1# Note: skips lists for CI are just a list of lines that, when 2# non-zero-length and not starting with '#', will regex match to 3# delete lines from the test list. Be careful. 4 5# Times out 6dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36 7 8# Intermittent timeouts in CI (~1/month) 9dEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.mediump_fragment.vec3 10dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec4 11dEQP-GLES3.functional.shaders.builtin_functions.precision.sinh.mediump_vertex.vec3 12dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3 13dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec4 14dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec3 15dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3 16dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec3 17 18# Takes more than a few minutes, time is spent in batch_draw_tracking(). 19KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs 20 21# Sometimes times out in CI. I think it's spending time in the compiler, and so 22# then the flake-detect run usually passes once shaders are cached. 23KHR-GLES31.core.arrays_of_arrays.SizedDeclarationsPrimitive 24 25# Intermittent timeouts 26spec@ext_texture_lod_bias@lodbias 27spec@!opengl 1.0@gl-1.0-blend-func 28 29# Skip over a bunch of extensions since we don't have extension fast skipping yet. 30spec@glsl-1.50 31spec@glsl-4.* 32spec@arb_gpu_shader5 33spec@arb_gpu_shader_fp64 34spec@arb_gpu_shader_int64 35spec@arb_tessellation_shader 36 37# Skip flaky piglit MSAA, which is well covered by our xfails in dEQP 38arb_texture_multisample 39ext_framebuffer_multisample 40 41# 1.5 minutes 42spec@!opengl 1.2@tex3d-maxsize 43 44# ~1 minute 45glx@glx-multithread-texture 46spec@!opengl 1.1@draw-sync 47spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281 48spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9 49spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9 50spec@!opengl 2.0@tex3d-npot 51 52# This one seems to be triggering faults and causing random other fails 53# depending on what else was running at the time: 54spec@arb_texture_cube_map_array@texsubimage cube_map_array 55spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo 56 57# Causes faults that need the HUPCF fix to actually work to avoid killing the 58# run. 59spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9 60 61# If we let these tests run in parallel with other piglit tests, we end up 62# intermittent GL_OUT_OF_MEMORY errors in innocent tests. 63arb_texture_buffer_object@max-size 64fbo-maxsize 65max-texture-size 66copypixels-draw-sync 67