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1#version 310 es
2
3precision highp float;
4
5float g4[4];
6float g5[5];
7
8layout(location = 0) out vec2 colorOut;
9
10float[4] foo(float a[5])
11{
12    return float[](a[0], a[1], a[2], a[3]);
13}
14
15void main()
16{
17    g4 = foo(g5);
18
19    if (float[4](1.0, 2.0, 3.0, 4.0) == g4)
20        ;
21
22    float u[5];
23    foo(u);
24
25    colorOut = vec2(g4.length(), g5.length());
26}
27