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1 /*
2  * Copyright 2012 Red Hat Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * Authors: Ben Skeggs
23  *
24  */
25 
26 #include "util/format/u_format.h"
27 #include "util/u_inlines.h"
28 #include "util/u_surface.h"
29 
30 #include "nv_m2mf.xml.h"
31 #include "nv_object.xml.h"
32 #include "nv30/nv30_screen.h"
33 #include "nv30/nv30_context.h"
34 #include "nv30/nv30_resource.h"
35 #include "nv30/nv30_transfer.h"
36 
37 static inline unsigned
layer_offset(struct pipe_resource * pt,unsigned level,unsigned layer)38 layer_offset(struct pipe_resource *pt, unsigned level, unsigned layer)
39 {
40    struct nv30_miptree *mt = nv30_miptree(pt);
41    struct nv30_miptree_level *lvl = &mt->level[level];
42 
43    if (pt->target == PIPE_TEXTURE_CUBE)
44       return (layer * mt->layer_size) + lvl->offset;
45 
46    return lvl->offset + (layer * lvl->zslice_size);
47 }
48 
49 bool
nv30_miptree_get_handle(struct pipe_screen * pscreen,struct pipe_context * context,struct pipe_resource * pt,struct winsys_handle * handle,unsigned usage)50 nv30_miptree_get_handle(struct pipe_screen *pscreen,
51                         struct pipe_context *context,
52                         struct pipe_resource *pt,
53                         struct winsys_handle *handle,
54                         unsigned usage)
55 {
56    if (pt->target == PIPE_BUFFER)
57       return false;
58 
59    struct nv30_miptree *mt = nv30_miptree(pt);
60    unsigned stride;
61 
62    if (!mt || !mt->base.bo)
63       return false;
64 
65    stride = mt->level[0].pitch;
66 
67    return nouveau_screen_bo_get_handle(pscreen, mt->base.bo, stride, handle);
68 }
69 
70 void
nv30_miptree_destroy(struct pipe_screen * pscreen,struct pipe_resource * pt)71 nv30_miptree_destroy(struct pipe_screen *pscreen, struct pipe_resource *pt)
72 {
73    struct nv30_miptree *mt = nv30_miptree(pt);
74 
75    nouveau_bo_ref(NULL, &mt->base.bo);
76    FREE(mt);
77 }
78 
79 struct nv30_transfer {
80    struct pipe_transfer base;
81    struct nv30_rect img;
82    struct nv30_rect tmp;
83    unsigned nblocksx;
84    unsigned nblocksy;
85 };
86 
87 static inline struct nv30_transfer *
nv30_transfer(struct pipe_transfer * ptx)88 nv30_transfer(struct pipe_transfer *ptx)
89 {
90    return (struct nv30_transfer *)ptx;
91 }
92 
93 static inline void
define_rect(struct pipe_resource * pt,unsigned level,unsigned z,unsigned x,unsigned y,unsigned w,unsigned h,struct nv30_rect * rect)94 define_rect(struct pipe_resource *pt, unsigned level, unsigned z,
95             unsigned x, unsigned y, unsigned w, unsigned h,
96             struct nv30_rect *rect)
97 {
98    struct nv30_miptree *mt = nv30_miptree(pt);
99    struct nv30_miptree_level *lvl = &mt->level[level];
100 
101    rect->w = u_minify(pt->width0, level) << mt->ms_x;
102    rect->w = util_format_get_nblocksx(pt->format, rect->w);
103    rect->h = u_minify(pt->height0, level) << mt->ms_y;
104    rect->h = util_format_get_nblocksy(pt->format, rect->h);
105    rect->d = 1;
106    rect->z = 0;
107    if (mt->swizzled) {
108       if (pt->target == PIPE_TEXTURE_3D) {
109          rect->d = u_minify(pt->depth0, level);
110          rect->z = z; z = 0;
111       }
112       rect->pitch = 0;
113    } else {
114       rect->pitch = lvl->pitch;
115    }
116 
117    rect->bo     = mt->base.bo;
118    rect->domain = NOUVEAU_BO_VRAM;
119    rect->offset = layer_offset(pt, level, z);
120    rect->cpp    = util_format_get_blocksize(pt->format);
121 
122    rect->x0     = util_format_get_nblocksx(pt->format, x) << mt->ms_x;
123    rect->y0     = util_format_get_nblocksy(pt->format, y) << mt->ms_y;
124    rect->x1     = rect->x0 + (util_format_get_nblocksx(pt->format, w) << mt->ms_x);
125    rect->y1     = rect->y0 + (util_format_get_nblocksy(pt->format, h) << mt->ms_y);
126 
127    /* XXX There's some indication that swizzled formats > 4 bytes are treated
128     * differently. However that only applies to RGBA16_FLOAT, RGBA32_FLOAT,
129     * and the DXT* formats. The former aren't properly supported yet, and the
130     * latter avoid swizzled layouts.
131 
132    if (mt->swizzled && rect->cpp > 4) {
133       unsigned scale = rect->cpp / 4;
134       rect->w *= scale;
135       rect->x0 *= scale;
136       rect->x1 *= scale;
137       rect->cpp = 4;
138    }
139    */
140 }
141 
142 void
nv30_resource_copy_region(struct pipe_context * pipe,struct pipe_resource * dstres,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * srcres,unsigned src_level,const struct pipe_box * src_box)143 nv30_resource_copy_region(struct pipe_context *pipe,
144                           struct pipe_resource *dstres, unsigned dst_level,
145                           unsigned dstx, unsigned dsty, unsigned dstz,
146                           struct pipe_resource *srcres, unsigned src_level,
147                           const struct pipe_box *src_box)
148 {
149    struct nv30_context *nv30 = nv30_context(pipe);
150    struct nv30_rect src, dst;
151 
152    if (dstres->target == PIPE_BUFFER && srcres->target == PIPE_BUFFER) {
153       nouveau_copy_buffer(&nv30->base,
154                           nv04_resource(dstres), dstx,
155                           nv04_resource(srcres), src_box->x, src_box->width);
156       return;
157    }
158 
159    define_rect(srcres, src_level, src_box->z, src_box->x, src_box->y,
160                        src_box->width, src_box->height, &src);
161    define_rect(dstres, dst_level, dstz, dstx, dsty,
162                        src_box->width, src_box->height, &dst);
163 
164    nv30_transfer_rect(nv30, NEAREST, &src, &dst);
165 }
166 
167 static void
nv30_resource_resolve(struct nv30_context * nv30,const struct pipe_blit_info * info)168 nv30_resource_resolve(struct nv30_context *nv30,
169                       const struct pipe_blit_info *info)
170 {
171    struct nv30_miptree *src_mt = nv30_miptree(info->src.resource);
172    struct nv30_rect src, dst;
173    unsigned x, x0, x1, y, y1, w, h;
174 
175    define_rect(info->src.resource, 0, info->src.box.z, info->src.box.x,
176       info->src.box.y, info->src.box.width, info->src.box.height, &src);
177    define_rect(info->dst.resource, 0, info->dst.box.z, info->dst.box.x,
178       info->dst.box.y, info->dst.box.width, info->dst.box.height, &dst);
179 
180    x0 = src.x0;
181    x1 = src.x1;
182    y1 = src.y1;
183 
184    /* On nv3x we must use sifm which is restricted to 1024x1024 tiles */
185    for (y = src.y0; y < y1; y += h) {
186       h = y1 - y;
187       if (h > 1024)
188          h = 1024;
189 
190       src.y0 = 0;
191       src.y1 = h;
192       src.h = h;
193 
194       dst.y1 = dst.y0 + (h >> src_mt->ms_y);
195       dst.h = h >> src_mt->ms_y;
196 
197       for (x = x0; x < x1; x += w) {
198          w = x1 - x;
199          if (w > 1024)
200             w = 1024;
201 
202          src.offset = y * src.pitch + x * src.cpp;
203          src.x0 = 0;
204          src.x1 = w;
205          src.w = w;
206 
207          dst.offset = (y >> src_mt->ms_y) * dst.pitch +
208                       (x >> src_mt->ms_x) * dst.cpp;
209          dst.x1 = dst.x0 + (w >> src_mt->ms_x);
210          dst.w = w >> src_mt->ms_x;
211 
212          nv30_transfer_rect(nv30, BILINEAR, &src, &dst);
213       }
214    }
215 }
216 
217 void
nv30_blit(struct pipe_context * pipe,const struct pipe_blit_info * blit_info)218 nv30_blit(struct pipe_context *pipe,
219           const struct pipe_blit_info *blit_info)
220 {
221    struct nv30_context *nv30 = nv30_context(pipe);
222    struct pipe_blit_info info = *blit_info;
223 
224    if (info.src.resource->nr_samples > 1 &&
225        info.dst.resource->nr_samples <= 1 &&
226        !util_format_is_depth_or_stencil(info.src.resource->format) &&
227        !util_format_is_pure_integer(info.src.resource->format)) {
228       nv30_resource_resolve(nv30, blit_info);
229       return;
230    }
231 
232    if (util_try_blit_via_copy_region(pipe, &info)) {
233       return; /* done */
234    }
235 
236    if (info.mask & PIPE_MASK_S) {
237       debug_printf("nv30: cannot blit stencil, skipping\n");
238       info.mask &= ~PIPE_MASK_S;
239    }
240 
241    if (!util_blitter_is_blit_supported(nv30->blitter, &info)) {
242       debug_printf("nv30: blit unsupported %s -> %s\n",
243                    util_format_short_name(info.src.resource->format),
244                    util_format_short_name(info.dst.resource->format));
245       return;
246    }
247 
248    /* XXX turn off occlusion queries */
249 
250    util_blitter_save_vertex_buffer_slot(nv30->blitter, nv30->vtxbuf);
251    util_blitter_save_vertex_elements(nv30->blitter, nv30->vertex);
252    util_blitter_save_vertex_shader(nv30->blitter, nv30->vertprog.program);
253    util_blitter_save_rasterizer(nv30->blitter, nv30->rast);
254    util_blitter_save_viewport(nv30->blitter, &nv30->viewport);
255    util_blitter_save_scissor(nv30->blitter, &nv30->scissor);
256    util_blitter_save_fragment_shader(nv30->blitter, nv30->fragprog.program);
257    util_blitter_save_blend(nv30->blitter, nv30->blend);
258    util_blitter_save_depth_stencil_alpha(nv30->blitter,
259                                          nv30->zsa);
260    util_blitter_save_stencil_ref(nv30->blitter, &nv30->stencil_ref);
261    util_blitter_save_sample_mask(nv30->blitter, nv30->sample_mask);
262    util_blitter_save_framebuffer(nv30->blitter, &nv30->framebuffer);
263    util_blitter_save_fragment_sampler_states(nv30->blitter,
264                      nv30->fragprog.num_samplers,
265                      (void**)nv30->fragprog.samplers);
266    util_blitter_save_fragment_sampler_views(nv30->blitter,
267                      nv30->fragprog.num_textures, nv30->fragprog.textures);
268    util_blitter_save_render_condition(nv30->blitter, nv30->render_cond_query,
269                                       nv30->render_cond_cond, nv30->render_cond_mode);
270    util_blitter_blit(nv30->blitter, &info);
271 }
272 
273 void
nv30_flush_resource(struct pipe_context * pipe,struct pipe_resource * resource)274 nv30_flush_resource(struct pipe_context *pipe,
275                     struct pipe_resource *resource)
276 {
277 }
278 
279 void *
nv30_miptree_transfer_map(struct pipe_context * pipe,struct pipe_resource * pt,unsigned level,unsigned usage,const struct pipe_box * box,struct pipe_transfer ** ptransfer)280 nv30_miptree_transfer_map(struct pipe_context *pipe, struct pipe_resource *pt,
281                           unsigned level, unsigned usage,
282                           const struct pipe_box *box,
283                           struct pipe_transfer **ptransfer)
284 {
285    struct nv30_context *nv30 = nv30_context(pipe);
286    struct nouveau_device *dev = nv30->screen->base.device;
287    struct nv30_miptree *mt = nv30_miptree(pt);
288    struct nv30_transfer *tx;
289    unsigned access = 0;
290    int ret;
291 
292    tx = CALLOC_STRUCT(nv30_transfer);
293    if (!tx)
294       return NULL;
295    pipe_resource_reference(&tx->base.resource, pt);
296    tx->base.level = level;
297    tx->base.usage = usage;
298    tx->base.box = *box;
299    tx->base.stride = align(util_format_get_nblocksx(pt->format, box->width) *
300                            util_format_get_blocksize(pt->format), 64);
301    tx->base.layer_stride = util_format_get_nblocksy(pt->format, box->height) *
302                            tx->base.stride;
303 
304    tx->nblocksx = util_format_get_nblocksx(pt->format, box->width);
305    tx->nblocksy = util_format_get_nblocksy(pt->format, box->height);
306 
307    define_rect(pt, level, box->z, box->x, box->y,
308                box->width, box->height, &tx->img);
309 
310    ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0,
311                         tx->base.layer_stride * tx->base.box.depth, NULL,
312                         &tx->tmp.bo);
313    if (ret) {
314       pipe_resource_reference(&tx->base.resource, NULL);
315       FREE(tx);
316       return NULL;
317    }
318 
319    tx->tmp.domain = NOUVEAU_BO_GART;
320    tx->tmp.offset = 0;
321    tx->tmp.pitch  = tx->base.stride;
322    tx->tmp.cpp    = tx->img.cpp;
323    tx->tmp.w      = tx->nblocksx;
324    tx->tmp.h      = tx->nblocksy;
325    tx->tmp.d      = 1;
326    tx->tmp.x0     = 0;
327    tx->tmp.y0     = 0;
328    tx->tmp.x1     = tx->tmp.w;
329    tx->tmp.y1     = tx->tmp.h;
330    tx->tmp.z      = 0;
331 
332    if (usage & PIPE_MAP_READ) {
333       bool is_3d = mt->base.base.target == PIPE_TEXTURE_3D;
334       unsigned offset = tx->img.offset;
335       unsigned z = tx->img.z;
336       unsigned i;
337       for (i = 0; i < box->depth; ++i) {
338          nv30_transfer_rect(nv30, NEAREST, &tx->img, &tx->tmp);
339          if (is_3d && mt->swizzled)
340             tx->img.z++;
341          else if (is_3d)
342             tx->img.offset += mt->level[level].zslice_size;
343          else
344             tx->img.offset += mt->layer_size;
345          tx->tmp.offset += tx->base.layer_stride;
346       }
347       tx->img.z = z;
348       tx->img.offset = offset;
349       tx->tmp.offset = 0;
350    }
351 
352    if (tx->tmp.bo->map) {
353       *ptransfer = &tx->base;
354       return tx->tmp.bo->map;
355    }
356 
357    if (usage & PIPE_MAP_READ)
358       access |= NOUVEAU_BO_RD;
359    if (usage & PIPE_MAP_WRITE)
360       access |= NOUVEAU_BO_WR;
361 
362    ret = nouveau_bo_map(tx->tmp.bo, access, nv30->base.client);
363    if (ret) {
364       pipe_resource_reference(&tx->base.resource, NULL);
365       FREE(tx);
366       return NULL;
367    }
368 
369    *ptransfer = &tx->base;
370    return tx->tmp.bo->map;
371 }
372 
373 void
nv30_miptree_transfer_unmap(struct pipe_context * pipe,struct pipe_transfer * ptx)374 nv30_miptree_transfer_unmap(struct pipe_context *pipe,
375                             struct pipe_transfer *ptx)
376 {
377    struct nv30_context *nv30 = nv30_context(pipe);
378    struct nv30_transfer *tx = nv30_transfer(ptx);
379    struct nv30_miptree *mt = nv30_miptree(tx->base.resource);
380    unsigned i;
381 
382    if (ptx->usage & PIPE_MAP_WRITE) {
383       bool is_3d = mt->base.base.target == PIPE_TEXTURE_3D;
384       for (i = 0; i < tx->base.box.depth; ++i) {
385          nv30_transfer_rect(nv30, NEAREST, &tx->tmp, &tx->img);
386          if (is_3d && mt->swizzled)
387             tx->img.z++;
388          else if (is_3d)
389             tx->img.offset += mt->level[tx->base.level].zslice_size;
390          else
391             tx->img.offset += mt->layer_size;
392          tx->tmp.offset += tx->base.layer_stride;
393       }
394 
395       /* Allow the copies above to finish executing before freeing the source */
396       nouveau_fence_work(nv30->screen->base.fence.current,
397                          nouveau_fence_unref_bo, tx->tmp.bo);
398    } else {
399       nouveau_bo_ref(NULL, &tx->tmp.bo);
400    }
401    pipe_resource_reference(&ptx->resource, NULL);
402    FREE(tx);
403 }
404 
405 struct pipe_resource *
nv30_miptree_create(struct pipe_screen * pscreen,const struct pipe_resource * tmpl)406 nv30_miptree_create(struct pipe_screen *pscreen,
407                     const struct pipe_resource *tmpl)
408 {
409    struct nouveau_device *dev = nouveau_screen(pscreen)->device;
410    struct nv30_miptree *mt = CALLOC_STRUCT(nv30_miptree);
411    struct pipe_resource *pt = &mt->base.base;
412    unsigned blocksz, size;
413    unsigned w, h, d, l;
414    int ret;
415 
416    switch (tmpl->nr_samples) {
417    case 4:
418       mt->ms_mode = 0x00004000;
419       mt->ms_x = 1;
420       mt->ms_y = 1;
421       break;
422    case 2:
423       mt->ms_mode = 0x00003000;
424       mt->ms_x = 1;
425       mt->ms_y = 0;
426       break;
427    default:
428       mt->ms_mode = 0x00000000;
429       mt->ms_x = 0;
430       mt->ms_y = 0;
431       break;
432    }
433 
434    *pt = *tmpl;
435    pipe_reference_init(&pt->reference, 1);
436    pt->screen = pscreen;
437 
438    w = pt->width0 << mt->ms_x;
439    h = pt->height0 << mt->ms_y;
440    d = (pt->target == PIPE_TEXTURE_3D) ? pt->depth0 : 1;
441    blocksz = util_format_get_blocksize(pt->format);
442 
443    if ((pt->target == PIPE_TEXTURE_RECT) ||
444        (pt->bind & PIPE_BIND_SCANOUT) ||
445        !util_is_power_of_two_or_zero(pt->width0) ||
446        !util_is_power_of_two_or_zero(pt->height0) ||
447        !util_is_power_of_two_or_zero(pt->depth0) ||
448        mt->ms_mode) {
449       mt->uniform_pitch = util_format_get_nblocksx(pt->format, w) * blocksz;
450       mt->uniform_pitch = align(mt->uniform_pitch, 64);
451       if (pt->bind & PIPE_BIND_SCANOUT) {
452          struct nv30_screen *screen = nv30_screen(pscreen);
453          int pitch_align = MAX2(
454                screen->eng3d->oclass >= NV40_3D_CLASS ? 1024 : 256,
455                /* round_down_pow2(mt->uniform_pitch / 4) */
456                1 << (util_last_bit(mt->uniform_pitch / 4) - 1));
457          mt->uniform_pitch = align(mt->uniform_pitch, pitch_align);
458       }
459    }
460 
461    if (util_format_is_compressed(pt->format)) {
462       // Compressed (DXT) formats are packed tightly. We don't mark them as
463       // swizzled, since their layout is largely linear. However we do end up
464       // omitting the LINEAR flag when texturing them, as the levels are not
465       // uniformly sized (for POT sizes).
466    } else if (!mt->uniform_pitch) {
467       mt->swizzled = true;
468    }
469 
470    size = 0;
471    for (l = 0; l <= pt->last_level; l++) {
472       struct nv30_miptree_level *lvl = &mt->level[l];
473       unsigned nbx = util_format_get_nblocksx(pt->format, w);
474       unsigned nby = util_format_get_nblocksy(pt->format, h);
475 
476       lvl->offset = size;
477       lvl->pitch  = mt->uniform_pitch;
478       if (!lvl->pitch)
479          lvl->pitch = nbx * blocksz;
480 
481       lvl->zslice_size = lvl->pitch * nby;
482       size += lvl->zslice_size * d;
483 
484       w = u_minify(w, 1);
485       h = u_minify(h, 1);
486       d = u_minify(d, 1);
487    }
488 
489    mt->layer_size = size;
490    if (pt->target == PIPE_TEXTURE_CUBE) {
491       if (!mt->uniform_pitch)
492          mt->layer_size = align(mt->layer_size, 128);
493       size = mt->layer_size * 6;
494    }
495 
496    ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 256, size, NULL, &mt->base.bo);
497    if (ret) {
498       FREE(mt);
499       return NULL;
500    }
501 
502    mt->base.domain = NOUVEAU_BO_VRAM;
503    return &mt->base.base;
504 }
505 
506 struct pipe_resource *
nv30_miptree_from_handle(struct pipe_screen * pscreen,const struct pipe_resource * tmpl,struct winsys_handle * handle)507 nv30_miptree_from_handle(struct pipe_screen *pscreen,
508                          const struct pipe_resource *tmpl,
509                          struct winsys_handle *handle)
510 {
511    struct nv30_miptree *mt;
512    unsigned stride;
513 
514    /* only supports 2D, non-mipmapped textures for the moment */
515    if ((tmpl->target != PIPE_TEXTURE_2D &&
516         tmpl->target != PIPE_TEXTURE_RECT) ||
517        tmpl->last_level != 0 ||
518        tmpl->depth0 != 1 ||
519        tmpl->array_size > 1)
520       return NULL;
521 
522    mt = CALLOC_STRUCT(nv30_miptree);
523    if (!mt)
524       return NULL;
525 
526    mt->base.bo = nouveau_screen_bo_from_handle(pscreen, handle, &stride);
527    if (mt->base.bo == NULL) {
528       FREE(mt);
529       return NULL;
530    }
531 
532    mt->base.base = *tmpl;
533    pipe_reference_init(&mt->base.base.reference, 1);
534    mt->base.base.screen = pscreen;
535    mt->uniform_pitch = stride;
536    mt->level[0].pitch = mt->uniform_pitch;
537    mt->level[0].offset = 0;
538 
539    /* no need to adjust bo reference count */
540    return &mt->base.base;
541 }
542 
543 struct pipe_surface *
nv30_miptree_surface_new(struct pipe_context * pipe,struct pipe_resource * pt,const struct pipe_surface * tmpl)544 nv30_miptree_surface_new(struct pipe_context *pipe,
545                          struct pipe_resource *pt,
546                          const struct pipe_surface *tmpl)
547 {
548    struct nv30_miptree *mt = nv30_miptree(pt); /* guaranteed */
549    struct nv30_surface *ns;
550    struct pipe_surface *ps;
551    struct nv30_miptree_level *lvl = &mt->level[tmpl->u.tex.level];
552 
553    ns = CALLOC_STRUCT(nv30_surface);
554    if (!ns)
555       return NULL;
556    ps = &ns->base;
557 
558    pipe_reference_init(&ps->reference, 1);
559    pipe_resource_reference(&ps->texture, pt);
560    ps->context = pipe;
561    ps->format = tmpl->format;
562    ps->u.tex.level = tmpl->u.tex.level;
563    ps->u.tex.first_layer = tmpl->u.tex.first_layer;
564    ps->u.tex.last_layer = tmpl->u.tex.last_layer;
565 
566    ns->width = u_minify(pt->width0, ps->u.tex.level);
567    ns->height = u_minify(pt->height0, ps->u.tex.level);
568    ns->depth = ps->u.tex.last_layer - ps->u.tex.first_layer + 1;
569    ns->offset = layer_offset(pt, ps->u.tex.level, ps->u.tex.first_layer);
570    if (mt->swizzled)
571       ns->pitch = 4096; /* random, just something the hw won't reject.. */
572    else
573       ns->pitch = lvl->pitch;
574 
575    /* comment says there are going to be removed, but they're used by the st */
576    ps->width = ns->width;
577    ps->height = ns->height;
578    return ps;
579 }
580 
581 void
nv30_miptree_surface_del(struct pipe_context * pipe,struct pipe_surface * ps)582 nv30_miptree_surface_del(struct pipe_context *pipe, struct pipe_surface *ps)
583 {
584    struct nv30_surface *ns = nv30_surface(ps);
585 
586    pipe_resource_reference(&ps->texture, NULL);
587    FREE(ns);
588 }
589