1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33
34 #include "brw_batch.h"
35 #include "brw_fbo.h"
36 #include "brw_mipmap_tree.h"
37
38 #include "brw_context.h"
39 #include "brw_state.h"
40 #include "brw_defines.h"
41 #include "compiler/brw_eu_defines.h"
42
43 #include "main/framebuffer.h"
44 #include "main/fbobject.h"
45 #include "main/format_utils.h"
46 #include "main/glformats.h"
47
48 /**
49 * Upload pointers to the per-stage state.
50 *
51 * The state pointers in this packet are all relative to the general state
52 * base address set by CMD_STATE_BASE_ADDRESS, which is 0.
53 */
54 static void
upload_pipelined_state_pointers(struct brw_context * brw)55 upload_pipelined_state_pointers(struct brw_context *brw)
56 {
57 const struct intel_device_info *devinfo = &brw->screen->devinfo;
58
59 if (devinfo->ver == 5) {
60 /* Need to flush before changing clip max threads for errata. */
61 BEGIN_BATCH(1);
62 OUT_BATCH(MI_FLUSH);
63 ADVANCE_BATCH();
64 }
65
66 BEGIN_BATCH(7);
67 OUT_BATCH(_3DSTATE_PIPELINED_POINTERS << 16 | (7 - 2));
68 OUT_RELOC(brw->batch.state.bo, 0, brw->vs.base.state_offset);
69 if (brw->ff_gs.prog_active)
70 OUT_RELOC(brw->batch.state.bo, 0, brw->ff_gs.state_offset | 1);
71 else
72 OUT_BATCH(0);
73 OUT_RELOC(brw->batch.state.bo, 0, brw->clip.state_offset | 1);
74 OUT_RELOC(brw->batch.state.bo, 0, brw->sf.state_offset);
75 OUT_RELOC(brw->batch.state.bo, 0, brw->wm.base.state_offset);
76 OUT_RELOC(brw->batch.state.bo, 0, brw->cc.state_offset);
77 ADVANCE_BATCH();
78
79 brw->ctx.NewDriverState |= BRW_NEW_PSP;
80 }
81
82 static void
upload_psp_urb_cbs(struct brw_context * brw)83 upload_psp_urb_cbs(struct brw_context *brw)
84 {
85 upload_pipelined_state_pointers(brw);
86 brw_upload_urb_fence(brw);
87 brw_upload_cs_urb_state(brw);
88 }
89
90 const struct brw_tracked_state brw_psp_urb_cbs = {
91 .dirty = {
92 .mesa = 0,
93 .brw = BRW_NEW_BATCH |
94 BRW_NEW_BLORP |
95 BRW_NEW_FF_GS_PROG_DATA |
96 BRW_NEW_GFX4_UNIT_STATE |
97 BRW_NEW_STATE_BASE_ADDRESS |
98 BRW_NEW_URB_FENCE,
99 },
100 .emit = upload_psp_urb_cbs,
101 };
102
103 uint32_t
brw_depthbuffer_format(struct brw_context * brw)104 brw_depthbuffer_format(struct brw_context *brw)
105 {
106 struct gl_context *ctx = &brw->ctx;
107 struct gl_framebuffer *fb = ctx->DrawBuffer;
108 struct brw_renderbuffer *drb = brw_get_renderbuffer(fb, BUFFER_DEPTH);
109 struct brw_renderbuffer *srb;
110
111 if (!drb &&
112 (srb = brw_get_renderbuffer(fb, BUFFER_STENCIL)) &&
113 !srb->mt->stencil_mt &&
114 (brw_rb_format(srb) == MESA_FORMAT_Z24_UNORM_S8_UINT ||
115 brw_rb_format(srb) == MESA_FORMAT_Z32_FLOAT_S8X24_UINT)) {
116 drb = srb;
117 }
118
119 if (!drb)
120 return BRW_DEPTHFORMAT_D32_FLOAT;
121
122 return brw_depth_format(brw, drb->mt->format);
123 }
124
125 static struct brw_mipmap_tree *
get_stencil_miptree(struct brw_renderbuffer * irb)126 get_stencil_miptree(struct brw_renderbuffer *irb)
127 {
128 if (!irb)
129 return NULL;
130 if (irb->mt->stencil_mt)
131 return irb->mt->stencil_mt;
132 return brw_renderbuffer_get_mt(irb);
133 }
134
135 static bool
rebase_depth_stencil(struct brw_context * brw,struct brw_renderbuffer * irb,bool invalidate)136 rebase_depth_stencil(struct brw_context *brw, struct brw_renderbuffer *irb,
137 bool invalidate)
138 {
139 const struct intel_device_info *devinfo = &brw->screen->devinfo;
140 struct gl_context *ctx = &brw->ctx;
141 uint32_t tile_mask_x = 0, tile_mask_y = 0;
142
143 isl_get_tile_masks(irb->mt->surf.tiling, irb->mt->cpp,
144 &tile_mask_x, &tile_mask_y);
145 assert(!brw_miptree_level_has_hiz(irb->mt, irb->mt_level));
146
147 uint32_t tile_x = irb->draw_x & tile_mask_x;
148 uint32_t tile_y = irb->draw_y & tile_mask_y;
149
150 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
151 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
152 * Coordinate Offset X/Y":
153 *
154 * "The 3 LSBs of both offsets must be zero to ensure correct
155 * alignment"
156 */
157 bool rebase = tile_x & 7 || tile_y & 7;
158
159 /* We didn't even have intra-tile offsets before g45. */
160 rebase |= (!devinfo->has_surface_tile_offset && (tile_x || tile_y));
161
162 if (rebase) {
163 perf_debug("HW workaround: blitting depth level %d to a temporary "
164 "to fix alignment (depth tile offset %d,%d)\n",
165 irb->mt_level, tile_x, tile_y);
166 brw_renderbuffer_move_to_temp(brw, irb, invalidate);
167
168 /* There is now only single slice miptree. */
169 brw->depthstencil.tile_x = 0;
170 brw->depthstencil.tile_y = 0;
171 brw->depthstencil.depth_offset = 0;
172 return true;
173 }
174
175 /* While we just tried to get everything aligned, we may have failed to do
176 * so in the case of rendering to array or 3D textures, where nonzero faces
177 * will still have an offset post-rebase. At least give an informative
178 * warning.
179 */
180 WARN_ONCE((tile_x & 7) || (tile_y & 7),
181 "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
182 "Truncating offset (%u:%u), bad rendering may occur.\n",
183 tile_x, tile_y);
184 tile_x &= ~7;
185 tile_y &= ~7;
186
187 brw->depthstencil.tile_x = tile_x;
188 brw->depthstencil.tile_y = tile_y;
189 brw->depthstencil.depth_offset = brw_miptree_get_aligned_offset(
190 irb->mt,
191 irb->draw_x & ~tile_mask_x,
192 irb->draw_y & ~tile_mask_y);
193
194 return false;
195 }
196
197 void
brw_workaround_depthstencil_alignment(struct brw_context * brw,GLbitfield clear_mask)198 brw_workaround_depthstencil_alignment(struct brw_context *brw,
199 GLbitfield clear_mask)
200 {
201 const struct intel_device_info *devinfo = &brw->screen->devinfo;
202 struct gl_context *ctx = &brw->ctx;
203 struct gl_framebuffer *fb = ctx->DrawBuffer;
204 struct brw_renderbuffer *depth_irb = brw_get_renderbuffer(fb, BUFFER_DEPTH);
205 struct brw_renderbuffer *stencil_irb = brw_get_renderbuffer(fb, BUFFER_STENCIL);
206 struct brw_mipmap_tree *depth_mt = NULL;
207 bool invalidate_depth = clear_mask & BUFFER_BIT_DEPTH;
208 bool invalidate_stencil = clear_mask & BUFFER_BIT_STENCIL;
209
210 if (depth_irb)
211 depth_mt = depth_irb->mt;
212
213 /* Initialize brw->depthstencil to 'nop' workaround state.
214 */
215 brw->depthstencil.tile_x = 0;
216 brw->depthstencil.tile_y = 0;
217 brw->depthstencil.depth_offset = 0;
218
219 /* Gfx6+ doesn't require the workarounds, since we always program the
220 * surface state at the start of the whole surface.
221 */
222 if (devinfo->ver >= 6)
223 return;
224
225 /* Check if depth buffer is in depth/stencil format. If so, then it's only
226 * safe to invalidate it if we're also clearing stencil.
227 */
228 if (depth_irb && invalidate_depth &&
229 _mesa_get_format_base_format(depth_mt->format) == GL_DEPTH_STENCIL)
230 invalidate_depth = invalidate_stencil && stencil_irb;
231
232 if (depth_irb) {
233 if (rebase_depth_stencil(brw, depth_irb, invalidate_depth)) {
234 /* In the case of stencil_irb being the same packed depth/stencil
235 * texture but not the same rb, make it point at our rebased mt, too.
236 */
237 if (stencil_irb &&
238 stencil_irb != depth_irb &&
239 stencil_irb->mt == depth_mt) {
240 brw_miptree_reference(&stencil_irb->mt, depth_irb->mt);
241 brw_renderbuffer_set_draw_offset(stencil_irb);
242 }
243 }
244
245 if (stencil_irb) {
246 assert(stencil_irb->mt == depth_irb->mt);
247 assert(stencil_irb->mt_level == depth_irb->mt_level);
248 assert(stencil_irb->mt_layer == depth_irb->mt_layer);
249 }
250 }
251
252 /* If there is no depth attachment, consider if stencil needs rebase. */
253 if (!depth_irb && stencil_irb)
254 rebase_depth_stencil(brw, stencil_irb, invalidate_stencil);
255 }
256
257 static void
brw_emit_depth_stencil_hiz(struct brw_context * brw,struct brw_renderbuffer * depth_irb,struct brw_mipmap_tree * depth_mt,struct brw_renderbuffer * stencil_irb,struct brw_mipmap_tree * stencil_mt)258 brw_emit_depth_stencil_hiz(struct brw_context *brw,
259 struct brw_renderbuffer *depth_irb,
260 struct brw_mipmap_tree *depth_mt,
261 struct brw_renderbuffer *stencil_irb,
262 struct brw_mipmap_tree *stencil_mt)
263 {
264 uint32_t tile_x = brw->depthstencil.tile_x;
265 uint32_t tile_y = brw->depthstencil.tile_y;
266 uint32_t depth_surface_type = BRW_SURFACE_NULL;
267 uint32_t depthbuffer_format = BRW_DEPTHFORMAT_D32_FLOAT;
268 uint32_t depth_offset = 0;
269 uint32_t width = 1, height = 1;
270 bool tiled_surface = true;
271
272 /* If there's a packed depth/stencil bound to stencil only, we need to
273 * emit the packed depth/stencil buffer packet.
274 */
275 if (!depth_irb && stencil_irb) {
276 depth_irb = stencil_irb;
277 depth_mt = stencil_mt;
278 }
279
280 if (depth_irb && depth_mt) {
281 depthbuffer_format = brw_depthbuffer_format(brw);
282 depth_surface_type = BRW_SURFACE_2D;
283 depth_offset = brw->depthstencil.depth_offset;
284 width = depth_irb->Base.Base.Width;
285 height = depth_irb->Base.Base.Height;
286 tiled_surface = depth_mt->surf.tiling != ISL_TILING_LINEAR;
287 }
288
289 const struct intel_device_info *devinfo = &brw->screen->devinfo;
290 const unsigned len = (devinfo->is_g4x || devinfo->ver == 5) ? 6 : 5;
291
292 BEGIN_BATCH(len);
293 OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
294 OUT_BATCH((depth_mt ? depth_mt->surf.row_pitch_B - 1 : 0) |
295 (depthbuffer_format << 18) |
296 (BRW_TILEWALK_YMAJOR << 26) |
297 (tiled_surface << 27) |
298 (depth_surface_type << 29));
299
300 if (depth_mt) {
301 OUT_RELOC(depth_mt->bo, RELOC_WRITE, depth_offset);
302 } else {
303 OUT_BATCH(0);
304 }
305
306 OUT_BATCH(((width + tile_x - 1) << 6) |
307 ((height + tile_y - 1) << 19));
308 OUT_BATCH(0);
309
310 if (devinfo->is_g4x || devinfo->ver >= 5)
311 OUT_BATCH(tile_x | (tile_y << 16));
312 else
313 assert(tile_x == 0 && tile_y == 0);
314
315 if (devinfo->ver >= 6)
316 OUT_BATCH(0);
317
318 ADVANCE_BATCH();
319 }
320
321 void
brw_emit_depthbuffer(struct brw_context * brw)322 brw_emit_depthbuffer(struct brw_context *brw)
323 {
324 const struct intel_device_info *devinfo = &brw->screen->devinfo;
325 struct gl_context *ctx = &brw->ctx;
326 struct gl_framebuffer *fb = ctx->DrawBuffer;
327 /* _NEW_BUFFERS */
328 struct brw_renderbuffer *depth_irb = brw_get_renderbuffer(fb, BUFFER_DEPTH);
329 struct brw_renderbuffer *stencil_irb = brw_get_renderbuffer(fb, BUFFER_STENCIL);
330 struct brw_mipmap_tree *depth_mt = brw_renderbuffer_get_mt(depth_irb);
331 struct brw_mipmap_tree *stencil_mt = get_stencil_miptree(stencil_irb);
332
333 if (depth_mt)
334 brw_cache_flush_for_depth(brw, depth_mt->bo);
335 if (stencil_mt)
336 brw_cache_flush_for_depth(brw, stencil_mt->bo);
337
338 if (devinfo->ver < 6) {
339 brw_emit_depth_stencil_hiz(brw, depth_irb, depth_mt,
340 stencil_irb, stencil_mt);
341 return;
342 }
343
344 /* Skip repeated NULL depth/stencil emits (think 2D rendering). */
345 if (!depth_mt && !stencil_mt && brw->no_depth_or_stencil) {
346 assert(brw->hw_ctx);
347 return;
348 }
349
350 brw_emit_depth_stall_flushes(brw);
351
352 const unsigned ds_dwords = brw->isl_dev.ds.size / 4;
353 brw_batch_begin(brw, ds_dwords);
354 uint32_t *ds_map = brw->batch.map_next;
355 const uint32_t ds_offset = (char *)ds_map - (char *)brw->batch.batch.map;
356
357 struct isl_view view = {
358 /* Some nice defaults */
359 .base_level = 0,
360 .levels = 1,
361 .base_array_layer = 0,
362 .array_len = 1,
363 .swizzle = ISL_SWIZZLE_IDENTITY,
364 };
365
366 struct isl_depth_stencil_hiz_emit_info info = {
367 .view = &view,
368 };
369
370 if (depth_mt) {
371 view.usage |= ISL_SURF_USAGE_DEPTH_BIT;
372 info.depth_surf = &depth_mt->surf;
373
374 info.depth_address =
375 brw_batch_reloc(&brw->batch,
376 ds_offset + brw->isl_dev.ds.depth_offset,
377 depth_mt->bo, depth_mt->offset, RELOC_WRITE);
378
379 info.mocs = brw_get_bo_mocs(devinfo, depth_mt->bo);
380 view.base_level = depth_irb->mt_level - depth_irb->mt->first_level;
381 view.base_array_layer = depth_irb->mt_layer;
382 view.array_len = MAX2(depth_irb->layer_count, 1);
383 view.format = depth_mt->surf.format;
384
385 info.hiz_usage = depth_mt->aux_usage;
386 if (!brw_renderbuffer_has_hiz(depth_irb)) {
387 /* Just because a miptree has ISL_AUX_USAGE_HIZ does not mean that
388 * all miplevels of that miptree are guaranteed to support HiZ. See
389 * brw_miptree_level_enable_hiz for details.
390 */
391 info.hiz_usage = ISL_AUX_USAGE_NONE;
392 }
393
394 if (info.hiz_usage == ISL_AUX_USAGE_HIZ) {
395 info.hiz_surf = &depth_mt->aux_buf->surf;
396
397 uint64_t hiz_offset = 0;
398 if (devinfo->ver == 6) {
399 /* HiZ surfaces on Sandy Bridge technically don't support
400 * mip-mapping. However, we can fake it by offsetting to the
401 * first slice of LOD0 in the HiZ surface.
402 */
403 isl_surf_get_image_offset_B_tile_sa(&depth_mt->aux_buf->surf,
404 view.base_level, 0, 0,
405 &hiz_offset, NULL, NULL);
406 }
407
408 info.hiz_address =
409 brw_batch_reloc(&brw->batch,
410 ds_offset + brw->isl_dev.ds.hiz_offset,
411 depth_mt->aux_buf->bo,
412 depth_mt->aux_buf->offset + hiz_offset,
413 RELOC_WRITE);
414 }
415
416 info.depth_clear_value = depth_mt->fast_clear_color.f32[0];
417 }
418
419 if (stencil_mt) {
420 view.usage |= ISL_SURF_USAGE_STENCIL_BIT;
421 info.stencil_surf = &stencil_mt->surf;
422
423 if (!depth_mt) {
424 info.mocs = brw_get_bo_mocs(devinfo, stencil_mt->bo);
425 view.base_level = stencil_irb->mt_level - stencil_irb->mt->first_level;
426 view.base_array_layer = stencil_irb->mt_layer;
427 view.array_len = MAX2(stencil_irb->layer_count, 1);
428 view.format = stencil_mt->surf.format;
429 }
430
431 uint64_t stencil_offset = 0;
432 if (devinfo->ver == 6) {
433 /* Stencil surfaces on Sandy Bridge technically don't support
434 * mip-mapping. However, we can fake it by offsetting to the
435 * first slice of LOD0 in the stencil surface.
436 */
437 isl_surf_get_image_offset_B_tile_sa(&stencil_mt->surf,
438 view.base_level, 0, 0,
439 &stencil_offset, NULL, NULL);
440 }
441
442 info.stencil_address =
443 brw_batch_reloc(&brw->batch,
444 ds_offset + brw->isl_dev.ds.stencil_offset,
445 stencil_mt->bo,
446 stencil_mt->offset + stencil_offset,
447 RELOC_WRITE);
448 }
449
450 isl_emit_depth_stencil_hiz_s(&brw->isl_dev, ds_map, &info);
451
452 brw->batch.map_next += ds_dwords;
453 brw_batch_advance(brw);
454
455 brw->no_depth_or_stencil = !depth_mt && !stencil_mt;
456 }
457
458 const struct brw_tracked_state brw_depthbuffer = {
459 .dirty = {
460 .mesa = _NEW_BUFFERS,
461 .brw = BRW_NEW_AUX_STATE |
462 BRW_NEW_BATCH |
463 BRW_NEW_BLORP,
464 },
465 .emit = brw_emit_depthbuffer,
466 };
467
468 void
brw_emit_select_pipeline(struct brw_context * brw,enum brw_pipeline pipeline)469 brw_emit_select_pipeline(struct brw_context *brw, enum brw_pipeline pipeline)
470 {
471 const struct intel_device_info *devinfo = &brw->screen->devinfo;
472 const bool is_965 = devinfo->ver == 4 && !devinfo->is_g4x;
473 const uint32_t _3DSTATE_PIPELINE_SELECT =
474 is_965 ? CMD_PIPELINE_SELECT_965 : CMD_PIPELINE_SELECT_GM45;
475
476 if (devinfo->ver >= 8 && devinfo->ver < 10) {
477 /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT:
478 *
479 * Software must clear the COLOR_CALC_STATE Valid field in
480 * 3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT
481 * with Pipeline Select set to GPGPU.
482 *
483 * The internal hardware docs recommend the same workaround for Gfx9
484 * hardware too.
485 */
486 if (pipeline == BRW_COMPUTE_PIPELINE) {
487 BEGIN_BATCH(2);
488 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
489 OUT_BATCH(0);
490 ADVANCE_BATCH();
491
492 brw->ctx.NewDriverState |= BRW_NEW_CC_STATE;
493 }
494 }
495
496 if (devinfo->ver == 9 && pipeline == BRW_RENDER_PIPELINE) {
497 /* We seem to have issues with geometry flickering when 3D and compute
498 * are combined in the same batch and this appears to fix it.
499 */
500 const uint32_t maxNumberofThreads =
501 devinfo->max_cs_threads * devinfo->subslice_total - 1;
502
503 BEGIN_BATCH(9);
504 OUT_BATCH(MEDIA_VFE_STATE << 16 | (9 - 2));
505 OUT_BATCH(0);
506 OUT_BATCH(0);
507 OUT_BATCH(2 << 8 | maxNumberofThreads << 16);
508 OUT_BATCH(0);
509 OUT_BATCH(2 << 16);
510 OUT_BATCH(0);
511 OUT_BATCH(0);
512 OUT_BATCH(0);
513 ADVANCE_BATCH();
514 }
515
516 if (devinfo->ver >= 6) {
517 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
518 * PIPELINE_SELECT [DevBWR+]":
519 *
520 * Project: DEVSNB+
521 *
522 * Software must ensure all the write caches are flushed through a
523 * stalling PIPE_CONTROL command followed by another PIPE_CONTROL
524 * command to invalidate read only caches prior to programming
525 * MI_PIPELINE_SELECT command to change the Pipeline Select Mode.
526 */
527 const unsigned dc_flush =
528 devinfo->ver >= 7 ? PIPE_CONTROL_DATA_CACHE_FLUSH : 0;
529
530 brw_emit_pipe_control_flush(brw,
531 PIPE_CONTROL_RENDER_TARGET_FLUSH |
532 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
533 dc_flush |
534 PIPE_CONTROL_CS_STALL);
535
536 brw_emit_pipe_control_flush(brw,
537 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
538 PIPE_CONTROL_CONST_CACHE_INVALIDATE |
539 PIPE_CONTROL_STATE_CACHE_INVALIDATE |
540 PIPE_CONTROL_INSTRUCTION_INVALIDATE);
541
542 } else {
543 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
544 * PIPELINE_SELECT [DevBWR+]":
545 *
546 * Project: PRE-DEVSNB
547 *
548 * Software must ensure the current pipeline is flushed via an
549 * MI_FLUSH or PIPE_CONTROL prior to the execution of PIPELINE_SELECT.
550 */
551 BEGIN_BATCH(1);
552 OUT_BATCH(MI_FLUSH);
553 ADVANCE_BATCH();
554 }
555
556 /* Select the pipeline */
557 BEGIN_BATCH(1);
558 OUT_BATCH(_3DSTATE_PIPELINE_SELECT << 16 |
559 (devinfo->ver >= 9 ? (3 << 8) : 0) |
560 (pipeline == BRW_COMPUTE_PIPELINE ? 2 : 0));
561 ADVANCE_BATCH();
562
563 if (devinfo->verx10 == 70 &&
564 pipeline == BRW_RENDER_PIPELINE) {
565 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
566 * PIPELINE_SELECT [DevBWR+]":
567 *
568 * Project: DEVIVB, DEVHSW:GT3:A0
569 *
570 * Software must send a pipe_control with a CS stall and a post sync
571 * operation and then a dummy DRAW after every MI_SET_CONTEXT and
572 * after any PIPELINE_SELECT that is enabling 3D mode.
573 */
574 gfx7_emit_cs_stall_flush(brw);
575
576 BEGIN_BATCH(7);
577 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
578 OUT_BATCH(_3DPRIM_POINTLIST);
579 OUT_BATCH(0);
580 OUT_BATCH(0);
581 OUT_BATCH(0);
582 OUT_BATCH(0);
583 OUT_BATCH(0);
584 ADVANCE_BATCH();
585 }
586
587 if (devinfo->is_geminilake) {
588 /* Project: DevGLK
589 *
590 * "This chicken bit works around a hardware issue with barrier logic
591 * encountered when switching between GPGPU and 3D pipelines. To
592 * workaround the issue, this mode bit should be set after a pipeline
593 * is selected."
594 */
595 const unsigned barrier_mode =
596 pipeline == BRW_RENDER_PIPELINE ? GLK_SCEC_BARRIER_MODE_3D_HULL
597 : GLK_SCEC_BARRIER_MODE_GPGPU;
598 brw_load_register_imm32(brw, SLICE_COMMON_ECO_CHICKEN1,
599 barrier_mode | GLK_SCEC_BARRIER_MODE_MASK);
600 }
601 }
602
603 /**
604 * Update the pixel hashing modes that determine the balancing of PS threads
605 * across subslices and slices.
606 *
607 * \param width Width bound of the rendering area (already scaled down if \p
608 * scale is greater than 1).
609 * \param height Height bound of the rendering area (already scaled down if \p
610 * scale is greater than 1).
611 * \param scale The number of framebuffer samples that could potentially be
612 * affected by an individual channel of the PS thread. This is
613 * typically one for single-sampled rendering, but for operations
614 * like CCS resolves and fast clears a single PS invocation may
615 * update a huge number of pixels, in which case a finer
616 * balancing is desirable in order to maximally utilize the
617 * bandwidth available. UINT_MAX can be used as shorthand for
618 * "finest hashing mode available".
619 */
620 void
brw_emit_hashing_mode(struct brw_context * brw,unsigned width,unsigned height,unsigned scale)621 brw_emit_hashing_mode(struct brw_context *brw, unsigned width,
622 unsigned height, unsigned scale)
623 {
624 const struct intel_device_info *devinfo = &brw->screen->devinfo;
625
626 if (devinfo->ver == 9) {
627 const uint32_t slice_hashing[] = {
628 /* Because all Gfx9 platforms with more than one slice require
629 * three-way subslice hashing, a single "normal" 16x16 slice hashing
630 * block is guaranteed to suffer from substantial imbalance, with one
631 * subslice receiving twice as much work as the other two in the
632 * slice.
633 *
634 * The performance impact of that would be particularly severe when
635 * three-way hashing is also in use for slice balancing (which is the
636 * case for all Gfx9 GT4 platforms), because one of the slices
637 * receives one every three 16x16 blocks in either direction, which
638 * is roughly the periodicity of the underlying subslice imbalance
639 * pattern ("roughly" because in reality the hardware's
640 * implementation of three-way hashing doesn't do exact modulo 3
641 * arithmetic, which somewhat decreases the magnitude of this effect
642 * in practice). This leads to a systematic subslice imbalance
643 * within that slice regardless of the size of the primitive. The
644 * 32x32 hashing mode guarantees that the subslice imbalance within a
645 * single slice hashing block is minimal, largely eliminating this
646 * effect.
647 */
648 GFX9_SLICE_HASHING_32x32,
649 /* Finest slice hashing mode available. */
650 GFX9_SLICE_HASHING_NORMAL
651 };
652 const uint32_t subslice_hashing[] = {
653 /* The 16x16 subslice hashing mode is used on non-LLC platforms to
654 * match the performance of previous Mesa versions. 16x16 has a
655 * slight cache locality benefit especially visible in the sampler L1
656 * cache efficiency of low-bandwidth platforms, but it comes at the
657 * cost of greater subslice imbalance for primitives of dimensions
658 * approximately intermediate between 16x4 and 16x16.
659 */
660 (devinfo->has_llc ? GFX9_SUBSLICE_HASHING_16x4 :
661 GFX9_SUBSLICE_HASHING_16x16),
662 /* Finest subslice hashing mode available. */
663 GFX9_SUBSLICE_HASHING_8x4
664 };
665 /* Dimensions of the smallest hashing block of a given hashing mode. If
666 * the rendering area is smaller than this there can't possibly be any
667 * benefit from switching to this mode, so we optimize out the
668 * transition.
669 */
670 const unsigned min_size[][2] = {
671 { 16, 4 },
672 { 8, 4 }
673 };
674 const unsigned idx = scale > 1;
675
676 if (width > min_size[idx][0] || height > min_size[idx][1]) {
677 const uint32_t gt_mode =
678 (devinfo->num_slices == 1 ? 0 :
679 GFX9_SLICE_HASHING_MASK_BITS | slice_hashing[idx]) |
680 GFX9_SUBSLICE_HASHING_MASK_BITS | subslice_hashing[idx];
681
682 brw_emit_pipe_control_flush(brw,
683 PIPE_CONTROL_STALL_AT_SCOREBOARD |
684 PIPE_CONTROL_CS_STALL);
685
686 brw_load_register_imm32(brw, GFX7_GT_MODE, gt_mode);
687
688 brw->current_hash_scale = scale;
689 }
690 }
691 }
692
693 /**
694 * Misc invariant state packets
695 */
696 void
brw_upload_invariant_state(struct brw_context * brw)697 brw_upload_invariant_state(struct brw_context *brw)
698 {
699 const struct intel_device_info *devinfo = &brw->screen->devinfo;
700 const bool is_965 = devinfo->ver == 4 && !devinfo->is_g4x;
701
702 brw_emit_select_pipeline(brw, BRW_RENDER_PIPELINE);
703 brw->last_pipeline = BRW_RENDER_PIPELINE;
704
705 if (devinfo->ver >= 8) {
706 BEGIN_BATCH(3);
707 OUT_BATCH(CMD_STATE_SIP << 16 | (3 - 2));
708 OUT_BATCH(0);
709 OUT_BATCH(0);
710 ADVANCE_BATCH();
711 } else {
712 BEGIN_BATCH(2);
713 OUT_BATCH(CMD_STATE_SIP << 16 | (2 - 2));
714 OUT_BATCH(0);
715 ADVANCE_BATCH();
716 }
717
718 /* Original Gfx4 doesn't have 3DSTATE_AA_LINE_PARAMETERS. */
719 if (!is_965) {
720 BEGIN_BATCH(3);
721 OUT_BATCH(_3DSTATE_AA_LINE_PARAMETERS << 16 | (3 - 2));
722 /* use legacy aa line coverage computation */
723 OUT_BATCH(0);
724 OUT_BATCH(0);
725 ADVANCE_BATCH();
726 }
727 }
728
729 /**
730 * Define the base addresses which some state is referenced from.
731 *
732 * This allows us to avoid having to emit relocations for the objects,
733 * and is actually required for binding table pointers on gfx6.
734 *
735 * Surface state base address covers binding table pointers and
736 * surface state objects, but not the surfaces that the surface state
737 * objects point to.
738 */
739 void
brw_upload_state_base_address(struct brw_context * brw)740 brw_upload_state_base_address(struct brw_context *brw)
741 {
742 const struct intel_device_info *devinfo = &brw->screen->devinfo;
743
744 if (brw->batch.state_base_address_emitted)
745 return;
746
747 /* FINISHME: According to section 3.6.1 "STATE_BASE_ADDRESS" of
748 * vol1a of the G45 PRM, MI_FLUSH with the ISC invalidate should be
749 * programmed prior to STATE_BASE_ADDRESS.
750 *
751 * However, given that the instruction SBA (general state base
752 * address) on this chipset is always set to 0 across X and GL,
753 * maybe this isn't required for us in particular.
754 */
755
756 if (devinfo->ver >= 6) {
757 const unsigned dc_flush =
758 devinfo->ver >= 7 ? PIPE_CONTROL_DATA_CACHE_FLUSH : 0;
759
760 /* Emit a render target cache flush.
761 *
762 * This isn't documented anywhere in the PRM. However, it seems to be
763 * necessary prior to changing the surface state base adress. We've
764 * seen issues in Vulkan where we get GPU hangs when using multi-level
765 * command buffers which clear depth, reset state base address, and then
766 * go render stuff.
767 *
768 * Normally, in GL, we would trust the kernel to do sufficient stalls
769 * and flushes prior to executing our batch. However, it doesn't seem
770 * as if the kernel's flushing is always sufficient and we don't want to
771 * rely on it.
772 *
773 * We make this an end-of-pipe sync instead of a normal flush because we
774 * do not know the current status of the GPU. On Haswell at least,
775 * having a fast-clear operation in flight at the same time as a normal
776 * rendering operation can cause hangs. Since the kernel's flushing is
777 * insufficient, we need to ensure that any rendering operations from
778 * other processes are definitely complete before we try to do our own
779 * rendering. It's a bit of a big hammer but it appears to work.
780 */
781 brw_emit_end_of_pipe_sync(brw,
782 PIPE_CONTROL_RENDER_TARGET_FLUSH |
783 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
784 dc_flush);
785 }
786
787 if (devinfo->ver >= 8) {
788 /* STATE_BASE_ADDRESS has issues with 48-bit address spaces. If the
789 * address + size as seen by STATE_BASE_ADDRESS overflows 48 bits,
790 * the GPU appears to treat all accesses to the buffer as being out
791 * of bounds and returns zero. To work around this, we pin all SBAs
792 * to the bottom 4GB.
793 */
794 uint32_t mocs_wb = devinfo->ver >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
795 int pkt_len = devinfo->ver >= 10 ? 22 : (devinfo->ver >= 9 ? 19 : 16);
796
797 BEGIN_BATCH(pkt_len);
798 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (pkt_len - 2));
799 /* General state base address: stateless DP read/write requests */
800 OUT_BATCH(mocs_wb << 4 | 1);
801 OUT_BATCH(0);
802 OUT_BATCH(mocs_wb << 16);
803 /* Surface state base address: */
804 OUT_RELOC64(brw->batch.state.bo, RELOC_32BIT, mocs_wb << 4 | 1);
805 /* Dynamic state base address: */
806 OUT_RELOC64(brw->batch.state.bo, RELOC_32BIT, mocs_wb << 4 | 1);
807 /* Indirect object base address: MEDIA_OBJECT data */
808 OUT_BATCH(mocs_wb << 4 | 1);
809 OUT_BATCH(0);
810 /* Instruction base address: shader kernels (incl. SIP) */
811 OUT_RELOC64(brw->cache.bo, RELOC_32BIT, mocs_wb << 4 | 1);
812 /* General state buffer size */
813 OUT_BATCH(0xfffff001);
814 /* Dynamic state buffer size */
815 OUT_BATCH(ALIGN(MAX_STATE_SIZE, 4096) | 1);
816 /* Indirect object upper bound */
817 OUT_BATCH(0xfffff001);
818 /* Instruction access upper bound */
819 OUT_BATCH(ALIGN(brw->cache.bo->size, 4096) | 1);
820 if (devinfo->ver >= 9) {
821 OUT_BATCH(1);
822 OUT_BATCH(0);
823 OUT_BATCH(0);
824 }
825 if (devinfo->ver >= 10) {
826 OUT_BATCH(1);
827 OUT_BATCH(0);
828 OUT_BATCH(0);
829 }
830 ADVANCE_BATCH();
831 } else if (devinfo->ver >= 6) {
832 uint8_t mocs = devinfo->ver == 7 ? GFX7_MOCS_L3 : 0;
833
834 BEGIN_BATCH(10);
835 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2));
836 OUT_BATCH(mocs << 8 | /* General State Memory Object Control State */
837 mocs << 4 | /* Stateless Data Port Access Memory Object Control State */
838 1); /* General State Base Address Modify Enable */
839 /* Surface state base address:
840 * BINDING_TABLE_STATE
841 * SURFACE_STATE
842 */
843 OUT_RELOC(brw->batch.state.bo, 0, 1);
844 /* Dynamic state base address:
845 * SAMPLER_STATE
846 * SAMPLER_BORDER_COLOR_STATE
847 * CLIP, SF, WM/CC viewport state
848 * COLOR_CALC_STATE
849 * DEPTH_STENCIL_STATE
850 * BLEND_STATE
851 * Push constants (when INSTPM: CONSTANT_BUFFER Address Offset
852 * Disable is clear, which we rely on)
853 */
854 OUT_RELOC(brw->batch.state.bo, 0, 1);
855
856 OUT_BATCH(1); /* Indirect object base address: MEDIA_OBJECT data */
857
858 /* Instruction base address: shader kernels (incl. SIP) */
859 OUT_RELOC(brw->cache.bo, 0, 1);
860
861 OUT_BATCH(1); /* General state upper bound */
862 /* Dynamic state upper bound. Although the documentation says that
863 * programming it to zero will cause it to be ignored, that is a lie.
864 * If this isn't programmed to a real bound, the sampler border color
865 * pointer is rejected, causing border color to mysteriously fail.
866 */
867 OUT_BATCH(0xfffff001);
868 OUT_BATCH(1); /* Indirect object upper bound */
869 OUT_BATCH(1); /* Instruction access upper bound */
870 ADVANCE_BATCH();
871 } else if (devinfo->ver == 5) {
872 BEGIN_BATCH(8);
873 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (8 - 2));
874 OUT_BATCH(1); /* General state base address */
875 OUT_RELOC(brw->batch.state.bo, 0, 1); /* Surface state base address */
876 OUT_BATCH(1); /* Indirect object base address */
877 OUT_RELOC(brw->cache.bo, 0, 1); /* Instruction base address */
878 OUT_BATCH(0xfffff001); /* General state upper bound */
879 OUT_BATCH(1); /* Indirect object upper bound */
880 OUT_BATCH(1); /* Instruction access upper bound */
881 ADVANCE_BATCH();
882 } else {
883 BEGIN_BATCH(6);
884 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (6 - 2));
885 OUT_BATCH(1); /* General state base address */
886 OUT_RELOC(brw->batch.state.bo, 0, 1); /* Surface state base address */
887 OUT_BATCH(1); /* Indirect object base address */
888 OUT_BATCH(1); /* General state upper bound */
889 OUT_BATCH(1); /* Indirect object upper bound */
890 ADVANCE_BATCH();
891 }
892
893 if (devinfo->ver >= 6) {
894 brw_emit_pipe_control_flush(brw,
895 PIPE_CONTROL_INSTRUCTION_INVALIDATE |
896 PIPE_CONTROL_STATE_CACHE_INVALIDATE |
897 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
898 }
899
900 /* According to section 3.6.1 of VOL1 of the 965 PRM,
901 * STATE_BASE_ADDRESS updates require a reissue of:
902 *
903 * 3DSTATE_PIPELINE_POINTERS
904 * 3DSTATE_BINDING_TABLE_POINTERS
905 * MEDIA_STATE_POINTERS
906 *
907 * and this continues through Ironlake. The Sandy Bridge PRM, vol
908 * 1 part 1 says that the folowing packets must be reissued:
909 *
910 * 3DSTATE_CC_POINTERS
911 * 3DSTATE_BINDING_TABLE_POINTERS
912 * 3DSTATE_SAMPLER_STATE_POINTERS
913 * 3DSTATE_VIEWPORT_STATE_POINTERS
914 * MEDIA_STATE_POINTERS
915 *
916 * Those are always reissued following SBA updates anyway (new
917 * batch time), except in the case of the program cache BO
918 * changing. Having a separate state flag makes the sequence more
919 * obvious.
920 */
921
922 brw->ctx.NewDriverState |= BRW_NEW_STATE_BASE_ADDRESS;
923 brw->batch.state_base_address_emitted = true;
924 }
925