1#version 140 2 3uniform sampler1D texSampler1D; 4uniform sampler2D texSampler2D; 5 6varying float blend; 7varying vec4 u; 8 9in vec2 coords2D; 10 11void main() 12{ 13 float blendscale = 1.789; 14 float bias = 2.0; 15 float coords1D = 1.789; 16 vec4 color = vec4(0.0, 0.0, 0.0, 0.0); 17#line 53 18 color += texture (texSampler1D, coords1D); 19 color += texture (texSampler1D, coords1D, bias); 20#line 102 21 color += texture (texSampler2D, coords2D); 22 color += texture (texSampler2D, coords2D, bias); 23 24 gl_FragColor = mix(color, u, blend * blendscale); 25} 26