1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file shared.c
27 * Shared-context state
28 */
29
30
31 #include "mtypes.h"
32 #include "hash.h"
33 #include "atifragshader.h"
34 #include "bufferobj.h"
35 #include "shared.h"
36 #include "program/program.h"
37 #include "dlist.h"
38 #include "samplerobj.h"
39 #include "shaderapi.h"
40 #include "shaderobj.h"
41 #include "syncobj.h"
42 #include "texturebindless.h"
43
44 #include "util/hash_table.h"
45 #include "util/set.h"
46 #include "util/u_memory.h"
47
48 static void
49 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared);
50
51 /**
52 * Allocate and initialize a shared context state structure.
53 * Initializes the display list, texture objects and vertex programs hash
54 * tables, allocates the texture objects. If it runs out of memory, frees
55 * everything already allocated before returning NULL.
56 *
57 * \return pointer to a gl_shared_state structure on success, or NULL on
58 * failure.
59 */
60 struct gl_shared_state *
_mesa_alloc_shared_state(struct gl_context * ctx)61 _mesa_alloc_shared_state(struct gl_context *ctx)
62 {
63 struct gl_shared_state *shared;
64 GLuint i;
65
66 shared = CALLOC_STRUCT(gl_shared_state);
67 if (!shared)
68 return NULL;
69
70 simple_mtx_init(&shared->Mutex, mtx_plain);
71
72 shared->DisplayList = _mesa_NewHashTable();
73 shared->BitmapAtlas = _mesa_NewHashTable();
74 shared->TexObjects = _mesa_NewHashTable();
75 shared->Programs = _mesa_NewHashTable();
76
77 shared->DefaultVertexProgram =
78 ctx->Driver.NewProgram(ctx, MESA_SHADER_VERTEX, 0, true);
79 shared->DefaultFragmentProgram =
80 ctx->Driver.NewProgram(ctx, MESA_SHADER_FRAGMENT, 0, true);
81
82 shared->ATIShaders = _mesa_NewHashTable();
83 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
84
85 shared->ShaderObjects = _mesa_NewHashTable();
86
87 shared->BufferObjects = _mesa_NewHashTable();
88 shared->ZombieBufferObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
89 _mesa_key_pointer_equal);
90
91 /* GL_ARB_sampler_objects */
92 shared->SamplerObjects = _mesa_NewHashTable();
93
94 /* GL_ARB_bindless_texture */
95 _mesa_init_shared_handles(shared);
96
97 /* ARB_shading_language_include */
98 _mesa_init_shader_includes(shared);
99 simple_mtx_init(&shared->ShaderIncludeMutex, mtx_plain);
100
101 /* Create default texture objects */
102 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
103 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
104 static const GLenum targets[] = {
105 GL_TEXTURE_2D_MULTISAMPLE,
106 GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
107 GL_TEXTURE_CUBE_MAP_ARRAY,
108 GL_TEXTURE_BUFFER,
109 GL_TEXTURE_2D_ARRAY_EXT,
110 GL_TEXTURE_1D_ARRAY_EXT,
111 GL_TEXTURE_EXTERNAL_OES,
112 GL_TEXTURE_CUBE_MAP,
113 GL_TEXTURE_3D,
114 GL_TEXTURE_RECTANGLE_NV,
115 GL_TEXTURE_2D,
116 GL_TEXTURE_1D
117 };
118 STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
119 shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
120 /* Need to explicitly set/overwrite the TargetIndex field here since
121 * the call to _mesa_tex_target_to_index() in NewTextureObject() may
122 * fail if the texture target is not supported.
123 */
124 shared->DefaultTex[i]->TargetIndex = i;
125 }
126
127 /* sanity check */
128 assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
129
130 /* Mutex and timestamp for texobj state validation */
131 mtx_init(&shared->TexMutex, mtx_recursive);
132 shared->TextureStateStamp = 0;
133
134 shared->FrameBuffers = _mesa_NewHashTable();
135 shared->RenderBuffers = _mesa_NewHashTable();
136
137 shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
138 _mesa_key_pointer_equal);
139
140 shared->MemoryObjects = _mesa_NewHashTable();
141 shared->SemaphoreObjects = _mesa_NewHashTable();
142
143 return shared;
144 }
145
146
147 /**
148 * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
149 */
150 static void
delete_displaylist_cb(void * data,void * userData)151 delete_displaylist_cb(void *data, void *userData)
152 {
153 struct gl_display_list *list = (struct gl_display_list *) data;
154 struct gl_context *ctx = (struct gl_context *) userData;
155 _mesa_delete_list(ctx, list);
156 }
157
158
159 /**
160 * Callback for deleting a bitmap atlas. Called by _mesa_HashDeleteAll().
161 */
162 static void
delete_bitmap_atlas_cb(void * data,void * userData)163 delete_bitmap_atlas_cb(void *data, void *userData)
164 {
165 struct gl_bitmap_atlas *atlas = (struct gl_bitmap_atlas *) data;
166 struct gl_context *ctx = (struct gl_context *) userData;
167 _mesa_delete_bitmap_atlas(ctx, atlas);
168 }
169
170
171 /**
172 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
173 */
174 static void
delete_texture_cb(void * data,void * userData)175 delete_texture_cb(void *data, void *userData)
176 {
177 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
178 struct gl_context *ctx = (struct gl_context *) userData;
179 ctx->Driver.DeleteTexture(ctx, texObj);
180 }
181
182
183 /**
184 * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
185 */
186 static void
delete_program_cb(void * data,void * userData)187 delete_program_cb(void *data, void *userData)
188 {
189 struct gl_program *prog = (struct gl_program *) data;
190 struct gl_context *ctx = (struct gl_context *) userData;
191 if(prog != &_mesa_DummyProgram) {
192 assert(prog->RefCount == 1); /* should only be referenced by hash table */
193 prog->RefCount = 0; /* now going away */
194 ctx->Driver.DeleteProgram(ctx, prog);
195 }
196 }
197
198
199 /**
200 * Callback for deleting an ATI fragment shader object.
201 * Called by _mesa_HashDeleteAll().
202 */
203 static void
delete_fragshader_cb(void * data,void * userData)204 delete_fragshader_cb(void *data, void *userData)
205 {
206 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
207 struct gl_context *ctx = (struct gl_context *) userData;
208 _mesa_delete_ati_fragment_shader(ctx, shader);
209 }
210
211
212 /**
213 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
214 */
215 static void
delete_bufferobj_cb(void * data,void * userData)216 delete_bufferobj_cb(void *data, void *userData)
217 {
218 struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
219 struct gl_context *ctx = (struct gl_context *) userData;
220
221 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
222 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
223 }
224
225
226 /**
227 * Callback for freeing shader program data. Call it before delete_shader_cb
228 * to avoid memory access error.
229 */
230 static void
free_shader_program_data_cb(void * data,void * userData)231 free_shader_program_data_cb(void *data, void *userData)
232 {
233 struct gl_context *ctx = (struct gl_context *) userData;
234 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
235
236 if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
237 _mesa_free_shader_program_data(ctx, shProg);
238 }
239 }
240
241
242 /**
243 * Callback for deleting shader and shader programs objects.
244 * Called by _mesa_HashDeleteAll().
245 */
246 static void
delete_shader_cb(void * data,void * userData)247 delete_shader_cb(void *data, void *userData)
248 {
249 struct gl_context *ctx = (struct gl_context *) userData;
250 struct gl_shader *sh = (struct gl_shader *) data;
251 if (_mesa_validate_shader_target(ctx, sh->Type)) {
252 _mesa_delete_shader(ctx, sh);
253 }
254 else {
255 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
256 assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
257 _mesa_delete_shader_program(ctx, shProg);
258 }
259 }
260
261
262 /**
263 * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
264 */
265 static void
delete_framebuffer_cb(void * data,UNUSED void * userData)266 delete_framebuffer_cb(void *data, UNUSED void *userData)
267 {
268 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
269 /* The fact that the framebuffer is in the hashtable means its refcount
270 * is one, but we're removing from the hashtable now. So clear refcount.
271 */
272 /*assert(fb->RefCount == 1);*/
273 fb->RefCount = 0;
274
275 /* NOTE: Delete should always be defined but there are two reports
276 * of it being NULL (bugs 13507, 14293). Work-around for now.
277 */
278 if (fb->Delete)
279 fb->Delete(fb);
280 }
281
282
283 /**
284 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
285 */
286 static void
delete_renderbuffer_cb(void * data,void * userData)287 delete_renderbuffer_cb(void *data, void *userData)
288 {
289 struct gl_context *ctx = (struct gl_context *) userData;
290 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
291 rb->RefCount = 0; /* see comment for FBOs above */
292 if (rb->Delete)
293 rb->Delete(ctx, rb);
294 }
295
296
297 /**
298 * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
299 */
300 static void
delete_sampler_object_cb(void * data,void * userData)301 delete_sampler_object_cb(void *data, void *userData)
302 {
303 struct gl_context *ctx = (struct gl_context *) userData;
304 struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
305 _mesa_reference_sampler_object(ctx, &sampObj, NULL);
306 }
307
308 /**
309 * Callback for deleting a memory object. Called by _mesa_HashDeleteAll().
310 */
311 static void
delete_memory_object_cb(void * data,void * userData)312 delete_memory_object_cb(void *data, void *userData)
313 {
314 struct gl_memory_object *memObj = (struct gl_memory_object *) data;
315 struct gl_context *ctx = (struct gl_context *) userData;
316 ctx->Driver.DeleteMemoryObject(ctx, memObj);
317 }
318
319 /**
320 * Callback for deleting a memory object. Called by _mesa_HashDeleteAll().
321 */
322 static void
delete_semaphore_object_cb(void * data,void * userData)323 delete_semaphore_object_cb(void *data, void *userData)
324 {
325 struct gl_semaphore_object *semObj = (struct gl_semaphore_object *) data;
326 struct gl_context *ctx = (struct gl_context *) userData;
327 ctx->Driver.DeleteSemaphoreObject(ctx, semObj);
328 }
329
330 /**
331 * Deallocate a shared state object and all children structures.
332 *
333 * \param ctx GL context.
334 * \param shared shared state pointer.
335 *
336 * Frees the display lists, the texture objects (calling the driver texture
337 * deletion callback to free its private data) and the vertex programs, as well
338 * as their hash tables.
339 *
340 * \sa alloc_shared_state().
341 */
342 static void
free_shared_state(struct gl_context * ctx,struct gl_shared_state * shared)343 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
344 {
345 GLuint i;
346
347 /* Free the dummy/fallback texture objects */
348 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
349 if (shared->FallbackTex[i])
350 ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]);
351 }
352
353 /*
354 * Free display lists
355 */
356 if (shared->DisplayList) {
357 _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
358 _mesa_DeleteHashTable(shared->DisplayList);
359 free(shared->small_dlist_store.ptr);
360 }
361
362 if (shared->BitmapAtlas) {
363 _mesa_HashDeleteAll(shared->BitmapAtlas, delete_bitmap_atlas_cb, ctx);
364 _mesa_DeleteHashTable(shared->BitmapAtlas);
365 }
366
367 if (shared->ShaderObjects) {
368 _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
369 _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
370 _mesa_DeleteHashTable(shared->ShaderObjects);
371 }
372
373 if (shared->Programs) {
374 _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
375 _mesa_DeleteHashTable(shared->Programs);
376 }
377
378 if (shared->DefaultVertexProgram)
379 _mesa_reference_program(ctx, &shared->DefaultVertexProgram, NULL);
380
381 if (shared->DefaultFragmentProgram)
382 _mesa_reference_program(ctx, &shared->DefaultFragmentProgram, NULL);
383
384 if (shared->DefaultFragmentShader)
385 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
386
387 if (shared->ATIShaders) {
388 _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
389 _mesa_DeleteHashTable(shared->ATIShaders);
390 }
391
392 if (shared->BufferObjects) {
393 _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
394 _mesa_DeleteHashTable(shared->BufferObjects);
395 }
396
397 if (shared->ZombieBufferObjects) {
398 set_foreach(shared->ZombieBufferObjects, entry) {
399 assert(!"ZombieBufferObjects should be empty");
400 }
401 _mesa_set_destroy(shared->ZombieBufferObjects, NULL);
402 }
403
404 if (shared->FrameBuffers) {
405 _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
406 _mesa_DeleteHashTable(shared->FrameBuffers);
407 }
408
409 if (shared->RenderBuffers) {
410 _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
411 _mesa_DeleteHashTable(shared->RenderBuffers);
412 }
413
414 if (shared->SyncObjects) {
415 set_foreach(shared->SyncObjects, entry) {
416 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key, 1);
417 }
418
419 _mesa_set_destroy(shared->SyncObjects, NULL);
420 }
421
422 if (shared->SamplerObjects) {
423 _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb,
424 ctx);
425 _mesa_DeleteHashTable(shared->SamplerObjects);
426 }
427
428 /*
429 * Free texture objects (after FBOs since some textures might have
430 * been bound to FBOs).
431 */
432 assert(ctx->Driver.DeleteTexture);
433 /* the default textures */
434 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
435 if (shared->DefaultTex[i])
436 ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
437 }
438
439 /* all other textures */
440 if (shared->TexObjects) {
441 _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
442 _mesa_DeleteHashTable(shared->TexObjects);
443 }
444
445 _mesa_free_shared_handles(shared);
446
447 /* ARB_shading_language_include */
448 _mesa_destroy_shader_includes(shared);
449 simple_mtx_destroy(&shared->ShaderIncludeMutex);
450
451 if (shared->MemoryObjects) {
452 _mesa_HashDeleteAll(shared->MemoryObjects, delete_memory_object_cb, ctx);
453 _mesa_DeleteHashTable(shared->MemoryObjects);
454 }
455
456 if (shared->SemaphoreObjects) {
457 _mesa_HashDeleteAll(shared->SemaphoreObjects, delete_semaphore_object_cb, ctx);
458 _mesa_DeleteHashTable(shared->SemaphoreObjects);
459 }
460
461 simple_mtx_destroy(&shared->Mutex);
462 mtx_destroy(&shared->TexMutex);
463
464 free(shared);
465 }
466
467
468 /**
469 * gl_shared_state objects are ref counted.
470 * If ptr's refcount goes to zero, free the shared state.
471 */
472 void
_mesa_reference_shared_state(struct gl_context * ctx,struct gl_shared_state ** ptr,struct gl_shared_state * state)473 _mesa_reference_shared_state(struct gl_context *ctx,
474 struct gl_shared_state **ptr,
475 struct gl_shared_state *state)
476 {
477 if (*ptr == state)
478 return;
479
480 if (*ptr) {
481 /* unref old state */
482 struct gl_shared_state *old = *ptr;
483 GLboolean delete;
484
485 simple_mtx_lock(&old->Mutex);
486 assert(old->RefCount >= 1);
487 old->RefCount--;
488 delete = (old->RefCount == 0);
489 simple_mtx_unlock(&old->Mutex);
490
491 if (delete) {
492 free_shared_state(ctx, old);
493 }
494
495 *ptr = NULL;
496 }
497
498 if (state) {
499 /* reference new state */
500 simple_mtx_lock(&state->Mutex);
501 state->RefCount++;
502 *ptr = state;
503 simple_mtx_unlock(&state->Mutex);
504 }
505 }
506