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1struct PS_OUTPUT
2{
3    float4 Color : SV_Target0;
4};
5
6uniform bool4 b4a, b4b;
7uniform bool  b1a, b1b;
8
9PS_OUTPUT main()
10{
11    bool4 r00 = !b4a;
12    bool4 r01 = b4a && b4b;  // vec, vec
13    bool4 r02 = b4a || b4b;  // vec, vec
14
15    bool4 r10 = b1a && b4b;  // scalar, vec
16    bool4 r11 = b1a || b4b;  // scalar, vec
17
18    bool4 r20 = b4a && b1b;  // vec, scalar
19    bool4 r21 = b4a || b1b;  // vec, scalar
20
21    PS_OUTPUT psout;
22    psout.Color = r00 || r01 || r02 || r10 || r11 || r20 || r21;
23    return psout;
24}
25