1
2 #include "main/glheader.h"
3 #include "main/macros.h"
4 #include "main/mtypes.h"
5 #include "main/enums.h"
6 #include "main/bufferobj.h"
7 #include "main/context.h"
8 #include "main/formats.h"
9 #include "main/image.h"
10 #include "main/pbo.h"
11 #include "main/renderbuffer.h"
12 #include "main/texcompress.h"
13 #include "main/texgetimage.h"
14 #include "main/texobj.h"
15 #include "main/teximage.h"
16 #include "main/texstore.h"
17
18 #include "intel_context.h"
19 #include "intel_mipmap_tree.h"
20 #include "intel_buffer_objects.h"
21 #include "intel_batchbuffer.h"
22 #include "intel_tex.h"
23 #include "intel_blit.h"
24 #include "intel_fbo.h"
25
26 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
27
28 /* Work back from the specified level of the image to the baselevel and create a
29 * miptree of that size.
30 */
31 struct intel_mipmap_tree *
intel_miptree_create_for_teximage(struct intel_context * intel,struct intel_texture_object * intelObj,struct intel_texture_image * intelImage,bool expect_accelerated_upload)32 intel_miptree_create_for_teximage(struct intel_context *intel,
33 struct intel_texture_object *intelObj,
34 struct intel_texture_image *intelImage,
35 bool expect_accelerated_upload)
36 {
37 GLuint firstLevel;
38 GLuint lastLevel;
39 int width, height, depth;
40 GLuint i;
41
42 intel_miptree_get_dimensions_for_image(&intelImage->base.Base,
43 &width, &height, &depth);
44
45 DBG("%s\n", __func__);
46
47 if (intelImage->base.Base.Level > intelObj->base.Attrib.BaseLevel &&
48 (width == 1 ||
49 (intelObj->base.Target != GL_TEXTURE_1D && height == 1) ||
50 (intelObj->base.Target == GL_TEXTURE_3D && depth == 1))) {
51 /* For this combination, we're at some lower mipmap level and
52 * some important dimension is 1. We can't extrapolate up to a
53 * likely base level width/height/depth for a full mipmap stack
54 * from this info, so just allocate this one level.
55 */
56 firstLevel = intelImage->base.Base.Level;
57 lastLevel = intelImage->base.Base.Level;
58 } else {
59 /* If this image disrespects BaseLevel, allocate from level zero.
60 * Usually BaseLevel == 0, so it's unlikely to happen.
61 */
62 if (intelImage->base.Base.Level < intelObj->base.Attrib.BaseLevel)
63 firstLevel = 0;
64 else
65 firstLevel = intelObj->base.Attrib.BaseLevel;
66
67 /* Figure out image dimensions at start level. */
68 for (i = intelImage->base.Base.Level; i > firstLevel; i--) {
69 width <<= 1;
70 if (height != 1)
71 height <<= 1;
72 if (depth != 1)
73 depth <<= 1;
74 }
75
76 /* Guess a reasonable value for lastLevel. This is probably going
77 * to be wrong fairly often and might mean that we have to look at
78 * resizable buffers, or require that buffers implement lazy
79 * pagetable arrangements.
80 */
81 if ((intelObj->base.Sampler.Attrib.MinFilter == GL_NEAREST ||
82 intelObj->base.Sampler.Attrib.MinFilter == GL_LINEAR) &&
83 intelImage->base.Base.Level == firstLevel) {
84 lastLevel = firstLevel;
85 } else {
86 lastLevel = (firstLevel +
87 _mesa_get_tex_max_num_levels(intelObj->base.Target,
88 width, height, depth) - 1);
89 }
90 }
91
92 return intel_miptree_create(intel,
93 intelObj->base.Target,
94 intelImage->base.Base.TexFormat,
95 firstLevel,
96 lastLevel,
97 width,
98 height,
99 depth,
100 expect_accelerated_upload,
101 INTEL_MIPTREE_TILING_ANY);
102 }
103
104 /* XXX: Do this for TexSubImage also:
105 */
106 static bool
try_pbo_upload(struct gl_context * ctx,struct gl_texture_image * image,const struct gl_pixelstore_attrib * unpack,GLenum format,GLenum type,const void * pixels)107 try_pbo_upload(struct gl_context *ctx,
108 struct gl_texture_image *image,
109 const struct gl_pixelstore_attrib *unpack,
110 GLenum format, GLenum type, const void *pixels)
111 {
112 struct intel_texture_image *intelImage = intel_texture_image(image);
113 struct intel_context *intel = intel_context(ctx);
114 struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
115 GLuint src_offset;
116 drm_intel_bo *src_buffer;
117
118 if (!unpack->BufferObj)
119 return false;
120
121 DBG("trying pbo upload\n");
122
123 if (intel->ctx._ImageTransferState ||
124 unpack->SkipPixels || unpack->SkipRows) {
125 DBG("%s: image transfer\n", __func__);
126 return false;
127 }
128
129 ctx->Driver.AllocTextureImageBuffer(ctx, image);
130
131 if (!intelImage->mt) {
132 DBG("%s: no miptree\n", __func__);
133 return false;
134 }
135
136 if (!_mesa_format_matches_format_and_type(intelImage->mt->format,
137 format, type, false, NULL)) {
138 DBG("%s: format mismatch (upload to %s with format 0x%x, type 0x%x)\n",
139 __func__, _mesa_get_format_name(intelImage->mt->format),
140 format, type);
141 return false;
142 }
143
144 src_buffer = intel_bufferobj_source(intel, pbo, 64, &src_offset);
145 /* note: potential 64-bit ptr to 32-bit int cast */
146 src_offset += (GLuint) (unsigned long) pixels;
147
148 int src_stride =
149 _mesa_image_row_stride(unpack, image->Width, format, type);
150
151 struct intel_mipmap_tree *pbo_mt =
152 intel_miptree_create_for_bo(intel,
153 src_buffer,
154 intelImage->mt->format,
155 src_offset,
156 image->Width, image->Height,
157 src_stride, I915_TILING_NONE);
158 if (!pbo_mt)
159 return false;
160
161 if (!intel_miptree_blit(intel,
162 pbo_mt, 0, 0,
163 0, 0, false,
164 intelImage->mt, image->Level, image->Face,
165 0, 0, false,
166 image->Width, image->Height, COLOR_LOGICOP_COPY)) {
167 DBG("%s: blit failed\n", __func__);
168 intel_miptree_release(&pbo_mt);
169 return false;
170 }
171
172 intel_miptree_release(&pbo_mt);
173
174 DBG("%s: success\n", __func__);
175 return true;
176 }
177
178 static void
intelTexImage(struct gl_context * ctx,GLuint dims,struct gl_texture_image * texImage,GLenum format,GLenum type,const void * pixels,const struct gl_pixelstore_attrib * unpack)179 intelTexImage(struct gl_context * ctx,
180 GLuint dims,
181 struct gl_texture_image *texImage,
182 GLenum format, GLenum type, const void *pixels,
183 const struct gl_pixelstore_attrib *unpack)
184 {
185 DBG("%s target %s level %d %dx%dx%d\n", __func__,
186 _mesa_enum_to_string(texImage->TexObject->Target),
187 texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
188
189 /* Attempt to use the blitter for PBO image uploads.
190 */
191 if (dims <= 2 &&
192 try_pbo_upload(ctx, texImage, unpack, format, type, pixels)) {
193 return;
194 }
195
196 DBG("%s: upload image %dx%dx%d pixels %p\n",
197 __func__, texImage->Width, texImage->Height, texImage->Depth,
198 pixels);
199
200 _mesa_store_teximage(ctx, dims, texImage,
201 format, type, pixels, unpack);
202 }
203
204
205 /**
206 * Binds a region to a texture image, like it was uploaded by glTexImage2D().
207 *
208 * Used for GLX_EXT_texture_from_pixmap and EGL image extensions,
209 */
210 static void
intel_set_texture_image_region(struct gl_context * ctx,struct gl_texture_image * image,struct intel_region * region,GLenum target,GLenum internalFormat,mesa_format format,uint32_t offset,GLuint width,GLuint height,GLuint tile_x,GLuint tile_y)211 intel_set_texture_image_region(struct gl_context *ctx,
212 struct gl_texture_image *image,
213 struct intel_region *region,
214 GLenum target,
215 GLenum internalFormat,
216 mesa_format format,
217 uint32_t offset,
218 GLuint width,
219 GLuint height,
220 GLuint tile_x,
221 GLuint tile_y)
222 {
223 struct intel_context *intel = intel_context(ctx);
224 struct intel_texture_image *intel_image = intel_texture_image(image);
225 struct gl_texture_object *texobj = image->TexObject;
226 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
227 bool has_surface_tile_offset = false;
228 uint32_t draw_x, draw_y;
229
230 _mesa_init_teximage_fields(&intel->ctx, image,
231 width, height, 1,
232 0, internalFormat, format);
233
234 ctx->Driver.FreeTextureImageBuffer(ctx, image);
235
236 intel_image->mt = intel_miptree_create_layout(intel, target, image->TexFormat,
237 0, 0,
238 width, height, 1);
239 if (intel_image->mt == NULL)
240 return;
241 intel_region_reference(&intel_image->mt->region, region);
242 intel_image->mt->total_width = width;
243 intel_image->mt->total_height = height;
244 intel_image->mt->level[0].slice[0].x_offset = tile_x;
245 intel_image->mt->level[0].slice[0].y_offset = tile_y;
246
247 intel_miptree_get_tile_offsets(intel_image->mt, 0, 0, &draw_x, &draw_y);
248
249 /* From "OES_EGL_image" error reporting. We report GL_INVALID_OPERATION
250 * for EGL images from non-tile aligned sufaces in gen4 hw and earlier which has
251 * trouble resolving back to destination image due to alignment issues.
252 */
253 if (!has_surface_tile_offset &&
254 (draw_x != 0 || draw_y != 0)) {
255 _mesa_error(ctx, GL_INVALID_OPERATION, __func__);
256 intel_miptree_release(&intel_image->mt);
257 return;
258 }
259
260 intel_texobj->needs_validate = true;
261
262 intel_image->mt->offset = offset;
263 assert(region->pitch % region->cpp == 0);
264 intel_image->base.RowStride = region->pitch / region->cpp;
265
266 /* Immediately validate the image to the object. */
267 intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
268 }
269
270 void
intelSetTexBuffer2(__DRIcontext * pDRICtx,GLint target,GLint texture_format,__DRIdrawable * dPriv)271 intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
272 GLint texture_format,
273 __DRIdrawable *dPriv)
274 {
275 struct gl_framebuffer *fb = dPriv->driverPrivate;
276 struct intel_context *intel = pDRICtx->driverPrivate;
277 struct gl_context *ctx = &intel->ctx;
278 struct intel_texture_object *intelObj;
279 struct intel_renderbuffer *rb;
280 struct gl_texture_object *texObj;
281 struct gl_texture_image *texImage;
282 int level = 0, internalFormat = 0;
283 mesa_format texFormat = MESA_FORMAT_NONE;
284
285 texObj = _mesa_get_current_tex_object(ctx, target);
286 intelObj = intel_texture_object(texObj);
287
288 if (!intelObj)
289 return;
290
291 if (dPriv->lastStamp != dPriv->dri2.stamp ||
292 !pDRICtx->driScreenPriv->dri2.useInvalidate)
293 intel_update_renderbuffers(pDRICtx, dPriv);
294
295 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
296 /* If the region isn't set, then intel_update_renderbuffers was unable
297 * to get the buffers for the drawable.
298 */
299 if (!rb || !rb->mt)
300 return;
301
302 if (rb->mt->cpp == 4) {
303 if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
304 internalFormat = GL_RGB;
305 texFormat = MESA_FORMAT_B8G8R8X8_UNORM;
306 }
307 else {
308 internalFormat = GL_RGBA;
309 texFormat = MESA_FORMAT_B8G8R8A8_UNORM;
310 }
311 } else if (rb->mt->cpp == 2) {
312 internalFormat = GL_RGB;
313 texFormat = MESA_FORMAT_B5G6R5_UNORM;
314 }
315
316 _mesa_lock_texture(&intel->ctx, texObj);
317 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
318 intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
319 internalFormat, texFormat, 0,
320 rb->mt->region->width,
321 rb->mt->region->height,
322 0, 0);
323 _mesa_unlock_texture(&intel->ctx, texObj);
324 }
325
326 void
intelSetTexBuffer(__DRIcontext * pDRICtx,GLint target,__DRIdrawable * dPriv)327 intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
328 {
329 /* The old interface didn't have the format argument, so copy our
330 * implementation's behavior at the time.
331 */
332 intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
333 }
334
335 static void
intel_image_target_texture_2d(struct gl_context * ctx,GLenum target,struct gl_texture_object * texObj,struct gl_texture_image * texImage,GLeglImageOES image_handle)336 intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
337 struct gl_texture_object *texObj,
338 struct gl_texture_image *texImage,
339 GLeglImageOES image_handle)
340 {
341 struct intel_context *intel = intel_context(ctx);
342 __DRIscreen *screen;
343 __DRIimage *image;
344
345 screen = intel->intelScreen->driScrnPriv;
346 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
347 screen->loaderPrivate);
348 if (image == NULL)
349 return;
350
351 intel_set_texture_image_region(ctx, texImage, image->region,
352 target, image->internal_format,
353 image->format, image->offset,
354 image->width, image->height,
355 image->tile_x, image->tile_y);
356 }
357
358 void
intelInitTextureImageFuncs(struct dd_function_table * functions)359 intelInitTextureImageFuncs(struct dd_function_table *functions)
360 {
361 functions->TexImage = intelTexImage;
362 functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
363 }
364