1 #ifndef __gles2_gl2_h_ 2 #define __gles2_gl2_h_ 1 3 4 #ifdef __cplusplus 5 extern "C" { 6 #endif 7 8 /* 9 ** Copyright 2013-2020 The Khronos Group Inc. 10 ** SPDX-License-Identifier: MIT 11 ** 12 ** This header is generated from the Khronos OpenGL / OpenGL ES XML 13 ** API Registry. The current version of the Registry, generator scripts 14 ** used to make the header, and the header can be found at 15 ** https://github.com/KhronosGroup/OpenGL-Registry 16 */ 17 18 #include <GLES2/gl2platform.h> 19 20 #ifndef GL_APIENTRYP 21 #define GL_APIENTRYP GL_APIENTRY* 22 #endif 23 24 #ifndef GL_GLES_PROTOTYPES 25 #define GL_GLES_PROTOTYPES 1 26 #endif 27 28 /* Generated on date 20210107 */ 29 30 /* Generated C header for: 31 * API: gles2 32 * Profile: common 33 * Versions considered: 2\.[0-9] 34 * Versions emitted: .* 35 * Default extensions included: None 36 * Additional extensions included: _nomatch_^ 37 * Extensions removed: _nomatch_^ 38 */ 39 40 #ifndef GL_ES_VERSION_2_0 41 #define GL_ES_VERSION_2_0 1 42 #include <KHR/khrplatform.h> 43 typedef khronos_int8_t GLbyte; 44 typedef khronos_float_t GLclampf; 45 typedef khronos_int32_t GLfixed; 46 typedef khronos_int16_t GLshort; 47 typedef khronos_uint16_t GLushort; 48 typedef void GLvoid; 49 typedef struct __GLsync *GLsync; 50 typedef khronos_int64_t GLint64; 51 typedef khronos_uint64_t GLuint64; 52 typedef unsigned int GLenum; 53 typedef unsigned int GLuint; 54 typedef char GLchar; 55 typedef khronos_float_t GLfloat; 56 typedef khronos_ssize_t GLsizeiptr; 57 typedef khronos_intptr_t GLintptr; 58 typedef unsigned int GLbitfield; 59 typedef int GLint; 60 typedef unsigned char GLboolean; 61 typedef int GLsizei; 62 typedef khronos_uint8_t GLubyte; 63 #define GL_DEPTH_BUFFER_BIT 0x00000100 64 #define GL_STENCIL_BUFFER_BIT 0x00000400 65 #define GL_COLOR_BUFFER_BIT 0x00004000 66 #define GL_FALSE 0 67 #define GL_TRUE 1 68 #define GL_POINTS 0x0000 69 #define GL_LINES 0x0001 70 #define GL_LINE_LOOP 0x0002 71 #define GL_LINE_STRIP 0x0003 72 #define GL_TRIANGLES 0x0004 73 #define GL_TRIANGLE_STRIP 0x0005 74 #define GL_TRIANGLE_FAN 0x0006 75 #define GL_ZERO 0 76 #define GL_ONE 1 77 #define GL_SRC_COLOR 0x0300 78 #define GL_ONE_MINUS_SRC_COLOR 0x0301 79 #define GL_SRC_ALPHA 0x0302 80 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 81 #define GL_DST_ALPHA 0x0304 82 #define GL_ONE_MINUS_DST_ALPHA 0x0305 83 #define GL_DST_COLOR 0x0306 84 #define GL_ONE_MINUS_DST_COLOR 0x0307 85 #define GL_SRC_ALPHA_SATURATE 0x0308 86 #define GL_FUNC_ADD 0x8006 87 #define GL_BLEND_EQUATION 0x8009 88 #define GL_BLEND_EQUATION_RGB 0x8009 89 #define GL_BLEND_EQUATION_ALPHA 0x883D 90 #define GL_FUNC_SUBTRACT 0x800A 91 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 92 #define GL_BLEND_DST_RGB 0x80C8 93 #define GL_BLEND_SRC_RGB 0x80C9 94 #define GL_BLEND_DST_ALPHA 0x80CA 95 #define GL_BLEND_SRC_ALPHA 0x80CB 96 #define GL_CONSTANT_COLOR 0x8001 97 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 98 #define GL_CONSTANT_ALPHA 0x8003 99 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 100 #define GL_BLEND_COLOR 0x8005 101 #define GL_ARRAY_BUFFER 0x8892 102 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 103 #define GL_ARRAY_BUFFER_BINDING 0x8894 104 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 105 #define GL_STREAM_DRAW 0x88E0 106 #define GL_STATIC_DRAW 0x88E4 107 #define GL_DYNAMIC_DRAW 0x88E8 108 #define GL_BUFFER_SIZE 0x8764 109 #define GL_BUFFER_USAGE 0x8765 110 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 111 #define GL_FRONT 0x0404 112 #define GL_BACK 0x0405 113 #define GL_FRONT_AND_BACK 0x0408 114 #define GL_TEXTURE_2D 0x0DE1 115 #define GL_CULL_FACE 0x0B44 116 #define GL_BLEND 0x0BE2 117 #define GL_DITHER 0x0BD0 118 #define GL_STENCIL_TEST 0x0B90 119 #define GL_DEPTH_TEST 0x0B71 120 #define GL_SCISSOR_TEST 0x0C11 121 #define GL_POLYGON_OFFSET_FILL 0x8037 122 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 123 #define GL_SAMPLE_COVERAGE 0x80A0 124 #define GL_NO_ERROR 0 125 #define GL_INVALID_ENUM 0x0500 126 #define GL_INVALID_VALUE 0x0501 127 #define GL_INVALID_OPERATION 0x0502 128 #define GL_OUT_OF_MEMORY 0x0505 129 #define GL_CW 0x0900 130 #define GL_CCW 0x0901 131 #define GL_LINE_WIDTH 0x0B21 132 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 133 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 134 #define GL_CULL_FACE_MODE 0x0B45 135 #define GL_FRONT_FACE 0x0B46 136 #define GL_DEPTH_RANGE 0x0B70 137 #define GL_DEPTH_WRITEMASK 0x0B72 138 #define GL_DEPTH_CLEAR_VALUE 0x0B73 139 #define GL_DEPTH_FUNC 0x0B74 140 #define GL_STENCIL_CLEAR_VALUE 0x0B91 141 #define GL_STENCIL_FUNC 0x0B92 142 #define GL_STENCIL_FAIL 0x0B94 143 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 144 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 145 #define GL_STENCIL_REF 0x0B97 146 #define GL_STENCIL_VALUE_MASK 0x0B93 147 #define GL_STENCIL_WRITEMASK 0x0B98 148 #define GL_STENCIL_BACK_FUNC 0x8800 149 #define GL_STENCIL_BACK_FAIL 0x8801 150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 151 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 152 #define GL_STENCIL_BACK_REF 0x8CA3 153 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 154 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 155 #define GL_VIEWPORT 0x0BA2 156 #define GL_SCISSOR_BOX 0x0C10 157 #define GL_COLOR_CLEAR_VALUE 0x0C22 158 #define GL_COLOR_WRITEMASK 0x0C23 159 #define GL_UNPACK_ALIGNMENT 0x0CF5 160 #define GL_PACK_ALIGNMENT 0x0D05 161 #define GL_MAX_TEXTURE_SIZE 0x0D33 162 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 163 #define GL_SUBPIXEL_BITS 0x0D50 164 #define GL_RED_BITS 0x0D52 165 #define GL_GREEN_BITS 0x0D53 166 #define GL_BLUE_BITS 0x0D54 167 #define GL_ALPHA_BITS 0x0D55 168 #define GL_DEPTH_BITS 0x0D56 169 #define GL_STENCIL_BITS 0x0D57 170 #define GL_POLYGON_OFFSET_UNITS 0x2A00 171 #define GL_POLYGON_OFFSET_FACTOR 0x8038 172 #define GL_TEXTURE_BINDING_2D 0x8069 173 #define GL_SAMPLE_BUFFERS 0x80A8 174 #define GL_SAMPLES 0x80A9 175 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 176 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 177 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 178 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 179 #define GL_DONT_CARE 0x1100 180 #define GL_FASTEST 0x1101 181 #define GL_NICEST 0x1102 182 #define GL_GENERATE_MIPMAP_HINT 0x8192 183 #define GL_BYTE 0x1400 184 #define GL_UNSIGNED_BYTE 0x1401 185 #define GL_SHORT 0x1402 186 #define GL_UNSIGNED_SHORT 0x1403 187 #define GL_INT 0x1404 188 #define GL_UNSIGNED_INT 0x1405 189 #define GL_FLOAT 0x1406 190 #define GL_FIXED 0x140C 191 #define GL_DEPTH_COMPONENT 0x1902 192 #define GL_ALPHA 0x1906 193 #define GL_RGB 0x1907 194 #define GL_RGBA 0x1908 195 #define GL_LUMINANCE 0x1909 196 #define GL_LUMINANCE_ALPHA 0x190A 197 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 198 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 199 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 200 #define GL_FRAGMENT_SHADER 0x8B30 201 #define GL_VERTEX_SHADER 0x8B31 202 #define GL_MAX_VERTEX_ATTRIBS 0x8869 203 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 204 #define GL_MAX_VARYING_VECTORS 0x8DFC 205 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 206 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 207 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 208 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 209 #define GL_SHADER_TYPE 0x8B4F 210 #define GL_DELETE_STATUS 0x8B80 211 #define GL_LINK_STATUS 0x8B82 212 #define GL_VALIDATE_STATUS 0x8B83 213 #define GL_ATTACHED_SHADERS 0x8B85 214 #define GL_ACTIVE_UNIFORMS 0x8B86 215 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 216 #define GL_ACTIVE_ATTRIBUTES 0x8B89 217 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 218 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 219 #define GL_CURRENT_PROGRAM 0x8B8D 220 #define GL_NEVER 0x0200 221 #define GL_LESS 0x0201 222 #define GL_EQUAL 0x0202 223 #define GL_LEQUAL 0x0203 224 #define GL_GREATER 0x0204 225 #define GL_NOTEQUAL 0x0205 226 #define GL_GEQUAL 0x0206 227 #define GL_ALWAYS 0x0207 228 #define GL_KEEP 0x1E00 229 #define GL_REPLACE 0x1E01 230 #define GL_INCR 0x1E02 231 #define GL_DECR 0x1E03 232 #define GL_INVERT 0x150A 233 #define GL_INCR_WRAP 0x8507 234 #define GL_DECR_WRAP 0x8508 235 #define GL_VENDOR 0x1F00 236 #define GL_RENDERER 0x1F01 237 #define GL_VERSION 0x1F02 238 #define GL_EXTENSIONS 0x1F03 239 #define GL_NEAREST 0x2600 240 #define GL_LINEAR 0x2601 241 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 242 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 243 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 244 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 245 #define GL_TEXTURE_MAG_FILTER 0x2800 246 #define GL_TEXTURE_MIN_FILTER 0x2801 247 #define GL_TEXTURE_WRAP_S 0x2802 248 #define GL_TEXTURE_WRAP_T 0x2803 249 #define GL_TEXTURE 0x1702 250 #define GL_TEXTURE_CUBE_MAP 0x8513 251 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 252 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 253 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 254 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 255 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 256 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 257 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 258 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 259 #define GL_TEXTURE0 0x84C0 260 #define GL_TEXTURE1 0x84C1 261 #define GL_TEXTURE2 0x84C2 262 #define GL_TEXTURE3 0x84C3 263 #define GL_TEXTURE4 0x84C4 264 #define GL_TEXTURE5 0x84C5 265 #define GL_TEXTURE6 0x84C6 266 #define GL_TEXTURE7 0x84C7 267 #define GL_TEXTURE8 0x84C8 268 #define GL_TEXTURE9 0x84C9 269 #define GL_TEXTURE10 0x84CA 270 #define GL_TEXTURE11 0x84CB 271 #define GL_TEXTURE12 0x84CC 272 #define GL_TEXTURE13 0x84CD 273 #define GL_TEXTURE14 0x84CE 274 #define GL_TEXTURE15 0x84CF 275 #define GL_TEXTURE16 0x84D0 276 #define GL_TEXTURE17 0x84D1 277 #define GL_TEXTURE18 0x84D2 278 #define GL_TEXTURE19 0x84D3 279 #define GL_TEXTURE20 0x84D4 280 #define GL_TEXTURE21 0x84D5 281 #define GL_TEXTURE22 0x84D6 282 #define GL_TEXTURE23 0x84D7 283 #define GL_TEXTURE24 0x84D8 284 #define GL_TEXTURE25 0x84D9 285 #define GL_TEXTURE26 0x84DA 286 #define GL_TEXTURE27 0x84DB 287 #define GL_TEXTURE28 0x84DC 288 #define GL_TEXTURE29 0x84DD 289 #define GL_TEXTURE30 0x84DE 290 #define GL_TEXTURE31 0x84DF 291 #define GL_ACTIVE_TEXTURE 0x84E0 292 #define GL_REPEAT 0x2901 293 #define GL_CLAMP_TO_EDGE 0x812F 294 #define GL_MIRRORED_REPEAT 0x8370 295 #define GL_FLOAT_VEC2 0x8B50 296 #define GL_FLOAT_VEC3 0x8B51 297 #define GL_FLOAT_VEC4 0x8B52 298 #define GL_INT_VEC2 0x8B53 299 #define GL_INT_VEC3 0x8B54 300 #define GL_INT_VEC4 0x8B55 301 #define GL_BOOL 0x8B56 302 #define GL_BOOL_VEC2 0x8B57 303 #define GL_BOOL_VEC3 0x8B58 304 #define GL_BOOL_VEC4 0x8B59 305 #define GL_FLOAT_MAT2 0x8B5A 306 #define GL_FLOAT_MAT3 0x8B5B 307 #define GL_FLOAT_MAT4 0x8B5C 308 #define GL_SAMPLER_2D 0x8B5E 309 #define GL_SAMPLER_CUBE 0x8B60 310 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 311 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 312 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 313 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 314 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 315 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 316 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 317 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 318 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 319 #define GL_COMPILE_STATUS 0x8B81 320 #define GL_INFO_LOG_LENGTH 0x8B84 321 #define GL_SHADER_SOURCE_LENGTH 0x8B88 322 #define GL_SHADER_COMPILER 0x8DFA 323 #define GL_SHADER_BINARY_FORMATS 0x8DF8 324 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 325 #define GL_LOW_FLOAT 0x8DF0 326 #define GL_MEDIUM_FLOAT 0x8DF1 327 #define GL_HIGH_FLOAT 0x8DF2 328 #define GL_LOW_INT 0x8DF3 329 #define GL_MEDIUM_INT 0x8DF4 330 #define GL_HIGH_INT 0x8DF5 331 #define GL_FRAMEBUFFER 0x8D40 332 #define GL_RENDERBUFFER 0x8D41 333 #define GL_RGBA4 0x8056 334 #define GL_RGB5_A1 0x8057 335 #define GL_RGB565 0x8D62 336 #define GL_DEPTH_COMPONENT16 0x81A5 337 #define GL_STENCIL_INDEX8 0x8D48 338 #define GL_RENDERBUFFER_WIDTH 0x8D42 339 #define GL_RENDERBUFFER_HEIGHT 0x8D43 340 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 341 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 342 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 343 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 344 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 345 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 346 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 347 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 348 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 349 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 350 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 351 #define GL_COLOR_ATTACHMENT0 0x8CE0 352 #define GL_DEPTH_ATTACHMENT 0x8D00 353 #define GL_STENCIL_ATTACHMENT 0x8D20 354 #define GL_NONE 0 355 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 356 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 357 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 358 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 359 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 360 #define GL_FRAMEBUFFER_BINDING 0x8CA6 361 #define GL_RENDERBUFFER_BINDING 0x8CA7 362 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 363 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 364 typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 365 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 366 typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); 367 typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 368 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 369 typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); 370 typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 371 typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 372 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); 373 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); 374 typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); 375 typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 376 typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 377 typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 378 typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); 379 typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); 380 typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 381 typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); 382 typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); 383 typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 384 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 385 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 386 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 387 typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 388 typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 389 typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); 390 typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); 391 typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); 392 typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); 393 typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); 394 typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); 395 typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); 396 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 397 typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 398 typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); 399 typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); 400 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); 401 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 402 typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); 403 typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); 404 typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); 405 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); 406 typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); 407 typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); 408 typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); 409 typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); 410 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 411 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 412 typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); 413 typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); 414 typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); 415 typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); 416 typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); 417 typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 418 typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 419 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 420 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 421 typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); 422 typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); 423 typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 424 typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); 425 typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); 426 typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); 427 typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); 428 typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); 429 typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 430 typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 431 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 432 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 433 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 434 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 435 typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); 436 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); 437 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 438 typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); 439 typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); 440 typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); 441 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); 442 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); 443 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); 444 typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); 445 typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); 446 typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); 447 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 448 typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); 449 typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); 450 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 451 typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 452 typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); 453 typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); 454 typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); 455 typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); 456 typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 457 typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); 458 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 459 typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); 460 typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 461 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); 462 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 463 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 464 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); 465 typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 466 typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); 467 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 468 typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 469 typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 470 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); 471 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); 472 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 473 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); 474 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 475 typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); 476 typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); 477 typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); 478 typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); 479 typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); 480 typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); 481 typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); 482 typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); 483 typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 484 typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); 485 typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); 486 typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); 487 typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 488 typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); 489 typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 490 typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); 491 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 492 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 493 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 494 typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); 495 typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); 496 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); 497 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); 498 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); 499 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); 500 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); 501 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); 502 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 503 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); 504 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 505 typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 506 #if GL_GLES_PROTOTYPES 507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 517 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 518 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 519 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 520 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 521 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 522 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 523 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 524 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 525 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 526 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 527 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 528 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 529 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 530 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 531 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 532 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 533 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 534 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 535 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 536 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 537 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 538 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 539 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 540 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 541 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 542 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 543 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 544 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 545 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 546 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 547 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 548 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 549 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 550 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 551 GL_APICALL void GL_APIENTRY glFinish (void); 552 GL_APICALL void GL_APIENTRY glFlush (void); 553 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 554 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 555 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 556 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 557 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 558 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 559 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 560 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 561 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 562 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 563 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 564 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 565 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 566 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 567 GL_APICALL GLenum GL_APIENTRY glGetError (void); 568 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 569 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 570 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 571 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 572 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 573 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 574 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 575 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 576 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 577 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 578 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 579 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 580 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 581 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 582 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 583 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 584 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 585 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 586 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 587 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 588 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 589 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 590 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 591 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 592 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 593 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 594 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 595 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 596 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 597 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 598 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 599 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 600 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 601 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 602 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 603 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 604 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); 605 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 606 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 607 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 608 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 609 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 610 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 611 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 612 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 613 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 614 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 615 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 616 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 617 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 618 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 619 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 620 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 621 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 622 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 623 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 624 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 625 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 626 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 627 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 628 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 629 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 630 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 631 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 632 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 633 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 634 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 635 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 636 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 637 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 638 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 639 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 640 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 641 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 642 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 643 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 644 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 645 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 646 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 647 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 648 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 649 #endif 650 #endif /* GL_ES_VERSION_2_0 */ 651 652 #ifdef __cplusplus 653 } 654 #endif 655 656 #endif 657