1 /**
2 * \file texobj.h
3 * Texture object management.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef TEXTOBJ_H
32 #define TEXTOBJ_H
33
34
35 #include "glheader.h"
36 #include "samplerobj.h"
37
38
39 #ifdef __cplusplus
40 extern "C" {
41 #endif
42
43
44 /**
45 * \name Internal functions
46 */
47 /*@{*/
48
49 extern struct gl_texture_object *
50 _mesa_lookup_texture(struct gl_context *ctx, GLuint id);
51
52 extern struct gl_texture_object *
53 _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func);
54
55 extern struct gl_texture_object *
56 _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id);
57
58 extern struct gl_texture_object *
59 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target);
60
61 extern struct gl_texture_object *
62 _mesa_get_texobj_by_target_and_texunit(struct gl_context *ctx, GLenum target,
63 GLuint texunit,
64 bool allowProxyTargets,
65 const char* caller);
66
67 extern struct gl_texture_object *
68 _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
69
70 extern void
71 _mesa_initialize_texture_object( struct gl_context *ctx,
72 struct gl_texture_object *obj,
73 GLuint name, GLenum target );
74
75 extern int
76 _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target);
77
78 extern void
79 _mesa_delete_texture_object( struct gl_context *ctx,
80 struct gl_texture_object *obj );
81
82 extern void
83 _mesa_clear_texture_object(struct gl_context *ctx,
84 struct gl_texture_object *obj,
85 struct gl_texture_image *retainTexImage);
86
87 extern void
88 _mesa_reference_texobj_(struct gl_texture_object **ptr,
89 struct gl_texture_object *tex);
90
91 static inline void
_mesa_reference_texobj(struct gl_texture_object ** ptr,struct gl_texture_object * tex)92 _mesa_reference_texobj(struct gl_texture_object **ptr,
93 struct gl_texture_object *tex)
94 {
95 if (*ptr != tex)
96 _mesa_reference_texobj_(ptr, tex);
97 }
98
99 /**
100 * Lock a texture for updating. See also _mesa_lock_context_textures().
101 */
102 static inline void
_mesa_lock_texture(struct gl_context * ctx,struct gl_texture_object * texObj)103 _mesa_lock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
104 {
105 if (!ctx->TexturesLocked)
106 mtx_lock(&ctx->Shared->TexMutex);
107 ctx->Shared->TextureStateStamp++;
108 (void) texObj;
109 }
110
111 static inline void
_mesa_unlock_texture(struct gl_context * ctx,struct gl_texture_object * texObj)112 _mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
113 {
114 (void) texObj;
115 if (!ctx->TexturesLocked)
116 mtx_unlock(&ctx->Shared->TexMutex);
117 }
118
119
120 /** Is the texture "complete" with respect to the given sampler state? */
121 static inline GLboolean
_mesa_is_texture_complete(const struct gl_texture_object * texObj,const struct gl_sampler_object * sampler,bool linear_as_nearest_for_int_tex)122 _mesa_is_texture_complete(const struct gl_texture_object *texObj,
123 const struct gl_sampler_object *sampler,
124 bool linear_as_nearest_for_int_tex)
125 {
126 struct gl_texture_image *img = texObj->Image[0][texObj->Attrib.BaseLevel];
127 bool isMultisample = img && img->NumSamples >= 2;
128
129 /*
130 * According to ARB_stencil_texturing, NEAREST_MIPMAP_NEAREST would
131 * be forbidden, however it is allowed per GL 4.5 rules, allow it
132 * even without GL 4.5 since it was a spec mistake.
133 */
134 /* Section 8.17 (texture completeness) of the OpenGL 4.6 core profile spec:
135 *
136 * "The texture is not multisample; either the magnification filter is not
137 * NEAREST, or the minification filter is neither NEAREST nor NEAREST_-
138 * MIPMAP_NEAREST; and any of
139 * – The internal format of the texture is integer.
140 * – The internal format is STENCIL_INDEX.
141 * – The internal format is DEPTH_STENCIL, and the value of DEPTH_-
142 * STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX.""
143 */
144 /* GL_EXT_texture_filter_minmax further modifies this to explain it does
145 * not apply to MIN/MAX reduction, only WEIGHTED_AVERAGE (i.e. default)
146 */
147 if (!isMultisample &&
148 (texObj->_IsIntegerFormat ||
149 (texObj->StencilSampling &&
150 img->_BaseFormat == GL_DEPTH_STENCIL)) &&
151 sampler->Attrib.ReductionMode == GL_WEIGHTED_AVERAGE_EXT &&
152 (sampler->Attrib.MagFilter != GL_NEAREST ||
153 (sampler->Attrib.MinFilter != GL_NEAREST &&
154 sampler->Attrib.MinFilter != GL_NEAREST_MIPMAP_NEAREST))) {
155 /* If the format is integer, only nearest filtering is allowed,
156 * but some applications (eg: Grid Autosport) uses the default
157 * filtering values.
158 */
159 if (texObj->_IsIntegerFormat &&
160 linear_as_nearest_for_int_tex) {
161 /* Skip return */
162 } else {
163 return GL_FALSE;
164 }
165 }
166
167 /* Section 8.17 (texture completeness) of the OpenGL 4.6 core profile spec:
168 *
169 * "The minification filter requires a mipmap (is neither NEAREST nor LINEAR),
170 * the texture is not multisample, and the texture is not mipmap complete.""
171 */
172 if (!isMultisample &&_mesa_is_mipmap_filter(sampler))
173 return texObj->_MipmapComplete;
174 else
175 return texObj->_BaseComplete;
176 }
177
178
179 extern void
180 _mesa_test_texobj_completeness( const struct gl_context *ctx,
181 struct gl_texture_object *obj );
182
183 extern GLboolean
184 _mesa_cube_level_complete(const struct gl_texture_object *texObj,
185 const GLint level);
186
187 extern GLboolean
188 _mesa_cube_complete(const struct gl_texture_object *texObj);
189
190 extern void
191 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj);
192
193 extern struct gl_texture_object *
194 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex);
195
196 extern GLuint
197 _mesa_total_texture_memory(struct gl_context *ctx);
198
199 extern GLenum
200 _mesa_texture_base_format(const struct gl_texture_object *texObj);
201
202 extern void
203 _mesa_unlock_context_textures( struct gl_context *ctx );
204
205 extern void
206 _mesa_lock_context_textures( struct gl_context *ctx );
207
208 extern void
209 _mesa_delete_nameless_texture(struct gl_context *ctx,
210 struct gl_texture_object *texObj);
211
212 extern void
213 _mesa_bind_texture(struct gl_context *ctx, GLenum target,
214 struct gl_texture_object *tex_obj);
215
216 extern struct gl_texture_object *
217 _mesa_lookup_or_create_texture(struct gl_context *ctx, GLenum target,
218 GLuint texName, bool no_error, bool is_ext_dsa,
219 const char *name);
220
221 /*@}*/
222
223 /**
224 * \name API functions
225 */
226 /*@{*/
227
228 void GLAPIENTRY
229 _mesa_GenTextures_no_error(GLsizei n, GLuint *textures);
230
231 extern void GLAPIENTRY
232 _mesa_GenTextures(GLsizei n, GLuint *textures);
233
234 void GLAPIENTRY
235 _mesa_CreateTextures_no_error(GLenum target, GLsizei n, GLuint *textures);
236
237 extern void GLAPIENTRY
238 _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures);
239
240 void GLAPIENTRY
241 _mesa_DeleteTextures_no_error(GLsizei n, const GLuint *textures);
242
243 extern void GLAPIENTRY
244 _mesa_DeleteTextures( GLsizei n, const GLuint *textures );
245
246
247 void GLAPIENTRY
248 _mesa_BindTexture_no_error(GLenum target, GLuint texture);
249
250 extern void GLAPIENTRY
251 _mesa_BindTexture( GLenum target, GLuint texture );
252
253 void GLAPIENTRY
254 _mesa_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture);
255
256 void GLAPIENTRY
257 _mesa_BindTextureUnit_no_error(GLuint unit, GLuint texture);
258
259 extern void GLAPIENTRY
260 _mesa_BindTextureUnit(GLuint unit, GLuint texture);
261
262 void GLAPIENTRY
263 _mesa_BindTextures_no_error(GLuint first, GLsizei count,
264 const GLuint *textures);
265
266 extern void GLAPIENTRY
267 _mesa_BindTextures( GLuint first, GLsizei count, const GLuint *textures );
268
269
270 extern void GLAPIENTRY
271 _mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
272 const GLclampf *priorities );
273
274
275 extern GLboolean GLAPIENTRY
276 _mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
277 GLboolean *residences );
278
279 extern GLboolean GLAPIENTRY
280 _mesa_IsTexture( GLuint texture );
281
282 void GLAPIENTRY
283 _mesa_InvalidateTexSubImage_no_error(GLuint texture, GLint level, GLint xoffset,
284 GLint yoffset, GLint zoffset,
285 GLsizei width, GLsizei height,
286 GLsizei depth);
287
288 extern void GLAPIENTRY
289 _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
290 GLint yoffset, GLint zoffset, GLsizei width,
291 GLsizei height, GLsizei depth);
292 void GLAPIENTRY
293 _mesa_InvalidateTexImage_no_error(GLuint texture, GLint level);
294
295 extern void GLAPIENTRY
296 _mesa_InvalidateTexImage(GLuint texture, GLint level);
297
298 /*@}*/
299
300
301 #ifdef __cplusplus
302 }
303 #endif
304
305
306 #endif
307