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1 /**************************************************************************
2  *
3  * Copyright 2008 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #ifndef U_PRIM_H
30 #define U_PRIM_H
31 
32 
33 #include "pipe/p_defines.h"
34 #include "util/compiler.h"
35 #include "util/u_debug.h"
36 
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40 
41 struct u_prim_vertex_count {
42    unsigned min;
43    unsigned incr;
44 };
45 
46 /**
47  * Decompose a primitive that is a loop, a strip, or a fan.  Return the
48  * original primitive if it is already decomposed.
49  */
50 static inline enum pipe_prim_type
u_decomposed_prim(enum pipe_prim_type prim)51 u_decomposed_prim(enum pipe_prim_type prim)
52 {
53    switch (prim) {
54    case PIPE_PRIM_LINE_LOOP:
55    case PIPE_PRIM_LINE_STRIP:
56       return PIPE_PRIM_LINES;
57    case PIPE_PRIM_TRIANGLE_STRIP:
58    case PIPE_PRIM_TRIANGLE_FAN:
59       return PIPE_PRIM_TRIANGLES;
60    case PIPE_PRIM_QUAD_STRIP:
61       return PIPE_PRIM_QUADS;
62    case PIPE_PRIM_LINE_STRIP_ADJACENCY:
63       return PIPE_PRIM_LINES_ADJACENCY;
64    case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
65       return PIPE_PRIM_TRIANGLES_ADJACENCY;
66    default:
67       return prim;
68    }
69 }
70 
71 /**
72  * Reduce a primitive to one of PIPE_PRIM_POINTS, PIPE_PRIM_LINES, and
73  * PIPE_PRIM_TRIANGLES.
74  */
75 static inline enum pipe_prim_type
u_reduced_prim(enum pipe_prim_type prim)76 u_reduced_prim(enum pipe_prim_type prim)
77 {
78    switch (prim) {
79    case PIPE_PRIM_POINTS:
80       return PIPE_PRIM_POINTS;
81    case PIPE_PRIM_LINES:
82    case PIPE_PRIM_LINE_LOOP:
83    case PIPE_PRIM_LINE_STRIP:
84    case PIPE_PRIM_LINES_ADJACENCY:
85    case PIPE_PRIM_LINE_STRIP_ADJACENCY:
86       return PIPE_PRIM_LINES;
87    default:
88       return PIPE_PRIM_TRIANGLES;
89    }
90 }
91 
92 /**
93  * Re-assemble a primitive to remove its adjacency.
94  */
95 static inline enum pipe_prim_type
u_assembled_prim(enum pipe_prim_type prim)96 u_assembled_prim(enum pipe_prim_type prim)
97 {
98    switch (prim) {
99    case PIPE_PRIM_LINES_ADJACENCY:
100    case PIPE_PRIM_LINE_STRIP_ADJACENCY:
101       return PIPE_PRIM_LINES;
102    case PIPE_PRIM_TRIANGLES_ADJACENCY:
103    case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
104       return PIPE_PRIM_TRIANGLES;
105    default:
106       return prim;
107    }
108 }
109 
110 /**
111  * Return the vertex count information for a primitive.
112  *
113  * Note that if this function is called directly or indirectly anywhere in a
114  * source file, it will increase the size of the binary slightly more than
115  * expected because of the use of a table.
116  */
117 static inline const struct u_prim_vertex_count *
u_prim_vertex_count(enum pipe_prim_type prim)118 u_prim_vertex_count(enum pipe_prim_type prim)
119 {
120    static const struct u_prim_vertex_count prim_table[PIPE_PRIM_MAX] = {
121       { 1, 1 }, /* PIPE_PRIM_POINTS */
122       { 2, 2 }, /* PIPE_PRIM_LINES */
123       { 2, 1 }, /* PIPE_PRIM_LINE_LOOP */
124       { 2, 1 }, /* PIPE_PRIM_LINE_STRIP */
125       { 3, 3 }, /* PIPE_PRIM_TRIANGLES */
126       { 3, 1 }, /* PIPE_PRIM_TRIANGLE_STRIP */
127       { 3, 1 }, /* PIPE_PRIM_TRIANGLE_FAN */
128       { 4, 4 }, /* PIPE_PRIM_QUADS */
129       { 4, 2 }, /* PIPE_PRIM_QUAD_STRIP */
130       { 3, 1 }, /* PIPE_PRIM_POLYGON */
131       { 4, 4 }, /* PIPE_PRIM_LINES_ADJACENCY */
132       { 4, 1 }, /* PIPE_PRIM_LINE_STRIP_ADJACENCY */
133       { 6, 6 }, /* PIPE_PRIM_TRIANGLES_ADJACENCY */
134       { 6, 2 }, /* PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY */
135    };
136 
137    return (likely(prim < PIPE_PRIM_MAX)) ? &prim_table[prim] : NULL;
138 }
139 
140 /**
141  * Given a vertex count, return the number of primitives.
142  * For polygons, return the number of triangles.
143  */
144 static inline unsigned
u_prims_for_vertices(enum pipe_prim_type prim,unsigned num)145 u_prims_for_vertices(enum pipe_prim_type prim, unsigned num)
146 {
147    const struct u_prim_vertex_count *info = u_prim_vertex_count(prim);
148 
149    assert(info);
150    assert(info->incr != 0);
151 
152    if (num < info->min)
153       return 0;
154 
155    return 1 + ((num - info->min) / info->incr);
156 }
157 
158 static inline boolean
u_validate_pipe_prim(enum pipe_prim_type pipe_prim,unsigned nr)159 u_validate_pipe_prim(enum pipe_prim_type pipe_prim, unsigned nr)
160 {
161    const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim);
162 
163    return (count && nr >= count->min);
164 }
165 
166 
167 static inline boolean
u_trim_pipe_prim(enum pipe_prim_type pipe_prim,unsigned * nr)168 u_trim_pipe_prim(enum pipe_prim_type pipe_prim, unsigned *nr)
169 {
170    const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim);
171 
172    if (count && *nr >= count->min) {
173       if (count->incr > 1)
174          *nr -= (*nr % count->incr);
175       return TRUE;
176    }
177    else {
178       *nr = 0;
179       return FALSE;
180    }
181 }
182 
183 static inline unsigned
u_vertices_per_prim(enum pipe_prim_type primitive)184 u_vertices_per_prim(enum pipe_prim_type primitive)
185 {
186    switch(primitive) {
187    case PIPE_PRIM_POINTS:
188       return 1;
189    case PIPE_PRIM_LINES:
190    case PIPE_PRIM_LINE_LOOP:
191    case PIPE_PRIM_LINE_STRIP:
192       return 2;
193    case PIPE_PRIM_TRIANGLES:
194    case PIPE_PRIM_TRIANGLE_STRIP:
195    case PIPE_PRIM_TRIANGLE_FAN:
196       return 3;
197    case PIPE_PRIM_LINES_ADJACENCY:
198    case PIPE_PRIM_LINE_STRIP_ADJACENCY:
199       return 4;
200    case PIPE_PRIM_TRIANGLES_ADJACENCY:
201    case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
202       return 6;
203 
204    case PIPE_PRIM_QUADS:
205    case PIPE_PRIM_QUAD_STRIP:
206       /* these won't be seen from geometry shaders
207          but prim assembly might for prim id. */
208       return 4;
209 
210    /* following primitives should never be used
211     * with geometry shaders abd their size is
212     * undefined */
213    case PIPE_PRIM_POLYGON:
214    default:
215       debug_printf("Unrecognized geometry shader primitive");
216       return 3;
217    }
218 }
219 
220 /**
221  * Returns the number of decomposed primitives for the given
222  * vertex count.
223  * Parts of the pipline are invoked once for each triangle in
224  * triangle strip, triangle fans and triangles and once
225  * for each line in line strip, line loop, lines. Also
226  * statistics depend on knowing the exact number of decomposed
227  * primitives for a set of vertices.
228  */
229 static inline unsigned
u_decomposed_prims_for_vertices(enum pipe_prim_type primitive,int vertices)230 u_decomposed_prims_for_vertices(enum pipe_prim_type primitive, int vertices)
231 {
232    switch (primitive) {
233    case PIPE_PRIM_POINTS:
234       return vertices;
235    case PIPE_PRIM_LINES:
236       return vertices / 2;
237    case PIPE_PRIM_LINE_LOOP:
238       return (vertices >= 2) ? vertices : 0;
239    case PIPE_PRIM_LINE_STRIP:
240       return (vertices >= 2) ? vertices - 1 : 0;
241    case PIPE_PRIM_TRIANGLES:
242       return vertices / 3;
243    case PIPE_PRIM_TRIANGLE_STRIP:
244       return (vertices >= 3) ? vertices - 2 : 0;
245    case PIPE_PRIM_TRIANGLE_FAN:
246       return (vertices >= 3) ? vertices - 2 : 0;
247    case PIPE_PRIM_LINES_ADJACENCY:
248       return vertices / 4;
249    case PIPE_PRIM_LINE_STRIP_ADJACENCY:
250       return (vertices >= 4) ? vertices - 3 : 0;
251    case PIPE_PRIM_TRIANGLES_ADJACENCY:
252       return vertices / 6;
253    case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
254       return (vertices >= 6) ? 1 + (vertices - 6) / 2 : 0;
255    case PIPE_PRIM_QUADS:
256       return vertices / 4;
257    case PIPE_PRIM_QUAD_STRIP:
258       return (vertices >= 4) ? (vertices - 2) / 2 : 0;
259    /* Polygons can't be decomposed
260     * because the number of their vertices isn't known so
261     * for them and whatever else we don't recognize just
262     * return 1 if the number of vertices is greater than
263     * or equal to 3 and zero otherwise */
264    case PIPE_PRIM_POLYGON:
265    default:
266       debug_printf("Invalid decomposition primitive!\n");
267       return (vertices >= 3) ? 1 : 0;
268    }
269 }
270 
271 /**
272  * Returns the number of reduced/tessellated primitives for the given vertex
273  * count.  Each quad is treated as two triangles.  Polygons are treated as
274  * triangle fans.
275  */
276 static inline unsigned
u_reduced_prims_for_vertices(enum pipe_prim_type primitive,int vertices)277 u_reduced_prims_for_vertices(enum pipe_prim_type primitive, int vertices)
278 {
279    switch (primitive) {
280    case PIPE_PRIM_QUADS:
281    case PIPE_PRIM_QUAD_STRIP:
282       return u_decomposed_prims_for_vertices(primitive, vertices) * 2;
283    case PIPE_PRIM_POLYGON:
284       primitive = PIPE_PRIM_TRIANGLE_FAN;
285       FALLTHROUGH;
286    default:
287       return u_decomposed_prims_for_vertices(primitive, vertices);
288    }
289 }
290 
291 static inline enum pipe_prim_type
u_base_prim_type(enum pipe_prim_type prim_type)292 u_base_prim_type(enum pipe_prim_type prim_type)
293 {
294    switch(prim_type) {
295       case PIPE_PRIM_POINTS:
296          return PIPE_PRIM_POINTS;
297       case PIPE_PRIM_LINES:
298       case PIPE_PRIM_LINE_LOOP:
299       case PIPE_PRIM_LINE_STRIP:
300       case PIPE_PRIM_LINES_ADJACENCY:
301       case PIPE_PRIM_LINE_STRIP_ADJACENCY:
302          return PIPE_PRIM_LINES;
303       case PIPE_PRIM_TRIANGLES:
304       case PIPE_PRIM_TRIANGLE_STRIP:
305       case PIPE_PRIM_TRIANGLE_FAN:
306       case PIPE_PRIM_TRIANGLES_ADJACENCY:
307       case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
308          return PIPE_PRIM_TRIANGLES;
309       case PIPE_PRIM_QUADS:
310       case PIPE_PRIM_QUAD_STRIP:
311          return PIPE_PRIM_QUADS;
312       default:
313          return prim_type;
314    }
315 }
316 
317 static inline unsigned
u_vertices_for_prims(enum pipe_prim_type prim_type,int count)318 u_vertices_for_prims(enum pipe_prim_type prim_type, int count)
319 {
320    if (count <= 0)
321       return 0;
322 
323    /* We can only figure out the number of vertices from a number of primitives
324     * if we are using basic primitives (so no loops, strips, fans, etc).
325     */
326    assert(prim_type == u_base_prim_type(prim_type) &&
327           prim_type != PIPE_PRIM_PATCHES && prim_type != PIPE_PRIM_POLYGON);
328 
329    const struct u_prim_vertex_count *info = u_prim_vertex_count(prim_type);
330    assert(info);
331 
332    return info->min + (count - 1) * info->incr;
333 }
334 
335 /**
336  * Returns the number of stream out outputs for a given number of vertices and
337  * primitive type.
338  */
339 
340 static inline unsigned
u_stream_outputs_for_vertices(enum pipe_prim_type primitive,unsigned nr)341 u_stream_outputs_for_vertices(enum pipe_prim_type primitive, unsigned nr)
342 {
343    /* Extraneous vertices don't contribute to stream outputs */
344    u_trim_pipe_prim(primitive, &nr);
345 
346    /* Polygons are special, since they are a single primitive with many
347     * vertices. In this case, we just have an output for each vertex (after
348     * trimming) */
349 
350    if (primitive == PIPE_PRIM_POLYGON)
351       return nr;
352 
353    /* Normally, consider how many primitives are actually generated */
354    unsigned prims = u_decomposed_prims_for_vertices(primitive, nr);
355 
356    /* One output per vertex after decomposition */
357    enum pipe_prim_type base = u_base_prim_type(primitive);
358    return u_vertices_for_prims(base, prims);
359 }
360 
361 const char *u_prim_name(enum pipe_prim_type pipe_prim);
362 
363 
364 #ifdef __cplusplus
365 }
366 #endif
367 
368 
369 #endif
370