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1 /**********************************************************
2  * Copyright 2008-2012 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "util/u_debug.h"
27 
28 #include "svga_resource.h"
29 #include "svga_resource_buffer.h"
30 #include "svga_resource_texture.h"
31 #include "svga_context.h"
32 #include "svga_screen.h"
33 #include "svga_format.h"
34 
35 
36 /**
37  * This is the primary driver entrypoint for allocating graphics memory
38  * (vertex/index/constant buffers, textures, etc)
39  */
40 static struct pipe_resource *
svga_resource_create(struct pipe_screen * screen,const struct pipe_resource * template)41 svga_resource_create(struct pipe_screen *screen,
42                      const struct pipe_resource *template)
43 {
44    struct pipe_resource *r;
45 
46    if (template->target == PIPE_BUFFER)
47       r = svga_buffer_create(screen, template);
48    else
49       r = svga_texture_create(screen, template);
50 
51    if (!r) {
52       struct svga_screen *svgascreen = svga_screen(screen);
53       svgascreen->hud.num_failed_allocations++;
54    }
55 
56    return r;
57 }
58 
59 
60 static struct pipe_resource *
svga_resource_from_handle(struct pipe_screen * screen,const struct pipe_resource * template,struct winsys_handle * whandle,unsigned usage)61 svga_resource_from_handle(struct pipe_screen * screen,
62                           const struct pipe_resource *template,
63                           struct winsys_handle *whandle,
64                           unsigned usage)
65 {
66    if (template->target == PIPE_BUFFER)
67       return NULL;
68    else
69       return svga_texture_from_handle(screen, template, whandle);
70 }
71 
72 
73 /**
74  * Check if a resource (texture, buffer) of the given size
75  * and format can be created.
76  * \Return TRUE if OK, FALSE if too large.
77  */
78 static bool
svga_can_create_resource(struct pipe_screen * screen,const struct pipe_resource * res)79 svga_can_create_resource(struct pipe_screen *screen,
80                          const struct pipe_resource *res)
81 {
82    struct svga_screen *svgascreen = svga_screen(screen);
83    struct svga_winsys_screen *sws = svgascreen->sws;
84    SVGA3dSurfaceFormat format;
85    SVGA3dSize base_level_size;
86    uint32 numMipLevels;
87    uint32 arraySize;
88    uint32 numSamples;
89 
90    if (res->target == PIPE_BUFFER) {
91       format = SVGA3D_BUFFER;
92       base_level_size.width = res->width0;
93       base_level_size.height = 1;
94       base_level_size.depth = 1;
95       numMipLevels = 1;
96       arraySize = 1;
97       numSamples = 0;
98 
99    } else {
100       if (res->target == PIPE_TEXTURE_CUBE)
101          assert(res->array_size == 6);
102 
103       format = svga_translate_format(svgascreen, res->format, res->bind);
104       if (format == SVGA3D_FORMAT_INVALID)
105          return false;
106 
107       base_level_size.width = res->width0;
108       base_level_size.height = res->height0;
109       base_level_size.depth = res->depth0;
110       numMipLevels = res->last_level + 1;
111       arraySize = res->array_size;
112       numSamples = res->nr_samples;
113    }
114 
115    return sws->surface_can_create(sws, format, base_level_size,
116                                   arraySize, numMipLevels, numSamples);
117 }
118 
119 
120 void
svga_init_resource_functions(struct svga_context * svga)121 svga_init_resource_functions(struct svga_context *svga)
122 {
123    svga->pipe.buffer_map = svga_buffer_transfer_map;
124    svga->pipe.texture_map = svga_texture_transfer_map;
125    svga->pipe.transfer_flush_region = svga_buffer_transfer_flush_region;
126    svga->pipe.buffer_unmap = svga_buffer_transfer_unmap;
127    svga->pipe.texture_unmap = svga_texture_transfer_unmap;
128    svga->pipe.buffer_subdata = u_default_buffer_subdata;
129    svga->pipe.texture_subdata = u_default_texture_subdata;
130 
131    if (svga_have_vgpu10(svga)) {
132       svga->pipe.generate_mipmap = svga_texture_generate_mipmap;
133    } else {
134       svga->pipe.generate_mipmap = NULL;
135    }
136 }
137 
138 void
svga_init_screen_resource_functions(struct svga_screen * is)139 svga_init_screen_resource_functions(struct svga_screen *is)
140 {
141    is->screen.resource_create = svga_resource_create;
142    is->screen.resource_from_handle = svga_resource_from_handle;
143    is->screen.resource_get_handle = svga_resource_get_handle;
144    is->screen.resource_destroy = svga_resource_destroy;
145    is->screen.can_create_resource = svga_can_create_resource;
146 }
147