1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file context.h
28 * Mesa context and visual-related functions.
29 *
30 * There are three large Mesa data types/classes which are meant to be
31 * used by device drivers:
32 * - struct gl_context: this contains the Mesa rendering state
33 * - struct gl_config: this describes the color buffer (RGB vs. ci), whether
34 * or not there's a depth buffer, stencil buffer, etc.
35 * - struct gl_framebuffer: contains pointers to the depth buffer, stencil
36 * buffer, accum buffer and alpha buffers.
37 *
38 * These types should be encapsulated by corresponding device driver
39 * data types. See xmesa.h and xmesaP.h for an example.
40 *
41 * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer
42 * are base classes which the device driver must derive from.
43 *
44 * The following functions create and destroy these data types.
45 */
46
47
48 #ifndef CONTEXT_H
49 #define CONTEXT_H
50
51
52 #include "errors.h"
53
54 #include "extensions.h"
55 #include "mtypes.h"
56 #include "vbo/vbo.h"
57
58
59 #ifdef __cplusplus
60 extern "C" {
61 #endif
62
63
64 struct _glapi_table;
65
66
67 /** \name Visual-related functions */
68 /*@{*/
69
70 extern void
71 _mesa_initialize_visual( struct gl_config *v,
72 GLboolean dbFlag,
73 GLboolean stereoFlag,
74 GLint redBits,
75 GLint greenBits,
76 GLint blueBits,
77 GLint alphaBits,
78 GLint depthBits,
79 GLint stencilBits,
80 GLint accumRedBits,
81 GLint accumGreenBits,
82 GLint accumBlueBits,
83 GLint accumAlphaBits,
84 GLuint numSamples );
85
86 /*@}*/
87
88
89 /** \name Context-related functions */
90 /*@{*/
91
92 extern void
93 _mesa_initialize(void);
94
95 extern GLboolean
96 _mesa_initialize_context( struct gl_context *ctx,
97 gl_api api,
98 const struct gl_config *visual,
99 struct gl_context *share_list,
100 const struct dd_function_table *driverFunctions);
101
102 extern void
103 _mesa_free_context_data(struct gl_context *ctx, bool destroy_debug_output);
104
105 extern void
106 _mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask);
107
108 extern GLboolean
109 _mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer,
110 struct gl_framebuffer *readBuffer );
111
112 extern GLboolean
113 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare);
114
115 extern struct gl_context *
116 _mesa_get_current_context(void);
117
118 /*@}*/
119
120 extern void
121 _mesa_init_constants(struct gl_constants *consts, gl_api api);
122
123 extern struct _glapi_table *
124 _mesa_get_dispatch(struct gl_context *ctx);
125
126 extern void
127 _mesa_set_context_lost_dispatch(struct gl_context *ctx);
128
129
130
131 /** \name Miscellaneous */
132 /*@{*/
133
134 extern void
135 _mesa_flush(struct gl_context *ctx);
136
137 extern void GLAPIENTRY
138 _mesa_Finish( void );
139
140 extern void GLAPIENTRY
141 _mesa_Flush( void );
142
143 /*@}*/
144
145
146 /**
147 * Are we currently between glBegin and glEnd?
148 * During execution, not display list compilation.
149 */
150 static inline GLboolean
_mesa_inside_begin_end(const struct gl_context * ctx)151 _mesa_inside_begin_end(const struct gl_context *ctx)
152 {
153 return ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END;
154 }
155
156
157 /**
158 * Are we currently between glBegin and glEnd in a display list?
159 */
160 static inline GLboolean
_mesa_inside_dlist_begin_end(const struct gl_context * ctx)161 _mesa_inside_dlist_begin_end(const struct gl_context *ctx)
162 {
163 return ctx->Driver.CurrentSavePrimitive <= PRIM_MAX;
164 }
165
166
167
168 /**
169 * \name Macros for flushing buffered rendering commands before state changes,
170 * checking if inside glBegin/glEnd, etc.
171 */
172 /*@{*/
173
174 /**
175 * Flush vertices.
176 *
177 * \param ctx GL context.
178 * \param newstate new state.
179 *
180 * Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
181 * and calls dd_function_table::FlushVertices if so. Marks
182 * __struct gl_contextRec::NewState with \p newstate.
183 */
184 #define FLUSH_VERTICES(ctx, newstate, pop_attrib_mask) \
185 do { \
186 if (MESA_VERBOSE & VERBOSE_STATE) \
187 _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", __func__); \
188 if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
189 vbo_exec_FlushVertices(ctx, FLUSH_STORED_VERTICES); \
190 ctx->NewState |= newstate; \
191 ctx->PopAttribState |= pop_attrib_mask; \
192 } while (0)
193
194 /**
195 * Flush current state.
196 *
197 * \param ctx GL context.
198 * \param newstate new state.
199 *
200 * Checks if dd_function_table::NeedFlush is marked to flush current state,
201 * and calls dd_function_table::FlushVertices if so. Marks
202 * __struct gl_contextRec::NewState with \p newstate.
203 */
204 #define FLUSH_CURRENT(ctx, newstate) \
205 do { \
206 if (MESA_VERBOSE & VERBOSE_STATE) \
207 _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", __func__); \
208 if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
209 vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
210 ctx->NewState |= newstate; \
211 } while (0)
212
213 /**
214 * Flush vertices.
215 *
216 * \param ctx GL context.
217 *
218 * Checks if dd_function_table::NeedFlush is marked to flush stored vertices
219 * or current state and calls dd_function_table::FlushVertices if so.
220 */
221 #define FLUSH_FOR_DRAW(ctx) \
222 do { \
223 if (MESA_VERBOSE & VERBOSE_STATE) \
224 _mesa_debug(ctx, "FLUSH_FOR_DRAW in %s\n", __func__); \
225 if (ctx->Driver.NeedFlush) { \
226 if (ctx->_AllowDrawOutOfOrder) { \
227 if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
228 vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
229 } else { \
230 vbo_exec_FlushVertices(ctx, ctx->Driver.NeedFlush); \
231 } \
232 } \
233 } while (0)
234
235 /**
236 * Macro to assert that the API call was made outside the
237 * glBegin()/glEnd() pair, with return value.
238 *
239 * \param ctx GL context.
240 * \param retval value to return in case the assertion fails.
241 */
242 #define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
243 do { \
244 if (_mesa_inside_begin_end(ctx)) { \
245 _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
246 return retval; \
247 } \
248 } while (0)
249
250 /**
251 * Macro to assert that the API call was made outside the
252 * glBegin()/glEnd() pair.
253 *
254 * \param ctx GL context.
255 */
256 #define ASSERT_OUTSIDE_BEGIN_END(ctx) \
257 do { \
258 if (_mesa_inside_begin_end(ctx)) { \
259 _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
260 return; \
261 } \
262 } while (0)
263
264 /*@}*/
265
266
267 /**
268 * Checks if the context is for Desktop GL (Compatibility or Core)
269 */
270 static inline bool
_mesa_is_desktop_gl(const struct gl_context * ctx)271 _mesa_is_desktop_gl(const struct gl_context *ctx)
272 {
273 return ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGL_CORE;
274 }
275
276
277 /**
278 * Checks if the context is for any GLES version
279 */
280 static inline bool
_mesa_is_gles(const struct gl_context * ctx)281 _mesa_is_gles(const struct gl_context *ctx)
282 {
283 return ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2;
284 }
285
286
287 /**
288 * Checks if the context is for GLES 3.0 or later
289 */
290 static inline bool
_mesa_is_gles3(const struct gl_context * ctx)291 _mesa_is_gles3(const struct gl_context *ctx)
292 {
293 return ctx->API == API_OPENGLES2 && ctx->Version >= 30;
294 }
295
296
297 /**
298 * Checks if the context is for GLES 3.1 or later
299 */
300 static inline bool
_mesa_is_gles31(const struct gl_context * ctx)301 _mesa_is_gles31(const struct gl_context *ctx)
302 {
303 return ctx->API == API_OPENGLES2 && ctx->Version >= 31;
304 }
305
306
307 /**
308 * Checks if the context is for GLES 3.2 or later
309 */
310 static inline bool
_mesa_is_gles32(const struct gl_context * ctx)311 _mesa_is_gles32(const struct gl_context *ctx)
312 {
313 return ctx->API == API_OPENGLES2 && ctx->Version >= 32;
314 }
315
316
317 static inline bool
_mesa_is_no_error_enabled(const struct gl_context * ctx)318 _mesa_is_no_error_enabled(const struct gl_context *ctx)
319 {
320 return ctx->Const.ContextFlags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
321 }
322
323
324 static inline bool
_mesa_has_integer_textures(const struct gl_context * ctx)325 _mesa_has_integer_textures(const struct gl_context *ctx)
326 {
327 return _mesa_has_EXT_texture_integer(ctx) || _mesa_is_gles3(ctx);
328 }
329
330 static inline bool
_mesa_has_half_float_textures(const struct gl_context * ctx)331 _mesa_has_half_float_textures(const struct gl_context *ctx)
332 {
333 return _mesa_has_ARB_texture_float(ctx) ||
334 _mesa_has_OES_texture_half_float(ctx);
335 }
336
337 static inline bool
_mesa_has_float_textures(const struct gl_context * ctx)338 _mesa_has_float_textures(const struct gl_context *ctx)
339 {
340 return _mesa_has_ARB_texture_float(ctx) ||
341 _mesa_has_OES_texture_float(ctx) || _mesa_is_gles3(ctx);
342 }
343
344 static inline bool
_mesa_has_texture_rgb10_a2ui(const struct gl_context * ctx)345 _mesa_has_texture_rgb10_a2ui(const struct gl_context *ctx)
346 {
347 return _mesa_has_ARB_texture_rgb10_a2ui(ctx) || _mesa_is_gles3(ctx);
348 }
349
350 static inline bool
_mesa_has_float_depth_buffer(const struct gl_context * ctx)351 _mesa_has_float_depth_buffer(const struct gl_context *ctx)
352 {
353 return _mesa_has_ARB_depth_buffer_float(ctx) || _mesa_is_gles3(ctx);
354 }
355
356 static inline bool
_mesa_has_packed_float(const struct gl_context * ctx)357 _mesa_has_packed_float(const struct gl_context *ctx)
358 {
359 return _mesa_has_EXT_packed_float(ctx) || _mesa_is_gles3(ctx);
360 }
361
362 static inline bool
_mesa_has_rg_textures(const struct gl_context * ctx)363 _mesa_has_rg_textures(const struct gl_context *ctx)
364 {
365 return _mesa_has_ARB_texture_rg(ctx) || _mesa_has_EXT_texture_rg(ctx) ||
366 _mesa_is_gles3(ctx);
367 }
368
369 static inline bool
_mesa_has_texture_shared_exponent(const struct gl_context * ctx)370 _mesa_has_texture_shared_exponent(const struct gl_context *ctx)
371 {
372 return _mesa_has_EXT_texture_shared_exponent(ctx) || _mesa_is_gles3(ctx);
373 }
374
375 static inline bool
_mesa_has_texture_type_2_10_10_10_REV(const struct gl_context * ctx)376 _mesa_has_texture_type_2_10_10_10_REV(const struct gl_context *ctx)
377 {
378 return _mesa_is_desktop_gl(ctx) ||
379 _mesa_has_EXT_texture_type_2_10_10_10_REV(ctx);
380 }
381
382 /**
383 * Checks if the context supports geometry shaders.
384 */
385 static inline bool
_mesa_has_geometry_shaders(const struct gl_context * ctx)386 _mesa_has_geometry_shaders(const struct gl_context *ctx)
387 {
388 return _mesa_has_OES_geometry_shader(ctx) ||
389 (_mesa_is_desktop_gl(ctx) && ctx->Version >= 32);
390 }
391
392
393 /**
394 * Checks if the context supports compute shaders.
395 */
396 static inline bool
_mesa_has_compute_shaders(const struct gl_context * ctx)397 _mesa_has_compute_shaders(const struct gl_context *ctx)
398 {
399 return _mesa_has_ARB_compute_shader(ctx) ||
400 (ctx->API == API_OPENGLES2 && ctx->Version >= 31);
401 }
402
403 /**
404 * Checks if the context supports tessellation.
405 */
406 static inline bool
_mesa_has_tessellation(const struct gl_context * ctx)407 _mesa_has_tessellation(const struct gl_context *ctx)
408 {
409 /* _mesa_has_EXT_tessellation_shader(ctx) is redundant with the OES
410 * check, so don't bother calling it.
411 */
412 return _mesa_has_OES_tessellation_shader(ctx) ||
413 _mesa_has_ARB_tessellation_shader(ctx);
414 }
415
416 static inline bool
_mesa_has_texture_cube_map_array(const struct gl_context * ctx)417 _mesa_has_texture_cube_map_array(const struct gl_context *ctx)
418 {
419 return _mesa_has_ARB_texture_cube_map_array(ctx) ||
420 _mesa_has_OES_texture_cube_map_array(ctx);
421 }
422
423 static inline bool
_mesa_has_texture_view(const struct gl_context * ctx)424 _mesa_has_texture_view(const struct gl_context *ctx)
425 {
426 return _mesa_has_ARB_texture_view(ctx) ||
427 _mesa_has_OES_texture_view(ctx);
428 }
429
430 #ifdef __cplusplus
431 }
432 #endif
433
434
435 #endif /* CONTEXT_H */
436