1 /*
2 * Copyright © Microsoft Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef D3D12_FENCE_H
25 #define D3D12_FENCE_H
26
27 #include "util/u_inlines.h"
28
29 #ifndef _WIN32
30 #include <wsl/winadapter.h>
31 #endif
32
33 #include <directx/d3d12.h>
34
35 struct pipe_screen;
36 struct d3d12_screen;
37
38 struct d3d12_fence {
39 struct pipe_reference reference;
40 ID3D12Fence *cmdqueue_fence;
41 HANDLE event;
42 int event_fd;
43 uint64_t value;
44 bool signaled;
45 };
46
47 static inline struct d3d12_fence *
d3d12_fence(struct pipe_fence_handle * pfence)48 d3d12_fence(struct pipe_fence_handle *pfence)
49 {
50 return (struct d3d12_fence *)pfence;
51 }
52
53 struct d3d12_fence *
54 d3d12_create_fence(struct d3d12_screen *screen, struct d3d12_context *ctx);
55
56 void
57 d3d12_fence_reference(struct d3d12_fence **ptr, struct d3d12_fence *fence);
58
59 bool
60 d3d12_fence_finish(struct d3d12_fence *fence, uint64_t timeout_ns);
61
62 void
63 d3d12_screen_fence_init(struct pipe_screen *pscreen);
64
65 #endif
66