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.function compositor_orc_splat_u32 .param 4 p1 guint32 copyl d1, p1 .function compositor_orc_memcpy_u32 .so urce 4 s1 guint32 copyl d1, s1 .function compositor_orc_blend_u8 .flags 2d .so urce 1 s1 guint8 .param 2 p1 .const 1 c1 8 convubw t1, d1 convubw t2, s1 subw t2, t2, t1 mullw t2, t2, p1 shlw t1, t1, c1 addw t2, t1, t2 shruw t2, t2, c1 convsuswb d1, t2 .function compositor_orc_blend_argb .flags 2d .so urce 4 s guint8 .param 2 alpha .const 4 a_alpha 0x000000ff loadl t, s convlw tw, t convwb tb, tw splatbl a, tb x4 convubw a_wide, a x4 mullw a_wide, a_wide, alpha x4 div255w a_wide, a_wide x4 convubw s_wide, t x4 mullw s_wide, s_wide, a_wide # calc 255-alpha x4 subw a_wide, 0xff, a_wide loadl t, d x4 convubw d_wide, t x4 mullw d_wide, d_wide, a_wide x4 addw d_wide, d_wide, s_wide x4 div255w d_wide, d_wide x4 convwb t, d_wide orl t, t, a_alpha storel d, t .function compositor_orc_source_argb .flags 2d .so urce 4 s guint8 .param 2 alpha .const 4 a_alpha 0x000000ff .const 4 a_not_alpha 0xffffff00 loadl t, s convlw tw, t convwb tb, tw splatbl a, tb x4 convubw a_wide, a x4 mullw a_wide, a_wide, alpha x4 div255w a_wide, a_wide andl t, t, a_not_alpha x4 convwb t2, a_wide andl t2, t2, a_alpha orl t, t, t2 storel d, t .function compositor_orc_blend_bgra .flags 2d .so urce 4 s guint8 .param 2 alpha .const 4 a_alpha 0xff000000 loadl t, s shrul t2, t, 24 convlw tw, t2 convwb tb, tw splatbl a, tb x4 convubw a_wide, a x4 mullw a_wide, a_wide, alpha x4 div255w a_wide, a_wide x4 convubw s_wide, t x4 mullw s_wide, s_wide, a_wide # calc 255-alpha x4 subw a_wide, 0xff, a_wide loadl t, d x4 convubw d_wide, t x4 mullw d_wide, d_wide, a_wide x4 addw d_wide, d_wide, s_wide x4 div255w d_wide, d_wide x4 convwb t, d_wide orl t, t, a_alpha storel d, t .function compositor_orc_source_bgra .flags 2d .so urce 4 s guint8 .param 2 alpha .const 4 a_alpha 0xff000000 .const 4 a_not_alpha 0x00ffffff loadl t, s convhlw tw, t convhwb tb, tw splatbl a, tb x4 convubw a_wide, a x4 mullw a_wide, a_wide, alpha x4 div255w a_wide, a_wide andl t, t, a_not_alpha x4 convwb t2, a_wide andl t2, t2, a_alpha orl t, t, t2 storel d, t .function compositor_orc_overlay_argb .flags 2d .so urce 4 s guint8 .param 2 alpha .const 4 xfs 0xffffffff .const 4 a_alpha 0x000000ff .const 4 a_alpha_inv 0xffffff00 # calc source alpha as alpha_s = alpha_s * alpha / 255 loadl t, s convlw tw, t convwb tb, tw splatbl a, tb x4 convubw alpha_s, a x4 mullw alpha_s, alpha_s, alpha x4 div255w alpha_s, alpha_s x4 convubw s_wide, t x4 mullw s_wide, s_wide, alpha_s # calc destination alpha as alpha_d = (255-alpha_s) * alpha_d / 255 loadpl a, xfs x4 convubw alpha_s_inv, a x4 subw alpha_s_inv, alpha_s_inv, alpha_s loadl t, d convlw tw, t convwb tb, tw splatbl a, tb x4 convubw alpha_d, a x4 mullw alpha_d, alpha_d, alpha_s_inv x4 div255w alpha_d, alpha_d x4 convubw d_wide, t x4 mullw d_wide, d_wide, alpha_d # calc final pixel as pix_d = pix_s*alpha_s + pix_d*alpha_d*(255-alpha_s)/255 x4 addw d_wide, d_wide, s_wide # calc the final destination alpha_d = alpha_s + alpha_d * (255-alpha_s)/255 x4 addw alpha_d, alpha_d, alpha_s # now normalize the pix_d by the final alpha to make it associative x4 divluw, d_wide, d_wide, alpha_d # pack the new alpha into the correct spot x4 convwb t, d_wide andl t, t, a_alpha_inv x4 convwb a, alpha_d andl a, a, a_alpha orl t, t, a storel d, t .function compositor_orc_overlay_argb_addition .flags 2d .so urce 4 s guint8 .param 2 alpha .const 4 xfs 0xffffffff .const 4 a_alpha 0x000000ff .const 4 a_alpha_inv 0xffffff00 # calc source alpha as alpha_s = alpha_s * alpha / 255 loadl t, s convlw tw, t convwb tb, tw splatbl a, tb x4 convubw alpha_s, a x4 mullw alpha_s, alpha_s, alpha x4 div255w alpha_s, alpha_s x4 convubw s_wide, t x4 mullw s_wide, s_wide, alpha_s # calc destination alpha as alpha_factor = (255-alpha_s) * alpha_factor / factor loadpl a, xfs x4 convubw alpha_s_inv, a x4 subw alpha_s_inv, alpha_s_inv, alpha_s loadl t, d convlw tw, t convwb tb, tw splatbl a, tb x4 convubw alpha_factor, a x4 mullw alpha_factor, alpha_factor, alpha_s_inv x4 div255w alpha_factor, alpha_factor x4 convubw d_wide, t x4 mullw d_wide, d_wide, alpha_factor # calc final pixel as pix_d = pix_s*alpha_s + pix_d*alpha_factor*(255-alpha_s)/255 x4 addw d_wide, d_wide, s_wide # calc the alpha factor alpha_factor = alpha_s + alpha_factor * (255-alpha_s)/255 x4 addw alpha_factor, alpha_factor, alpha_s # now normalize the pix_d by the final alpha to make it associative x4 divluw, d_wide, d_wide, alpha_factor # calc the final global alpha_d = alpha_d + (alpha_s * (alpha / 255)) loadl t, d convlw tw, t convwb tb, tw splatbl a, tb x4 convubw alpha_d, a x4 addw alpha_d, alpha_d, alpha_s # pack the new alpha into the correct spot x4 convwb t, d_wide andl t, t, a_alpha_inv x4 convwb a, alpha_d andl a, a, a_alpha orl t, t, a storel d, t .function compositor_orc_overlay_bgra .flags 2d .so urce 4 s guint8 .param 2 alpha .const 4 xfs 0xffffffff .const 4 a_alpha 0xff000000 .const 4 a_alpha_inv 0x00ffffff # calc source alpha as alpha_s = alpha_s * alpha / 255 loadl t, s shrul t2, t, 24 convlw tw, t2 convwb tb, tw splatbl a, tb x4 convubw alpha_s, a x4 mullw alpha_s, alpha_s, alpha x4 div255w alpha_s, alpha_s x4 convubw s_wide, t x4 mullw s_wide, s_wide, alpha_s # calc destination alpha as alpha_d = (255-alpha_s) * alpha_d / 255 loadpl a, xfs x4 convubw alpha_s_inv, a x4 subw alpha_s_inv, alpha_s_inv, alpha_s loadl t, d shrul t2, t, 24 convlw tw, t2 convwb tb, tw splatbl a, tb x4 convubw alpha_d, a x4 mullw alpha_d, alpha_d, alpha_s_inv x4 div255w alpha_d, alpha_d x4 convubw d_wide, t x4 mullw d_wide, d_wide, alpha_d # calc final pixel as pix_d = pix_s*alpha_s + pix_d*alpha_d*(255-alpha_s)/255 x4 addw d_wide, d_wide, s_wide # calc the final destination alpha_d = alpha_s + alpha_d * (255-alpha_s)/255 x4 addw alpha_d, alpha_d, alpha_s # now normalize the pix_d by the final alpha to make it associative x4 divluw, d_wide, d_wide, alpha_d # pack the new alpha into the correct spot x4 convwb t, d_wide andl t, t, a_alpha_inv x4 convwb a, alpha_d andl a, a, a_alpha orl t, t, a storel d, t .function compositor_orc_overlay_bgra_addition .flags 2d .so urce 4 s guint8 .param 2 alpha .const 4 xfs 0xffffffff .const 4 a_alpha 0xff000000 .const 4 a_alpha_inv 0x00ffffff # calc source alpha as alpha_s = alpha_s * alpha / 255 loadl t, s shrul t2, t, 24 convlw tw, t2 convwb tb, tw splatbl a, tb x4 convubw alpha_s, a x4 mullw alpha_s, alpha_s, alpha x4 div255w alpha_s, alpha_s x4 convubw s_wide, t x4 mullw s_wide, s_wide, alpha_s # calc destination alpha as alpha_factor = (255-alpha_s) * alpha_factor / 255 loadpl a, xfs x4 convubw alpha_s_inv, a x4 subw alpha_s_inv, alpha_s_inv, alpha_s loadl t, d shrul t2, t, 24 convlw tw, t2 convwb tb, tw splatbl a, tb x4 convubw alpha_factor, a x4 mullw alpha_factor, alpha_factor, alpha_s_inv x4 div255w alpha_factor, alpha_factor x4 convubw d_wide, t x4 mullw d_wide, d_wide, alpha_factor # calc final pixel as pix_d = pix_s*alpha_s + pix_d*alpha_factor*(255-alpha_s)/255 x4 addw d_wide, d_wide, s_wide # calc the final destination alpha_factor = alpha_s + alpha_factor * (255-alpha_s)/255 x4 addw alpha_factor, alpha_factor, alpha_s # now normalize the pix_d by the final alpha to make it associative x4 divluw, d_wide, d_wide, alpha_factor # calc the final global alpha_d = alpha_d + (alpha_s * (alpha / 255)) loadl t, d shrul t2, t, 24 convlw tw, t2 convwb tb, tw splatbl a, tb x4 convubw alpha_d, a x4 addw alpha_d, alpha_d, alpha_s # pack the new alpha into the correct spot x4 convwb t, d_wide andl t, t, a_alpha_inv x4 convwb a, alpha_d andl a, a, a_alpha orl t, t, a storel d, t