1 /**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #ifndef U_PRIM_H
30 #define U_PRIM_H
31
32
33 #include "pipe/p_defines.h"
34 #include "util/compiler.h"
35 #include "util/u_debug.h"
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41 struct u_prim_vertex_count {
42 unsigned min;
43 unsigned incr;
44 };
45
46 /**
47 * Decompose a primitive that is a loop, a strip, or a fan. Return the
48 * original primitive if it is already decomposed.
49 */
50 static inline enum pipe_prim_type
u_decomposed_prim(enum pipe_prim_type prim)51 u_decomposed_prim(enum pipe_prim_type prim)
52 {
53 switch (prim) {
54 case PIPE_PRIM_LINE_LOOP:
55 case PIPE_PRIM_LINE_STRIP:
56 return PIPE_PRIM_LINES;
57 case PIPE_PRIM_TRIANGLE_STRIP:
58 case PIPE_PRIM_TRIANGLE_FAN:
59 return PIPE_PRIM_TRIANGLES;
60 case PIPE_PRIM_QUAD_STRIP:
61 return PIPE_PRIM_QUADS;
62 case PIPE_PRIM_LINE_STRIP_ADJACENCY:
63 return PIPE_PRIM_LINES_ADJACENCY;
64 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
65 return PIPE_PRIM_TRIANGLES_ADJACENCY;
66 default:
67 return prim;
68 }
69 }
70
71 /**
72 * Reduce a primitive to one of PIPE_PRIM_POINTS, PIPE_PRIM_LINES, and
73 * PIPE_PRIM_TRIANGLES.
74 */
75 static inline enum pipe_prim_type
u_reduced_prim(enum pipe_prim_type prim)76 u_reduced_prim(enum pipe_prim_type prim)
77 {
78 switch (prim) {
79 case PIPE_PRIM_POINTS:
80 return PIPE_PRIM_POINTS;
81 case PIPE_PRIM_LINES:
82 case PIPE_PRIM_LINE_LOOP:
83 case PIPE_PRIM_LINE_STRIP:
84 case PIPE_PRIM_LINES_ADJACENCY:
85 case PIPE_PRIM_LINE_STRIP_ADJACENCY:
86 return PIPE_PRIM_LINES;
87 default:
88 return PIPE_PRIM_TRIANGLES;
89 }
90 }
91
92 /**
93 * Re-assemble a primitive to remove its adjacency.
94 */
95 static inline enum pipe_prim_type
u_assembled_prim(enum pipe_prim_type prim)96 u_assembled_prim(enum pipe_prim_type prim)
97 {
98 switch (prim) {
99 case PIPE_PRIM_LINES_ADJACENCY:
100 case PIPE_PRIM_LINE_STRIP_ADJACENCY:
101 return PIPE_PRIM_LINES;
102 case PIPE_PRIM_TRIANGLES_ADJACENCY:
103 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
104 return PIPE_PRIM_TRIANGLES;
105 default:
106 return prim;
107 }
108 }
109
110 /**
111 * Return the vertex count information for a primitive.
112 *
113 * Note that if this function is called directly or indirectly anywhere in a
114 * source file, it will increase the size of the binary slightly more than
115 * expected because of the use of a table.
116 */
117 static inline const struct u_prim_vertex_count *
u_prim_vertex_count(enum pipe_prim_type prim)118 u_prim_vertex_count(enum pipe_prim_type prim)
119 {
120 static const struct u_prim_vertex_count prim_table[PIPE_PRIM_MAX] = {
121 { 1, 1 }, /* PIPE_PRIM_POINTS */
122 { 2, 2 }, /* PIPE_PRIM_LINES */
123 { 2, 1 }, /* PIPE_PRIM_LINE_LOOP */
124 { 2, 1 }, /* PIPE_PRIM_LINE_STRIP */
125 { 3, 3 }, /* PIPE_PRIM_TRIANGLES */
126 { 3, 1 }, /* PIPE_PRIM_TRIANGLE_STRIP */
127 { 3, 1 }, /* PIPE_PRIM_TRIANGLE_FAN */
128 { 4, 4 }, /* PIPE_PRIM_QUADS */
129 { 4, 2 }, /* PIPE_PRIM_QUAD_STRIP */
130 { 3, 1 }, /* PIPE_PRIM_POLYGON */
131 { 4, 4 }, /* PIPE_PRIM_LINES_ADJACENCY */
132 { 4, 1 }, /* PIPE_PRIM_LINE_STRIP_ADJACENCY */
133 { 6, 6 }, /* PIPE_PRIM_TRIANGLES_ADJACENCY */
134 { 6, 2 }, /* PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY */
135 };
136
137 return (likely(prim < PIPE_PRIM_MAX)) ? &prim_table[prim] : NULL;
138 }
139
140 /**
141 * Given a vertex count, return the number of primitives.
142 * For polygons, return the number of triangles.
143 */
144 static inline unsigned
u_prims_for_vertices(enum pipe_prim_type prim,unsigned num)145 u_prims_for_vertices(enum pipe_prim_type prim, unsigned num)
146 {
147 const struct u_prim_vertex_count *info = u_prim_vertex_count(prim);
148
149 assert(info);
150 assert(info->incr != 0);
151
152 if (num < info->min)
153 return 0;
154
155 return 1 + ((num - info->min) / info->incr);
156 }
157
158 static inline boolean
u_validate_pipe_prim(enum pipe_prim_type pipe_prim,unsigned nr)159 u_validate_pipe_prim(enum pipe_prim_type pipe_prim, unsigned nr)
160 {
161 const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim);
162
163 return (count && nr >= count->min);
164 }
165
166
167 static inline boolean
u_trim_pipe_prim(enum pipe_prim_type pipe_prim,unsigned * nr)168 u_trim_pipe_prim(enum pipe_prim_type pipe_prim, unsigned *nr)
169 {
170 const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim);
171
172 if (count && *nr >= count->min) {
173 if (count->incr > 1)
174 *nr -= (*nr % count->incr);
175 return TRUE;
176 }
177 else {
178 *nr = 0;
179 return FALSE;
180 }
181 }
182
183 static inline unsigned
u_vertices_per_prim(enum pipe_prim_type primitive)184 u_vertices_per_prim(enum pipe_prim_type primitive)
185 {
186 switch(primitive) {
187 case PIPE_PRIM_POINTS:
188 return 1;
189 case PIPE_PRIM_LINES:
190 case PIPE_PRIM_LINE_LOOP:
191 case PIPE_PRIM_LINE_STRIP:
192 return 2;
193 case PIPE_PRIM_TRIANGLES:
194 case PIPE_PRIM_TRIANGLE_STRIP:
195 case PIPE_PRIM_TRIANGLE_FAN:
196 return 3;
197 case PIPE_PRIM_LINES_ADJACENCY:
198 case PIPE_PRIM_LINE_STRIP_ADJACENCY:
199 return 4;
200 case PIPE_PRIM_TRIANGLES_ADJACENCY:
201 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
202 return 6;
203
204 case PIPE_PRIM_QUADS:
205 case PIPE_PRIM_QUAD_STRIP:
206 /* these won't be seen from geometry shaders
207 but prim assembly might for prim id. */
208 return 4;
209
210 /* following primitives should never be used
211 * with geometry shaders abd their size is
212 * undefined */
213 case PIPE_PRIM_POLYGON:
214 default:
215 debug_printf("Unrecognized geometry shader primitive");
216 return 3;
217 }
218 }
219
220 /**
221 * Returns the number of decomposed primitives for the given
222 * vertex count.
223 * Parts of the pipline are invoked once for each triangle in
224 * triangle strip, triangle fans and triangles and once
225 * for each line in line strip, line loop, lines. Also
226 * statistics depend on knowing the exact number of decomposed
227 * primitives for a set of vertices.
228 */
229 static inline unsigned
u_decomposed_prims_for_vertices(enum pipe_prim_type primitive,int vertices)230 u_decomposed_prims_for_vertices(enum pipe_prim_type primitive, int vertices)
231 {
232 switch (primitive) {
233 case PIPE_PRIM_POINTS:
234 return vertices;
235 case PIPE_PRIM_LINES:
236 return vertices / 2;
237 case PIPE_PRIM_LINE_LOOP:
238 return (vertices >= 2) ? vertices : 0;
239 case PIPE_PRIM_LINE_STRIP:
240 return (vertices >= 2) ? vertices - 1 : 0;
241 case PIPE_PRIM_TRIANGLES:
242 return vertices / 3;
243 case PIPE_PRIM_TRIANGLE_STRIP:
244 return (vertices >= 3) ? vertices - 2 : 0;
245 case PIPE_PRIM_TRIANGLE_FAN:
246 return (vertices >= 3) ? vertices - 2 : 0;
247 case PIPE_PRIM_LINES_ADJACENCY:
248 return vertices / 4;
249 case PIPE_PRIM_LINE_STRIP_ADJACENCY:
250 return (vertices >= 4) ? vertices - 3 : 0;
251 case PIPE_PRIM_TRIANGLES_ADJACENCY:
252 return vertices / 6;
253 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
254 return (vertices >= 6) ? 1 + (vertices - 6) / 2 : 0;
255 case PIPE_PRIM_QUADS:
256 return vertices / 4;
257 case PIPE_PRIM_QUAD_STRIP:
258 return (vertices >= 4) ? (vertices - 2) / 2 : 0;
259 /* Polygons can't be decomposed
260 * because the number of their vertices isn't known so
261 * for them and whatever else we don't recognize just
262 * return 1 if the number of vertices is greater than
263 * or equal to 3 and zero otherwise */
264 case PIPE_PRIM_POLYGON:
265 default:
266 debug_printf("Invalid decomposition primitive!\n");
267 return (vertices >= 3) ? 1 : 0;
268 }
269 }
270
271 /**
272 * Returns the number of reduced/tessellated primitives for the given vertex
273 * count. Each quad is treated as two triangles. Polygons are treated as
274 * triangle fans.
275 */
276 static inline unsigned
u_reduced_prims_for_vertices(enum pipe_prim_type primitive,int vertices)277 u_reduced_prims_for_vertices(enum pipe_prim_type primitive, int vertices)
278 {
279 switch (primitive) {
280 case PIPE_PRIM_QUADS:
281 case PIPE_PRIM_QUAD_STRIP:
282 return u_decomposed_prims_for_vertices(primitive, vertices) * 2;
283 case PIPE_PRIM_POLYGON:
284 primitive = PIPE_PRIM_TRIANGLE_FAN;
285 FALLTHROUGH;
286 default:
287 return u_decomposed_prims_for_vertices(primitive, vertices);
288 }
289 }
290
291 static inline enum pipe_prim_type
u_base_prim_type(enum pipe_prim_type prim_type)292 u_base_prim_type(enum pipe_prim_type prim_type)
293 {
294 switch(prim_type) {
295 case PIPE_PRIM_POINTS:
296 return PIPE_PRIM_POINTS;
297 case PIPE_PRIM_LINES:
298 case PIPE_PRIM_LINE_LOOP:
299 case PIPE_PRIM_LINE_STRIP:
300 case PIPE_PRIM_LINES_ADJACENCY:
301 case PIPE_PRIM_LINE_STRIP_ADJACENCY:
302 return PIPE_PRIM_LINES;
303 case PIPE_PRIM_TRIANGLES:
304 case PIPE_PRIM_TRIANGLE_STRIP:
305 case PIPE_PRIM_TRIANGLE_FAN:
306 case PIPE_PRIM_TRIANGLES_ADJACENCY:
307 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
308 return PIPE_PRIM_TRIANGLES;
309 case PIPE_PRIM_QUADS:
310 case PIPE_PRIM_QUAD_STRIP:
311 return PIPE_PRIM_QUADS;
312 default:
313 return prim_type;
314 }
315 }
316
317 static inline unsigned
u_vertices_for_prims(enum pipe_prim_type prim_type,int count)318 u_vertices_for_prims(enum pipe_prim_type prim_type, int count)
319 {
320 if (count <= 0)
321 return 0;
322
323 /* We can only figure out the number of vertices from a number of primitives
324 * if we are using basic primitives (so no loops, strips, fans, etc).
325 */
326 assert(prim_type == u_base_prim_type(prim_type) &&
327 prim_type != PIPE_PRIM_PATCHES && prim_type != PIPE_PRIM_POLYGON);
328
329 const struct u_prim_vertex_count *info = u_prim_vertex_count(prim_type);
330 assert(info);
331
332 return info->min + (count - 1) * info->incr;
333 }
334
335 /**
336 * Returns the number of stream out outputs for a given number of vertices and
337 * primitive type.
338 */
339
340 static inline unsigned
u_stream_outputs_for_vertices(enum pipe_prim_type primitive,unsigned nr)341 u_stream_outputs_for_vertices(enum pipe_prim_type primitive, unsigned nr)
342 {
343 /* Extraneous vertices don't contribute to stream outputs */
344 u_trim_pipe_prim(primitive, &nr);
345
346 /* Polygons are special, since they are a single primitive with many
347 * vertices. In this case, we just have an output for each vertex (after
348 * trimming) */
349
350 if (primitive == PIPE_PRIM_POLYGON)
351 return nr;
352
353 /* Normally, consider how many primitives are actually generated */
354 unsigned prims = u_decomposed_prims_for_vertices(primitive, nr);
355
356 /* One output per vertex after decomposition */
357 enum pipe_prim_type base = u_base_prim_type(primitive);
358 return u_vertices_for_prims(base, prims);
359 }
360
361 const char *u_prim_name(enum pipe_prim_type pipe_prim);
362
363
364 #ifdef __cplusplus
365 }
366 #endif
367
368
369 #endif
370