1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file brw_vec4_gs.c
26 *
27 * State atom for client-programmable geometry shaders, and support code.
28 */
29
30 #include "brw_gs.h"
31 #include "brw_context.h"
32 #include "brw_state.h"
33 #include "brw_ff_gs.h"
34 #include "compiler/brw_nir.h"
35 #include "brw_program.h"
36 #include "compiler/glsl/ir_uniform.h"
37
38 static void
assign_gs_binding_table_offsets(const struct intel_device_info * devinfo,const struct gl_program * prog,struct brw_gs_prog_data * prog_data)39 assign_gs_binding_table_offsets(const struct intel_device_info *devinfo,
40 const struct gl_program *prog,
41 struct brw_gs_prog_data *prog_data)
42 {
43 /* In gfx6 we reserve the first BRW_MAX_SOL_BINDINGS entries for transform
44 * feedback surfaces.
45 */
46 uint32_t reserved = devinfo->ver == 6 ? BRW_MAX_SOL_BINDINGS : 0;
47
48 brw_assign_common_binding_table_offsets(devinfo, prog,
49 &prog_data->base.base, reserved);
50 }
51
52 static void
brw_gfx6_xfb_setup(const struct gl_transform_feedback_info * linked_xfb_info,struct brw_gs_prog_data * gs_prog_data)53 brw_gfx6_xfb_setup(const struct gl_transform_feedback_info *linked_xfb_info,
54 struct brw_gs_prog_data *gs_prog_data)
55 {
56 static const unsigned swizzle_for_offset[4] = {
57 BRW_SWIZZLE4(0, 1, 2, 3),
58 BRW_SWIZZLE4(1, 2, 3, 3),
59 BRW_SWIZZLE4(2, 3, 3, 3),
60 BRW_SWIZZLE4(3, 3, 3, 3)
61 };
62
63 int i;
64
65 /* Make sure that the VUE slots won't overflow the unsigned chars in
66 * prog_data->transform_feedback_bindings[].
67 */
68 STATIC_ASSERT(BRW_VARYING_SLOT_COUNT <= 256);
69
70 /* Make sure that we don't need more binding table entries than we've
71 * set aside for use in transform feedback. (We shouldn't, since we
72 * set aside enough binding table entries to have one per component).
73 */
74 assert(linked_xfb_info->NumOutputs <= BRW_MAX_SOL_BINDINGS);
75
76 gs_prog_data->num_transform_feedback_bindings = linked_xfb_info->NumOutputs;
77 for (i = 0; i < gs_prog_data->num_transform_feedback_bindings; i++) {
78 gs_prog_data->transform_feedback_bindings[i] =
79 linked_xfb_info->Outputs[i].OutputRegister;
80 gs_prog_data->transform_feedback_swizzles[i] =
81 swizzle_for_offset[linked_xfb_info->Outputs[i].ComponentOffset];
82 }
83 }
84 static bool
brw_codegen_gs_prog(struct brw_context * brw,struct brw_program * gp,struct brw_gs_prog_key * key)85 brw_codegen_gs_prog(struct brw_context *brw,
86 struct brw_program *gp,
87 struct brw_gs_prog_key *key)
88 {
89 struct brw_compiler *compiler = brw->screen->compiler;
90 const struct intel_device_info *devinfo = &brw->screen->devinfo;
91 struct brw_stage_state *stage_state = &brw->gs.base;
92 struct brw_gs_prog_data prog_data;
93 bool start_busy = false;
94 double start_time = 0;
95
96 memset(&prog_data, 0, sizeof(prog_data));
97
98 void *mem_ctx = ralloc_context(NULL);
99
100 nir_shader *nir = nir_shader_clone(mem_ctx, gp->program.nir);
101
102 assign_gs_binding_table_offsets(devinfo, &gp->program, &prog_data);
103
104 brw_nir_setup_glsl_uniforms(mem_ctx, nir, &gp->program,
105 &prog_data.base.base,
106 compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
107 if (brw->can_push_ubos) {
108 brw_nir_analyze_ubo_ranges(compiler, nir, NULL,
109 prog_data.base.base.ubo_ranges);
110 }
111
112 uint64_t outputs_written = nir->info.outputs_written;
113
114 brw_compute_vue_map(devinfo,
115 &prog_data.base.vue_map, outputs_written,
116 gp->program.info.separate_shader, 1);
117
118 if (devinfo->ver == 6)
119 brw_gfx6_xfb_setup(gp->program.sh.LinkedTransformFeedback,
120 &prog_data);
121
122 int st_index = -1;
123 if (INTEL_DEBUG(DEBUG_SHADER_TIME))
124 st_index = brw_get_shader_time_index(brw, &gp->program, ST_GS, true);
125
126 if (unlikely(brw->perf_debug)) {
127 start_busy = brw->batch.last_bo && brw_bo_busy(brw->batch.last_bo);
128 start_time = get_time();
129 }
130
131 char *error_str;
132 const unsigned *program =
133 brw_compile_gs(brw->screen->compiler, brw, mem_ctx, key,
134 &prog_data, nir, st_index,
135 NULL, &error_str);
136 if (program == NULL) {
137 ralloc_strcat(&gp->program.sh.data->InfoLog, error_str);
138 _mesa_problem(NULL, "Failed to compile geometry shader: %s\n", error_str);
139
140 ralloc_free(mem_ctx);
141 return false;
142 }
143
144 if (unlikely(brw->perf_debug)) {
145 if (gp->compiled_once) {
146 brw_debug_recompile(brw, MESA_SHADER_GEOMETRY, gp->program.Id,
147 &key->base);
148 }
149 if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
150 perf_debug("GS compile took %.03f ms and stalled the GPU\n",
151 (get_time() - start_time) * 1000);
152 }
153 gp->compiled_once = true;
154 }
155
156 /* Scratch space is used for register spilling */
157 brw_alloc_stage_scratch(brw, stage_state,
158 prog_data.base.base.total_scratch);
159
160 /* The param and pull_param arrays will be freed by the shader cache. */
161 ralloc_steal(NULL, prog_data.base.base.param);
162 ralloc_steal(NULL, prog_data.base.base.pull_param);
163 brw_upload_cache(&brw->cache, BRW_CACHE_GS_PROG,
164 key, sizeof(*key),
165 program, prog_data.base.base.program_size,
166 &prog_data, sizeof(prog_data),
167 &stage_state->prog_offset, &brw->gs.base.prog_data);
168 ralloc_free(mem_ctx);
169
170 return true;
171 }
172
173 static bool
brw_gs_state_dirty(const struct brw_context * brw)174 brw_gs_state_dirty(const struct brw_context *brw)
175 {
176 return brw_state_dirty(brw,
177 _NEW_TEXTURE,
178 BRW_NEW_GEOMETRY_PROGRAM |
179 BRW_NEW_TRANSFORM_FEEDBACK);
180 }
181
182 void
brw_gs_populate_key(struct brw_context * brw,struct brw_gs_prog_key * key)183 brw_gs_populate_key(struct brw_context *brw,
184 struct brw_gs_prog_key *key)
185 {
186 struct gl_context *ctx = &brw->ctx;
187 struct brw_program *gp =
188 (struct brw_program *) brw->programs[MESA_SHADER_GEOMETRY];
189
190 memset(key, 0, sizeof(*key));
191
192 brw_populate_base_prog_key(ctx, gp, &key->base);
193 }
194
195 void
brw_upload_gs_prog(struct brw_context * brw)196 brw_upload_gs_prog(struct brw_context *brw)
197 {
198 struct brw_stage_state *stage_state = &brw->gs.base;
199 struct brw_gs_prog_key key;
200 /* BRW_NEW_GEOMETRY_PROGRAM */
201 struct brw_program *gp =
202 (struct brw_program *) brw->programs[MESA_SHADER_GEOMETRY];
203
204 if (!brw_gs_state_dirty(brw))
205 return;
206
207 brw_gs_populate_key(brw, &key);
208
209 if (brw_search_cache(&brw->cache, BRW_CACHE_GS_PROG, &key, sizeof(key),
210 &stage_state->prog_offset, &brw->gs.base.prog_data,
211 true))
212 return;
213
214 if (brw_disk_cache_upload_program(brw, MESA_SHADER_GEOMETRY))
215 return;
216
217 gp = (struct brw_program *) brw->programs[MESA_SHADER_GEOMETRY];
218 gp->id = key.base.program_string_id;
219
220 ASSERTED bool success = brw_codegen_gs_prog(brw, gp, &key);
221 assert(success);
222 }
223
224 void
brw_gs_populate_default_key(const struct brw_compiler * compiler,struct brw_gs_prog_key * key,struct gl_program * prog)225 brw_gs_populate_default_key(const struct brw_compiler *compiler,
226 struct brw_gs_prog_key *key,
227 struct gl_program *prog)
228 {
229 const struct intel_device_info *devinfo = compiler->devinfo;
230
231 memset(key, 0, sizeof(*key));
232
233 brw_populate_default_base_prog_key(devinfo, brw_program(prog),
234 &key->base);
235 }
236
237 bool
brw_gs_precompile(struct gl_context * ctx,struct gl_program * prog)238 brw_gs_precompile(struct gl_context *ctx, struct gl_program *prog)
239 {
240 struct brw_context *brw = brw_context(ctx);
241 struct brw_gs_prog_key key;
242 uint32_t old_prog_offset = brw->gs.base.prog_offset;
243 struct brw_stage_prog_data *old_prog_data = brw->gs.base.prog_data;
244 bool success;
245
246 struct brw_program *bgp = brw_program(prog);
247
248 brw_gs_populate_default_key(brw->screen->compiler, &key, prog);
249
250 success = brw_codegen_gs_prog(brw, bgp, &key);
251
252 brw->gs.base.prog_offset = old_prog_offset;
253 brw->gs.base.prog_data = old_prog_data;
254
255 return success;
256 }
257