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1# Note: skips lists for CI are just a list of lines that, when
2# non-zero-length and not starting with '#', will regex match to
3# delete lines from the test list.  Be careful.
4
5# Times out
6dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36
7
8# Intermittent timeouts in CI (~1/month)
9dEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.mediump_fragment.vec3
10dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec4
11dEQP-GLES3.functional.shaders.builtin_functions.precision.sinh.mediump_vertex.vec3
12dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3
13dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec4
14dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec3
15dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3
16dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec3
17
18# Takes more than a few minutes, time is spent in batch_draw_tracking().
19KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs
20
21# Sometimes times out in CI.  I think it's spending time in the compiler, and so
22# then the flake-detect run usually passes once shaders are cached.
23KHR-GLES31.core.arrays_of_arrays.SizedDeclarationsPrimitive
24
25# Intermittent timeouts
26spec@ext_texture_lod_bias@lodbias
27spec@!opengl 1.0@gl-1.0-blend-func
28
29# Skip over a bunch of extensions since we don't have extension fast skipping yet.
30spec@glsl-1.50
31spec@glsl-4.*
32spec@arb_gpu_shader5
33spec@arb_gpu_shader_fp64
34spec@arb_gpu_shader_int64
35spec@arb_tessellation_shader
36
37# Skip flaky piglit MSAA, which is well covered by our xfails in dEQP
38arb_texture_multisample
39ext_framebuffer_multisample
40
41# 1.5 minutes
42spec@!opengl 1.2@tex3d-maxsize
43
44# ~1 minute
45glx@glx-multithread-texture
46spec@!opengl 1.1@draw-sync
47spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281
48spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9
49spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9
50spec@!opengl 2.0@tex3d-npot
51
52# This one seems to be triggering faults and causing random other fails
53# depending on what else was running at the time:
54spec@arb_texture_cube_map_array@texsubimage cube_map_array
55spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo
56
57# Causes faults that need the HUPCF fix to actually work to avoid killing the
58# run.
59spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9
60
61# If we let these tests run in parallel with other piglit tests, we end up
62# intermittent GL_OUT_OF_MEMORY errors in innocent tests.
63arb_texture_buffer_object@max-size
64fbo-maxsize
65max-texture-size
66copypixels-draw-sync
67