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1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "i915_batch.h"
29 #include "i915_context.h"
30 #include "i915_reg.h"
31 #include "i915_state.h"
32 #include "i915_state_inlines.h"
33 
34 #include "util/u_memory.h"
35 #include "util/u_pack_color.h"
36 
37 /* State that we have chosen to store in the DYNAMIC segment of the
38  * i915 indirect state mechanism.
39  *
40  * Can't cache these in the way we do the static state, as there is no
41  * start/size in the command packet, instead an 'end' value that gets
42  * incremented.
43  *
44  * Additionally, there seems to be a requirement to re-issue the full
45  * (active) state every time a 4kb boundary is crossed.
46  */
47 
48 static inline void
set_dynamic(struct i915_context * i915,unsigned offset,const unsigned state)49 set_dynamic(struct i915_context *i915, unsigned offset, const unsigned state)
50 {
51    if (i915->current.dynamic[offset] == state)
52       return;
53 
54    i915->current.dynamic[offset] = state;
55    i915->dynamic_dirty |= 1 << offset;
56    i915->hardware_dirty |= I915_HW_DYNAMIC;
57 }
58 
59 static inline void
set_dynamic_array(struct i915_context * i915,unsigned offset,const unsigned * src,unsigned dwords)60 set_dynamic_array(struct i915_context *i915, unsigned offset,
61                   const unsigned *src, unsigned dwords)
62 {
63    unsigned i;
64 
65    if (!memcmp(src, &i915->current.dynamic[offset], dwords * 4))
66       return;
67 
68    for (i = 0; i < dwords; i++) {
69       i915->current.dynamic[offset + i] = src[i];
70       i915->dynamic_dirty |= 1 << (offset + i);
71    }
72 
73    i915->hardware_dirty |= I915_HW_DYNAMIC;
74 }
75 
76 /***********************************************************************
77  * Modes4: stencil masks and logicop
78  */
79 static void
upload_MODES4(struct i915_context * i915)80 upload_MODES4(struct i915_context *i915)
81 {
82    bool stencil_ccw = i915_stencil_ccw(i915);
83 
84    unsigned modes4 = 0;
85 
86    /* I915_NEW_STENCIL
87     */
88    if (stencil_ccw)
89       modes4 |= i915->depth_stencil->stencil_modes4_ccw;
90    else
91       modes4 |= i915->depth_stencil->stencil_modes4_cw;
92 
93    /* I915_NEW_BLEND
94     */
95    modes4 |= i915->blend->modes4;
96 
97    set_dynamic(i915, I915_DYNAMIC_MODES4, modes4);
98 }
99 
100 const struct i915_tracked_state i915_upload_MODES4 = {
101    "MODES4", upload_MODES4,
102    I915_NEW_BLEND | I915_NEW_DEPTH_STENCIL | I915_NEW_RASTERIZER};
103 
104 /***********************************************************************
105  */
106 static void
upload_BFO(struct i915_context * i915)107 upload_BFO(struct i915_context *i915)
108 {
109    bool stencil_ccw = i915_stencil_ccw(i915);
110 
111    unsigned bfo[2];
112    if (stencil_ccw) {
113       bfo[0] = i915->depth_stencil->bfo_ccw[0];
114       bfo[1] = i915->depth_stencil->bfo_ccw[1];
115    } else {
116       bfo[0] = i915->depth_stencil->bfo_cw[0];
117       bfo[1] = i915->depth_stencil->bfo_cw[1];
118    }
119    /* I don't get it only allowed to set a ref mask when the enable bit is set?
120     */
121    if (bfo[0] & BFO_ENABLE_STENCIL_REF) {
122       bfo[0] |= i915->stencil_ref.ref_value[!stencil_ccw]
123                 << BFO_STENCIL_REF_SHIFT;
124    }
125 
126    set_dynamic_array(i915, I915_DYNAMIC_BFO_0, bfo, 2);
127 }
128 
129 const struct i915_tracked_state i915_upload_BFO = {
130    "BFO", upload_BFO, I915_NEW_DEPTH_STENCIL | I915_NEW_RASTERIZER};
131 
132 /***********************************************************************
133  */
134 static void
upload_BLENDCOLOR(struct i915_context * i915)135 upload_BLENDCOLOR(struct i915_context *i915)
136 {
137    unsigned bc[2];
138 
139    memset(bc, 0, sizeof(bc));
140 
141    /* I915_NEW_BLEND
142     */
143    {
144       const float *color = i915->blend_color.color;
145 
146       bc[0] = _3DSTATE_CONST_BLEND_COLOR_CMD;
147       bc[1] = pack_ui32_float4(color[i915->current.color_swizzle[2]],
148                                color[i915->current.color_swizzle[1]],
149                                color[i915->current.color_swizzle[0]],
150                                color[i915->current.color_swizzle[3]]);
151    }
152 
153    set_dynamic_array(i915, I915_DYNAMIC_BC_0, bc, 2);
154 }
155 
156 const struct i915_tracked_state i915_upload_BLENDCOLOR = {
157    "BLENDCOLOR", upload_BLENDCOLOR, I915_NEW_BLEND | I915_NEW_COLOR_SWIZZLE};
158 
159 /***********************************************************************
160  */
161 static void
upload_IAB(struct i915_context * i915)162 upload_IAB(struct i915_context *i915)
163 {
164    unsigned iab = 0;
165 
166    if (i915->blend) {
167       struct i915_surface *cbuf = i915_surface(i915->framebuffer.cbufs[0]);
168       if (cbuf && cbuf->alpha_in_g)
169          iab |= i915->blend->iab_alpha_in_g;
170       else if (cbuf && cbuf->alpha_is_x)
171          iab |= i915->blend->iab_alpha_is_x;
172       else
173          iab |= i915->blend->iab;
174    }
175 
176    set_dynamic(i915, I915_DYNAMIC_IAB, iab);
177 }
178 
179 const struct i915_tracked_state i915_upload_IAB = {
180    "IAB", upload_IAB, I915_NEW_BLEND | I915_NEW_FRAMEBUFFER};
181 
182 /***********************************************************************
183  */
184 static void
upload_DEPTHSCALE(struct i915_context * i915)185 upload_DEPTHSCALE(struct i915_context *i915)
186 {
187    set_dynamic_array(i915, I915_DYNAMIC_DEPTHSCALE_0,
188                      &i915->rasterizer->ds[0].u, 2);
189 }
190 
191 const struct i915_tracked_state i915_upload_DEPTHSCALE = {
192    "DEPTHSCALE", upload_DEPTHSCALE, I915_NEW_RASTERIZER};
193 
194 /***********************************************************************
195  * Polygon stipple
196  *
197  * The i915 supports a 4x4 stipple natively, GL wants 32x32.
198  * Fortunately stipple is usually a repeating pattern.
199  *
200  * XXX: does stipple pattern need to be adjusted according to
201  * the window position?
202  *
203  * XXX: possibly need workaround for conform paths test.
204  */
205 static void
upload_STIPPLE(struct i915_context * i915)206 upload_STIPPLE(struct i915_context *i915)
207 {
208    unsigned st[2];
209 
210    st[0] = _3DSTATE_STIPPLE;
211    st[1] = 0;
212 
213    /* I915_NEW_RASTERIZER
214     */
215    if (i915->rasterizer)
216       st[1] |= i915->rasterizer->st;
217 
218    /* I915_NEW_STIPPLE
219     */
220    {
221       const ubyte *mask = (const ubyte *)i915->poly_stipple.stipple;
222       ubyte p[4];
223 
224       p[0] = mask[12] & 0xf;
225       p[1] = mask[8] & 0xf;
226       p[2] = mask[4] & 0xf;
227       p[3] = mask[0] & 0xf;
228 
229       /* Not sure what to do about fallbacks, so for now just dont:
230        */
231       st[1] |= ((p[0] << 0) | (p[1] << 4) | (p[2] << 8) | (p[3] << 12));
232    }
233 
234    set_dynamic_array(i915, I915_DYNAMIC_STP_0, st, 2);
235 }
236 
237 const struct i915_tracked_state i915_upload_STIPPLE = {
238    "STIPPLE", upload_STIPPLE, I915_NEW_RASTERIZER | I915_NEW_STIPPLE};
239 
240 /***********************************************************************
241  * Scissor enable
242  */
243 static void
upload_SCISSOR_ENABLE(struct i915_context * i915)244 upload_SCISSOR_ENABLE(struct i915_context *i915)
245 {
246    set_dynamic(i915, I915_DYNAMIC_SC_ENA_0, i915->rasterizer->sc[0]);
247 }
248 
249 const struct i915_tracked_state i915_upload_SCISSOR_ENABLE = {
250    "SCISSOR ENABLE", upload_SCISSOR_ENABLE, I915_NEW_RASTERIZER};
251 
252 /***********************************************************************
253  * Scissor rect
254  */
255 static void
upload_SCISSOR_RECT(struct i915_context * i915)256 upload_SCISSOR_RECT(struct i915_context *i915)
257 {
258    unsigned x1 = i915->scissor.minx;
259    unsigned y1 = i915->scissor.miny;
260    unsigned x2 = i915->scissor.maxx - 1;
261    unsigned y2 = i915->scissor.maxy - 1;
262    unsigned sc[3];
263 
264    sc[0] = _3DSTATE_SCISSOR_RECT_0_CMD;
265    sc[1] = (y1 << 16) | (x1 & 0xffff);
266    sc[2] = (y2 << 16) | (x2 & 0xffff);
267 
268    set_dynamic_array(i915, I915_DYNAMIC_SC_RECT_0, sc, 3);
269 }
270 
271 const struct i915_tracked_state i915_upload_SCISSOR_RECT = {
272    "SCISSOR RECT", upload_SCISSOR_RECT, I915_NEW_SCISSOR};
273 
274 /***********************************************************************
275  */
276 static const struct i915_tracked_state *atoms[] = {
277    &i915_upload_MODES4,         &i915_upload_BFO,
278    &i915_upload_BLENDCOLOR,     &i915_upload_IAB,
279    &i915_upload_DEPTHSCALE,     &i915_upload_STIPPLE,
280    &i915_upload_SCISSOR_ENABLE, &i915_upload_SCISSOR_RECT};
281 
282 /* These will be dynamic indirect state commands, but for now just end
283  * up on the batch buffer with everything else.
284  */
285 static void
update_dynamic(struct i915_context * i915)286 update_dynamic(struct i915_context *i915)
287 {
288    int i;
289 
290    for (i = 0; i < ARRAY_SIZE(atoms); i++)
291       if (i915->dirty & atoms[i]->dirty)
292          atoms[i]->update(i915);
293 }
294 
295 struct i915_tracked_state i915_hw_dynamic = {
296    "dynamic", update_dynamic,
297    ~0 /* all state atoms, because we do internal checking */
298 };
299