1Mesa 10.6.6 Release Notes / September 04, 2015 2============================================== 3 4Mesa 10.6.6 is a bug fix release which fixes bugs found since the 10.6.5 5release. 6 7Mesa 10.6.6 implements the OpenGL 3.3 API, but the version reported by 8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10used. Some drivers don't support all the features required in OpenGL 113.3. OpenGL 3.3 is **only** available if requested at context creation 12because compatibility contexts are not supported. 13 14SHA256 checksums 15---------------- 16 17:: 18 19 416517aa9df4791f97d34451a9e4da33c966afcd18c115c5769b92b15b018ef5 mesa-10.6.6.tar.gz 20 570f2154b7340ff5db61ff103bc6e85165b8958798b78a50fa2df488e98e5778 mesa-10.6.6.tar.xz 21 22New features 23------------ 24 25None 26 27Bug fixes 28--------- 29 30This list is likely incomplete. 31 32- `Bug 84677 <https://bugs.freedesktop.org/show_bug.cgi?id=84677>`__ - 33 Triangle disappears with glPolygonMode GL_LINE 34- `Bug 90734 <https://bugs.freedesktop.org/show_bug.cgi?id=90734>`__ - 35 glBufferSubData is corrupting data when buffer is > 32k 36- `Bug 90748 <https://bugs.freedesktop.org/show_bug.cgi?id=90748>`__ - 37 [BDW 38 Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes 39 fails 40- `Bug 90902 <https://bugs.freedesktop.org/show_bug.cgi?id=90902>`__ - 41 [bsw][regression] dEQP: "Found invalid pixel values" 42- `Bug 90925 <https://bugs.freedesktop.org/show_bug.cgi?id=90925>`__ - 43 "high fidelity": Segfault in \_mesa_program_resource_find_name 44- `Bug 91254 <https://bugs.freedesktop.org/show_bug.cgi?id=91254>`__ - 45 (regresion) video using VA-API on Intel slow and freeze system with 46 mesa 10.6 or 10.6.1 47- `Bug 91292 <https://bugs.freedesktop.org/show_bug.cgi?id=91292>`__ - 48 [BDW+] glVertexAttribDivisor not working in combination with 49 glPolygonMode 50- `Bug 91673 <https://bugs.freedesktop.org/show_bug.cgi?id=91673>`__ - 51 Segfault when calling glTexSubImage2D on storage texture to bound FBO 52- `Bug 91726 <https://bugs.freedesktop.org/show_bug.cgi?id=91726>`__ - 53 R600 asserts in tgsi_cmp/make_src_for_op3 54 55Changes 56------- 57 58Chris Wilson (2): 59 60- i965: Prevent coordinate overflow in intel_emit_linear_blit 61- i965: Always re-emit the pipeline select during invariant state 62 emission 63 64Daniel Scharrer (1): 65 66- mesa: add missing queries for ARB_direct_state_access 67 68Dave Airlie (8): 69 70- mesa/arb_gpu_shader_fp64: add support for glGetUniformdv 71- mesa/texgetimage: fix missing stencil check 72- st/readpixels: fix accel path for skipimages. 73- texcompress_s3tc/fxt1: fix stride checks (v1.1) 74- mesa/readpixels: check strides are equal before skipping conversion 75- mesa: enable texture stencil8 for multisample 76- r600/sb: update last_cf for finalize if. 77- r600g: fix calculation for gpr allocation 78 79David Heidelberg (1): 80 81- st/nine: Require gcc >= 4.6 82 83Emil Velikov (2): 84 85- docs: add sha256 checksums for 10.6.5 86- get-pick-list.sh: Require explicit "10.6" for nominating stable 87 patches 88 89Glenn Kennard (4): 90 91- r600g: Fix assert in tgsi_cmp 92- r600g/sb: Handle undef in read port tracker 93- r600g/sb: Don't read junk after EOP 94- r600g/sb: Don't crash on empty if jump target 95 96Ilia Mirkin (5): 97 98- st/mesa: fix assignments with 4-operand arguments (i.e. BFI) 99- st/mesa: pass through 4th opcode argument in bitmap/pixel visitors 100- nv50,nvc0: disable depth bounds test on blit 101- nv50: fix 2d engine blits for 64- and 128-bit formats 102- mesa: only copy the requested teximage faces 103 104Jason Ekstrand (1): 105 106- i965/fs: Split VGRFs after lowering pull constants 107 108Kenneth Graunke (3): 109 110- i965: Fix copy propagation type changes. 111- Revert "i965: Advertise a line width of 40.0 on Cherryview and 112 Skylake." 113- i965: Momentarily pretend to support ARB_texture_stencil8 for blits. 114 115Marek Olšák (3): 116 117- gallium/radeon: fix the ADDRESS_HI mask for EVENT_WRITE CIK packets 118- mesa: create multisample fallback textures like normal textures 119- radeonsi: fix a Unigine Heaven hang when drirc is missing 120 121Matt Turner (1): 122 123- i965/fs: Handle MRF destinations in lower_integer_multiplication(). 124 125Neil Roberts (2): 126 127- i965: Swap the order of the vertex ID and edge flag attributes 128- i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is used 129 130Tapani Pälli (5): 131 132- mesa: update fbo state in glTexStorage 133- glsl: build stageref mask using IR, not symbol table 134- glsl: expose build_program_resource_list function 135- glsl: create program resource list after LinkShader 136- mesa: add GL_RED, GL_RG support for floating point textures 137