1Name 2 3 DMP_shader_binary 4 5Name Strings 6 7 GL_DMP_shader_binary 8 9Notice 10 11 Copyright Digital Media Professionals Inc. 2009-2010. 12 13Contributors 14 15 Yoshihiko Kuwahara, Digital Media Professionals Inc. 16 Eisaku Ohbuchi, Digital Media Professionals Inc. 17 18Contacts 19 20 Yoshihiko Kuwahara, Digital Media Professionals Inc. (Yoshihiko 'dot' Kuwahara 'at' dmprof 'dot' com) 21 22Status 23 24 Complete 25 26Version 27 28 0.2, 09 November 2010 29 30Number 31 32 OpenGL ES Extension #88 33 34Dependencies 35 36 None. 37 38 The extension is written against the OpenGL-ES 2.0 Specification. 39 40Overview 41 42 This extension enables loading precompiled binary shaders compatible with 43 chips designed by Digital Media Professionals Inc. 44 45IP Status 46 47 Unknown. 48 49Issues 50 51 None. 52 53New Procedures and Functions 54 55 None. 56 57New Tokens 58 59 Accepted by the <binaryformat> parameter of ShaderBinary: 60 61 SHADER_BINARY_DMP 0x9250 62 63Additions to Chapter 2 of the OpenGL-ES 2.0 Specification (OpenGL Operation) 64 65 In section 2.10.2 ("Shader Binaries"), add the following text: 66 67 "Using SHADER_BINARY_DMP as the format will result in the GL attempting to 68 load the data contained in 'binary' according to the format developed by 69 Digital Media Professionals Inc." 70 71GLX Protocol 72 73 None 74 75Errors 76 77 None 78 79New State 80 81 None 82 83New Implementation Dependent State 84 85 None 86 87Revision History 88 89 Revision 0.2, 09/11/2010 90 - Eisaku Ohbuchi: Updated name of enumerant to SHADER_BINARY_DMP 91 Revision 0.1, 29/10/2010 92 - Yoshihiko Kuwahara: Initial version of specifications 93 94 95 96 97