1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "pipe/p_state.h"
28 #include "util/format/u_format.h"
29 #include "util/u_draw.h"
30 #include "util/u_helpers.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33 #include "util/u_string.h"
34
35 #include "freedreno_blitter.h"
36 #include "freedreno_context.h"
37 #include "freedreno_draw.h"
38 #include "freedreno_fence.h"
39 #include "freedreno_query_acc.h"
40 #include "freedreno_query_hw.h"
41 #include "freedreno_resource.h"
42 #include "freedreno_state.h"
43 #include "freedreno_util.h"
44
45 static void
resource_read(struct fd_batch * batch,struct pipe_resource * prsc)46 resource_read(struct fd_batch *batch, struct pipe_resource *prsc) assert_dt
47 {
48 if (!prsc)
49 return;
50 fd_batch_resource_read(batch, fd_resource(prsc));
51 }
52
53 static void
resource_written(struct fd_batch * batch,struct pipe_resource * prsc)54 resource_written(struct fd_batch *batch, struct pipe_resource *prsc) assert_dt
55 {
56 if (!prsc)
57 return;
58 fd_batch_resource_write(batch, fd_resource(prsc));
59 }
60
61 static void
batch_draw_tracking_for_dirty_bits(struct fd_batch * batch)62 batch_draw_tracking_for_dirty_bits(struct fd_batch *batch) assert_dt
63 {
64 struct fd_context *ctx = batch->ctx;
65 struct pipe_framebuffer_state *pfb = &batch->framebuffer;
66 unsigned buffers = 0, restore_buffers = 0;
67
68 if (ctx->dirty & (FD_DIRTY_FRAMEBUFFER | FD_DIRTY_ZSA)) {
69 if (fd_depth_enabled(ctx)) {
70 if (fd_resource(pfb->zsbuf->texture)->valid) {
71 restore_buffers |= FD_BUFFER_DEPTH;
72 /* storing packed d/s depth also stores stencil, so we need
73 * the stencil restored too to avoid invalidating it.
74 */
75 if (pfb->zsbuf->texture->format == PIPE_FORMAT_Z24_UNORM_S8_UINT)
76 restore_buffers |= FD_BUFFER_STENCIL;
77 } else {
78 batch->invalidated |= FD_BUFFER_DEPTH;
79 }
80 batch->gmem_reason |= FD_GMEM_DEPTH_ENABLED;
81 if (fd_depth_write_enabled(ctx)) {
82 buffers |= FD_BUFFER_DEPTH;
83 resource_written(batch, pfb->zsbuf->texture);
84 } else {
85 resource_read(batch, pfb->zsbuf->texture);
86 }
87 }
88
89 if (fd_stencil_enabled(ctx)) {
90 if (fd_resource(pfb->zsbuf->texture)->valid) {
91 restore_buffers |= FD_BUFFER_STENCIL;
92 /* storing packed d/s stencil also stores depth, so we need
93 * the depth restored too to avoid invalidating it.
94 */
95 if (pfb->zsbuf->texture->format == PIPE_FORMAT_Z24_UNORM_S8_UINT)
96 restore_buffers |= FD_BUFFER_DEPTH;
97 } else {
98 batch->invalidated |= FD_BUFFER_STENCIL;
99 }
100 batch->gmem_reason |= FD_GMEM_STENCIL_ENABLED;
101 buffers |= FD_BUFFER_STENCIL;
102 resource_written(batch, pfb->zsbuf->texture);
103 }
104 }
105
106 if (ctx->dirty & FD_DIRTY_FRAMEBUFFER) {
107 for (unsigned i = 0; i < pfb->nr_cbufs; i++) {
108 struct pipe_resource *surf;
109
110 if (!pfb->cbufs[i])
111 continue;
112
113 surf = pfb->cbufs[i]->texture;
114
115 if (fd_resource(surf)->valid) {
116 restore_buffers |= PIPE_CLEAR_COLOR0 << i;
117 } else {
118 batch->invalidated |= PIPE_CLEAR_COLOR0 << i;
119 }
120
121 buffers |= PIPE_CLEAR_COLOR0 << i;
122
123 if (ctx->dirty & FD_DIRTY_FRAMEBUFFER)
124 resource_written(batch, pfb->cbufs[i]->texture);
125 }
126 }
127
128 if (ctx->dirty & FD_DIRTY_BLEND) {
129 if (ctx->blend->logicop_enable)
130 batch->gmem_reason |= FD_GMEM_LOGICOP_ENABLED;
131 for (unsigned i = 0; i < pfb->nr_cbufs; i++) {
132 if (ctx->blend->rt[i].blend_enable)
133 batch->gmem_reason |= FD_GMEM_BLEND_ENABLED;
134 }
135 }
136
137 /* Mark SSBOs */
138 if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_SSBO) {
139 const struct fd_shaderbuf_stateobj *so =
140 &ctx->shaderbuf[PIPE_SHADER_FRAGMENT];
141
142 u_foreach_bit (i, so->enabled_mask & so->writable_mask)
143 resource_written(batch, so->sb[i].buffer);
144
145 u_foreach_bit (i, so->enabled_mask & ~so->writable_mask)
146 resource_read(batch, so->sb[i].buffer);
147 }
148
149 if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_IMAGE) {
150 u_foreach_bit (i, ctx->shaderimg[PIPE_SHADER_FRAGMENT].enabled_mask) {
151 struct pipe_image_view *img =
152 &ctx->shaderimg[PIPE_SHADER_FRAGMENT].si[i];
153 if (img->access & PIPE_IMAGE_ACCESS_WRITE)
154 resource_written(batch, img->resource);
155 else
156 resource_read(batch, img->resource);
157 }
158 }
159
160 u_foreach_bit (s, ctx->bound_shader_stages) {
161 /* Mark constbuf as being read: */
162 if (ctx->dirty_shader[s] & FD_DIRTY_SHADER_CONST) {
163 u_foreach_bit (i, ctx->constbuf[s].enabled_mask)
164 resource_read(batch, ctx->constbuf[s].cb[i].buffer);
165 }
166
167 /* Mark textures as being read */
168 if (ctx->dirty_shader[s] & FD_DIRTY_SHADER_TEX) {
169 u_foreach_bit (i, ctx->tex[s].valid_textures)
170 resource_read(batch, ctx->tex[s].textures[i]->texture);
171 }
172 }
173
174 /* Mark VBOs as being read */
175 if (ctx->dirty & FD_DIRTY_VTXBUF) {
176 u_foreach_bit (i, ctx->vtx.vertexbuf.enabled_mask) {
177 assert(!ctx->vtx.vertexbuf.vb[i].is_user_buffer);
178 resource_read(batch, ctx->vtx.vertexbuf.vb[i].buffer.resource);
179 }
180 }
181
182 /* Mark streamout buffers as being written.. */
183 if (ctx->dirty & FD_DIRTY_STREAMOUT) {
184 for (unsigned i = 0; i < ctx->streamout.num_targets; i++)
185 if (ctx->streamout.targets[i])
186 resource_written(batch, ctx->streamout.targets[i]->buffer);
187 }
188
189 /* any buffers that haven't been cleared yet, we need to restore: */
190 batch->restore |= restore_buffers & (FD_BUFFER_ALL & ~batch->invalidated);
191 /* and any buffers used, need to be resolved: */
192 batch->resolve |= buffers;
193 }
194
195 static void
batch_draw_tracking(struct fd_batch * batch,const struct pipe_draw_info * info,const struct pipe_draw_indirect_info * indirect)196 batch_draw_tracking(struct fd_batch *batch, const struct pipe_draw_info *info,
197 const struct pipe_draw_indirect_info *indirect) assert_dt
198 {
199 struct fd_context *ctx = batch->ctx;
200
201 /* NOTE: needs to be before resource_written(batch->query_buf), otherwise
202 * query_buf may not be created yet.
203 */
204 fd_batch_update_queries(batch);
205
206 /*
207 * Figure out the buffers/features we need:
208 */
209
210 fd_screen_lock(ctx->screen);
211
212 if (ctx->dirty & FD_DIRTY_RESOURCE)
213 batch_draw_tracking_for_dirty_bits(batch);
214
215 /* Mark index buffer as being read */
216 if (info->index_size)
217 resource_read(batch, info->index.resource);
218
219 /* Mark indirect draw buffer as being read */
220 if (indirect) {
221 if (indirect->buffer)
222 resource_read(batch, indirect->buffer);
223 if (indirect->count_from_stream_output)
224 resource_read(
225 batch, fd_stream_output_target(indirect->count_from_stream_output)
226 ->offset_buf);
227 }
228
229 resource_written(batch, batch->query_buf);
230
231 list_for_each_entry (struct fd_acc_query, aq, &ctx->acc_active_queries, node)
232 resource_written(batch, aq->prsc);
233
234 fd_screen_unlock(ctx->screen);
235 }
236
237 static void
update_draw_stats(struct fd_context * ctx,const struct pipe_draw_info * info,const struct pipe_draw_start_count_bias * draws,unsigned num_draws)238 update_draw_stats(struct fd_context *ctx, const struct pipe_draw_info *info,
239 const struct pipe_draw_start_count_bias *draws,
240 unsigned num_draws) assert_dt
241 {
242 ctx->stats.draw_calls++;
243
244 if (ctx->screen->gen < 6) {
245 /* Counting prims in sw doesn't work for GS and tesselation. For older
246 * gens we don't have those stages and don't have the hw counters enabled,
247 * so keep the count accurate for non-patch geometry.
248 */
249 unsigned prims = 0;
250 if ((info->mode != PIPE_PRIM_PATCHES) && (info->mode != PIPE_PRIM_MAX)) {
251 for (unsigned i = 0; i < num_draws; i++) {
252 prims += u_reduced_prims_for_vertices(info->mode, draws[i].count);
253 }
254 }
255
256 ctx->stats.prims_generated += prims;
257
258 if (ctx->streamout.num_targets > 0) {
259 /* Clip the prims we're writing to the size of the SO buffers. */
260 enum pipe_prim_type tf_prim = u_decomposed_prim(info->mode);
261 unsigned verts_written = u_vertices_for_prims(tf_prim, prims);
262 unsigned remaining_vert_space =
263 ctx->streamout.max_tf_vtx - ctx->streamout.verts_written;
264 if (verts_written > remaining_vert_space) {
265 verts_written = remaining_vert_space;
266 u_trim_pipe_prim(tf_prim, &remaining_vert_space);
267 }
268 ctx->streamout.verts_written += verts_written;
269
270 ctx->stats.prims_emitted +=
271 u_reduced_prims_for_vertices(tf_prim, verts_written);
272 }
273 }
274 }
275
276 static void
fd_draw_vbo(struct pipe_context * pctx,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * draws,unsigned num_draws)277 fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info,
278 unsigned drawid_offset,
279 const struct pipe_draw_indirect_info *indirect,
280 const struct pipe_draw_start_count_bias *draws, unsigned num_draws) in_dt
281 {
282 struct fd_context *ctx = fd_context(pctx);
283
284 /* for debugging problems with indirect draw, it is convenient
285 * to be able to emulate it, to determine if game is feeding us
286 * bogus data:
287 */
288 if (indirect && indirect->buffer && FD_DBG(NOINDR)) {
289 /* num_draws is only applicable for direct draws: */
290 assert(num_draws == 1);
291 util_draw_indirect(pctx, info, indirect);
292 return;
293 }
294
295 /* TODO: push down the region versions into the tiles */
296 if (!fd_render_condition_check(pctx))
297 return;
298
299 /* Upload a user index buffer. */
300 struct pipe_resource *indexbuf = NULL;
301 unsigned index_offset = 0;
302 struct pipe_draw_info new_info;
303 if (info->index_size) {
304 if (info->has_user_indices) {
305 if (num_draws > 1) {
306 util_draw_multi(pctx, info, drawid_offset, indirect, draws, num_draws);
307 return;
308 }
309 if (!util_upload_index_buffer(pctx, info, &draws[0], &indexbuf,
310 &index_offset, 4))
311 return;
312 new_info = *info;
313 new_info.index.resource = indexbuf;
314 new_info.has_user_indices = false;
315 info = &new_info;
316 } else {
317 indexbuf = info->index.resource;
318 }
319 }
320
321 if ((ctx->streamout.num_targets > 0) && (num_draws > 1)) {
322 util_draw_multi(pctx, info, drawid_offset, indirect, draws, num_draws);
323 return;
324 }
325
326 struct fd_batch *batch = fd_context_batch(ctx);
327
328 batch_draw_tracking(batch, info, indirect);
329
330 while (unlikely(!fd_batch_lock_submit(batch))) {
331 /* The current batch was flushed in batch_draw_tracking()
332 * so start anew. We know this won't happen a second time
333 * since we are dealing with a fresh batch:
334 */
335 fd_batch_reference(&batch, NULL);
336 batch = fd_context_batch(ctx);
337 batch_draw_tracking(batch, info, indirect);
338 assert(ctx->batch == batch);
339 }
340
341 batch->num_draws++;
342
343 /* Marking the batch as needing flush must come after the batch
344 * dependency tracking (resource_read()/resource_write()), as that
345 * can trigger a flush
346 */
347 fd_batch_needs_flush(batch);
348
349 struct pipe_framebuffer_state *pfb = &batch->framebuffer;
350 DBG("%p: %ux%u num_draws=%u (%s/%s)", batch, pfb->width, pfb->height,
351 batch->num_draws,
352 util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
353 util_format_short_name(pipe_surface_format(pfb->zsbuf)));
354
355 batch->cost += ctx->draw_cost;
356
357 for (unsigned i = 0; i < num_draws; i++) {
358 ctx->draw_vbo(ctx, info, drawid_offset, indirect, &draws[i], index_offset);
359
360 batch->num_vertices += draws[i].count * info->instance_count;
361 }
362
363 if (unlikely(ctx->stats_users > 0))
364 update_draw_stats(ctx, info, draws, num_draws);
365
366 for (unsigned i = 0; i < ctx->streamout.num_targets; i++) {
367 assert(num_draws == 1);
368 ctx->streamout.offsets[i] += draws[0].count;
369 }
370
371 if (FD_DBG(DDRAW))
372 fd_context_all_dirty(ctx);
373
374 debug_assert(!batch->flushed);
375
376 fd_batch_unlock_submit(batch);
377 fd_batch_check_size(batch);
378 fd_batch_reference(&batch, NULL);
379
380 if (info == &new_info)
381 pipe_resource_reference(&indexbuf, NULL);
382 }
383
384 static void
batch_clear_tracking(struct fd_batch * batch,unsigned buffers)385 batch_clear_tracking(struct fd_batch *batch, unsigned buffers) assert_dt
386 {
387 struct fd_context *ctx = batch->ctx;
388 struct pipe_framebuffer_state *pfb = &batch->framebuffer;
389 unsigned cleared_buffers;
390
391 /* pctx->clear() is only for full-surface clears, so scissor is
392 * equivalent to having GL_SCISSOR_TEST disabled:
393 */
394 batch->max_scissor.minx = 0;
395 batch->max_scissor.miny = 0;
396 batch->max_scissor.maxx = pfb->width;
397 batch->max_scissor.maxy = pfb->height;
398
399 /* for bookkeeping about which buffers have been cleared (and thus
400 * can fully or partially skip mem2gmem) we need to ignore buffers
401 * that have already had a draw, in case apps do silly things like
402 * clear after draw (ie. if you only clear the color buffer, but
403 * something like alpha-test causes side effects from the draw in
404 * the depth buffer, etc)
405 */
406 cleared_buffers = buffers & (FD_BUFFER_ALL & ~batch->restore);
407 batch->cleared |= buffers;
408 batch->invalidated |= cleared_buffers;
409
410 batch->resolve |= buffers;
411
412 fd_screen_lock(ctx->screen);
413
414 if (buffers & PIPE_CLEAR_COLOR)
415 for (unsigned i = 0; i < pfb->nr_cbufs; i++)
416 if (buffers & (PIPE_CLEAR_COLOR0 << i))
417 resource_written(batch, pfb->cbufs[i]->texture);
418
419 if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
420 resource_written(batch, pfb->zsbuf->texture);
421 batch->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL;
422 }
423
424 resource_written(batch, batch->query_buf);
425
426 list_for_each_entry (struct fd_acc_query, aq, &ctx->acc_active_queries, node)
427 resource_written(batch, aq->prsc);
428
429 fd_screen_unlock(ctx->screen);
430 }
431
432 static void
fd_clear(struct pipe_context * pctx,unsigned buffers,const struct pipe_scissor_state * scissor_state,const union pipe_color_union * color,double depth,unsigned stencil)433 fd_clear(struct pipe_context *pctx, unsigned buffers,
434 const struct pipe_scissor_state *scissor_state,
435 const union pipe_color_union *color, double depth,
436 unsigned stencil) in_dt
437 {
438 struct fd_context *ctx = fd_context(pctx);
439
440 /* TODO: push down the region versions into the tiles */
441 if (!fd_render_condition_check(pctx))
442 return;
443
444 struct fd_batch *batch = fd_context_batch(ctx);
445
446 batch_clear_tracking(batch, buffers);
447
448 while (unlikely(!fd_batch_lock_submit(batch))) {
449 /* The current batch was flushed in batch_clear_tracking()
450 * so start anew. We know this won't happen a second time
451 * since we are dealing with a fresh batch:
452 */
453 fd_batch_reference(&batch, NULL);
454 batch = fd_context_batch(ctx);
455 batch_clear_tracking(batch, buffers);
456 assert(ctx->batch == batch);
457 }
458
459 /* Marking the batch as needing flush must come after the batch
460 * dependency tracking (resource_read()/resource_write()), as that
461 * can trigger a flush
462 */
463 fd_batch_needs_flush(batch);
464
465 struct pipe_framebuffer_state *pfb = &batch->framebuffer;
466 DBG("%p: %x %ux%u depth=%f, stencil=%u (%s/%s)", batch, buffers, pfb->width,
467 pfb->height, depth, stencil,
468 util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
469 util_format_short_name(pipe_surface_format(pfb->zsbuf)));
470
471 /* if per-gen backend doesn't implement ctx->clear() generic
472 * blitter clear:
473 */
474 bool fallback = true;
475
476 if (ctx->clear) {
477 fd_batch_update_queries(batch);
478
479 if (ctx->clear(ctx, buffers, color, depth, stencil)) {
480 if (FD_DBG(DCLEAR))
481 fd_context_all_dirty(ctx);
482
483 fallback = false;
484 }
485 }
486
487 debug_assert(!batch->flushed);
488
489 fd_batch_unlock_submit(batch);
490 fd_batch_check_size(batch);
491
492 if (fallback) {
493 fd_blitter_clear(pctx, buffers, color, depth, stencil);
494 }
495
496 fd_batch_reference(&batch, NULL);
497 }
498
499 static void
fd_clear_render_target(struct pipe_context * pctx,struct pipe_surface * ps,const union pipe_color_union * color,unsigned x,unsigned y,unsigned w,unsigned h,bool render_condition_enabled)500 fd_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps,
501 const union pipe_color_union *color, unsigned x,
502 unsigned y, unsigned w, unsigned h,
503 bool render_condition_enabled)
504 {
505 DBG("TODO: x=%u, y=%u, w=%u, h=%u", x, y, w, h);
506 }
507
508 static void
fd_clear_depth_stencil(struct pipe_context * pctx,struct pipe_surface * ps,unsigned buffers,double depth,unsigned stencil,unsigned x,unsigned y,unsigned w,unsigned h,bool render_condition_enabled)509 fd_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps,
510 unsigned buffers, double depth, unsigned stencil,
511 unsigned x, unsigned y, unsigned w, unsigned h,
512 bool render_condition_enabled)
513 {
514 DBG("TODO: buffers=%u, depth=%f, stencil=%u, x=%u, y=%u, w=%u, h=%u",
515 buffers, depth, stencil, x, y, w, h);
516 }
517
518 static void
fd_launch_grid(struct pipe_context * pctx,const struct pipe_grid_info * info)519 fd_launch_grid(struct pipe_context *pctx,
520 const struct pipe_grid_info *info) in_dt
521 {
522 struct fd_context *ctx = fd_context(pctx);
523 const struct fd_shaderbuf_stateobj *so =
524 &ctx->shaderbuf[PIPE_SHADER_COMPUTE];
525 struct fd_batch *batch, *save_batch = NULL;
526
527 batch = fd_bc_alloc_batch(ctx, true);
528 fd_batch_reference(&save_batch, ctx->batch);
529 fd_batch_reference(&ctx->batch, batch);
530 fd_context_all_dirty(ctx);
531
532 fd_screen_lock(ctx->screen);
533
534 /* Mark SSBOs */
535 u_foreach_bit (i, so->enabled_mask & so->writable_mask)
536 resource_written(batch, so->sb[i].buffer);
537
538 u_foreach_bit (i, so->enabled_mask & ~so->writable_mask)
539 resource_read(batch, so->sb[i].buffer);
540
541 u_foreach_bit (i, ctx->shaderimg[PIPE_SHADER_COMPUTE].enabled_mask) {
542 struct pipe_image_view *img = &ctx->shaderimg[PIPE_SHADER_COMPUTE].si[i];
543 if (img->access & PIPE_IMAGE_ACCESS_WRITE)
544 resource_written(batch, img->resource);
545 else
546 resource_read(batch, img->resource);
547 }
548
549 /* UBO's are read */
550 u_foreach_bit (i, ctx->constbuf[PIPE_SHADER_COMPUTE].enabled_mask)
551 resource_read(batch, ctx->constbuf[PIPE_SHADER_COMPUTE].cb[i].buffer);
552
553 /* Mark textures as being read */
554 u_foreach_bit (i, ctx->tex[PIPE_SHADER_COMPUTE].valid_textures)
555 resource_read(batch, ctx->tex[PIPE_SHADER_COMPUTE].textures[i]->texture);
556
557 /* For global buffers, we don't really know if read or written, so assume
558 * the worst:
559 */
560 u_foreach_bit (i, ctx->global_bindings.enabled_mask)
561 resource_written(batch, ctx->global_bindings.buf[i]);
562
563 if (info->indirect)
564 resource_read(batch, info->indirect);
565
566 fd_screen_unlock(ctx->screen);
567
568 DBG("%p: work_dim=%u, block=%ux%ux%u, grid=%ux%ux%u",
569 batch, info->work_dim,
570 info->block[0], info->block[1], info->block[2],
571 info->grid[0], info->grid[1], info->grid[2]);
572
573 fd_batch_needs_flush(batch);
574 ctx->launch_grid(ctx, info);
575
576 fd_batch_flush(batch);
577
578 fd_batch_reference(&ctx->batch, save_batch);
579 fd_context_all_dirty(ctx);
580 fd_batch_reference(&save_batch, NULL);
581 fd_batch_reference(&batch, NULL);
582 }
583
584 void
fd_draw_init(struct pipe_context * pctx)585 fd_draw_init(struct pipe_context *pctx)
586 {
587 pctx->draw_vbo = fd_draw_vbo;
588 pctx->clear = fd_clear;
589 pctx->clear_render_target = fd_clear_render_target;
590 pctx->clear_depth_stencil = fd_clear_depth_stencil;
591
592 if (has_compute(fd_screen(pctx->screen))) {
593 pctx->launch_grid = fd_launch_grid;
594 }
595 }
596