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1<html>
2
3<head>
4<title>Promoting OpenGL Extensions</title>
5</head>
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7<body>
8<h1>Promoting OpenGL Extensions</h1>
9
10<p> <i>Promoting</i> an extension refers to moving it from single-vendor
11to multi-vendor or ARB-approved status, usually by changing the vendor
12tag attached to the extension name string, enumerants and API entry
13points. This is sometimes done when an extension is successful and more
14licensees want to support it. This document describes the steps to
15follow when promoting an extension.
16
17<h3>Is Promotion Required?</h3>
18
19<p> Changing the names creates a significant burden for ISVs supporting
20the existing extension. It should not be done gratuitously; if the
21existing interface is sufficient, there's no inherent reason an
22implementation shipped by one vendor cannot advertise and support an
23extension using another vendor's prefix.
24
25<p> If you do this, make <b>certain</b> that the original vendor agrees
26to freeze the definition of the extension, and that what you ship is
27identical in behavior to what the original vendor is shipping. Shipping
28what appears to be the "same" extension while implementing different
29behavior on multiple platforms is a great disservice to ISVs trying to
30use extensions, and to OpenGL in general.
31
32<p> <b>Do not</b>, under any circumstances, ship an extension defined by
33another vendor without first clearing it with that vendor.
34
35
36<h3>Promoting Without Changes in Behavior</h3>
37
38<p> If you nevertheless want to promote an extension from
39vendor-specific to e.g. <tt>EXT</tt> status, without changing the
40behavior or definition of that extension, then advertise and export
41<b>both</b> the old and the new forms of the extension for maximum
42backwards compatibility. This means that:
43
44<ul>
45    <li>Both extensions strings should be included in the
46	<tt>GL_EXTENSIONS</tt> string query (or the corresponding
47	WGL/GLX query, if it extends those APIs).
48    <li>All enumerants should exist in both
49	<tt>GL_<i>VENDOR</i>_ENUM_NAME</tt> and
50	<tt>GL_EXT_ENUM_NAME</tt> forms, with the same values.
51    <li>All entry points should exist in both
52	<b>glExtensionName<i>Vendor</i></b> and
53	<b>glExtensionNameEXT</b> forms, resolving to the same code.
54    <li>For an extension supported under GLX, the same GLX protocol
55	should be generated no matter whether the vendor or <tt>EXT</tt>
56	version of the extension is called.
57</ul>
58
59
60<h3>Promoting With Changes in Behavior</h3>
61
62<p> If you are promoting an extension while changing its definition or
63behavior, <b>do not</b> treat it as identical to the old extension. This
64means that:
65
66<ul>
67    <li>Any new <tt>EXT</tt> enumerants which differ in definition from
68	the original <tt><i>VENDOR</i></tt> enumerants should be assigned new
69	values, and those values registered with SGI.
70    <li>All new <b>EXT</b> entry points should resolve to different code
71	in the GL client library than the original <b><i>Vendor</i></b>
72	extension entry points.
73    <li>For an extension supported under GLX, different GLX protocol
74	requests should be generated for the two extensions, so
75	they can be distinguished on the server side.
76</ul>
77
78<p> None of this should be taken to indicate that code cannot be shared
79between implementations of the old and new extensions; simply that the
80implementation must be able to distinguish whether the old or new form
81is being called, since they are de facto different extensions despite
82sharing similar purposes.
83
84<hr>
85
86<p> Last modified April 5, 1999 Jon Leech
87</body>
88</html>
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