• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1Mesa 10.5.7 Release Notes / June 07, 2015
2=========================================
3
4Mesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6
5release.
6
7Mesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
113.3. OpenGL 3.3 is **only** available if requested at context creation
12because compatibility contexts are not supported.
13
14SHA256 checksums
15----------------
16
17::
18
19   8f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82  mesa-10.5.7.tar.gz
20   04d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818  mesa-10.5.7.tar.xz
21
22New features
23------------
24
25None
26
27Bug fixes
28---------
29
30This list is likely incomplete.
31
32-  `Bug 89131 <https://bugs.freedesktop.org/show_bug.cgi?id=89131>`__ -
33   [Bisected] Graphical corruption in Weston, shows old framebuffer
34   pieces
35
36Changes
37-------
38
39Ben Widawsky (1):
40
41-  i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)
42
43Emil Velikov (4):
44
45-  docs: Add sha256sums for the 10.5.6 release
46-  get-pick-list.sh: Require explicit "10.5" for nominating stable
47   patches
48-  cherry-ignore: add clover build fix not applicable for 10.5
49-  Update version to 10.5.7
50
51Ilia Mirkin (18):
52
53-  nvc0/ir: set ftz when sources are floats, not just destinations
54-  nv50/ir: guess that the constant offset is the starting slot of array
55-  nvc0/ir: LOAD's can't be used for shader inputs
56-  nvc0: a geometry shader can have up to 1024 vertices output
57-  nv50/ir: avoid messing up arg1 of PFETCH
58-  nv30: don't leak fragprog consts
59-  nv30: avoid leaking render state and draw shaders
60-  nv30: fix clip plane uploads and enable changes
61-  nv30/draw: avoid leaving stale pointers in draw state
62-  nv30/draw: draw expects constbuf size in bytes, not vec4 units
63-  st/mesa: don't leak glsl_to_tgsi object on link failure
64-  glsl: avoid leaking linked gl_shader when there's a late linker error
65-  nv30/draw: fix indexed draws with swtnl path and a resource index
66   buffer
67-  nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM
68-  nv30/draw: allocate vertex buffers in gart
69-  nv30/draw: switch varying hookup logic to know about texcoords
70-  nv30: falling back to draw path for edgeflag does no good
71-  nv30: avoid doing extra work on clear and hitting unexpected states
72
73Jason Ekstrand (1):
74
75-  i965/fs: Fix implied_mrf_writes for scratch writes
76
77Marek Olšák (1):
78
79-  st/dri: fix postprocessing crash when there's no depth buffer
80