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1 /*
2  * Copyright © 2014 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file brw_tcs.c
26  *
27  * Tessellation control shader state upload code.
28  */
29 
30 #include "brw_context.h"
31 #include "compiler/brw_nir.h"
32 #include "brw_program.h"
33 #include "brw_state.h"
34 #include "program/prog_parameter.h"
35 #include "nir_builder.h"
36 
37 static bool
brw_codegen_tcs_prog(struct brw_context * brw,struct brw_program * tcp,struct brw_program * tep,struct brw_tcs_prog_key * key)38 brw_codegen_tcs_prog(struct brw_context *brw, struct brw_program *tcp,
39                      struct brw_program *tep, struct brw_tcs_prog_key *key)
40 {
41    struct gl_context *ctx = &brw->ctx;
42    const struct brw_compiler *compiler = brw->screen->compiler;
43    const struct intel_device_info *devinfo = compiler->devinfo;
44    struct brw_stage_state *stage_state = &brw->tcs.base;
45    nir_shader *nir;
46    struct brw_tcs_prog_data prog_data;
47    bool start_busy = false;
48    double start_time = 0;
49 
50    void *mem_ctx = ralloc_context(NULL);
51    if (tcp) {
52       nir = nir_shader_clone(mem_ctx, tcp->program.nir);
53    } else {
54       const nir_shader_compiler_options *options =
55          ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions;
56       nir = brw_nir_create_passthrough_tcs(mem_ctx, compiler, options, key);
57    }
58 
59    memset(&prog_data, 0, sizeof(prog_data));
60 
61    if (tcp) {
62       brw_assign_common_binding_table_offsets(devinfo, &tcp->program,
63                                               &prog_data.base.base, 0);
64 
65       brw_nir_setup_glsl_uniforms(mem_ctx, nir, &tcp->program,
66                                   &prog_data.base.base,
67                                   compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
68       if (brw->can_push_ubos) {
69          brw_nir_analyze_ubo_ranges(compiler, nir, NULL,
70                                     prog_data.base.base.ubo_ranges);
71       }
72    } else {
73       /* Upload the Patch URB Header as the first two uniforms.
74        * Do the annoying scrambling so the shader doesn't have to.
75        */
76       assert(nir->num_uniforms == 32);
77       prog_data.base.base.param = rzalloc_array(mem_ctx, uint32_t, 8);
78       prog_data.base.base.nr_params = 8;
79 
80       uint32_t *param = prog_data.base.base.param;
81       for (int i = 0; i < 8; i++)
82          param[i] = BRW_PARAM_BUILTIN_ZERO;
83 
84       if (key->tes_primitive_mode == GL_QUADS) {
85          for (int i = 0; i < 4; i++)
86             param[7 - i] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X + i;
87 
88          param[3] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X;
89          param[2] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y;
90       } else if (key->tes_primitive_mode == GL_TRIANGLES) {
91          for (int i = 0; i < 3; i++)
92             param[7 - i] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X + i;
93 
94          param[4] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X;
95       } else {
96          assert(key->tes_primitive_mode == GL_ISOLINES);
97          param[7] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Y;
98          param[6] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X;
99       }
100    }
101 
102    int st_index = -1;
103    if (INTEL_DEBUG(DEBUG_SHADER_TIME) && tep)
104       st_index = brw_get_shader_time_index(brw, &tep->program, ST_TCS, true);
105 
106    if (unlikely(brw->perf_debug)) {
107       start_busy = brw->batch.last_bo && brw_bo_busy(brw->batch.last_bo);
108       start_time = get_time();
109    }
110 
111    char *error_str;
112    const unsigned *program =
113       brw_compile_tcs(compiler, brw, mem_ctx, key, &prog_data, nir, st_index,
114                       NULL, &error_str);
115    if (program == NULL) {
116       if (tep) {
117          tep->program.sh.data->LinkStatus = LINKING_FAILURE;
118          ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
119       }
120 
121       _mesa_problem(NULL, "Failed to compile tessellation control shader: "
122                     "%s\n", error_str);
123 
124       ralloc_free(mem_ctx);
125       return false;
126    }
127 
128    if (unlikely(brw->perf_debug)) {
129       if (tcp) {
130          if (tcp->compiled_once) {
131             brw_debug_recompile(brw, MESA_SHADER_TESS_CTRL, tcp->program.Id,
132                                 &key->base);
133          }
134          tcp->compiled_once = true;
135       }
136 
137       if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
138          perf_debug("TCS compile took %.03f ms and stalled the GPU\n",
139                     (get_time() - start_time) * 1000);
140       }
141    }
142 
143    /* Scratch space is used for register spilling */
144    brw_alloc_stage_scratch(brw, stage_state,
145                            prog_data.base.base.total_scratch);
146 
147    /* The param and pull_param arrays will be freed by the shader cache. */
148    ralloc_steal(NULL, prog_data.base.base.param);
149    ralloc_steal(NULL, prog_data.base.base.pull_param);
150    brw_upload_cache(&brw->cache, BRW_CACHE_TCS_PROG,
151                     key, sizeof(*key),
152                     program, prog_data.base.base.program_size,
153                     &prog_data, sizeof(prog_data),
154                     &stage_state->prog_offset, &brw->tcs.base.prog_data);
155    ralloc_free(mem_ctx);
156 
157    return true;
158 }
159 
160 void
brw_tcs_populate_key(struct brw_context * brw,struct brw_tcs_prog_key * key)161 brw_tcs_populate_key(struct brw_context *brw,
162                      struct brw_tcs_prog_key *key)
163 {
164    const struct intel_device_info *devinfo = &brw->screen->devinfo;
165    const struct brw_compiler *compiler = brw->screen->compiler;
166    struct brw_program *tcp =
167       (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL];
168    struct brw_program *tep =
169       (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
170    struct gl_program *tes_prog = &tep->program;
171 
172    uint64_t per_vertex_slots = tes_prog->info.inputs_read;
173    uint32_t per_patch_slots = tes_prog->info.patch_inputs_read;
174 
175    memset(key, 0, sizeof(*key));
176 
177    if (tcp) {
178       struct gl_program *prog = &tcp->program;
179       per_vertex_slots |= prog->info.outputs_written;
180       per_patch_slots |= prog->info.patch_outputs_written;
181    }
182 
183    if (devinfo->ver < 8 || !tcp || compiler->use_tcs_8_patch)
184       key->input_vertices = brw->ctx.TessCtrlProgram.patch_vertices;
185    key->outputs_written = per_vertex_slots;
186    key->patch_outputs_written = per_patch_slots;
187 
188    /* We need to specialize our code generation for tessellation levels
189     * based on the domain the DS is expecting to tessellate.
190     */
191    key->tes_primitive_mode = tep->program.info.tess.primitive_mode;
192    key->quads_workaround = devinfo->ver < 9 &&
193                            tep->program.info.tess.primitive_mode == GL_QUADS &&
194                            tep->program.info.tess.spacing == TESS_SPACING_EQUAL;
195 
196    if (tcp) {
197       /* _NEW_TEXTURE */
198       brw_populate_base_prog_key(&brw->ctx, tcp, &key->base);
199    }
200 }
201 
202 void
brw_upload_tcs_prog(struct brw_context * brw)203 brw_upload_tcs_prog(struct brw_context *brw)
204 {
205    struct brw_stage_state *stage_state = &brw->tcs.base;
206    struct brw_tcs_prog_key key;
207    /* BRW_NEW_TESS_PROGRAMS */
208    struct brw_program *tcp =
209       (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL];
210    ASSERTED struct brw_program *tep =
211       (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
212    assert(tep);
213 
214    if (!brw_state_dirty(brw,
215                         _NEW_TEXTURE,
216                         BRW_NEW_PATCH_PRIMITIVE |
217                         BRW_NEW_TESS_PROGRAMS))
218       return;
219 
220    brw_tcs_populate_key(brw, &key);
221 
222    if (brw_search_cache(&brw->cache, BRW_CACHE_TCS_PROG, &key, sizeof(key),
223                         &stage_state->prog_offset, &brw->tcs.base.prog_data,
224                         true))
225       return;
226 
227    if (brw_disk_cache_upload_program(brw, MESA_SHADER_TESS_CTRL))
228       return;
229 
230    tcp = (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL];
231    if (tcp)
232       tcp->id = key.base.program_string_id;
233 
234    ASSERTED bool success = brw_codegen_tcs_prog(brw, tcp, tep, &key);
235    assert(success);
236 }
237 
238 void
brw_tcs_populate_default_key(const struct brw_compiler * compiler,struct brw_tcs_prog_key * key,struct gl_shader_program * sh_prog,struct gl_program * prog)239 brw_tcs_populate_default_key(const struct brw_compiler *compiler,
240                              struct brw_tcs_prog_key *key,
241                              struct gl_shader_program *sh_prog,
242                              struct gl_program *prog)
243 {
244    const struct intel_device_info *devinfo = compiler->devinfo;
245    struct brw_program *btcp = brw_program(prog);
246    const struct gl_linked_shader *tes =
247       sh_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
248 
249    memset(key, 0, sizeof(*key));
250 
251    brw_populate_default_base_prog_key(devinfo, btcp, &key->base);
252 
253    /* Guess that the input and output patches have the same dimensionality. */
254    if (devinfo->ver < 8 || compiler->use_tcs_8_patch)
255       key->input_vertices = prog->info.tess.tcs_vertices_out;
256 
257    if (tes) {
258       key->tes_primitive_mode = tes->Program->info.tess.primitive_mode;
259       key->quads_workaround = devinfo->ver < 9 &&
260                               tes->Program->info.tess.primitive_mode == GL_QUADS &&
261                               tes->Program->info.tess.spacing == TESS_SPACING_EQUAL;
262    } else {
263       key->tes_primitive_mode = GL_TRIANGLES;
264    }
265 
266    key->outputs_written = prog->nir->info.outputs_written;
267    key->patch_outputs_written = prog->nir->info.patch_outputs_written;
268 }
269 
270 bool
brw_tcs_precompile(struct gl_context * ctx,struct gl_shader_program * shader_prog,struct gl_program * prog)271 brw_tcs_precompile(struct gl_context *ctx,
272                    struct gl_shader_program *shader_prog,
273                    struct gl_program *prog)
274 {
275    struct brw_context *brw = brw_context(ctx);
276    const struct brw_compiler *compiler = brw->screen->compiler;
277    struct brw_tcs_prog_key key;
278    uint32_t old_prog_offset = brw->tcs.base.prog_offset;
279    struct brw_stage_prog_data *old_prog_data = brw->tcs.base.prog_data;
280    bool success;
281 
282    struct brw_program *btcp = brw_program(prog);
283    const struct gl_linked_shader *tes =
284       shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
285    struct brw_program *btep = tes ? brw_program(tes->Program) : NULL;
286 
287    brw_tcs_populate_default_key(compiler, &key, shader_prog, prog);
288 
289    success = brw_codegen_tcs_prog(brw, btcp, btep, &key);
290 
291    brw->tcs.base.prog_offset = old_prog_offset;
292    brw->tcs.base.prog_data = old_prog_data;
293 
294    return success;
295 }
296