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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_FENCE_H
25 #define D3D12_FENCE_H
26 
27 #include "util/u_inlines.h"
28 
29 #ifndef _WIN32
30 #include <wsl/winadapter.h>
31 #endif
32 
33 #include <directx/d3d12.h>
34 
35 struct pipe_screen;
36 struct d3d12_screen;
37 
38 struct d3d12_fence {
39    struct pipe_reference reference;
40    ID3D12Fence *cmdqueue_fence;
41    HANDLE event;
42    int event_fd;
43    uint64_t value;
44    bool signaled;
45 };
46 
47 static inline struct d3d12_fence *
d3d12_fence(struct pipe_fence_handle * pfence)48 d3d12_fence(struct pipe_fence_handle *pfence)
49 {
50    return (struct d3d12_fence *)pfence;
51 }
52 
53 struct d3d12_fence *
54 d3d12_create_fence(struct d3d12_screen *screen, struct d3d12_context *ctx);
55 
56 void
57 d3d12_fence_reference(struct d3d12_fence **ptr, struct d3d12_fence *fence);
58 
59 bool
60 d3d12_fence_finish(struct d3d12_fence *fence, uint64_t timeout_ns);
61 
62 void
63 d3d12_screen_fence_init(struct pipe_screen *pscreen);
64 
65 #endif
66