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1Mesa 17.1.1 Release Notes / March 25, 2017
2==========================================
3
4Mesa 17.1.1 is a bug fix release which fixes bugs found since the 17.1.0
5release.
6
7Mesa 17.1.1 implements the OpenGL 4.5 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
114.5. OpenGL 4.5 is **only** available if requested at context creation
12because compatibility contexts are not supported.
13
14SHA256 checksums
15----------------
16
17::
18
19   652315af87f2bb015ce99ee3b90d9d115d53cbf9e052493bd13d521a753b1930  mesa-17.1.1.tar.gz
20   aed503f94c0c1630a162a3e276f4ee12a86764cee4cb92338ea2dea99a04e7ef  mesa-17.1.1.tar.xz
21
22New features
23------------
24
25None
26
27Bug fixes
28---------
29
30-  `Bug 100854 <https://bugs.freedesktop.org/show_bug.cgi?id=100854>`__
31   - YUV to RGB Color Space Conversion result is not precise
32-  `Bug 100925 <https://bugs.freedesktop.org/show_bug.cgi?id=100925>`__
33   - [HSW/BSW/BDW/SKL] Google Earth is not resolving all the details in
34   the map correctly
35
36Changes
37-------
38
39Alex Deucher (1):
40
41-  radeonsi: add new vega10 pci ids
42
43Andres Gomez (2):
44
45-  bin/get-fixes-pick-list.sh: don't warn if more than one, go over them
46-  bin/get-fixes-pick-list.sh: bring back the warning
47
48Bruce Cherniak (1):
49
50-  swr: move msaa resolve to generalized StoreTile
51
52Chad Versace (1):
53
54-  egl: Partially revert 23c86c74, fix eglMakeCurrent
55
56Chih-Wei Huang (1):
57
58-  Android: correct libz dependency
59
60Daniel Stone (1):
61
62-  gbm/dri: Fix sign-extension in modifier query
63
64Emil Velikov (6):
65
66-  docs: add sha256 checksums for 17.1.0
67-  radeon: automake: remove unneeded elf Cflags/Libs
68-  configure: remove unneeded bits around libunwind handling
69-  egl: add g_egldispatchstubs.h to the release tarball
70-  automake: add SWR LLVM gen_builder.hpp workaround
71-  Update version to 17.1.1
72
73Eric Anholt (2):
74
75-  renderonly: Initialize fields of struct winsys_handle.
76-  vc4: Don't allocate new BOs to avoid synchronization when they're
77   shared.
78
79Grazvydas Ignotas (2):
80
81-  anv: fix possible stack corruption
82-  anv: don't leak DRM devices
83
84Hans de Goede (1):
85
86-  glxglvnddispatch: Add missing dispatch for GetDriverConfig
87
88Ilia Mirkin (1):
89
90-  nvc0/ir: SHLADD's middle source must be an immediate
91
92Johnson Lin (1):
93
94-  nir/lower_tex: Fix minor error in YUV color conversion matrix
95
96Juan A. Suarez Romero (2):
97
98-  bin/get-{extra,fixes}-pick-list.sh: add support for ignore list
99-  bin/get-{extra,fixes}-pick-list.sh: improve output
100
101Lucas Stach (2):
102
103-  etnaviv: stop oversizing buffer resources
104-  etnaviv: allow R/B swapped surfaces to be cleared
105
106Marek Olšák (2):
107
108-  amd/addrlib: import Raven support
109-  radeonsi/gfx9: add support for Raven
110
111Nanley Chery (2):
112
113-  anv/formats: Update the three-channel BC1 mappings
114-  i965/formats: Update the three-channel DXT1 mappings
115
116Nicolai Hähnle (5):
117
118-  radeonsi: mark fast-cleared textures as compressed when dirtying
119-  radeonsi: fix primitive ID in fragment shader when using tessellation
120-  radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on
121   SI
122-  radeonsi: fix gl_PrimitiveIDIn in geometry shader when using
123   tessellation
124-  st/mesa: remove an incorrect assertion
125
126Pohjolainen, Topi (1):
127
128-  intel/isl/gen7: Use stencil vertical alignment of 8 instead of 4
129
130Rob Clark (2):
131
132-  mesa/st: fix yuv EGLImage's
133-  freedreno: fix crash when flush() but no rendering
134
135Rob Herring (1):
136
137-  virgl: fix virgl_bo_transfer_{put, get} box struct copy
138
139Samuel Iglesias Gonsálvez (3):
140
141-  i965/vec4/gs: restore the uniform values which was overwritten by
142   failed vec4_gs_visitor execution
143-  i965/vec4: fix swizzle and writemask when loading an uniform with
144   constant offset
145-  i965/vec4: load dvec3/4 uniforms first in the push constant buffer
146
147Tom Stellard (1):
148
149-  gallivm: Make sure module has the correct data layout when pass
150   manager runs
151