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1Name
2
3    DMP_shader_binary
4
5Name Strings
6
7    GL_DMP_shader_binary
8
9Notice
10
11    Copyright Digital Media Professionals Inc. 2009-2010.
12
13Contributors
14
15    Yoshihiko Kuwahara, Digital Media Professionals Inc.
16    Eisaku Ohbuchi, Digital Media Professionals Inc.
17
18Contacts
19
20    Yoshihiko Kuwahara, Digital Media Professionals Inc. (Yoshihiko 'dot' Kuwahara 'at' dmprof 'dot' com)
21
22Status
23
24    Complete
25
26Version
27
28    0.2, 09 November 2010
29
30Number
31
32    OpenGL ES Extension #88
33
34Dependencies
35
36    None.
37
38    The extension is written against the OpenGL-ES 2.0 Specification.
39
40Overview
41
42    This extension enables loading precompiled binary shaders compatible with
43    chips designed by Digital Media Professionals Inc.
44
45IP Status
46
47    Unknown.
48
49Issues
50
51    None.
52
53New Procedures and Functions
54
55    None.
56
57New Tokens
58
59    Accepted by the <binaryformat> parameter of ShaderBinary:
60
61        SHADER_BINARY_DMP                                    0x9250
62
63Additions to Chapter 2 of the OpenGL-ES 2.0 Specification (OpenGL Operation)
64
65    In section 2.10.2 ("Shader Binaries"), add the following text:
66
67    "Using SHADER_BINARY_DMP as the format will result in the GL attempting to
68    load the data contained in 'binary' according to the format developed by
69    Digital Media Professionals Inc."
70
71GLX Protocol
72
73    None
74
75Errors
76
77    None
78
79New State
80
81    None
82
83New Implementation Dependent State
84
85    None
86
87Revision History
88
89    Revision 0.2, 09/11/2010
90      - Eisaku Ohbuchi: Updated name of enumerant to SHADER_BINARY_DMP
91    Revision 0.1, 29/10/2010
92      - Yoshihiko Kuwahara: Initial version of specifications
93
94
95
96
97