1Mesa 6.5.1 Release Notes / September 15, 2006 2============================================= 3 4Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of 5bug fixes. 6 7MD5 checksums 8------------- 9 10:: 11 12 d9a555297319bb932a3192952d53d073 MesaLib-6.5.1.tar.gz 13 c46f2c6646a270911b791dd8e1c2d977 MesaLib-6.5.1.tar.bz2 14 939eaaff33322bfeafac784402b45f4f MesaLib-6.5.1.zip 15 9e4bbe83c007bfbaa67449a81cc3d36a MesaDemos-6.5.1.tar.gz 16 0f2794baf7a9d98b22caea9f78c6942d MesaDemos-6.5.1.tar.bz2 17 14c77eab9cc7a265c331abf239927c1c MesaDemos-6.5.1.zip 18 c5f87c23aaf4eaf1bda0d007ea98366c MesaGLUT-6.5.1.tar.gz 19 2525642fe7f454e3e1a1aad01359b406 MesaGLUT-6.5.1.tar.bz2 20 e33b165c22551e23b58ede8767378543 MesaGLUT-6.5.1.zip 21 22New Features 23------------ 24 25- Intel i965 "broadwater" DRI driver 26- GL_APPLE_vertex_array_object - allows encapsulation of a set of 27 vertex arrays in an object. 28- GL_EXT_texture_sRGB - non-linearly mapped texture formats 29- GL_EXT_gpu_program_parameters - addes a few new functions for setting 30 multiple vertex/fragment program parameters with one call. 31- "engine" demo 32- updated fbdev driver and GLUT for fbdev (Sean D'Epagnier) 33- many updates to the DRI drivers 34 35Changes 36------- 37 38- The glVertexAttribARB functions no longer alias the conventional 39 vertex attributes. 40- glxinfo program prints more info with -l option 41- GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now 42 compatible, in terms of glBindProgramARB() 43- The GL_ARB_vertex_program attribute ``vertex.weight`` is now accepted 44 by the parser, even though the GL_ARB_vertex_blend and 45 GL_EXT_vertex_weighting extensions aren't supported. Allows Warcraft 46 to run. 47 48Bug fixes 49--------- 50 51- fixed broken texture border handling for depth textures (bug 6498) 52- removed the test for duplicated framebuffer attachments, per version 53 117 of the GL_EXT_framebuffer_object specification 54- fixed a few render-to-texture bugs, including render to depth texture 55- clipping of lines against user-defined clip planes was broken (6512) 56- assembly language dispatch for SPARC was broken (bug 6484) 57- assorted compilation fixes on various Unix platforms (Dan Schikore) 58- glPopAttrib could restore an invalid value for GL_DRAW_BUFFER 59- assorted minor fixes for 16 and 32 bit/channel modes 60- fixed assorted bugs in texture compression paths 61- fixed indirect rendering vertex array crashes (bug 6863) 62- glDrawPixels GL_INDEX_OFFSET didn't always work 63- fixed convolution memory leak (bug 7077) 64- rectangular depth textures didn't work 65- invalid mode to glBegin didn't generate an error (bug 7142) 66- 'normalized' parameter to glVertexAttribPointerARB didn't work 67- disable bogus GLX_SGI_video_sync extension in xlib driver 68- fixed R128 driver locking bug (Martijn van Oosterhout) 69- using evaluators with vertex programs caused crashes (bug 7564) 70- fragment.position wasn't set correctly for point/line primitives 71- fixed parser bug for scalar sources for GL_NV_fragment_program 72- max fragment program length was incorrectly 128, now 1024 73- writes to result.depth in fragment programs weren't clamped to [0,1] 74- fixed potential dangling pointer bug in glBindProgram() 75- fixed some memory leaks (and potential crashes) in Xlib driver 76- fixed a number of build issues on HP-UX (Christopher Bell) 77- accum buffer didn't work with OSMesa interface 78 79Internal code changes 80--------------------- 81 82A number of Mesa program-related structs were renamed. For example 83*struct vertex_program* is now *struct gl_vertex_program*. All the 84effected drivers have been updated. 85 86Ian Romanick updated the GL API dispatch code in a number of ways. 87First, many old/unused extensions were removed. Second, the static 88entrypoints for some extensions were removed. This means GL function 89pointers will have to be used more often (e.g. use 90glXGetProcAddressARB()). 91 92To Do (someday) items 93--------------------- 94 95- Switch to freeglut 96- Increase MAX_DRAWBUFFERS 97- Fix linux-glide target/driver. 98- Fix lambda calculation for frag progs. 99 100Driver Status 101------------- 102 103:: 104 105 Driver Status 106 ---------------------- ---------------------- 107 DRI drivers varies with the driver 108 XMesa/GLX (on Xlib) implements OpenGL 1.5 109 OSMesa (off-screen) implements OpenGL 1.5 110 Glide (3dfx Voodoo1/2) implements OpenGL 1.3 111 SVGA implements OpenGL 1.3 112 Wind River UGL implements OpenGL 1.3 113 Windows/Win32 implements OpenGL 1.5 114 DJGPP implements OpenGL 1.5 115 GGI implements OpenGL 1.3 116 BeOS implements OpenGL 1.5 117 Allegro needs updating 118 D3D needs updating 119