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1Name
2
3    MESA_agp_offset
4
5Name Strings
6
7    GLX_MESA_agp_offset
8
9Contact
10
11    Brian Paul, Tungsten Graphics, Inc. (brian.paul 'at' tungstengraphics.com)
12    Keith Whitwell, Tungsten Graphics, Inc.  (keith 'at' tungstengraphics.com)
13
14Status
15
16    Obsolete. Effectively superseded by ARB_vertex_buffer_object.
17
18Version
19
20    1.0
21
22Number
23
24    TBD
25
26Dependencies
27
28    OpenGL 1.0 or later is required
29    GLX_NV_vertex_array_range is required.
30    This extensions is written against the OpenGL 1.4 Specification.
31
32Overview
33
34    This extensions provides a way to convert pointers in an AGP memory
35    region into byte offsets into the AGP aperture.
36    Note, this extension depends on GLX_NV_vertex_array_range, for which
37    no real specification exists.  See GL_NV_vertex_array_range for more
38    information.
39
40IP Status
41
42    None
43
44Issues
45
46    None
47
48New Procedures and Functions
49
50    unsigned int glXGetAGPOffsetMESA( const void *pointer )
51
52New Tokens
53
54    None
55
56Additions to the OpenGL 1.4 Specification
57
58    None
59
60Additions to Chapter 3 the GLX 1.4 Specification (Functions and Errors)
61
62    Add a new section, 3.6 as follows:
63
64    3.6 AGP Memory Access
65
66    On "PC" computers, AGP memory can be allocated with glXAllocateMemoryNV
67    and freed with glXFreeMemoryNV.  Sometimes it's useful to know where a
68    block of AGP memory is located with respect to the start of the AGP
69    aperture.  The function
70
71        GLuint glXGetAGPOffsetMESA( const GLvoid *pointer )
72
73    Returns the offset of the given memory block from the start of AGP
74    memory in basic machine units (i.e. bytes).  If pointer is invalid
75    the value ~0 will be returned.
76
77GLX Protocol
78
79    None.  This is a client side-only extension.
80
81Errors
82
83    glXGetAGPOffsetMESA will return ~0 if the pointer does not point to
84    an AGP memory region.
85
86New State
87
88    None
89
90Revision History
91
92    20 September 2002 - Initial draft
93    2 October 2002 - finished GLX chapter 3 additions
94    27 July 2004 - use unsigned int instead of GLuint, void instead of GLvoid
95