• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**
2  * Copyright (C) 2010 Jorge Jimenez (jorge@iryoku.com)
3  * Copyright (C) 2010 Belen Masia (bmasia@unizar.es)
4  * Copyright (C) 2010 Jose I. Echevarria (joseignacioechevarria@gmail.com)
5  * Copyright (C) 2010 Fernando Navarro (fernandn@microsoft.com)
6  * Copyright (C) 2010 Diego Gutierrez (diegog@unizar.es)
7  * Copyright (C) 2011 Lauri Kasanen (cand@gmx.com)
8  * All rights reserved.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions are met:
12  *
13  *    1. Redistributions of source code must retain the above copyright notice,
14  *       this list of conditions and the following disclaimer.
15  *
16  *    2. Redistributions in binary form must reproduce the following statement:
17  *
18  *       "Uses Jimenez's MLAA. Copyright (C) 2010 by Jorge Jimenez, Belen Masia,
19  *        Jose I. Echevarria, Fernando Navarro and Diego Gutierrez."
20  *
21  *       Only for use in the Mesa project, this point 2 is filled by naming the
22  *       technique Jimenez's MLAA in the Mesa config options.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS
25  * IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
26  * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
27  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDERS OR CONTRIBUTORS
28  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
29  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
30  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
31  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
32  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
33  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
34  * POSSIBILITY OF SUCH DAMAGE.
35  *
36  * The views and conclusions contained in the software and documentation are
37  * those of the authors and should not be interpreted as representing official
38  * policies, either expressed or implied, of the copyright holders.
39  */
40 
41 #include "pipe/p_compiler.h"
42 
43 #include "postprocess/postprocess.h"
44 #include "postprocess/pp_mlaa.h"
45 #include "postprocess/pp_filters.h"
46 #include "postprocess/pp_private.h"
47 
48 #include "util/u_box.h"
49 #include "util/u_sampler.h"
50 #include "util/u_inlines.h"
51 #include "util/u_memory.h"
52 #include "util/u_string.h"
53 #include "pipe/p_screen.h"
54 
55 #define IMM_SPACE 80
56 
57 static float constants[] = { 1, 1, 0, 0 };
58 static unsigned int dimensions[2] = { 0, 0 };
59 
60 /** Run function of the MLAA filter. */
61 static void
pp_jimenezmlaa_run(struct pp_queue_t * ppq,struct pipe_resource * in,struct pipe_resource * out,unsigned int n,bool iscolor)62 pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in,
63                    struct pipe_resource *out, unsigned int n, bool iscolor)
64 {
65 
66    struct pp_program *p = ppq->p;
67 
68    struct pipe_depth_stencil_alpha_state mstencil;
69    struct pipe_sampler_view v_tmp, *arr[3];
70 
71    unsigned int w = 0;
72    unsigned int h = 0;
73 
74    const struct pipe_stencil_ref ref = { {1} };
75 
76    /* Insufficient initialization checks. */
77    assert(p);
78    assert(ppq);
79    assert(ppq->areamaptex);
80    assert(ppq->inner_tmp);
81    assert(ppq->shaders[n]);
82 
83    w = p->framebuffer.width;
84    h = p->framebuffer.height;
85 
86    memset(&mstencil, 0, sizeof(mstencil));
87 
88    cso_set_stencil_ref(p->cso, ref);
89 
90    /* Init the pixel size constant */
91    if (dimensions[0] != p->framebuffer.width ||
92        dimensions[1] != p->framebuffer.height) {
93       constants[0] = 1.0f / p->framebuffer.width;
94       constants[1] = 1.0f / p->framebuffer.height;
95 
96       dimensions[0] = p->framebuffer.width;
97       dimensions[1] = p->framebuffer.height;
98    }
99 
100    struct pipe_constant_buffer cb;
101    cb.buffer = NULL;
102    cb.buffer_offset = 0;
103    cb.buffer_size = sizeof(constants);
104    cb.user_buffer = constants;
105 
106    struct pipe_context *pipe = ppq->p->pipe;
107    pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, false, &cb);
108    pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, false, &cb);
109 
110    mstencil.stencil[0].enabled = 1;
111    mstencil.stencil[0].valuemask = mstencil.stencil[0].writemask = ~0;
112    mstencil.stencil[0].func = PIPE_FUNC_ALWAYS;
113    mstencil.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP;
114    mstencil.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP;
115    mstencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
116 
117    p->framebuffer.zsbuf = ppq->stencils;
118 
119    /* First pass: depth edge detection */
120    if (iscolor)
121       pp_filter_setup_in(p, in);
122    else
123       pp_filter_setup_in(p, ppq->depth);
124 
125    pp_filter_setup_out(p, ppq->inner_tmp[0]);
126 
127    pp_filter_set_fb(p);
128    pp_filter_misc_state(p);
129    cso_set_depth_stencil_alpha(p->cso, &mstencil);
130    p->pipe->clear(p->pipe, PIPE_CLEAR_STENCIL | PIPE_CLEAR_COLOR0, NULL,
131                   &p->clear_color, 0, 0);
132 
133    {
134       const struct pipe_sampler_state *samplers[] = {&p->sampler_point};
135       cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
136    }
137    pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &p->view);
138 
139    cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]);    /* offsetvs */
140    cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]);
141 
142    pp_filter_draw(p);
143    pp_filter_end_pass(p);
144 
145 
146    /* Second pass: blend weights */
147    /* Sampler order: areamap, edgesmap, edgesmapL (reversed, thx compiler) */
148    mstencil.stencil[0].func = PIPE_FUNC_EQUAL;
149    mstencil.stencil[0].zpass_op = PIPE_STENCIL_OP_KEEP;
150    cso_set_depth_stencil_alpha(p->cso, &mstencil);
151 
152    pp_filter_setup_in(p, ppq->areamaptex);
153    pp_filter_setup_out(p, ppq->inner_tmp[1]);
154 
155    u_sampler_view_default_template(&v_tmp, ppq->inner_tmp[0],
156                                    ppq->inner_tmp[0]->format);
157    arr[1] = arr[2] = p->pipe->create_sampler_view(p->pipe,
158                                                   ppq->inner_tmp[0], &v_tmp);
159 
160    pp_filter_set_clear_fb(p);
161 
162    {
163       const struct pipe_sampler_state *samplers[] =
164          {&p->sampler_point, &p->sampler_point, &p->sampler};
165       cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 3, samplers);
166    }
167 
168    arr[0] = p->view;
169    pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 3, 0, false, arr);
170 
171    cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]);    /* passvs */
172    cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]);
173 
174    pp_filter_draw(p);
175    pp_filter_end_pass(p);
176    pipe_sampler_view_reference(&arr[1], NULL);
177 
178 
179    /* Third pass: smoothed edges */
180    /* Sampler order: colormap, blendmap (wtf compiler) */
181    pp_filter_setup_in(p, ppq->inner_tmp[1]);
182    pp_filter_setup_out(p, out);
183 
184    pp_filter_set_fb(p);
185 
186    /* Blit the input to the output */
187    pp_blit(p->pipe, in, 0, 0,
188            w, h, 0, p->framebuffer.cbufs[0],
189            0, 0, w, h);
190 
191    u_sampler_view_default_template(&v_tmp, in, in->format);
192    arr[0] = p->pipe->create_sampler_view(p->pipe, in, &v_tmp);
193 
194    {
195       const struct pipe_sampler_state *samplers[] =
196          {&p->sampler_point, &p->sampler_point};
197       cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 2, samplers);
198    }
199 
200    arr[1] = p->view;
201    pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, 0, false, arr);
202 
203    cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]);    /* offsetvs */
204    cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]);
205 
206    p->blend.rt[0].blend_enable = 1;
207    cso_set_blend(p->cso, &p->blend);
208 
209    pp_filter_draw(p);
210    pp_filter_end_pass(p);
211    pipe_sampler_view_reference(&arr[0], NULL);
212 
213    p->blend.rt[0].blend_enable = 0;
214    p->framebuffer.zsbuf = NULL;
215 }
216 
217 /** The init function of the MLAA filter. */
218 static bool
pp_jimenezmlaa_init_run(struct pp_queue_t * ppq,unsigned int n,unsigned int val,bool iscolor)219 pp_jimenezmlaa_init_run(struct pp_queue_t *ppq, unsigned int n,
220                         unsigned int val, bool iscolor)
221 {
222 
223    struct pipe_box box;
224    struct pipe_resource res;
225    char *tmp_text = NULL;
226 
227    tmp_text = CALLOC(sizeof(blend2fs_1) + sizeof(blend2fs_2) +
228                      IMM_SPACE, sizeof(char));
229 
230    if (!tmp_text) {
231       pp_debug("Failed to allocate shader space\n");
232       return FALSE;
233    }
234 
235    pp_debug("mlaa: using %u max search steps\n", val);
236 
237    sprintf(tmp_text, "%s"
238                 "IMM FLT32 {    %.8f,     0.0000,     0.0000,     0.0000}\n"
239                 "%s\n", blend2fs_1, (float) val, blend2fs_2);
240 
241    memset(&res, 0, sizeof(res));
242 
243    res.target = PIPE_TEXTURE_2D;
244    res.format = PIPE_FORMAT_R8G8_UNORM;
245    res.width0 = res.height0 = 165;
246    res.bind = PIPE_BIND_SAMPLER_VIEW;
247    res.usage = PIPE_USAGE_DEFAULT;
248    res.depth0 = res.array_size = res.nr_samples = res.nr_storage_samples = 1;
249 
250    if (!ppq->p->screen->is_format_supported(ppq->p->screen, res.format,
251                                             res.target, 1, 1, res.bind))
252       pp_debug("Areamap format not supported\n");
253 
254    ppq->areamaptex = ppq->p->screen->resource_create(ppq->p->screen, &res);
255 
256    if (ppq->areamaptex == NULL) {
257       pp_debug("Failed to allocate area map texture\n");
258       goto fail;
259    }
260 
261    u_box_2d(0, 0, 165, 165, &box);
262 
263    ppq->p->pipe->texture_subdata(ppq->p->pipe, ppq->areamaptex, 0,
264                                  PIPE_MAP_WRITE, &box,
265                                  areamap, 165 * 2, sizeof(areamap));
266 
267    ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true,
268                                          "offsetvs");
269    if (iscolor)
270       ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, color1fs,
271                                             false, "color1fs");
272    else
273       ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, depth1fs,
274                                             false, "depth1fs");
275    ppq->shaders[n][3] = pp_tgsi_to_state(ppq->p->pipe, tmp_text, false,
276                                          "blend2fs");
277    ppq->shaders[n][4] = pp_tgsi_to_state(ppq->p->pipe, neigh3fs, false,
278                                          "neigh3fs");
279 
280    FREE(tmp_text);
281 
282    return TRUE;
283 
284  fail:
285 
286    FREE(tmp_text);
287 
288    /*
289     * Call the common free function for destruction of partially initialized
290     * resources.
291     */
292    pp_jimenezmlaa_free(ppq, n);
293 
294    return FALSE;
295 }
296 
297 /** Short wrapper to init the depth version. */
298 bool
pp_jimenezmlaa_init(struct pp_queue_t * ppq,unsigned int n,unsigned int val)299 pp_jimenezmlaa_init(struct pp_queue_t *ppq, unsigned int n, unsigned int val)
300 {
301    return pp_jimenezmlaa_init_run(ppq, n, val, false);
302 }
303 
304 /** Short wrapper to init the color version. */
305 bool
pp_jimenezmlaa_init_color(struct pp_queue_t * ppq,unsigned int n,unsigned int val)306 pp_jimenezmlaa_init_color(struct pp_queue_t *ppq, unsigned int n,
307                           unsigned int val)
308 {
309    return pp_jimenezmlaa_init_run(ppq, n, val, true);
310 }
311 
312 /** Short wrapper to run the depth version. */
313 void
pp_jimenezmlaa(struct pp_queue_t * ppq,struct pipe_resource * in,struct pipe_resource * out,unsigned int n)314 pp_jimenezmlaa(struct pp_queue_t *ppq, struct pipe_resource *in,
315                struct pipe_resource *out, unsigned int n)
316 {
317    if (!ppq->depth) {
318       return;
319    }
320    pp_jimenezmlaa_run(ppq, in, out, n, false);
321 }
322 
323 /** Short wrapper to run the color version. */
324 void
pp_jimenezmlaa_color(struct pp_queue_t * ppq,struct pipe_resource * in,struct pipe_resource * out,unsigned int n)325 pp_jimenezmlaa_color(struct pp_queue_t *ppq, struct pipe_resource *in,
326                      struct pipe_resource *out, unsigned int n)
327 {
328    pp_jimenezmlaa_run(ppq, in, out, n, true);
329 }
330 
331 
332 /**
333  * Short wrapper to free the mlaa filter resources. Shaders are freed in
334  * the common code in pp_free.
335  */
336 void
pp_jimenezmlaa_free(struct pp_queue_t * ppq,unsigned int n)337 pp_jimenezmlaa_free(struct pp_queue_t *ppq, unsigned int n)
338 {
339    pipe_resource_reference(&ppq->areamaptex, NULL);
340 }
341 
342