1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file brw_tcs.c
26 *
27 * Tessellation control shader state upload code.
28 */
29
30 #include "brw_context.h"
31 #include "compiler/brw_nir.h"
32 #include "brw_program.h"
33 #include "brw_state.h"
34 #include "program/prog_parameter.h"
35 #include "nir_builder.h"
36
37 static bool
brw_codegen_tcs_prog(struct brw_context * brw,struct brw_program * tcp,struct brw_program * tep,struct brw_tcs_prog_key * key)38 brw_codegen_tcs_prog(struct brw_context *brw, struct brw_program *tcp,
39 struct brw_program *tep, struct brw_tcs_prog_key *key)
40 {
41 struct gl_context *ctx = &brw->ctx;
42 const struct brw_compiler *compiler = brw->screen->compiler;
43 const struct intel_device_info *devinfo = compiler->devinfo;
44 struct brw_stage_state *stage_state = &brw->tcs.base;
45 nir_shader *nir;
46 struct brw_tcs_prog_data prog_data;
47 bool start_busy = false;
48 double start_time = 0;
49
50 void *mem_ctx = ralloc_context(NULL);
51 if (tcp) {
52 nir = nir_shader_clone(mem_ctx, tcp->program.nir);
53 } else {
54 const nir_shader_compiler_options *options =
55 ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions;
56 nir = brw_nir_create_passthrough_tcs(mem_ctx, compiler, options, key);
57 }
58
59 memset(&prog_data, 0, sizeof(prog_data));
60
61 if (tcp) {
62 brw_assign_common_binding_table_offsets(devinfo, &tcp->program,
63 &prog_data.base.base, 0);
64
65 brw_nir_setup_glsl_uniforms(mem_ctx, nir, &tcp->program,
66 &prog_data.base.base,
67 compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
68 if (brw->can_push_ubos) {
69 brw_nir_analyze_ubo_ranges(compiler, nir, NULL,
70 prog_data.base.base.ubo_ranges);
71 }
72 } else {
73 /* Upload the Patch URB Header as the first two uniforms.
74 * Do the annoying scrambling so the shader doesn't have to.
75 */
76 assert(nir->num_uniforms == 32);
77 prog_data.base.base.param = rzalloc_array(mem_ctx, uint32_t, 8);
78 prog_data.base.base.nr_params = 8;
79
80 uint32_t *param = prog_data.base.base.param;
81 for (int i = 0; i < 8; i++)
82 param[i] = BRW_PARAM_BUILTIN_ZERO;
83
84 if (key->tes_primitive_mode == GL_QUADS) {
85 for (int i = 0; i < 4; i++)
86 param[7 - i] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X + i;
87
88 param[3] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X;
89 param[2] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y;
90 } else if (key->tes_primitive_mode == GL_TRIANGLES) {
91 for (int i = 0; i < 3; i++)
92 param[7 - i] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X + i;
93
94 param[4] = BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X;
95 } else {
96 assert(key->tes_primitive_mode == GL_ISOLINES);
97 param[7] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Y;
98 param[6] = BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X;
99 }
100 }
101
102 int st_index = -1;
103 if (INTEL_DEBUG(DEBUG_SHADER_TIME) && tep)
104 st_index = brw_get_shader_time_index(brw, &tep->program, ST_TCS, true);
105
106 if (unlikely(brw->perf_debug)) {
107 start_busy = brw->batch.last_bo && brw_bo_busy(brw->batch.last_bo);
108 start_time = get_time();
109 }
110
111 char *error_str;
112 const unsigned *program =
113 brw_compile_tcs(compiler, brw, mem_ctx, key, &prog_data, nir, st_index,
114 NULL, &error_str);
115 if (program == NULL) {
116 if (tep) {
117 tep->program.sh.data->LinkStatus = LINKING_FAILURE;
118 ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
119 }
120
121 _mesa_problem(NULL, "Failed to compile tessellation control shader: "
122 "%s\n", error_str);
123
124 ralloc_free(mem_ctx);
125 return false;
126 }
127
128 if (unlikely(brw->perf_debug)) {
129 if (tcp) {
130 if (tcp->compiled_once) {
131 brw_debug_recompile(brw, MESA_SHADER_TESS_CTRL, tcp->program.Id,
132 &key->base);
133 }
134 tcp->compiled_once = true;
135 }
136
137 if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
138 perf_debug("TCS compile took %.03f ms and stalled the GPU\n",
139 (get_time() - start_time) * 1000);
140 }
141 }
142
143 /* Scratch space is used for register spilling */
144 brw_alloc_stage_scratch(brw, stage_state,
145 prog_data.base.base.total_scratch);
146
147 /* The param and pull_param arrays will be freed by the shader cache. */
148 ralloc_steal(NULL, prog_data.base.base.param);
149 ralloc_steal(NULL, prog_data.base.base.pull_param);
150 brw_upload_cache(&brw->cache, BRW_CACHE_TCS_PROG,
151 key, sizeof(*key),
152 program, prog_data.base.base.program_size,
153 &prog_data, sizeof(prog_data),
154 &stage_state->prog_offset, &brw->tcs.base.prog_data);
155 ralloc_free(mem_ctx);
156
157 return true;
158 }
159
160 void
brw_tcs_populate_key(struct brw_context * brw,struct brw_tcs_prog_key * key)161 brw_tcs_populate_key(struct brw_context *brw,
162 struct brw_tcs_prog_key *key)
163 {
164 const struct intel_device_info *devinfo = &brw->screen->devinfo;
165 const struct brw_compiler *compiler = brw->screen->compiler;
166 struct brw_program *tcp =
167 (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL];
168 struct brw_program *tep =
169 (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
170 struct gl_program *tes_prog = &tep->program;
171
172 uint64_t per_vertex_slots = tes_prog->info.inputs_read;
173 uint32_t per_patch_slots = tes_prog->info.patch_inputs_read;
174
175 memset(key, 0, sizeof(*key));
176
177 if (tcp) {
178 struct gl_program *prog = &tcp->program;
179 per_vertex_slots |= prog->info.outputs_written;
180 per_patch_slots |= prog->info.patch_outputs_written;
181 }
182
183 if (devinfo->ver < 8 || !tcp || compiler->use_tcs_8_patch)
184 key->input_vertices = brw->ctx.TessCtrlProgram.patch_vertices;
185 key->outputs_written = per_vertex_slots;
186 key->patch_outputs_written = per_patch_slots;
187
188 /* We need to specialize our code generation for tessellation levels
189 * based on the domain the DS is expecting to tessellate.
190 */
191 key->tes_primitive_mode = tep->program.info.tess.primitive_mode;
192 key->quads_workaround = devinfo->ver < 9 &&
193 tep->program.info.tess.primitive_mode == GL_QUADS &&
194 tep->program.info.tess.spacing == TESS_SPACING_EQUAL;
195
196 if (tcp) {
197 /* _NEW_TEXTURE */
198 brw_populate_base_prog_key(&brw->ctx, tcp, &key->base);
199 }
200 }
201
202 void
brw_upload_tcs_prog(struct brw_context * brw)203 brw_upload_tcs_prog(struct brw_context *brw)
204 {
205 struct brw_stage_state *stage_state = &brw->tcs.base;
206 struct brw_tcs_prog_key key;
207 /* BRW_NEW_TESS_PROGRAMS */
208 struct brw_program *tcp =
209 (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL];
210 ASSERTED struct brw_program *tep =
211 (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
212 assert(tep);
213
214 if (!brw_state_dirty(brw,
215 _NEW_TEXTURE,
216 BRW_NEW_PATCH_PRIMITIVE |
217 BRW_NEW_TESS_PROGRAMS))
218 return;
219
220 brw_tcs_populate_key(brw, &key);
221
222 if (brw_search_cache(&brw->cache, BRW_CACHE_TCS_PROG, &key, sizeof(key),
223 &stage_state->prog_offset, &brw->tcs.base.prog_data,
224 true))
225 return;
226
227 if (brw_disk_cache_upload_program(brw, MESA_SHADER_TESS_CTRL))
228 return;
229
230 tcp = (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL];
231 if (tcp)
232 tcp->id = key.base.program_string_id;
233
234 ASSERTED bool success = brw_codegen_tcs_prog(brw, tcp, tep, &key);
235 assert(success);
236 }
237
238 void
brw_tcs_populate_default_key(const struct brw_compiler * compiler,struct brw_tcs_prog_key * key,struct gl_shader_program * sh_prog,struct gl_program * prog)239 brw_tcs_populate_default_key(const struct brw_compiler *compiler,
240 struct brw_tcs_prog_key *key,
241 struct gl_shader_program *sh_prog,
242 struct gl_program *prog)
243 {
244 const struct intel_device_info *devinfo = compiler->devinfo;
245 struct brw_program *btcp = brw_program(prog);
246 const struct gl_linked_shader *tes =
247 sh_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
248
249 memset(key, 0, sizeof(*key));
250
251 brw_populate_default_base_prog_key(devinfo, btcp, &key->base);
252
253 /* Guess that the input and output patches have the same dimensionality. */
254 if (devinfo->ver < 8 || compiler->use_tcs_8_patch)
255 key->input_vertices = prog->info.tess.tcs_vertices_out;
256
257 if (tes) {
258 key->tes_primitive_mode = tes->Program->info.tess.primitive_mode;
259 key->quads_workaround = devinfo->ver < 9 &&
260 tes->Program->info.tess.primitive_mode == GL_QUADS &&
261 tes->Program->info.tess.spacing == TESS_SPACING_EQUAL;
262 } else {
263 key->tes_primitive_mode = GL_TRIANGLES;
264 }
265
266 key->outputs_written = prog->nir->info.outputs_written;
267 key->patch_outputs_written = prog->nir->info.patch_outputs_written;
268 }
269
270 bool
brw_tcs_precompile(struct gl_context * ctx,struct gl_shader_program * shader_prog,struct gl_program * prog)271 brw_tcs_precompile(struct gl_context *ctx,
272 struct gl_shader_program *shader_prog,
273 struct gl_program *prog)
274 {
275 struct brw_context *brw = brw_context(ctx);
276 const struct brw_compiler *compiler = brw->screen->compiler;
277 struct brw_tcs_prog_key key;
278 uint32_t old_prog_offset = brw->tcs.base.prog_offset;
279 struct brw_stage_prog_data *old_prog_data = brw->tcs.base.prog_data;
280 bool success;
281
282 struct brw_program *btcp = brw_program(prog);
283 const struct gl_linked_shader *tes =
284 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
285 struct brw_program *btep = tes ? brw_program(tes->Program) : NULL;
286
287 brw_tcs_populate_default_key(compiler, &key, shader_prog, prog);
288
289 success = brw_codegen_tcs_prog(brw, btcp, btep, &key);
290
291 brw->tcs.base.prog_offset = old_prog_offset;
292 brw->tcs.base.prog_data = old_prog_data;
293
294 return success;
295 }
296