1Mesa 10.5.7 Release Notes / June 07, 2015 2========================================= 3 4Mesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6 5release. 6 7Mesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by 8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10used. Some drivers don't support all the features required in OpenGL 113.3. OpenGL 3.3 is **only** available if requested at context creation 12because compatibility contexts are not supported. 13 14SHA256 checksums 15---------------- 16 17:: 18 19 8f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82 mesa-10.5.7.tar.gz 20 04d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818 mesa-10.5.7.tar.xz 21 22New features 23------------ 24 25None 26 27Bug fixes 28--------- 29 30This list is likely incomplete. 31 32- `Bug 89131 <https://bugs.freedesktop.org/show_bug.cgi?id=89131>`__ - 33 [Bisected] Graphical corruption in Weston, shows old framebuffer 34 pieces 35 36Changes 37------- 38 39Ben Widawsky (1): 40 41- i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+) 42 43Emil Velikov (4): 44 45- docs: Add sha256sums for the 10.5.6 release 46- get-pick-list.sh: Require explicit "10.5" for nominating stable 47 patches 48- cherry-ignore: add clover build fix not applicable for 10.5 49- Update version to 10.5.7 50 51Ilia Mirkin (18): 52 53- nvc0/ir: set ftz when sources are floats, not just destinations 54- nv50/ir: guess that the constant offset is the starting slot of array 55- nvc0/ir: LOAD's can't be used for shader inputs 56- nvc0: a geometry shader can have up to 1024 vertices output 57- nv50/ir: avoid messing up arg1 of PFETCH 58- nv30: don't leak fragprog consts 59- nv30: avoid leaking render state and draw shaders 60- nv30: fix clip plane uploads and enable changes 61- nv30/draw: avoid leaving stale pointers in draw state 62- nv30/draw: draw expects constbuf size in bytes, not vec4 units 63- st/mesa: don't leak glsl_to_tgsi object on link failure 64- glsl: avoid leaking linked gl_shader when there's a late linker error 65- nv30/draw: fix indexed draws with swtnl path and a resource index 66 buffer 67- nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM 68- nv30/draw: allocate vertex buffers in gart 69- nv30/draw: switch varying hookup logic to know about texcoords 70- nv30: falling back to draw path for edgeflag does no good 71- nv30: avoid doing extra work on clear and hitting unexpected states 72 73Jason Ekstrand (1): 74 75- i965/fs: Fix implied_mrf_writes for scratch writes 76 77Marek Olšák (1): 78 79- st/dri: fix postprocessing crash when there's no depth buffer 80