1Mesa 7.9 Release Notes / October 4, 2010 2======================================== 3 4Mesa 7.9 is a new development release. People who are concerned with 5stability and reliability should stick with a previous release or wait 6for Mesa 7.9.1. 7 8Mesa 7.9 implements the OpenGL 2.1 API, but the version reported by 9glGetString(GL_VERSION) depends on the particular driver being used. 10Some drivers don't support all the features required in OpenGL 2.1. 11 12See the :doc:`Compiling/Installing page <../install>` for 13prerequisites for DRI hardware acceleration. 14 15MD5 checksums 16------------- 17 18:: 19 20 ed65ab425b25895c7f473d0a5e6e64f8 MesaLib-7.9.tar.gz 21 82c740c49d572baa6da2b1a1eee90bca MesaLib-7.9.tar.bz2 22 cd2b6ecec759b0457475e94bbb38fedb MesaLib-7.9.zip 23 7b54af9fb9b1f6a1a65db2520f50848f MesaGLUT-7.9.tar.gz 24 20d07419d1929f833fdb36bced290ad5 MesaGLUT-7.9.tar.bz2 25 62a7edecd7c92675cd6029b05217eb0a MesaGLUT-7.9.zip 26 27New features 28------------ 29 30- New, improved GLSL compiler written by Intel. See the :doc:`Shading 31 Language <../shading>` page for more information. 32- New, very experimental Gallium driver for R600-R700 Radeons. 33- Support for AMD Evergreen-based Radeons (HD 5xxx) 34- GL_EXT_timer_query extension (i965 driver and softpipe only) 35- GL_EXT_framebuffer_multisample extension (intel drivers, MAX_SAMPLES 36 = 1) 37- GL_ARB_texture_swizzle extension (alias of GL_EXT_texture_swizzle) 38- GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_program_shadow, 39 GL_ARB_window_pos, GL_EXT_gpu_program_parameters, 40 GL_ATI_texture_env_combine3, GL_MESA_pack_invert, and 41 GL_OES_EGL_image extensions in Gallium drivers 42- GL_ARB_depth_clamp and GL_NV_depth_clamp extensions (in nv50 and r600 43 Gallium drivers) 44- GL_ARB_half_float_vertex extension (in nvfx, r300, r600, softpipe, 45 and llvmpipe Gallium drivers) 46- GL_EXT_draw_buffers2 (in nv50, r600, softpipe, and llvmpipe Gallium 47 drivers) 48- GL_EXT_texture_swizzle (in nvfx, r300, r600, softpipe, and llvmpipe 49 Gallium drivers) 50- GL_ATI_texture_mirror_once (in nvfx, nv50, r300, r600, softpipe, and 51 llvmpipe Gallium drivers) 52- GL_NV_conditional_render (in r300 Gallium driver) 53- Initial "signs of life" support for Sandybridge hardware in i965 DRI 54 driver. 55 56Bug fixes 57--------- 58 59This list is likely incomplete. 60 61- Massive improvements to the Gallium driver for R300-R500 Radeons; 62 this driver is now considered stable for use as a DRI (OpenGL) 63 driver. 64- `Bug 10908 <https://bugs.freedesktop.org/show_bug.cgi?id=10908>`__ - 65 GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning 66- `Bug 13753 <https://bugs.freedesktop.org/show_bug.cgi?id=13753>`__ - 67 Numerous bugs in GLSL uniform handling 68- `Bug 16854 <https://bugs.freedesktop.org/show_bug.cgi?id=16854>`__ - 69 GLSL function call at global scope causes SEGV 70- `Bug 16856 <https://bugs.freedesktop.org/show_bug.cgi?id=16856>`__ - 71 GLSL indexing of unsized array results in assertion failure 72- `Bug 18659 <https://bugs.freedesktop.org/show_bug.cgi?id=18659>`__ - 73 Crash in shader/slang/slang_codegen.c 74 \_slang_gen_function_call_name() 75- `Bug 19089 <https://bugs.freedesktop.org/show_bug.cgi?id=19089>`__ - 76 [GLSL] glsl1/shadow2D() cases fail 77- `Bug 22622 <https://bugs.freedesktop.org/show_bug.cgi?id=22622>`__ - 78 [GM965 GLSL] noise*() cause GPU lockup 79- `Bug 23743 <https://bugs.freedesktop.org/show_bug.cgi?id=23743>`__ - 80 For loop from 0 to 0 not optimized out 81- `Bug 24553 <https://bugs.freedesktop.org/show_bug.cgi?id=24553>`__ - 82 shader compilation times explode when using more () pairs 83- `Bug 25664 <https://bugs.freedesktop.org/show_bug.cgi?id=25664>`__ - 84 [GLSL] re-declaring an empty array fails to compile 85- `Bug 25769 <https://bugs.freedesktop.org/show_bug.cgi?id=25769>`__ - 86 [GLSL] "float" can be implicitly converted to "int" 87- `Bug 25808 <https://bugs.freedesktop.org/show_bug.cgi?id=25808>`__ - 88 [GLSL] const variable is modified successfully 89- `Bug 25826 <https://bugs.freedesktop.org/show_bug.cgi?id=25826>`__ - 90 [GLSL] declaring an unsized array then re-declaring with a size fails 91- `Bug 25827 <https://bugs.freedesktop.org/show_bug.cgi?id=25827>`__ - 92 [GLSL] vector constructor accepts too many arguments successfully 93- `Bug 25829 <https://bugs.freedesktop.org/show_bug.cgi?id=25829>`__ - 94 [GLSL] allowing non-void function without returning value 95- `Bug 25830 <https://bugs.freedesktop.org/show_bug.cgi?id=25830>`__ - 96 [GLSL] allowing non-constant-expression as const declaration 97 initializer 98- `Bug 25877 <https://bugs.freedesktop.org/show_bug.cgi?id=25877>`__ - 99 [GLSL 1.10] implicit conversion from "int" to "float" should not be 100 allowed 101- `Bug 25878 <https://bugs.freedesktop.org/show_bug.cgi?id=25878>`__ - 102 [GLSL] sampler is converted to int successfully 103- `Bug 25994 <https://bugs.freedesktop.org/show_bug.cgi?id=25994>`__ - 104 [GM45][GLSL] 'return' statement in vertex shader unsupported 105- `Bug 25999 <https://bugs.freedesktop.org/show_bug.cgi?id=25999>`__ - 106 [GLSL] embedded structure constructor fails to compile 107- `Bug 26000 <https://bugs.freedesktop.org/show_bug.cgi?id=26000>`__ - 108 [GLSL] allowing different parameter qualifier between the function 109 definition and declaration 110- `Bug 26001 <https://bugs.freedesktop.org/show_bug.cgi?id=26001>`__ - 111 [GLSL 1.10] constructing matrix from matrix succeeds 112- `Bug 26224 <https://bugs.freedesktop.org/show_bug.cgi?id=26224>`__ - 113 [GLSL] Cannot get location of a uniform struct member 114- `Bug 26990 <https://bugs.freedesktop.org/show_bug.cgi?id=26990>`__ - 115 [GLSL] variable declaration in "while" fails to compile 116- `Bug 27004 <https://bugs.freedesktop.org/show_bug.cgi?id=27004>`__ - 117 [GLSL] allowing macro redefinition 118- `Bug 27060 <https://bugs.freedesktop.org/show_bug.cgi?id=27060>`__ - 119 [965] piglit glsl-fs-raytrace failure due to lack of function calls. 120- `Bug 27216 <https://bugs.freedesktop.org/show_bug.cgi?id=27216>`__ - 121 Assignment with a function call in an if statement causes an 122 assertion failure 123- `Bug 27261 <https://bugs.freedesktop.org/show_bug.cgi?id=27261>`__ - 124 GLSL Compiler fails on the following vertex shader 125- `Bug 27265 <https://bugs.freedesktop.org/show_bug.cgi?id=27265>`__ - 126 GLSL Compiler doesnt link the attached vertex shader 127- `Bug 27388 <https://bugs.freedesktop.org/show_bug.cgi?id=27388>`__ - 128 [i965] piglit glsl-vs-arrays failure 129- `Bug 27403 <https://bugs.freedesktop.org/show_bug.cgi?id=27403>`__ - 130 GLSL struct causing "Invalid src register file ..." error 131- `Bug 27914 <https://bugs.freedesktop.org/show_bug.cgi?id=27914>`__ - 132 GLSL compiler uses MUL+ADD where it could use MAD 133- `Bug 28055 <https://bugs.freedesktop.org/show_bug.cgi?id=28055>`__ - 134 glsl-texcoord-array fails GLSL compilation 135- `Bug 28374 <https://bugs.freedesktop.org/show_bug.cgi?id=28374>`__ - 136 SIGSEGV shader/slang/slang_typeinfo.c:534 137- `Bug 28748 <https://bugs.freedesktop.org/show_bug.cgi?id=28748>`__ - 138 [i965] uninlined function calls support 139- `Bug 28833 <https://bugs.freedesktop.org/show_bug.cgi?id=28833>`__ - 140 piglit/shaders/glsl-texcoord-array fail 141- `Bug 28834 <https://bugs.freedesktop.org/show_bug.cgi?id=28834>`__ - 142 Add support for system fpclassify to GL_OES_query_matrix function for 143 OpenBSD / NetBSD 144- `Bug 28837 <https://bugs.freedesktop.org/show_bug.cgi?id=28837>`__ - 145 varying vec4 index support 146- `Bug 28845 <https://bugs.freedesktop.org/show_bug.cgi?id=28845>`__ - 147 The GLU tesselator code has some warnings 148- `Bug 28889 <https://bugs.freedesktop.org/show_bug.cgi?id=28889>`__ - 149 [regression] wine game crash 150- `Bug 28894 <https://bugs.freedesktop.org/show_bug.cgi?id=28894>`__ - 151 slang build fails if absolute path contains spaces 152- `Bug 28913 <https://bugs.freedesktop.org/show_bug.cgi?id=28913>`__ - 153 [GLSL] allowing two version statements 154- `Bug 28931 <https://bugs.freedesktop.org/show_bug.cgi?id=28931>`__ - 155 Floating Point Exception in Warzone2100 Trunk version 156- `Bug 28966 <https://bugs.freedesktop.org/show_bug.cgi?id=28966>`__ - 157 [r300g] Dynamic branching 3 demo does not run 158- `Bug 28967 <https://bugs.freedesktop.org/show_bug.cgi?id=28967>`__ - 159 slang/slang_emit.c:350: storage_to_src_reg: Assertion \`index >= 0' 160 failed. 161- `Bug 29013 <https://bugs.freedesktop.org/show_bug.cgi?id=29013>`__ - 162 [r300g] translate_rgb_op: unknown opcode ILLEGAL OPCODE 163- `Bug 29020 <https://bugs.freedesktop.org/show_bug.cgi?id=29020>`__ - 164 [r300g] Wine d3d9 tests hardlock 165- `Bug 29910 <https://bugs.freedesktop.org/show_bug.cgi?id=29910>`__ - 166 Mesa advertises bogus GL_ARB_shading_language_120 167- `Bug 30196 <https://bugs.freedesktop.org/show_bug.cgi?id=30196>`__ - 168 [GLSL] gl_TextureMatrix{Inverse,Transpose,InverseTranspose} 169 unsupported 170 171Changes 172------- 173 174- The Mesa demo/test programs have been moved into a separate git 175 repository. 176- GL/glext.h file upgraded to version 64 177- GL/glxext.h file upgraded to version 32 178- GL/wglext.h file upgraded to version 22 179