 6(float) 42 36244(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 43 363 45: TypePointer Output 44(gl_PerVertex) 364 46: 45(ptr) Variable Output 365 47: TypeMatrix 7(fvec4) 4 366 48(MatrixBlock): TypeStruct 47 47 367 49: TypePointer Uniform 48(MatrixBlock) 368 50(uM): 49(ptr) Variable Uniform 369 51: TypePointer Uniform 47 370 59(Vertex): TypeStruct 7(fvec4) 371 60: TypePointer Output 59(Vertex) 372 61(oV): 60(ptr) Variable Output 373 64(Vertex): TypeStruct 7(fvec4) 7(fvec4) 374 65: 19(int) Constant 3 375 66: TypeArray 64(Vertex) 65 376 67: TypePointer Input 66 377 68(iV): 67(ptr) Variable Input 378 70: 11(int) Constant 1 379 71: TypePointer Input 7(fvec4) 380 80: 11(int) Constant 2 381 85: 7(fvec4) ConstantComposite 31 31 31 31 382 95(BufferBlock): TypeStruct 47 383 96: TypePointer Uniform 95(BufferBlock) 384 97(uBuf): 96(ptr) Variable Uniform 385 98: TypeArray 7(fvec4) 65 386 99: TypePointer Input 98 387 100(P): 99(ptr) Variable Input 388 4(main): 2 Function None 3 389 5: Label 390 32(i): 12(ptr) Variable Function 391 54(param): 12(ptr) Variable Function 392 25: 24(ptr) AccessChain 22(uC) 23 393 26: 7(fvec4) Load 25 394 27: 7(fvec4) FunctionCall 9(getColor2() 395 28: 7(fvec4) FMul 26 27 396 Store 18(oColor) 28 397 Store 30(globalF) 31 398 Store 32(i) 23 399 Branch 33 400 33: Label 401 LoopMerge 35 36 None 402 Branch 37 403 37: Label 404 38: 11(int) Load 32(i) 405 41: 40(bool) SLessThan 38 39 406 BranchConditional 41 34 35 407 34: Label 408 52: 51(ptr) AccessChain 50(uM) 23 409 53: 47 Load 52 410 55: 11(int) Load 32(i) 411 Store 54(param) 55 412 56: 7(fvec4) FunctionCall 15(getWorld(i1;) 54(param) 413 57: 7(fvec4) MatrixTimesVector 53 56 414 58: 17(ptr) AccessChain 46 23 415 Store 58 57 416 62: 24(ptr) AccessChain 22(uC) 23 417 63: 7(fvec4) Load 62 418 69: 11(int) Load 32(i) 419 72: 71(ptr) AccessChain 68(iV) 69 70 420 73: 7(fvec4) Load 72 421 74: 6(float) Load 30(globalF) 422 75: 7(fvec4) VectorTimesScalar 73 74 423 76: 7(fvec4) FAdd 63 75 424 77: 17(ptr) AccessChain 61(oV) 23 425 Store 77 76 426 EmitVertex 427 Branch 36 428 36: Label 429 78: 11(int) Load 32(i) 430 79: 11(int) IAdd 78 70 431 Store 32(i) 79 432 Branch 33 433 35: Label 434 EndPrimitive 435 Return 436 FunctionEnd 437 9(getColor2(): 7(fvec4) Function None 8 438 10: Label 439 81: 24(ptr) AccessChain 22(uC) 80 440 82: 7(fvec4) Load 81 441 ReturnValue 82 442 FunctionEnd 44315(getWorld(i1;): 7(fvec4) Function None 13 444 14(i): 12(ptr) FunctionParameter 445 16: Label 446 86: 17(ptr) AccessChain 61(oV) 23 447 Store 86 85 448 87: 51(ptr) AccessChain 50(uM) 70 449 88: 47 Load 87 450 89: 11(int) Load 14(i) 451 90: 71(ptr) AccessChain 68(iV) 89 23 452 91: 7(fvec4) Load 90 453 92: 7(fvec4) MatrixTimesVector 88 91 454 ReturnValue 92 455 FunctionEnd 456