1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 * Brian Paul
32 */
33
34
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/mtypes.h"
38 #include "main/samplerobj.h"
39 #include "main/teximage.h"
40 #include "main/texobj.h"
41 #include "program/prog_instruction.h"
42
43 #include "st_context.h"
44 #include "st_atom.h"
45 #include "st_sampler_view.h"
46 #include "st_texture.h"
47 #include "st_format.h"
48 #include "st_cb_texture.h"
49 #include "pipe/p_context.h"
50 #include "util/format/u_format.h"
51 #include "util/u_inlines.h"
52 #include "cso_cache/cso_context.h"
53
54
55 /**
56 * Get a pipe_sampler_view object from a texture unit.
57 */
58 struct pipe_sampler_view *
st_update_single_texture(struct st_context * st,GLuint texUnit,bool glsl130_or_later,bool ignore_srgb_decode,bool get_reference)59 st_update_single_texture(struct st_context *st,
60 GLuint texUnit, bool glsl130_or_later,
61 bool ignore_srgb_decode, bool get_reference)
62 {
63 struct gl_context *ctx = st->ctx;
64 struct gl_texture_object *texObj;
65 struct st_texture_object *stObj;
66
67 texObj = ctx->Texture.Unit[texUnit]._Current;
68 assert(texObj);
69
70 stObj = st_texture_object(texObj);
71 GLenum target = texObj->Target;
72
73 if (unlikely(target == GL_TEXTURE_BUFFER))
74 return st_get_buffer_sampler_view_from_stobj(st, stObj, get_reference);
75
76 if (!st_finalize_texture(ctx, st->pipe, texObj, 0) || !stObj->pt)
77 return NULL; /* out of mem */
78
79 if (target == GL_TEXTURE_EXTERNAL_OES &&
80 stObj->pt->screen->resource_changed)
81 stObj->pt->screen->resource_changed(stObj->pt->screen, stObj->pt);
82
83 return st_get_texture_sampler_view_from_stobj(st, stObj,
84 _mesa_get_samplerobj(ctx, texUnit),
85 glsl130_or_later,
86 ignore_srgb_decode, get_reference);
87 }
88
89
90
91 unsigned
st_get_sampler_views(struct st_context * st,enum pipe_shader_type shader_stage,const struct gl_program * prog,struct pipe_sampler_view ** sampler_views)92 st_get_sampler_views(struct st_context *st,
93 enum pipe_shader_type shader_stage,
94 const struct gl_program *prog,
95 struct pipe_sampler_view **sampler_views)
96 {
97 struct pipe_context *pipe = st->pipe;
98 const GLuint old_max = st->state.num_sampler_views[shader_stage];
99 GLbitfield samplers_used = prog->SamplersUsed;
100 GLbitfield texel_fetch_samplers = prog->info.textures_used_by_txf[0];
101 GLbitfield free_slots = ~prog->SamplersUsed;
102 GLbitfield external_samplers_used = prog->ExternalSamplersUsed;
103 GLuint unit;
104
105 if (samplers_used == 0x0 && old_max == 0)
106 return 0;
107
108 unsigned num_textures = util_last_bit(samplers_used);
109
110 /* prog->sh.data is NULL if it's ARB_fragment_program */
111 bool glsl130 = (prog->sh.data ? prog->sh.data->Version : 0) >= 130;
112
113 /* loop over sampler units (aka tex image units) */
114 for (unit = 0; unit < num_textures; unit++) {
115 unsigned bit = BITFIELD_BIT(unit);
116
117 if (!(samplers_used & bit)) {
118 sampler_views[unit] = NULL;
119 continue;
120 }
121
122 /* The EXT_texture_sRGB_decode extension says:
123 *
124 * "The conversion of sRGB color space components to linear color
125 * space is always performed if the texel lookup function is one
126 * of the texelFetch builtin functions.
127 *
128 * Otherwise, if the texel lookup function is one of the texture
129 * builtin functions or one of the texture gather functions, the
130 * conversion of sRGB color space components to linear color space
131 * is controlled by the TEXTURE_SRGB_DECODE_EXT parameter.
132 *
133 * If the TEXTURE_SRGB_DECODE_EXT parameter is DECODE_EXT, the
134 * conversion of sRGB color space components to linear color space
135 * is performed.
136 *
137 * If the TEXTURE_SRGB_DECODE_EXT parameter is SKIP_DECODE_EXT,
138 * the value is returned without decoding. However, if the texture
139 * is also [statically] accessed with a texelFetch function, then
140 * the result of texture builtin functions and/or texture gather
141 * functions may be returned with decoding or without decoding."
142 *
143 * Note: the "statically" will be added to the language per
144 * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=14934
145 *
146 * So we simply ignore the setting entirely for samplers that are
147 * (statically) accessed with a texelFetch function.
148 */
149 sampler_views[unit] =
150 st_update_single_texture(st, prog->SamplerUnits[unit], glsl130,
151 texel_fetch_samplers & bit, true);
152 }
153
154 /* For any external samplers with multiplaner YUV, stuff the additional
155 * sampler views we need at the end.
156 *
157 * Trying to cache the sampler view in the stObj looks painful, so just
158 * re-create the sampler view for the extra planes each time. Main use
159 * case is video playback (ie. fps games wouldn't be using this) so I
160 * guess no point to try to optimize this feature.
161 */
162 while (unlikely(external_samplers_used)) {
163 GLuint unit = u_bit_scan(&external_samplers_used);
164 GLuint extra = 0;
165 struct st_texture_object *stObj =
166 st_get_texture_object(st->ctx, prog, unit);
167 struct pipe_sampler_view tmpl;
168
169 if (!stObj)
170 continue;
171
172 /* use original view as template: */
173 tmpl = *sampler_views[unit];
174
175 /* if resource format matches then YUV wasn't lowered */
176 if (st_get_view_format(stObj) == stObj->pt->format)
177 continue;
178
179 switch (st_get_view_format(stObj)) {
180 case PIPE_FORMAT_NV12:
181 if (stObj->pt->format == PIPE_FORMAT_R8_G8B8_420_UNORM)
182 /* no additional views needed */
183 break;
184
185 /* we need one additional R8G8 view: */
186 tmpl.format = PIPE_FORMAT_RG88_UNORM;
187 tmpl.swizzle_g = PIPE_SWIZZLE_Y; /* tmpl from Y plane is R8 */
188 extra = u_bit_scan(&free_slots);
189 sampler_views[extra] =
190 pipe->create_sampler_view(pipe, stObj->pt->next, &tmpl);
191 break;
192 case PIPE_FORMAT_P010:
193 case PIPE_FORMAT_P012:
194 case PIPE_FORMAT_P016:
195 /* we need one additional R16G16 view: */
196 tmpl.format = PIPE_FORMAT_RG1616_UNORM;
197 tmpl.swizzle_g = PIPE_SWIZZLE_Y; /* tmpl from Y plane is R16 */
198 extra = u_bit_scan(&free_slots);
199 sampler_views[extra] =
200 pipe->create_sampler_view(pipe, stObj->pt->next, &tmpl);
201 break;
202 case PIPE_FORMAT_IYUV:
203 /* we need two additional R8 views: */
204 tmpl.format = PIPE_FORMAT_R8_UNORM;
205 extra = u_bit_scan(&free_slots);
206 sampler_views[extra] =
207 pipe->create_sampler_view(pipe, stObj->pt->next, &tmpl);
208 extra = u_bit_scan(&free_slots);
209 sampler_views[extra] =
210 pipe->create_sampler_view(pipe, stObj->pt->next->next, &tmpl);
211 break;
212 case PIPE_FORMAT_YUYV:
213 if (stObj->pt->format == PIPE_FORMAT_R8G8_R8B8_UNORM)
214 /* no additional views needed */
215 break;
216
217 /* we need one additional BGRA8888 view: */
218 tmpl.format = PIPE_FORMAT_BGRA8888_UNORM;
219 tmpl.swizzle_b = PIPE_SWIZZLE_Z;
220 tmpl.swizzle_a = PIPE_SWIZZLE_W;
221 extra = u_bit_scan(&free_slots);
222 sampler_views[extra] =
223 pipe->create_sampler_view(pipe, stObj->pt->next, &tmpl);
224 break;
225 case PIPE_FORMAT_UYVY:
226 if (stObj->pt->format == PIPE_FORMAT_G8R8_B8R8_UNORM)
227 /* no additional views needed */
228 break;
229
230 /* we need one additional RGBA8888 view: */
231 tmpl.format = PIPE_FORMAT_RGBA8888_UNORM;
232 tmpl.swizzle_b = PIPE_SWIZZLE_Z;
233 tmpl.swizzle_a = PIPE_SWIZZLE_W;
234 extra = u_bit_scan(&free_slots);
235 sampler_views[extra] =
236 pipe->create_sampler_view(pipe, stObj->pt->next, &tmpl);
237 break;
238 case PIPE_FORMAT_Y210:
239 case PIPE_FORMAT_Y212:
240 case PIPE_FORMAT_Y216:
241 /* we need one additional R16G16B16A16 view: */
242 tmpl.format = PIPE_FORMAT_R16G16B16A16_UNORM;
243 tmpl.swizzle_b = PIPE_SWIZZLE_Z;
244 tmpl.swizzle_a = PIPE_SWIZZLE_W;
245 extra = u_bit_scan(&free_slots);
246 sampler_views[extra] =
247 pipe->create_sampler_view(pipe, stObj->pt->next, &tmpl);
248 break;
249 default:
250 break;
251 }
252
253 num_textures = MAX2(num_textures, extra + 1);
254 }
255
256 return num_textures;
257 }
258
259 static void
update_textures(struct st_context * st,enum pipe_shader_type shader_stage,const struct gl_program * prog)260 update_textures(struct st_context *st,
261 enum pipe_shader_type shader_stage,
262 const struct gl_program *prog)
263 {
264 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
265 struct pipe_context *pipe = st->pipe;
266 unsigned num_textures =
267 st_get_sampler_views(st, shader_stage, prog, sampler_views);
268
269 unsigned old_num_textures = st->state.num_sampler_views[shader_stage];
270 unsigned num_unbind = old_num_textures > num_textures ?
271 old_num_textures - num_textures : 0;
272
273 pipe->set_sampler_views(pipe, shader_stage, 0, num_textures, num_unbind,
274 true, sampler_views);
275 st->state.num_sampler_views[shader_stage] = num_textures;
276 }
277
278 void
st_update_vertex_textures(struct st_context * st)279 st_update_vertex_textures(struct st_context *st)
280 {
281 const struct gl_context *ctx = st->ctx;
282
283 if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) {
284 update_textures(st, PIPE_SHADER_VERTEX,
285 ctx->VertexProgram._Current);
286 }
287 }
288
289
290 void
st_update_fragment_textures(struct st_context * st)291 st_update_fragment_textures(struct st_context *st)
292 {
293 const struct gl_context *ctx = st->ctx;
294
295 update_textures(st, PIPE_SHADER_FRAGMENT,
296 ctx->FragmentProgram._Current);
297 }
298
299
300 void
st_update_geometry_textures(struct st_context * st)301 st_update_geometry_textures(struct st_context *st)
302 {
303 const struct gl_context *ctx = st->ctx;
304
305 if (ctx->GeometryProgram._Current) {
306 update_textures(st, PIPE_SHADER_GEOMETRY,
307 ctx->GeometryProgram._Current);
308 }
309 }
310
311
312 void
st_update_tessctrl_textures(struct st_context * st)313 st_update_tessctrl_textures(struct st_context *st)
314 {
315 const struct gl_context *ctx = st->ctx;
316
317 if (ctx->TessCtrlProgram._Current) {
318 update_textures(st, PIPE_SHADER_TESS_CTRL,
319 ctx->TessCtrlProgram._Current);
320 }
321 }
322
323
324 void
st_update_tesseval_textures(struct st_context * st)325 st_update_tesseval_textures(struct st_context *st)
326 {
327 const struct gl_context *ctx = st->ctx;
328
329 if (ctx->TessEvalProgram._Current) {
330 update_textures(st, PIPE_SHADER_TESS_EVAL,
331 ctx->TessEvalProgram._Current);
332 }
333 }
334
335
336 void
st_update_compute_textures(struct st_context * st)337 st_update_compute_textures(struct st_context *st)
338 {
339 const struct gl_context *ctx = st->ctx;
340
341 if (ctx->ComputeProgram._Current) {
342 update_textures(st, PIPE_SHADER_COMPUTE,
343 ctx->ComputeProgram._Current);
344 }
345 }
346