• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1### Before submitting your bug report:
2- Check if a new version of Mesa is available which might have fixed the problem.
3- If you can, check if the latest development version (git main) works better.
4- Check if your bug has already been reported here.
5- For any logs, backtraces, etc - use [code blocks](https://docs.gitlab.com/ee/user/markdown.html#code-spans-and-blocks)
6- As examples of good bug reports you may review one of these - #2598, #2615, #2608
7
8
9Otherwise, fill the requested information below.
10And please remove anything that doesn't apply to keep things readable :)
11
12
13### Description
14
15Describe what you are doing, what you expect and what you're
16seeing instead. How frequent is the issue? Is it a one time occurrence? Does it appear multiple times but randomly? Can you easily reproduce it?
17
18"It doesn't work" usually is not a helpful description of an issue.
19The more detail about how things are going wrong, the better.
20
21### Screenshots/video files
22
23For rendering errors, attach screenshots of the problem and (if possible) of how it should look. For freezes, it may be useful to provide a screenshot of the affected game scene. Prefer screenshots over videos.
24
25### Log files (for system lockups / game freezes / crashes)
26
27- Backtrace (for crashes)
28- Output of `dmesg`
29- Hang reports: Run with `RADV_DEBUG=hang` and attach the files created in `$HOME/radv_dumps_*/`
30
31### Steps to reproduce
32
33How can Mesa developers reproduce the issue? When reporting a game issue, start explaining from a fresh save file and don't assume prior knowledge of the game's story.
34
35Example:
36
371. `Start new game and enter second mission (takes about 10 minutes)`
382. `Talk to the NPC called "Frank"`
393. `Observe flickering on Frank's body`
40
41### System information
42
43Please post `inxi -GSC -xx` output ([fenced with triple backticks](https://docs.gitlab.com/ee/user/markdown.html#code-spans-and-blocks)) OR fill information below manually
44
45
46- OS: (`cat /etc/os-release | grep "NAME"`)
47- GPU: (`lspci -nn | grep VGA` or `lshw -C display -numeric`)
48- Kernel version: (`uname -a`)
49- Mesa version: (`glxinfo -B | grep "OpenGL version string"`)
50- Desktop environment: (`env | grep XDG_CURRENT_DESKTOP`)
51
52#### If applicable
53- Xserver version: (`sudo X -version`)
54- DXVK version:
55- Wine/Proton version:
56
57
58### Regression
59
60Did it used to work in a previous Mesa version? It can greatly help to know when the issue started.
61
62
63### API captures (if applicable, optional)
64
65Consider recording a [GFXReconstruct](https://github.com/LunarG/gfxreconstruct/blob/dev/USAGE_desktop.md) (preferred), [RenderDoc](https://renderdoc.org/), or [apitrace](https://github.com/apitrace/apitrace/blob/master/docs/USAGE.markdown) capture of the issue with the RADV driver active. This can tremendously help when debugging issues, but you're still encouraged to report issues if you can't provide a capture file.
66
67### Further information (optional)
68
69Does the issue reproduce with the LLVM backend (`RADV_DEBUG=llvm`) or on the AMDGPU-PRO drivers?
70
71Does your environment set any of the variables `ACO_DEBUG`, `RADV_DEBUG`, and `RADV_PERFTEST`?
72