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1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /**
25  * Gallium query object support.
26  *
27  * The HW has native support for occlusion queries, with the query result
28  * being loaded and stored by the TLB unit. From a SW perspective, we have to
29  * be careful to make sure that the jobs that need to be tracking queries are
30  * bracketed by the start and end of counting, even across FBO transitions.
31  *
32  * For the transform feedback PRIMITIVES_GENERATED/WRITTEN queries, we have to
33  * do the calculations in software at draw time.
34  */
35 
36 #include "v3d_query.h"
37 
38 struct v3d_query_pipe
39 {
40         struct v3d_query base;
41 
42         enum pipe_query_type type;
43         struct v3d_bo *bo;
44 
45         uint32_t start, end;
46 };
47 
48 static void
v3d_destroy_query_pipe(struct v3d_context * v3d,struct v3d_query * query)49 v3d_destroy_query_pipe(struct v3d_context *v3d, struct v3d_query *query)
50 {
51         struct v3d_query_pipe *pquery = (struct v3d_query_pipe *)query;
52 
53         v3d_bo_unreference(&pquery->bo);
54         free(pquery);
55 }
56 
57 static bool
v3d_begin_query_pipe(struct v3d_context * v3d,struct v3d_query * query)58 v3d_begin_query_pipe(struct v3d_context *v3d, struct v3d_query *query)
59 {
60         struct v3d_query_pipe *pquery = (struct v3d_query_pipe *)query;
61 
62         switch (pquery->type) {
63         case PIPE_QUERY_PRIMITIVES_GENERATED:
64                 /* If we are using PRIMITIVE_COUNTS_FEEDBACK to retrieve
65                  * primitive counts from the GPU (which we need when a GS
66                  * is present), then we need to update our counters now
67                  * to discard any primitives generated before this.
68                  */
69                 if (v3d->prog.gs)
70                         v3d_update_primitive_counters(v3d);
71                 pquery->start = v3d->prims_generated;
72                 v3d->n_primitives_generated_queries_in_flight++;
73                 break;
74         case PIPE_QUERY_PRIMITIVES_EMITTED:
75                 /* If we are inside transform feedback we need to update the
76                  * primitive counts to skip primitives recorded before this.
77                  */
78                 if (v3d->streamout.num_targets > 0)
79                         v3d_update_primitive_counters(v3d);
80                 pquery->start = v3d->tf_prims_generated;
81                 break;
82         case PIPE_QUERY_OCCLUSION_COUNTER:
83         case PIPE_QUERY_OCCLUSION_PREDICATE:
84         case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
85                 pquery->bo = v3d_bo_alloc(v3d->screen, 4096, "query");
86                 uint32_t *map = v3d_bo_map(pquery->bo);
87                 *map = 0;
88 
89                 v3d->current_oq = pquery->bo;
90                 v3d->dirty |= V3D_DIRTY_OQ;
91                 break;
92         default:
93                 unreachable("unsupported query type");
94         }
95 
96         return true;
97 }
98 
99 static bool
v3d_end_query_pipe(struct v3d_context * v3d,struct v3d_query * query)100 v3d_end_query_pipe(struct v3d_context *v3d, struct v3d_query *query)
101 {
102         struct v3d_query_pipe *pquery = (struct v3d_query_pipe *)query;
103 
104         switch (pquery->type) {
105         case PIPE_QUERY_PRIMITIVES_GENERATED:
106                 /* If we are using PRIMITIVE_COUNTS_FEEDBACK to retrieve
107                  * primitive counts from the GPU (which we need when a GS
108                  * is present), then we need to update our counters now.
109                  */
110                 if (v3d->prog.gs)
111                         v3d_update_primitive_counters(v3d);
112                 pquery->end = v3d->prims_generated;
113                 v3d->n_primitives_generated_queries_in_flight--;
114                 break;
115         case PIPE_QUERY_PRIMITIVES_EMITTED:
116                 /* If transform feedback has ended, then we have already
117                  * updated the primitive counts at glEndTransformFeedback()
118                  * time. Otherwise, we have to do it now.
119                  */
120                 if (v3d->streamout.num_targets > 0)
121                         v3d_update_primitive_counters(v3d);
122                 pquery->end = v3d->tf_prims_generated;
123                 break;
124         case PIPE_QUERY_OCCLUSION_COUNTER:
125         case PIPE_QUERY_OCCLUSION_PREDICATE:
126         case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
127                 v3d->current_oq = NULL;
128                 v3d->dirty |= V3D_DIRTY_OQ;
129                 break;
130         default:
131                 unreachable("unsupported query type");
132         }
133 
134         return true;
135 }
136 
137 static bool
v3d_get_query_result_pipe(struct v3d_context * v3d,struct v3d_query * query,bool wait,union pipe_query_result * vresult)138 v3d_get_query_result_pipe(struct v3d_context *v3d, struct v3d_query *query,
139                           bool wait, union pipe_query_result *vresult)
140 {
141         struct v3d_query_pipe *pquery = (struct v3d_query_pipe *)query;
142         uint32_t result = 0;
143 
144         if (pquery->bo) {
145                 v3d_flush_jobs_using_bo(v3d, pquery->bo);
146 
147                 if (wait) {
148                         if (!v3d_bo_wait(pquery->bo, ~0ull, "query"))
149                                 return false;
150                 } else {
151                         if (!v3d_bo_wait(pquery->bo, 0, "query"))
152                                 return false;
153                 }
154 
155                 /* XXX: Sum up per-core values. */
156                 uint32_t *map = v3d_bo_map(pquery->bo);
157                 result = *map;
158 
159                 v3d_bo_unreference(&pquery->bo);
160         }
161 
162         switch (pquery->type) {
163         case PIPE_QUERY_OCCLUSION_COUNTER:
164                 vresult->u64 = result;
165                 break;
166         case PIPE_QUERY_OCCLUSION_PREDICATE:
167         case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
168                 vresult->b = result != 0;
169                 break;
170         case PIPE_QUERY_PRIMITIVES_GENERATED:
171         case PIPE_QUERY_PRIMITIVES_EMITTED:
172                 vresult->u64 = pquery->end - pquery->start;
173                 break;
174         default:
175                 unreachable("unsupported query type");
176         }
177 
178         return true;
179 }
180 
181 static const struct v3d_query_funcs pipe_query_funcs = {
182         .destroy_query = v3d_destroy_query_pipe,
183         .begin_query = v3d_begin_query_pipe,
184         .end_query = v3d_end_query_pipe,
185         .get_query_result = v3d_get_query_result_pipe,
186 };
187 
188 struct pipe_query *
v3d_create_query_pipe(struct v3d_context * v3d,unsigned query_type,unsigned index)189 v3d_create_query_pipe(struct v3d_context *v3d, unsigned query_type, unsigned index)
190 {
191         if (query_type >= PIPE_QUERY_DRIVER_SPECIFIC)
192                 return NULL;
193 
194         struct v3d_query_pipe *pquery = calloc(1, sizeof(*pquery));
195         struct v3d_query *query = &pquery->base;
196 
197         pquery->type = query_type;
198         query->funcs = &pipe_query_funcs;
199 
200         /* Note that struct pipe_query isn't actually defined anywhere. */
201         return (struct pipe_query *)query;
202 }
203