1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "nine_helpers.h"
24 #include "nine_shader.h"
25
26 #include "pixelshader9.h"
27
28 #include "device9.h"
29 #include "pipe/p_context.h"
30
31 #define DBG_CHANNEL DBG_PIXELSHADER
32
33 HRESULT
NinePixelShader9_ctor(struct NinePixelShader9 * This,struct NineUnknownParams * pParams,const DWORD * pFunction,void * cso)34 NinePixelShader9_ctor( struct NinePixelShader9 *This,
35 struct NineUnknownParams *pParams,
36 const DWORD *pFunction, void *cso )
37 {
38 struct NineDevice9 *device;
39 struct nine_shader_info info;
40 struct pipe_context *pipe;
41 HRESULT hr;
42
43 DBG("This=%p pParams=%p pFunction=%p cso=%p\n", This, pParams, pFunction, cso);
44
45 hr = NineUnknown_ctor(&This->base, pParams);
46 if (FAILED(hr))
47 return hr;
48
49 if (cso) {
50 This->ff_cso = cso;
51 return D3D_OK;
52 }
53 device = This->base.device;
54
55 info.type = PIPE_SHADER_FRAGMENT;
56 info.byte_code = pFunction;
57 info.const_i_base = NINE_CONST_I_BASE(device->max_ps_const_f) / 16;
58 info.const_b_base = NINE_CONST_B_BASE(device->max_ps_const_f) / 16;
59 info.sampler_mask_shadow = 0x0;
60 info.fetch4 = 0x0;
61 info.sampler_ps1xtypes = 0x0;
62 info.fog_enable = 0;
63 info.projected = 0;
64 info.add_constants_defs.c_combination = NULL;
65 info.add_constants_defs.int_const_added = NULL;
66 info.add_constants_defs.bool_const_added = NULL;
67 info.process_vertices = false;
68 info.swvp_on = false;
69
70 pipe = nine_context_get_pipe_acquire(device);
71 hr = nine_translate_shader(device, &info, pipe);
72 nine_context_get_pipe_release(device);
73 if (FAILED(hr))
74 return hr;
75 This->byte_code.version = info.version;
76
77 This->byte_code.tokens = mem_dup(pFunction, info.byte_size);
78 if (!This->byte_code.tokens)
79 return E_OUTOFMEMORY;
80 This->byte_code.size = info.byte_size;
81
82 This->variant.cso = info.cso;
83 This->variant.const_ranges = info.const_ranges;
84 This->variant.const_used_size = info.const_used_size;
85 This->last_cso = info.cso;
86 This->last_const_ranges = info.const_ranges;
87 This->last_const_used_size = info.const_used_size;
88 This->last_key = 0;
89
90 This->sampler_mask = info.sampler_mask;
91 This->rt_mask = info.rt_mask;
92 This->bumpenvmat_needed = info.bumpenvmat_needed;
93
94 memcpy(This->int_slots_used, info.int_slots_used, sizeof(This->int_slots_used));
95 memcpy(This->bool_slots_used, info.bool_slots_used, sizeof(This->bool_slots_used));
96
97 This->const_int_slots = info.const_int_slots;
98 This->const_bool_slots = info.const_bool_slots;
99
100 This->c_combinations = NULL;
101
102 /* no constant relative addressing for ps */
103 assert(info.lconstf.data == NULL);
104 assert(info.lconstf.ranges == NULL);
105
106 return D3D_OK;
107 }
108
109 void
NinePixelShader9_dtor(struct NinePixelShader9 * This)110 NinePixelShader9_dtor( struct NinePixelShader9 *This )
111 {
112 DBG("This=%p\n", This);
113
114 if (This->base.device) {
115 struct pipe_context *pipe = nine_context_get_pipe_multithread(This->base.device);
116 struct nine_shader_variant *var = &This->variant;
117
118 do {
119 if (var->cso) {
120 if (This->base.device->context.cso_shader.ps == var->cso)
121 pipe->bind_fs_state(pipe, NULL);
122 pipe->delete_fs_state(pipe, var->cso);
123 FREE(var->const_ranges);
124 }
125 var = var->next;
126 } while (var);
127
128 if (This->ff_cso) {
129 if (This->ff_cso == This->base.device->context.cso_shader.ps)
130 pipe->bind_fs_state(pipe, NULL);
131 pipe->delete_fs_state(pipe, This->ff_cso);
132 }
133 }
134 nine_shader_variants_free(&This->variant);
135
136 nine_shader_constant_combination_free(This->c_combinations);
137
138 FREE((void *)This->byte_code.tokens); /* const_cast */
139
140 NineUnknown_dtor(&This->base);
141 }
142
143 HRESULT NINE_WINAPI
NinePixelShader9_GetFunction(struct NinePixelShader9 * This,void * pData,UINT * pSizeOfData)144 NinePixelShader9_GetFunction( struct NinePixelShader9 *This,
145 void *pData,
146 UINT *pSizeOfData )
147 {
148 DBG("This=%p pData=%p pSizeOfData=%p\n", This, pData, pSizeOfData);
149
150 user_assert(pSizeOfData, D3DERR_INVALIDCALL);
151
152 if (!pData) {
153 *pSizeOfData = This->byte_code.size;
154 return D3D_OK;
155 }
156 user_assert(*pSizeOfData >= This->byte_code.size, D3DERR_INVALIDCALL);
157
158 memcpy(pData, This->byte_code.tokens, This->byte_code.size);
159
160 return D3D_OK;
161 }
162
163 void *
NinePixelShader9_GetVariant(struct NinePixelShader9 * This,unsigned ** const_ranges,unsigned * const_used_size)164 NinePixelShader9_GetVariant( struct NinePixelShader9 *This,
165 unsigned **const_ranges,
166 unsigned *const_used_size )
167 {
168 /* GetVariant is called from nine_context, thus we can
169 * get pipe directly */
170 struct pipe_context *pipe = This->base.device->context.pipe;
171 void *cso;
172 uint64_t key;
173
174 key = This->next_key;
175 if (key == This->last_key) {
176 *const_ranges = This->last_const_ranges;
177 *const_used_size = This->last_const_used_size;
178 return This->last_cso;
179 }
180
181 cso = nine_shader_variant_get(&This->variant, const_ranges, const_used_size, key);
182 if (!cso) {
183 struct NineDevice9 *device = This->base.device;
184 struct nine_shader_info info;
185 HRESULT hr;
186
187 info.type = PIPE_SHADER_FRAGMENT;
188 info.const_i_base = NINE_CONST_I_BASE(device->max_ps_const_f) / 16;
189 info.const_b_base = NINE_CONST_B_BASE(device->max_ps_const_f) / 16;
190 info.byte_code = This->byte_code.tokens;
191 info.sampler_mask_shadow = key & 0xffff;
192 /* intended overlap with sampler_mask_shadow */
193 if (unlikely(This->byte_code.version < 0x20)) {
194 if (This->byte_code.version < 0x14) {
195 info.sampler_ps1xtypes = (key >> 4) & 0xff;
196 info.projected = (key >> 12) & 0xff;
197 } else {
198 info.sampler_ps1xtypes = (key >> 6) & 0xfff;
199 info.projected = 0;
200 }
201 } else {
202 info.sampler_ps1xtypes = 0;
203 info.projected = 0;
204 }
205 info.fog_enable = device->context.rs[D3DRS_FOGENABLE];
206 info.fog_mode = device->context.rs[D3DRS_FOGTABLEMODE];
207 info.force_color_in_centroid = (key >> 22) & 1;
208 info.add_constants_defs.c_combination =
209 nine_shader_constant_combination_get(This->c_combinations, (key >> 24) & 0xff);
210 info.add_constants_defs.int_const_added = &This->int_slots_used;
211 info.add_constants_defs.bool_const_added = &This->bool_slots_used;
212 info.fetch4 = key >> 32 ;
213 info.process_vertices = false;
214 info.swvp_on = false;
215
216 hr = nine_translate_shader(This->base.device, &info, pipe);
217 if (FAILED(hr))
218 return NULL;
219 nine_shader_variant_add(&This->variant, key, info.cso,
220 info.const_ranges, info.const_used_size);
221 cso = info.cso;
222 *const_ranges = info.const_ranges;
223 *const_used_size = info.const_used_size;
224 }
225
226 This->last_key = key;
227 This->last_cso = cso;
228 This->last_const_ranges = *const_ranges;
229 This->last_const_used_size = *const_used_size;
230
231 return cso;
232 }
233
234 IDirect3DPixelShader9Vtbl NinePixelShader9_vtable = {
235 (void *)NineUnknown_QueryInterface,
236 (void *)NineUnknown_AddRef,
237 (void *)NineUnknown_Release,
238 (void *)NineUnknown_GetDevice,
239 (void *)NinePixelShader9_GetFunction
240 };
241
242 static const GUID *NinePixelShader9_IIDs[] = {
243 &IID_IDirect3DPixelShader9,
244 &IID_IUnknown,
245 NULL
246 };
247
248 HRESULT
NinePixelShader9_new(struct NineDevice9 * pDevice,struct NinePixelShader9 ** ppOut,const DWORD * pFunction,void * cso)249 NinePixelShader9_new( struct NineDevice9 *pDevice,
250 struct NinePixelShader9 **ppOut,
251 const DWORD *pFunction, void *cso )
252 {
253 if (cso) { /* ff shader. Needs to start with bind count */
254 NINE_DEVICE_CHILD_BIND_NEW(PixelShader9, ppOut, pDevice, pFunction, cso);
255 } else {
256 NINE_DEVICE_CHILD_NEW(PixelShader9, ppOut, pDevice, pFunction, cso);
257 }
258 }
259