1Name 2 3 FJ_shader_binary_GCCSO 4 5Name Strings 6 7 GL_FJ_shader_binary_GCCSO 8 9Contributors 10 11 Volker Ort, Fujitsu Semiconductor Europe GmbH 12 Peter Kirst, Fujitsu Semiconductor Europe GmbH 13 Oliver Wohlmuth, Fujitsu Semiconductor Europe GmbH 14 15Contacts 16 17 Oliver Wohlmuth (oliver 'dot' wohlmuth 'at' de 'dot' fujitsu 'dot' com) 18 19Status 20 21 Complete 22 23Version 24 25 Last Modified Date: March 30, 2011 26 27Number 28 29 OpenGL ES Extension #114 30 31Dependencies 32 33 None. 34 35 The extension is written against the OpenGL-ES 2.0 Specification. 36 37Overview 38 39 This extension enables loading precompiled binary shaders compatible with 40 chips designed by Fujitsu Semiconductor. 41 42IP Status 43 44 Unknown. 45 46Issues 47 48 None. 49 50New Procedures and Functions 51 52 None. 53 54New Tokens 55 56 Accepted by the <binaryformat> parameter of ShaderBinary: 57 58 GCCSO_SHADER_BINARY_FJ 0x9260 59 60Additions to Chapter 2 of the OpenGL-ES 2.0 Specification (OpenGL ES Operation) 61 62 In section 2.10.2 ("Loading Shader Binaries"), add the following text: 63 64 "Using GCCSO_SHADER_BINARY_FJ as the format will result in the GL attempting to 65 load the data contained in 'binary' according to the format developed by 66 Fujitsu Semiconductor. It is required that an optimized pair of vertex and 67 fragment shader binaries that were compiled together using the Fujitsu ESSL 68 compiler is specified to LinkProgram." 69 70Errors 71 72 None 73 74New State 75 76 None 77 78New Implementation Dependent State 79 80 None 81 82Revision History 83 84 #01 03/30/2011 Oliver Wohlmuth First draft. 85